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 Post subject: Rifter Spells & Stuff
Unread postPosted: Sun Jun 17, 2012 9:53 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 1
(no spells)

Rifter 2
Metamorphosis: Energy , L11, common Page 35
*********
Blood Bolt, L1, blood magic page 57 though….
Boil blood, L1, blood magic
Blood Curse, L1, blood magic
Blood Jar, L1, blood magic
Chill Blood, L1, blood magic
Seal Wound, L1, blood magic
--
Blood Trail, L2, blood magic
Multiply Blood, L2, blood magic
Negate Poisons/Toxins, L2, blood magic
Taint Blood, L2, blood magic
---
Agony, L3, blood magic
Blood Magic, L3, blood magic
Bloodlust, L3, blood magic
Crimson Rain, L3, blood magic
Open Wound, L3, blood magic
---
Absorb Strength, L4, blood magic
Heal Wounds, L4, blood magic
Heart Attack, L4, blood magic
Mask Undead, L4, blood magic
---
Blood Draught, L5, blood magic
Boil Blood (adv.), L5, blood magic
Chill Blood (adv.), L5, blood magic
Create Blood, L5, blood magic
Vascular Eruption, L5, blood magic
---
Blood Beast, L6, blood magic
Blood Divination, L6, blood magic
Blood Pact, L6, blood magic
Carnivorous Blood, L6, blood magic
Superior Blood Armor, L6, blood magic
--
Blood Battery, L7, blood magic
Blood Brother, L7, blood magic
Life Drain, L7, blood magic
---
Blood Amulet, L8, blood magic
Blood Ward, L8, blood magic
Control Vampire, L8, blood magic
Create Blood Golem, L8, blood magic…page 65
***
TW stuff page 87-100

Rifter 3
Chi Magic & Celestial Calligraphy conversions to rifts Page 48-54
****
Alter Environment, L1, Spatial magic page 80
Spatial Senses, L1, Spatial magic
----
D-Warp, L2, Spatial magic
----
Ignore 3-D Constraint, L2, Spatial magic
Fold Object, L3, Spatial magic
----
Alter Perceptions. L4, Spatial magic
----
Phase-Out Object, L5, Spatial magic
Redirect Damage, L5, Spatial magic
Warp Object, L5, Spatial magic
---
Force Realm Entry, L6, Spatial magic
----
---
Dimensional Vortex, L8, Spatial magic
Page 86

Rifter 4
(no new spells)

Rifter 5
vintage TW aircraft, page 56-62
***
Applied Effect Manipulation, L2, Spatial magic page 70
--
Dimensional Tracker, L3, Spatial magic
Dislocated Perception, L3, Spatial magic
Anti-Space, L8, Spatial magic
Fold Space, L8, Spatial magic
Wormhole, L8, Spatial magic page 74
*****
Sense Children, L1, common magic (limited to CotM)Page 90
----
Silver Shards, L5, common magic (limited to CotM)
----
Adom's Revenge, L8, common magic (limited to CotM)
---
Moon Divination(ritual), L10, common magic (limited to CotM)
----
Lycanthropy, L12, common magic (limited to CotM)
***
Blades of Rage
Spear of the Hunt Page 92
***
Anti-were-being weapons Pages 96-97

Rifter 6
Gragundi Shaman spirit summonings Page 87-90

Rifter 7
Dragon Hunter "special Abilities" page 36-38

Rifter 8
The Green Door, L8, Earth Elemental magic
****
Commune with Intelligent, Blood Priest gift of magic
Blood Rift, Blood Priest gift of magic
Blood Sight, Blood Priest gift of magic
Create Blood Wraith, Blood Priest gift of magic

Rifter 9
Create Clothing, L6, common magic, page 38
Build Astral Domain (ritual), L13, ¿Common? magic

Rifter 9.5
Trickster Card Magic Page 67-73 (also in Best of rifter)(not common magic)
***
Ludicrous Magic, page 77-93 (also in best of rifter) (not common magic)
***
runic bikini armor per 93
these boots were made for fighting
thumblers
the ugly stick page 95
***
You're it, L6, common magic page 95
Base, L6 common magic
Banana Peel, L6, common magic
Speaking in Tongues, L6, common magic
The Deviator, L6, common magic
Shout, L6, common magic
Ears of the Bat, L6, common magic page 97

