socom242 wrote:CS APC Sky Lifter – 20 crew
1) 2, CS Grinning Skull MBT’s w/ 2, SAMAS Each
2) 2, CS Mk IX Missile Launch Vehicles
3) 2, CS CTX-50 “Line Backers”
4) 2, CS CTX-52 “Sky Sweepers”
5) 2, CS Mk VII “Slayer” APC’s w/ 20 CS Infantry & 10 Maulers each
6) 2, CS Death Bringer APC’s w/ 30 Light SAMAS & 20 Super SAMAS each
7) 12, CS Wind Jammer Sky Cycles provide support
That's a pretty sizable force, what do the PCs have at their disposalanyway?
Let's just genralize this a bit.
We have:
4 Tanks
2 SP AAAG/SAM systems
2 MRL Artillery/SAM systems
2 Infantry Fighting Vehicles
2 Transport/Gunship Aircraft
12 Combat Aircraft suitable for Air Superiority and Close Air Support
40 Infantry
20 Medium Infantry PA
60 Light flying PA
40 Heavy flying PA
From a plausibility stand point, I might play with those ratios somewhat. Usually the cheapest unit type is the most plentiful. I'd say swap out abunch of those SAMAS for infantry, maybe making the SAMAS self deploying (ie flying there on their own.) So yeah, I'd go with this intead
4 Tanks
2 SP AAAG/SAM systems
2 MRL Artillery/SAM systems
2 Infantry Fighting Vehicles
2 Transport/Gunship Aircraft
12 Combat Aircraft suitable for Air Superiority and Close Air Support
120 Infantry (20 each IFV, 40 each Transprt) 10 a squad, 40 a platoon
60 Medium Infantry PA (10 each IFV, 20 each Transport) 5 a squad, 20 a platoon
20 Light flying PA - Self Depoying - 5 a squad
10 Heavy flying PA - Self Deploying - 5 a squad
That force makesa bit more sense to me.
So, now how would I use it?
If I was attacking I'd set up the MRLs and one of the anti-aircraftsystems at some distance outside of the town to provide relatively secure fire support. I'd also assign a squad or two of infantry to protect them.
The Transport/Gunships, escorted by the flying PA would be used to land a platon of infantry and a platoon of infantry PA on the far side of town to act as a blocking force against any retreating forces. The Gunships and 2 squads of flying PA would stay with them to provide fire support. Idealy this would be acomplished in such a way as the towns defenders don't know they are cut off.
The tanks, the IFVs, the remainaing infantry and the other anti-aircraft system would be the primary assault force.
The Sky cycles and flying PA not assigned to the blocking force would become my air force.
Now the sneaky and underhanded bit. A few days before the whole op, I would take a squad or half squad of my most trusted and skilled infantry anddress them as civies or as mercs (ass appropriate) and slip them into town. They would walk aroun town for a day or two, finding strong points, barracks and other items essential to the defence.
On Zero Hour, My RMLs would light up the town using the target list compiled by the squad I inserted earlier. Target 1 is any parked aircraft, target 2 is any heavy weapons emplacements - especially anti-aircraft or anti-tank capable, target 3 is defensive strong points or toop concnetrations.
My Air force would immediately go into action to deal with any hostile aircraft that got off the gorund, then follow the targeting priorities for my fire support.
About this time the assault force would be kicking in the front door and (depending on the types of defences I was faced with) I'd airlift about half my blocking force directly onto the main defensive command and control centre to take it. The remaining blocking force will either help prevent any escapees or become my reserve of forces to support the rest.
All forces would co-ordinate with fire suppor to deal with emergencies as they arise.
On the defense:
1) Concealment. Everythign is hdden as best I can. Dummy buildings, camoflagued posiions, whatever it takes, my forces will not be found esily.
2) Mobile reserve. The tanks and the infantry PA would be kept as a heav and mobile reserve. These guys will hit hard and fast when and where the attackers are making progress.
3) Air Defence - This will be the primary duty of the Anti-Aircraft Taks and the MRLs. The MRLS will have a secondary duty of fire support for the defensive forces with them allready re-ranged for key positions.
4) Infantry - these guys will be doing hte bukl of the hard work. They will dig in concealed fighting positions near every major intorsection, choke point or strategeic facility. They would also have prepared obsticles, lanes of fire and all that fun stuff that maks the attacker drive into kill zones and not get back out.
5) Air power: The Transport/Gunships will be used to provide fire support or to distribute my infantry as required. The flying PA will play a bit of a role in the air superiority battle, but for the most part will be a part of my mobile reserve. The Skycycles will be tasked wiht air superority and fire support. Also, if I can find out where they are expect my fling PA and Skycycles to make a daring raid on the hostile command cente and fire support
Thoughts?