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 Post subject: Nightbane Unlimited
Unread postPosted: Fri Aug 27, 2004 3:39 am
  

Explorer

Joined: Mon Jan 21, 2002 2:01 am
Posts: 122
Location: Canada
Here's my two big questions.

Heros Unlimited was suggested as a world for nightbane and I'm pretty sure some people have tried it out.

The questions are...

How was it ultimately handled having nightlords as the new Big Supervillian Masterminds on earth?

and

How did having nightbane for Superheros and Supervillians work out?


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 Post subject:
Unread postPosted: Fri Aug 27, 2004 11:36 am
  

Adventurer

Joined: Wed May 30, 2001 1:01 am
Posts: 710
Location: What bombs at midnight!
did something along those lines back in the day,
with the Nightlords as the big villain in a Heroes setting...
but it was pre-dark day (the big plot was the heroes trying to prevent the dark day, tho they never quite figured out what it was... just that the villains needed some major ritual on this side to breech the wall long enough to allow them free passage instead of just every decade or so...)

one of our best campeigns IMO...

tho... roughtly have the group was suffering a couple insanities by the end of it...


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 Post subject:
Unread postPosted: Fri Aug 27, 2004 12:42 pm
  

Dungeon Crawler

Joined: Fri Aug 20, 2004 11:58 am
Posts: 213
Location: Colorado
I've played in one that it was a differant dimension and the heroes were broght in via mirrors. and had to stop a nightlord. was pretty fun but it fell through due to random events. I would have liked to continue but some things happen that way :(

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 Post subject:
Unread postPosted: Sat Aug 28, 2004 12:57 am
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 16365
Location: Eastvale, calif
I've played in games that were a mix of the HU and NB and they were fun, but if you're talking a seriuse campain then you should limit the amount of crossover. Ether only a little bane in HU, or only a few Heros in NB.


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 Post subject:
Unread postPosted: Tue Aug 31, 2004 2:19 am
  

Explorer

Joined: Sun May 23, 2004 12:23 pm
Posts: 139
Location: NW FLORIDA
How many think NB make better mutants than HU mutants?


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 Post subject:
Unread postPosted: Tue Aug 31, 2004 10:50 am
  

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Champion

Joined: Wed Nov 26, 2003 4:59 pm
Posts: 2112
Location: Canada
Late night C-man? :D

If you want, I can lend you any of the 'bane books you want, I think I have most of them...

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 Post subject:
Unread postPosted: Fri Dec 10, 2004 5:55 am
  

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D-Bee

Joined: Tue Nov 30, 2004 4:11 am
Posts: 34
Nightbane has a better selection of traits and values for mutants than HU.


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 Post subject:
Unread postPosted: Sat Dec 11, 2004 6:59 am
  

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D-Bee

Joined: Sat Mar 06, 2004 3:12 am
Posts: 8
Location: Jasper Tx
Thlaylie wrote:
Nightbane has a better selection of traits and values for mutants than HU.

I would completely agree with Thlaylie, when I want to create a truly unique "hero" I use NB rules

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 Post subject:
Unread postPosted: Sat Dec 11, 2004 5:23 pm
  

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Invisible Pink Unicorn

Joined: Thu Aug 12, 2004 7:12 am
Posts: 3550
Location: Eden Time:Precisely
I always pictured the Mutant Underground as merging with the Underground Railroad....

With the rest of the superhumans being able to act as bridges between the rest of the factions.

As most of them could have members that would be considered superhumans in HU, and Faction members in NB.
Sectret operatives are Spook Squad members. And super soldiers can be as well. Mystic Study heroes could join any number of facations, etc...

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 Post subject:
Unread postPosted: Thu Dec 16, 2004 1:48 am
  

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Knight

Joined: Mon Oct 02, 2000 1:01 am
Posts: 5204
Location: Near Tampa Florida
my group too found NB to be better Mutants than the HU2 versions.
We just remove the Transformation abiltiy between Human and NB, and bamm instant Mutant Freaks

the PPE system to fuel Energy Powers also fely better in most cases.

We even Mix-Matched Traits between HU2 and NB with normal Super powers for flavor instead of the NB powers.

I'm wondering...
Splicers in Nightbane ;) :twisted: :demon:

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