What your set-up for Aprenticeships?

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

What your set-up for Aprenticeships?

Unread post by gaby »

What your set-up for Aprenticeships?

What age do you started aprenticeship and when das it stop?


Are ther tests ther Masters set-up so if they pass ther level 1?
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9818
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: What your set-up for Aprenticeships?

Unread post by Library Ogre »

Apprenticeships for what? There's a lot of different OCCs that you might apprentice for, and they're all going to have different general approaches.

For example, I tend to have Summoners kidnap or purchase their apprentices. The real test of a summoner is to break free of their master... get enough hair or nail clippings or other body pieces to Summon them using Summon Pawn, and force an agreement from them.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: What your set-up for Aprenticeships?

Unread post by gaby »

To Me I always start them at ages 8 or 10.

For OCC clergic,Warrior monk,Druid,Soldier,Kights,Palladin,Ranger,Longbowman,Thef,Wizard to start with.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What your set-up for Aprenticeships?

Unread post by drewkitty ~..~ »

If going on what they were on earth, then 5-7 years of serving a master, and then passing a skills test to become a journeyman. then traveling about working for other masters, then passing the master's test.

In the PF world, for most occupations would be 2nd or 3rd year apprentice.

But for Mages/Wizards reach level 1 at the end of their apprenticeship. Just like the core game book says/says w/o say it directly/implying......
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
kiralon
Champion
Posts: 2805
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: What your set-up for Aprenticeships?

Unread post by kiralon »

I use those who have turned 10 since the start of the year, but in reality everything in palladium is so easy to learn you could get away with - I was a Thief last month and now im a level 2 Wizard. So maybe a week or 2 training going by the class change rules.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What your set-up for Aprenticeships?

Unread post by drewkitty ~..~ »

And the changing class rules got a bit in question with the publishing of the MoM 1 book cause it talks about how wizards are trained. And it says it takes years to learn how to be a wizard.

If >with me as the GM< a player wanted have his char change to a mage class via the published changing class rules I would limit the change to the Forsaken Mage class. Because that is the class they are limited to by the text in the MoM book.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Post Reply

Return to “Palladium Fantasy RPG®”