Board index » SDC Worlds » Nightbane®

 


Post new topic This topic is locked, you cannot edit posts or make further replies.
Author Message
 Post subject: Jump/Leap Rules
Unread postPosted: Fri Apr 30, 2004 2:04 pm
  

User avatar
Palladin

Joined: Fri Mar 08, 2002 2:01 am
Posts: 8916
Location: Port Eclipse
anyone have the page # for the Jump/Leap rules in Nightbane?

Rifts has them on p44 but IIRC the Nightbane ones are slightly different.

_________________
"What the hell's an Aluminum Falcon ?" Papa Palpatine -- Robot Chicken, Star Wars Edition
Multiple Image
Image


          Top  
 
 Post subject: Re: Jump/Leap Rules
Unread postPosted: Fri Apr 30, 2004 3:23 pm
  

User avatar
Supreme Being

Joined: Sun Nov 25, 2001 2:01 am
Posts: 2476
Location: On the threshold of a dream
I've never seen any jumping rules in Nightbane. As far as I know, only the Rifts Main Book (12th printing an higher), Heroes Unlimited GM's guide, and After the Bomb 2e have basic jumping rules, and the rules are different in all three books.

_________________
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning


Last edited by Tinker Dragoon on Fri Apr 30, 2004 10:37 pm, edited 1 time in total.

          Top  
 
 Post subject: Re: Jump/Leap Rules
Unread postPosted: Fri Apr 30, 2004 4:50 pm
  

User avatar
Adventurer

Joined: Fri Dec 27, 2002 2:01 am
Posts: 436
Location: Newfie-land
I've seen the Baron von Clogg use this handy little formula;

Quote:
My rule of thumb has been that a character can vertically jump a height (in feet) equal to his max lifting weight divided by his bodyweight. Superstrong, ultra-light, and you could jump really dang high.... I usually let people jump horizontally about twice their vertical (and fall safely from heights equal to twice their vertical as long as they land on their feet).

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


          Top  
 
 Post subject: Re: Jump/Leap Rules
Unread postPosted: Sat May 01, 2004 2:21 pm
  

User avatar
Palladin

Joined: Fri Mar 08, 2002 2:01 am
Posts: 8916
Location: Port Eclipse
gadrin wrote:
anyone have the page # for the Jump/Leap rules in Nightbane?

Rifts has them on p44 but IIRC the Nightbane ones are slightly different.


Between the Shadows p117 uses +3/+5 feet per level on TK Leap, while Rifts is +2/+3 per level.

For some reason I thought the "starting numbers" (for any PC) were different than Rifts which uses 4/5 feet for normal pcs and 8/10 for supernatch.

If anyone knows where Nightbane details the "starting numbers" please let me know.

_________________
"What the hell's an Aluminum Falcon ?" Papa Palpatine -- Robot Chicken, Star Wars Edition
Multiple Image
Image


          Top  
 
 Post subject:
Unread postPosted: Wed Jun 23, 2004 2:23 pm
  

User avatar
Wanderer

Joined: Thu Apr 05, 2001 1:01 am
Posts: 52
Location: Petaluma, CA, USA
This is one I've been trying to figure out for a while... From what I can tell, there has never been an actual listing of jumping rules for the average character, untill you look at skills.

In a lot of the older books, you only find anything counting for jumping once you choose the Gymnastics or Acrobatics skills (base distance 4 feet across/4 feet vertical and 4ft/5ft respetively... plus 2ft/2ft per level on both). In the newer games, this feature has gone missing, even though the skills are still there.

Additionally, Ninjas and Super-spies introduced combat bonuses for jumping attacks.

One of the Rifters over the last year or so, introduced the skill "Track and Field Events," which seemed to reintroduce the long lost jumping distances.

Personally, I believe a person can jump 3ft across/2ft vertical, with an additional foot across/6in vertical per 5pts of Spd, without any specific training.

_________________
Let the world tremble, for my imagination LIVES!


          Top  
 
 Post subject:
Unread postPosted: Wed Jun 23, 2004 5:02 pm
  

User avatar
Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3677
Location: Canada
Comment: I like magic.
The leaping bonuses in N&SS are used in leap attack, and when moving in or out of combat ranges.

_________________
Spoiler:
Desirable or not, just about any humanoid, mammal, and even monster can have sex with another species of life.
A mutant dog mated with a mutant cat may make a cute couple. - Rifts Conversion Book 1
Image


          Top  
 
 Post subject:
Unread postPosted: Wed Jun 23, 2004 6:12 pm
  

User avatar
Adventurer

Joined: Wed Aug 28, 2002 1:01 am
Posts: 482
Location: Laurens, SC
Yeah, I'd like to have some clarified rules for Nightbane jumping. I was playing an ancient Nightbane with a SN PS of 43 and I was attempting to jump 10 feet up with about 20 feet to get a running start to snag a helecopter and the GM is like how far do you think you can jump?

_________________
My dragon juicer died because of magical sock puppets. - ash_wednesday

hell id go on spectors pods- Cherico

keep Specter's ass out of my general area when he fells naked- Rayven

Specter "the poopy pants man"-CyberPaladin85

http://beautifuldiscord.blogspot.com My Poetry/Short Stories I want you to comment!


          Top  
 
 
Post new topic This topic is locked, you cannot edit posts or make further replies.



Who is online

Users browsing this forum: Google [Bot]


Display posts from previous:  Sort by  
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum


cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group