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 Post subject: Leaping rules
Unread postPosted: Tue Sep 21, 2004 9:42 pm
  

Please, if someone can tell me what the rules are regarding characters with supernatural strength and leaping limitations? How high/far can a character leap?


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Unread postPosted: Wed Sep 22, 2004 8:10 am
  

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I haven't seen any offical rules for it but i usually just say a Sup Str char can leap their Str score long half that high, then double each with a running start.

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Unread postPosted: Sat Nov 20, 2004 5:20 am
  

D-Bee

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Good question. There isn't one listed anywhere. So let me pull what we use from our house rules, remember that this is in addition to skills/hth combat bonuses.

Jumping Distance: S.P.D. divided by 5 is the base standing jump, 50% farther with a running start. Add 2 feet to standing and 4 feet to running per level. Height is half the distance. Enhanced P.S. will double the jump and supernatural P.S. will triple the jump.

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 Post subject: Re: Leaping rules
Unread postPosted: Tue Nov 30, 2004 8:04 am
  

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Valenenkel wrote:
Please, if someone can tell me what the rules are regarding characters with supernatural strength and leaping limitations? How high/far can a character leap?


I have always used HU2 GMG rules for that.

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Unread postPosted: Wed Dec 01, 2004 11:24 am
  

Wanderer

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Dan Steiner from the HU board came up with a system that I find really good. Simply divide how much you can lift by how much you weigh and that's how far you can jump in feet, half that number high. So if you're really light and really strong, like supernaturally strong, you can practically fly!

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Unread postPosted: Wed Dec 01, 2004 2:29 pm
  

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Shadevarr wrote:
Good question. There isn't one listed anywhere. So let me pull what we use from our house rules, remember that this is in addition to skills/hth combat bonuses.

Jumping Distance: S.P.D. divided by 5 is the base standing jump, 50% farther with a running start. Add 2 feet to standing and 4 feet to running per level. Height is half the distance. Enhanced P.S. will double the jump and supernatural P.S. will triple the jump.


Why would you add feet for higher levels?
I take spd + Ps and divide by 4.5
4 was to far, and 5 wasn't far enough. double with a running start.

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 Post subject:
Unread postPosted: Mon Dec 06, 2004 9:56 pm
  

D-Bee

Joined: Sun May 16, 2004 8:57 pm
Posts: 42
Why not have a PS based number for standing jump and add a Spd based number for running start?


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