Rifter 10
Arzno TW stuff pages 65-75
***
Forge Magic weapon, SoL page 77
***
(location limited)
Anti-Electrical Field, L10 Space Magic page 82
Antimatter Blast, L9 Space Magic
Close Wormhole, L14 Space Magic
Cosmic Armor, L10 Space Magic
Create Air Force Bubble, L6 Space Magic
Create Vacuum, L6 Space Magic
Create Wormhole, L13 Space Magic
Creature of Vacuum, L13 Space Magic
Crushing Hand of Jupiter, L9 Space Magic
Disrupt Wormhole, L12 Space Magic
Energy State, L14 Space Magic
Hyperdensify, L7 Space Magic
Induce Kinetic Energy, L4 Space Magic
Lunar Armor, L6 Space Magic
Magnetic Vortex, L9 Space Magic
Nova, L11 Space Magic
Personal Relative Gravity, L7 Space Magic
Radar Sense, L3 Space Magic
Recompression, L6 Space Magic
Refresh Air, L4 Space Magic
Resist Vacuum, L7 Space Magic
Sense Matter, L4 Space Magic
Spaceflight: Lesser, L7 Space Magic
Spaceflight: Sublight, L11 Space Magic
Spaceflight: superluminal, L14 Space Magic
Spaceflight: Superior, L8 Space Magic
Stabilize Wormhole, L15 Space Magic
Starblade, L6 Space Magic
Starflame, L8 Space Magic
Starlight, L1 Space Magic
sunbeam, L5 Space Magic
Teleport: Interplanetary, L15 Space Magic
Teleport: Translunar, L14 Space Magic
Vacuum Speech, L4 Space Magic
Vacuum Wings, L7 Space Magic
Zero-Gravity Movement, L6 Space Magic page 89
***
Space magic/TW items page 91-93

Rifter 11
(no new spells)

Rifter 12
Question and Answers about Magic and spell casting page 23-26
***
Magic weapons for assassins page 37-40
***
Common magic spell: Immobilize page 79

Rifter 13
Lucky Charms and Superstitions page 19-21
***
The Deck of Fate page 38-45
***
thirteen Deadly Magics page 49-54
***
TS Summoning Devices
Immure Entity, SoL, common magic
Tectonic Ghost Armor
Possessing Ghost armor
False Rune weapons
LL energy rifle
rift generator
elemental mystic generator
air elemental projection rifle (lighting rifle)
air elemental projection rifle (wind rush)
air elemental projection rifle (wind cannon)
earth elemental projection rifle (flaming rock)
earth elemental projection rifle (sand blaster)
earth elemental projection rifle (medusa rifle)
fire elemental projection rifle (flame thrower)
fire elemental projection rifle (fire blaster)
fire elemental projection rifle (lava cannon)
water elemental projection sidearm (ice pistol)
water elemental projection rifle (water stream)
***
13th hour TW items page 95-96

