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Unread postPosted: Fri Jul 30, 2004 8:38 pm
  

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What is a Psychic P.C.C. likely to find out from doing this? Overwhelming EVIL and little else? Are the Hounds/Hunters individual enough to leave a "personal" imprint upon the weapon besides the EVIL? :?


Thanks,

GaredBattlespike

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Unread postPosted: Sat Jul 31, 2004 8:34 am
  

D-Bee

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Oh yeah. Evil, cruelty, pain, that kind of thing.

I'm a little twisted, so anyone who tried to get "more" out of it would wind up rolling a few times on the insanity table becuase of the mental trauma of so much evil and pain.

If it's a key part of your campaign, I'd let the PC have an idea of where the blade was made, but only with a penalty of an obsessive fear/hatred of darkblades and maybe Hounds.


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Unread postPosted: Sat Jul 31, 2004 11:00 am
  

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Misfit KotLD wrote:
I would say the cruelty and torture inflicted upon the victim used to make the blade will be the only thing a psychic will get from it with rare exception.



Darkblades are rune weapons? Didn't know that.

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Unread postPosted: Sat Jul 31, 2004 6:31 pm
  

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Specter wrote:
Misfit KotLD wrote:
I would say the cruelty and torture inflicted upon the victim used to make the blade will be the only thing a psychic will get from it with rare exception.



Darkblades are rune weapons? Didn't know that.


They're not, but a great many of them are manufactured using slave labor (Nightlands, p. 76), and the Nightlords aren't the nicest taskmasters.

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Unread postPosted: Sat Jul 31, 2004 6:47 pm
  

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Misfit KotLD wrote:
I would say the cruelty and torture inflicted upon the victim used to make the blade will be the only thing a psychic will get from it with rare exception.


Along with a greater then most possiblity that they will be 'possessed'.


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Unread postPosted: Sat Jul 31, 2004 7:02 pm
  

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Knight

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Comment: I like magic.
How could the weapon possibly possess you?

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Unread postPosted: Sun Aug 01, 2004 12:07 am
  

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..the horror... the horror...

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Unread postPosted: Sun Aug 01, 2004 1:56 am
  

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Tyciol wrote:
How could the weapon possibly possess you?


No... the blade might be possesed by an angry spirit... not possess the psychic doing the read.

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My dragon juicer died because of magical sock puppets. - ash_wednesday

hell id go on spectors pods- Cherico

keep Specter's ass out of my general area when he fells naked- Rayven

Specter "the poopy pants man"-CyberPaladin85

http://beautifuldiscord.blogspot.com My Poetry/Short Stories I want you to comment!


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Unread postPosted: Sun Aug 01, 2004 1:08 pm
  

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Knight

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Comment: I like magic.
There's no mention of blades possessing angry spirits... there is a type of entity that resides in items (I can't remember what it's called... Siphon perhaps?) but it doesn't possess people, just drains their energy.

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Unread postPosted: Sun Aug 01, 2004 5:49 pm
  

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Monk

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Using object read opens the PSI to possession, and if there is 'something' there it would not be friendly.


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Unread postPosted: Tue Aug 03, 2004 12:42 pm
  

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Champion

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The king of all migranes.
His/Her mind rebelling to the point of being unable to "open" for a couple of days.
Instant unconciousness, and no memory of what the y saw.



I have an interesting method of adjudicating "Detect Magic" and "Detect Evil" in my AD&D game. A player detects magic on a +1 dagger sees a faint alteration aura around the weapon. The same player detects magic on a major artifact, and is immediately forced to squint to avoid temporary blindness from all the magic on the artifact. The same player (foolishly) Detects magic while surrounded by high-level magics in a magic realm, and is blinded for several days due to the sensory overload.
For Detect Evil, it ranges from the shiver down the back ("someone walking on my grave") level, to instant unconciousness from the sheer magnitude of the headache created by the pure evilness... :D My players have quickly learned to be very careful when using these spells...infact, some of the other DMs in our group liked it so much that they have adapted it too! :D

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Unread postPosted: Tue Aug 03, 2004 3:33 pm
  

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Monk

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It might be a phyological blindness caused by the mental block that makes it so the mage/PSI can't cast/use sense magic.


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Unread postPosted: Tue Aug 03, 2004 4:15 pm
  

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Champion

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Actually, the stronger the magic, the brighter the aura.

If the aura is bright enough, your optic nerve is (temporarily) overwhelmed. :D

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Fnord

Cool...I've been FAQed... atleast twice!

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"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.


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Unread postPosted: Wed Aug 04, 2004 7:54 am
  

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Misfit KotLD wrote:
Must be a change with 3E then. We had that debate a long time ago.


Couldn't tell you. Don't play E3+

I play 2nd Ed. The only thing I've recently done about 3rd is to convert the Sorcerer to 2nd Ed. :D

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Fnord

Cool...I've been FAQed... atleast twice!

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"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.


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Unread postPosted: Wed Aug 04, 2004 3:41 pm
  

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How you do things in non-Palladium games is irrelevant to this topic.

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There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning


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Unread postPosted: Thu Aug 05, 2004 4:02 pm
  

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Well I would think it would depend on how old the blade was, and who was carrying it. The character might get some insights into the previous ower, as well as creatures it was employed against.

Depending on the needs of the scenario the character might learn a bit about the Darkblade forges. A generous GM (and a good roll) might allow a PC to uncover a path into the forges or whatever if nessicary, by knowing how the blade was carried out or whatever.

Apologies for parroting anyone. I didn't read all the messages.

>>>----Therumancer--->


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