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Unread postPosted: Mon Apr 13, 2020 9:41 pm
  

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Adventurer

Joined: Tue Mar 28, 2006 6:34 pm
Posts: 447
Since there are only a handful of mecha for Robotech, has anyone created random to-hit tables for each mecha? Simply hitting the Main-Body unless a called shot is OK, but random locations would be better!

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Unread postPosted: Mon Apr 13, 2020 10:08 pm
  

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Palladin

Joined: Wed Apr 15, 2009 8:33 pm
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Location: Peterborough, Ontario
Comment: Yeah yeah yeah just give me my damn XP already :)
I use my own "generic" hit tables.

Robot vehicles

Right Arm 1-3

Right Leg 4-6

Main Body 7-14

Left Leg 15-17

Left Arm 18-20

Any other Location is a called shot. This includes Wings on flying units that have them.


Power Armour

Right Arm 1-3

Right Leg 4-6

Main Body 7-14

Left Leg 15-17

Left Arm 18-20

Any other Location is a called shot. This includes Wings on flying units that have them.


Vehicles

Tracks/Wheels 1-5

Main Body 6-15

Primary Weapon/Turret 16-20

Any other Location is a called shot.


Traditional Aircraft

Tail/Engines 1-4

Right Wing 5-8

Main body 9-14

Left Wing 15-18

Nose/Cockpit 19-20

Any other Location is a called shot.


Non-Traditional Aircraft (Sky Cycles, Sky King, Rocket bikes)

Stabilizers (Tailfins, Winglets, etc) 1-3

Main Body 4-15

Engines 16-20

Any other Location is a called shot.

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Unread postPosted: Tue Apr 14, 2020 5:56 am
  

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Knight

Joined: Thu Aug 16, 2007 9:46 am
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Location: SDF-1, Macross Island
There are charts in the old RDF Manual.

-STS

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Unread postPosted: Tue Apr 14, 2020 10:32 pm
  

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Jaymz: simple, but then again, I like more detail. I like the small-locations to be random as well.

STS: I'll have to check the manual; I don't have it with me here.

Thanks Yawl!

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Unread postPosted: Wed Apr 15, 2020 5:28 am
  

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Palladin

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Comment: Yeah yeah yeah just give me my damn XP already :)
The small locations should be called shots. It's not logical for them to be random since in most cases they're relatively protected by main locations.

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Unread postPosted: Sun Apr 19, 2020 4:41 pm
  

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jaymz wrote:
The small locations should be called shots. It's not logical for them to be random since in most cases they're relatively protected by main locations.


I'm still looking for my Robotech Manuel. I like the idea of random hit-locations vs. called shots for smaller-locations. It's just many games have turned into this over-used quote, "Called-shot, cockpit".

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Unread postPosted: Sun Apr 19, 2020 5:41 pm
  

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Palladin

Joined: Wed Apr 15, 2009 8:33 pm
Posts: 10824
Location: Peterborough, Ontario
Comment: Yeah yeah yeah just give me my damn XP already :)
That is why there are penalties to do such things. Needing a 15 (at least by the older rules) to hit a cockpit when you only have a bonus of 2-4 (seeing as PP is not applicable to ranged combat) is not that easy to make. Less than a 50% chance to do so in fact and many "heads" have the same MDC as legs.....I take out legs. Can't move? Can't fight for long either since I can then just move out of LOS and you can't follow.

Not to mention Palladium Combat takes long enough as it is, adding in detailed random hit locations will just draw it out longer.

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Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

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Unread postPosted: Sun Apr 19, 2020 8:03 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15962
Location: Eastvale, calif
There are random hit tables for the Macross Era Mecha in the RDF Manual (RT 1st ed book 2)

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Unread postPosted: Mon Apr 20, 2020 3:10 am
  

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Joined: Wed Aug 06, 2003 3:37 pm
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i think Jaymz's approach is the best one. there is enough variations in locations between mecha that you can;t get too detailed. some mecha lack arms, other have upper and lower arm entries, some mecha have a bunch of guns sticking out, some don't. some have wings, some don't. your best bet is to use a general chart for a humanoid, and then improvise. have upper and lower arms? if you get an arm hit, do a 50/50 roll or an odd/even to determine upper or lower. you can do much the same with things like large gun barrels, wings, etc.

and i agree, smaller features should not be on the charts, especially ones that have penalties to called shots. if it suits the GM's story needs you can just fudge the roll.

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