Rifter 14
TW stuff page 84-86

Rifter 15
Book of blade Law pages 27-31
Blade Lore, L6, common magic (setting limited,access limited)
Blade Beguile lesser, L8, common magic (setting limited,access limited)
Blade Beguile greater, L12, common magic (setting limited,access limited)
Blade Beguile True, L15, common magic (setting limited,access limited)
Blade Silence, L10, common magic (setting limited,access limited)
Blade Bond, L12, common magic (setting limited,access limited)
Blade Sate lesser, L8, common magic (setting limited,access limited)
Blade Sate greater, L13, common magic (setting limited,access limited)
Blade Mastery, L13, common magic (setting limited,access limited)
Blade Domination, L15, common magic (setting limited,access limited)
Blade Absolution lesser, L10, common magic (setting limited,access limited)
Blade Absolution greater, L14, common magic (setting limited,access limited)
Blade Denial, L12, common magic (setting limited,access limited)
Blade Scream, L13, common magic (setting limited,access limited)
Blade Question, L11, common magic (setting limited,access limited)
Blade Commune, L15, common magic (setting limited,access limited)
Blade Drain, L14, common magic (setting limited,access limited)
****
Compass, L6, common magic (access limited)
---
Dimensional Beacon, L7, common magic (access limited)
Dimensional Observation Ball, L7, common magic (access limited)
Portal Divination, L7, common magic (access limited)
---
Achilles Heel, L8, common magic (access limited)
Arcane Weakness, L8, common magic (access limited)
Distort Aura, L8, common magic (access limited)
Perceive True Nature, L8, common magic (access limited)
---
Communication Rift, L9, common magic (access limited)
Dimensional Anchor, L9, common magic (access limited)
Hide Portal, L9, common magic (access limited)
---
Challenge Authority, L10, common magic (access limited)
Follow Dimensional Wake, L10, common magic (access limited)
Lockdown, L10, common magic (access limited)
Reveal True Nature, L10, common magic (access limited)
--
Complete Symbiosis, L11, common magic (access limited)
--
Bar Portal, L12, common magic (access limited)
Divert Portal, L12, common magic (access limited)
--
Blood Oath, L13, common magic (access limited)
Breach Portal, L13, common magic (access limited)
Greater Banishment, L13, common magic (access limited)
Turbulence, L13, common magic (access limited)
---
Artificial Environment, L14, common magic (access limited)
Binding, L14, common magic (access limited)
--
Confinement, L15, common magic (access limited)
Dimensional Barrier, L15, common magic (access limited)
Only Human, L15, common magic (access limited)
Reroute Teleport, L15, common magic (access limited)
---
-Reality Merge, SoL, common magic (access limited)
Soul Leach, SoL, common magic (access limited)

_________________
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Crimson
Eleven
Delight
Petracor


Last edited by drewkitty ~..~ on Mon Apr 15, 2013 7:21 pm, edited 1 time in total.

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Unread postPosted: Mon Jun 18, 2012 3:05 pm
  

User avatar
Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 16
(no new spells)

Rifter 17
(no new spells)

Rifter 18
Tenung, Dukun spell
Djengges, Dukun spell
santet, Dukun spell
gendam, Dukun spell
sirup, Dukun spell
naruga, Dukun spell
***
Believe, L4 Magic Tunes
Calm/Soothe, L1 Magic Tunes
Cancel Effects of Song Magic, L1 Magic Tunes
Confuse, L2 Magic Tunes
Discourage, L2 Magic Tunes
Enchant an Instrament, L5 Magic Tunes
Enhance Endurance, L5 Magic Tunes
Fear Lesser, L3 Magic Tunes
Fear Greater, L6 Magic Tunes
Forget Lesser, L4 Magic Tunes
Forget Greater, L8 Magic Tunes
Frustrate, L3 Magic Tunes
Heal/Regenerate, L2 Magic Tunes
Infuriate, L7 Magic Tunes
Inspire/Encourage, L1 Magic Tunes
Lure, L5 Magic Tunes
Obey Lesser, L4 Magic Tunes
Obey Greater, L7 Magic Tunes
Move Object, L5 Magic Tunes
Remember, L3 Magic Tunes
Sleep, L4 Magic Tunes
Strengthen, L6 Magic Tunes
Weaken, L6 Magic Tunes
Wither, L9 Magic Tunes
***
Attune Symbiote, Control Communion magic
Bond Organism (Symbiote) , Control Communion magic
Domination, Control Communion magic
Ownership, L1 Control Communion magic
Sense Purpose, L1 Control Communion magic
Sense Symbiotes, L1 Control Communion magic
Shape Organism, L1 Control Communion magic

