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 Post subject: Multiple Animal Traits
Unread postPosted: Tue Nov 23, 2004 3:35 am
  

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The rules say when making a morphus w/2 or more different animal traits, you role to decide which stat bonuses you get. Does this also apply to natural damage, venoms, HF, and SDC? What about bonus skills?


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Unread postPosted: Tue Nov 23, 2004 11:38 am
  

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From reading it, I gathered that it was technically everything that might come up as an issue.

Using my brain, a lot of it can be determined by looking at the various forms you have and figuring it out. For example, if your hands/arms/talons end up being from the mostly-bird-but-kinda-human part of the bird chart, your damage when using those talons would be based there. If you have an all full-bird body and a bat head, then your damage from your talons would be based on the full bird, while your damage biting someone would be from the bat head. Often on the Centroid forms, there is the damage listed for what the claws on your hand claws do, but I'd think (and woudl allow) the fore-claws on the lower more animal body to do the tad more you'd get from a full animal's fore-claws, since that's what they are supposed to be. Using them, of course, would be situational and it wouldn't be an extra attack but a different attack. (Why am I imagining the scientist lion centuar holding test tubes, trying to keep them out of reach of the thing he's fighting while batting with his fore-claws?)

The time when you would roll for something like this would be when you are completely unsure and throwing your hands up. For example, let's say that the two things you are bear and owl, and instead of mixing parts, you are trying to mix the whole, essentially turning into a bear-owl thing that isn't completely either both both all at once. Rolling would be one way of dealing with how much damage your beak/mouth/thing does, just as rolling would be one way of dealing with which stat bonuses you have. Personally, in ths situation I'd go for some sort of average or pick one based on what you have for a mouth in Morphus, but you could roll and make that descission based on that.


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Unread postPosted: Thu Nov 25, 2004 12:19 am
  

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I disagree, at least in part. If you're doing fully randomly rolled morphus, then when you roll to which form's bonus you take, you determine which aspect you get. So, if your dice tell you you get the owl's bite damage, you have an owl's beak, and so on.

If your generation method is less than totally random (and I imagine my group can't be the only one that doesn't go for the fully random method) then you're right, Sanctu, you should choose based on what you want the morphus to have...

On things that one form has and the other doesn't, the same holds. If you roll not to have an envenomed stinger, then obviously, you got the cat's tail rather than the otters. I would be inclined to roll by body part, rather than bonus (claw damage, etc), if only to avoid having to strain myself too hard to describe the from.

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Unread postPosted: Thu Nov 25, 2004 1:31 am
  

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gwa1965 wrote:
The rules say when making a morphus w/2 or more different animal traits, you role to decide which stat bonuses you get. Does this also apply to natural damage, venoms, HF, and SDC? What about bonus skills?


Oh? I seem to have missed that one, as I understood all such bonuses to be cumulative... Where was this mentioned?

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 Post subject:
Unread postPosted: Thu Nov 25, 2004 5:35 pm
  

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Tinker Dragoon wrote:
Oh? I seem to have missed that one, as I understood all such bonuses to be cumulative... Where was this mentioned?


They certainly aren't cumulative. In general, you take only the highest bonus to any attribute (excpet HF--those are cumulative). (I get the impression that many groups don't use that rule. Mine certainly doesn't.) The rule about multiple animal forms is from the multiple-form entries on the Animal Form table, IIRC.

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 Post subject:
Unread postPosted: Thu Nov 25, 2004 9:15 pm
  

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The bonuses that are cumulative are from one category to the next.

If you have an animal trait and a nightbane trait, then the SDC bonuses from your third eye are cumulative with your bird beak. But when you are talking about the "roll two or three more times and make it all work", then they are not cumulative, and that's when the rolling comes into play.

Lytefoot, for the totally random generation method, I think you said it beautifully.


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