You ever let your Man Of Magic have a personal fortress?

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Shorty Lickens
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You ever let your Man Of Magic have a personal fortress?

Unread post by Shorty Lickens »

What kind of magic was used to create it? Where did you put it? Could it float? Or teleport? Or roll?
Did it have demonic servants? Or magical? Or did he keep students there as interns?
Did it spawn any adventures or campaigns?

I ask because a long time ago one of my stone masters wanted to make a flying fortress just outside Atlantis, but we never got around to it. Would have been tight. Lots of floors. Many rooms. Elementals keeping it clean and protected. Maybe some TW vehicles in the garage, I dunno. Maybe even some bio-wizard servants.
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Emerald MoonSilver
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Re: You ever let your Man Of Magic have a personal fortress?

Unread post by Emerald MoonSilver »

Shorty Lickens wrote:What kind of magic was used to create it? Where did you put it? Could it float? Or teleport? Or roll?
Did it have demonic servants? Or magical? Or did he keep students there as interns?
Did it spawn any adventures or campaigns?

I ask because a long time ago one of my stone masters wanted to make a flying fortress just outside Atlantis, but we never got around to it. Would have been tight. Lots of floors. Many rooms. Elementals keeping it clean and protected. Maybe some TW vehicles in the garage, I dunno. Maybe even some bio-wizard servants.


Well I never let our party create a fortress form scratch, but they did take over the old Lockheed skunk works in the southern California desert which survived mostly intact and ended up being run by the party using both technology and magic. You could do something similar. Have the players find an old abandoned military or science center somewhere in the U.s and have them modify it to their needs.
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Re: You ever let your Man Of Magic have a personal fortress?

Unread post by Curbludgeon »

The Crystal Mage from DB15 is the best class in palladium when it comes to charging temporary PPE batteries, which can be useful in construction. Provided they have knowledge of the Create Crystal Tower ritual (2000 PPE) a 1st level Crystal Mage on a ley line with a wheelbarrow's worth of rocks can have everything ready to begin the ritual within 2-3 hours, depending on the simplicity of the tower. The ritual does take 2d4+2 hours to cast, and the over 200 batteries involved lose power at 2PPE/hour. If the PPE cost can be paid at the beginning of the ritual then it can be created by a single caster; if the PPE must be paid at the end then 2 1st level Crystal Mages would need be involved. This creates a 500 MDC structure which would stand for 4 years. At 4th level(on a 2d4+2 roll of 7 or less) the batteries can be charged with enough PPE for a single Crystal Mage to pull off a paid at the end 10000 PPE ritual, and make a structure which would stand for 40 years/level.

Here's a post of some napkin math on pyramid construction and the potential to speed it up. An Earth Warlock is really only helpful if the stone has to be carted a long distance, they can collaborate with a technowizard, or is at least 9th level so as to summon a greater elemental. In that last case a Stone Master with the aid of chemical/psionic/magical stimulants can put together a pyramid in a couple of days.

Cloud Castles and Astral Realms are also cool, and in the latter case wildly exploitable, but as with the above require a specialist practitioner in order to create them.
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Re: You ever let your Man Of Magic have a personal fortress?

Unread post by Warshield73 »

One of my original Rifts players ran a hatchling great horned dragon. As he advanced over the 15 years he played him he become very big into collecting mystical artifacts. After a while I took some of the items he had collected (talisman, staff, a few books) and I linked them together and referenced a large number of artifacts created by an ancient wizard for him to hunt down.

Those eventually lead to the wizards tower which:
- Had a massive library with books that he had to translate by hand, although later he hired people for this
- Dozens of living quarters
- A prison that was actually a pocket dimension
- The first floor was a large barn/stable/vehicle garage
- The top of the tower had an observation area with several magical weapons
- It could also shrink from its regular height (I think it was 70 to 100 feet tall, can't remember) down to 7 or 8 feet tall, mass being reduced to just 2 tons so it could be moved from place to place but the door was still full sized so you could walk in. It wasn't so much shrinking as dimensional compression.

He had it for a few years but his search for the artifacts lead to an adventure, and a villain trying to release an old one, and he had to use the tower to seal the rift which destroyed the tower.

I did let him keep one major component though and I always thought that I might let him rebuild it at some point.
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Shorty Lickens
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Re: You ever let your Man Of Magic have a personal fortress?

Unread post by Shorty Lickens »

Warshield73 wrote:One of my original Rifts players ran a hatchling great horned dragon. As he advanced over the 15 years he played him he become very big into collecting mystical artifacts. After a while I took some of the items he had collected (talisman, staff, a few books) and I linked them together and referenced a large number of artifacts created by an ancient wizard for him to hunt down.

Those eventually lead to the wizards tower which:
- Had a massive library with books that he had to translate by hand, although later he hired people for this
- Dozens of living quarters
- A prison that was actually a pocket dimension
- The first floor was a large barn/stable/vehicle garage
- The top of the tower had an observation area with several magical weapons
- It could also shrink from its regular height (I think it was 70 to 100 feet tall, can't remember) down to 7 or 8 feet tall, mass being reduced to just 2 tons so it could be moved from place to place but the door was still full sized so you could walk in. It wasn't so much shrinking as dimensional compression.

He had it for a few years but his search for the artifacts lead to an adventure, and a villain trying to release an old one, and he had to use the tower to seal the rift which destroyed the tower.

I did let him keep one major component though and I always thought that I might let him rebuild it at some point.


that sounds pretty good.
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Warshield73
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Re: You ever let your Man Of Magic have a personal fortress?

Unread post by Warshield73 »

Shorty Lickens wrote:
Warshield73 wrote:One of my original Rifts players ran a hatchling great horned dragon. As he advanced over the 15 years he played him he become very big into collecting mystical artifacts. After a while I took some of the items he had collected (talisman, staff, a few books) and I linked them together and referenced a large number of artifacts created by an ancient wizard for him to hunt down.

Those eventually lead to the wizards tower which:
- Had a massive library with books that he had to translate by hand, although later he hired people for this
- Dozens of living quarters
- A prison that was actually a pocket dimension
- The first floor was a large barn/stable/vehicle garage
- The top of the tower had an observation area with several magical weapons
- It could also shrink from its regular height (I think it was 70 to 100 feet tall, can't remember) down to 7 or 8 feet tall, mass being reduced to just 2 tons so it could be moved from place to place but the door was still full sized so you could walk in. It wasn't so much shrinking as dimensional compression.

He had it for a few years but his search for the artifacts lead to an adventure, and a villain trying to release an old one, and he had to use the tower to seal the rift which destroyed the tower.

I did let him keep one major component though and I always thought that I might let him rebuild it at some point.


that sounds pretty good.

When it comes to something like a magic tower, or an extremely advanced tech .facility, I like something that has some mystery. With this tower the PC had only been able to unlock about a third of the areas in the tower. There was at least one whole floor plus the core of the tower he never got into.

Also, when I give my players something cool, I make it clear that what is given can be taken away.
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