Rifter 19
Wand Magic, pages 25-28
***
Create Rope, L1 Common magic (Location Limited)
Summon Grains, L1 Common magic/Earth elemental magic (Location Limited)
Trough of Water, L1 Common magic/Water elemental magic (Location Limited)
---
Frighten the Animals, L3 Common magic (Location Limited)
---
Astral Horses, L4 Common magic (Location Limited)
Parchment Airplane, L4 Common magic (Location Limited)
Run as a Horse, L4 Common magic (Location Limited)
---
Animate Grass, L5 Common magic/Earth elemental magic (Location Limited)
---
Hay-Maker, L6 Common magic/Earth elemental magic (Location Limited)
Shoot Hay, L6 Common magic/Earth & Air elemental magic (Location Limited)
---
Phantom Stampede, L7 Common magic (Location Limited)
---
Additional Limbs, L8 Common magic (Location Limited)
Ball of Grass, L8 Common magic/Earth elemental magic (Location Limited)
Northern Hoarfrost, L8 Common magic/water and air elemental magic (Location Limited)
Permafrost, L8 Common magic/Earth and water elemental magic (Location Limited)
---
Horse Curse, L9 Common magic (Location Limited)
---
Summon & Control Diatryma, L10 Common magic (Location Limited)
---
Front, L13 Common magic/air elemental magic (Location Limited)

Rifter 20
Cloud of Night, L1 Shadow Magic
Create Shadow, L1 Shadow Magic
Dim, L1 Shadow Magic
Ink Shadow, L1 Shadow Magic
---
See Shadow Creatures, L2 Shadow Magic
---
Ink Mark, L3 Shadow Magic
Obsidian Armor, L3 Shadow Magic
Quagmire: Minior, L3 Shadow Magic
---
Dark Despair, L4 Shadow Magic
Shadow Mask, L4 Shadow Magic
Shade Tendrils, L4 Shadow Magic
---
Quagmire: Major, L6 Shadow Magic
Suffocating Shade, L6 Shadow Magic
---
Cloud of Night, L7 Shadow Magic
Shadow Bio-Regen, L7 Shadow Magic
Shadow Daggers, L7 Shadow Magic
Shadow Slide, L7 Shadow Magic
---
Hidden Spear, L8 Shadow Magic
Shadow Fist, L8 Shadow Magic
---
Shadow's Embrace, L9 Shadow Magic
Twist of Shade, L9 Shadow Magic
---
Shadow Travel, L10 Shadow Magic
---
Banish to Shadow Realm, L11 Shadow Magic
Infuse Animals, L11 Shadow Magic
Shade Ray, L11 Shadow Magic
---
Pseudo Shadow Giant, L12 Shadow Magic

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own opinions or house rules, they need to be listed/declareds as your own opinions or house rules.

Crimson
Eleven
Delight
Petracor


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Unread postPosted: Sat Jun 23, 2012 9:51 pm
  

User avatar
Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 27
Conversions from mystic china mages to the PF setting. page 51
Katana of Kinkaro page 52
Wakizashi of Kinkaro
Tanto of Kinkaro
****
pros an cons of magic; magic proficiencies and magic limitations Pages 57-63

Rifter 28
Arrows of Ith'arian (& associated spells) pages 34-39
*****
Shadow Globe, L3 Shadow Magic page 91
----
Shadow Vision, L4 Shadow Magic
Whispering Voice, L4 Shadow Magic
-----
Shade Self, L5, Shadow Magic
Shadow Pools, L5 Shadow Magic
----
----
Manipulate Shadows, L7 Shadow Magic
Eyes in the Dark, L7 Shadow Magic
Night Stick, L7 Shadow Magic
Shadow Displacement. L7 Shadow Magic

Rifter 29
War Magic pages 23-43
***
Dragon Tattoos, page 80

Rifter 30
Magic skills pages 27-33
***
Candle magic/mage pages 87-91

Rifter 31
Castledrake adventure pages 23-59

Rifter 32
castledrake adv. part 2 pages 34-69
****
High Cook, pages 81-82

Rifter 33
Rune Book "the madness of Korin Gilead" pages 21-22
***
Apocalypse Magic, Pages 22-28

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own opinions or house rules, they need to be listed/declareds as your own opinions or house rules.

Crimson
Eleven
Delight
Petracor


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Unread postPosted: Sun Jun 24, 2012 11:01 am
  

User avatar
Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 34
Mad Machiavelli adv. pages 73-81

Rifter 35

Rifter 36
magic mega-hero options page 27
mystically bestowed mega-hero options page 30
Stage magician trickster & ludicrous mage mega-hero options page 31

Rifter 38
Laser Mages pages 39-45
****
Magical Containment Bubble, L2 common magic (rare)
---
Summon Wraith Weapons, L5 common magic (rare, component required)

Rifter 39

Rifter 40
Chant of the Berserker, Shamanic magic Pages 36-38
Chant of Totem Communion, Shamanic magic
Chant of Oneness with the Wilderness Spirits, Shamanic magic
****
Spell books of the Megaverse Pages 57-69

Rifter 41
Dragon Juggernaut, pages 75-80
TW borg pages 81-86

Rifter 42
The Torque of Amemait, pages 67-73
***
Kezel leather working and weaving, pages 84-92

Rifter 43

Rifter 44

Rifter 45
Demon Archer, pages 35-37

Rifter 46
Why Magic is Still Alive pages 53-67
****
Hawaiian Supernatural, pages 69-75

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Eleven
Delight
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Unread postPosted: Sun Jun 24, 2012 12:36 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 47
cargo magic
****
The Chain Letter pages 83-92

Rifter 48
Cloth Staff and Scripture, pages 80-91

Rifter 50
Mortificant spells pages 31-38
****
Zodiac Mage/magic pages 86-100

Rifter 51
Wolf Blood, Pages 53-58 (IMO this race was done wrong, the text says they are "magic" so they need to be converted to using PPE)

Rifter 52
New atlantean classes, pages 27-59
****
Cannibal Magic pages 61-64
***
Living rune wepons pages 64-87

Rifter 53
spell approximation pages 40-43

Rifter 55
Quorian Riftlord pages 25-29
***
Ancestral Magic pages 31-36
***
Resurrection, SoL common magic (restricted)
Create soul container, L13 Common magic (restricted)
Steal Soul Shadow, L13 Common magic (restricted)
****
Methodean Equipment pages 81-83

Rifter 56
new Temporal magic pages 60-64

_________________
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Eleven
Delight
Petracor


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Unread postPosted: Sun Jun 24, 2012 2:01 pm
  

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Rifter® Contributer

Joined: Wed May 06, 2009 10:53 pm
Posts: 749
WOW!

:)

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Unread postPosted: Sun Jun 24, 2012 8:10 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Kovoston wrote:
WOW!

:)

I didn't realize, in the heart, how much magic stuff/spells were in the rifters till I started this project.
For Psi, there is maybe one Ninth of what there is that os magic in the rifters.

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own opinions or house rules, they need to be listed/declareds as your own opinions or house rules.

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Eleven
Delight
Petracor


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Unread postPosted: Sun Jun 24, 2012 8:18 pm
  

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Rifter® Contributer

Joined: Wed May 06, 2009 10:53 pm
Posts: 749
drewkitty ~..~ wrote:
Kovoston wrote:
WOW!

:)

I didn't realize, in the heart, how much magic stuff/spells were in the rifters till I started this project.
For Psi, there is maybe one Ninth of what there is that os magic in the rifters.



Yep,
Every Rifter that I write has at least 'some' form of magic or psionics in them.

Good Job!
G

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Unread postPosted: Sun Jun 24, 2012 9:12 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 57
Capsulated Dimensional Pocket words, pages 82-93

Rifter 58
The Kezel (part 1) pages 55-67 (racially restricted)

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own opinions or house rules, they need to be listed/declareds as your own opinions or house rules.

Crimson
Eleven
Delight
Petracor


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Unread postPosted: Wed Jun 27, 2012 4:25 am
  

Wanderer

Joined: Sat Mar 24, 2012 4:52 am
Posts: 67
drewkitty ~..~ wrote:
Rifter 57
Capsulated Dimensional Pocket words, pages 82-93

Rifter 58
The Kezel (part 1) pages 55-67 (racially restricted)


You missed rifters 21-26

_________________
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Comrade Corsarius wrote:
All SAMAS can go underground. They simply require a supernatural being to push them, sometimes quite hard.


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Unread postPosted: Wed Jun 27, 2012 2:48 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 21
PPE Channeling, pages 15-18
*****
Familiars of Rifts Earth Page 27-39
Enhance Familiar, common magic (limited access)
Recall Familiar, common magic (limited access)
Create Familiar, common magic (limited access)
Summon Greater Familiar, common magic (limited access)
****
TW:Form&function page 40-47
***
Mighty Hammer of Ra page 87
Chest of Isis page 89
Defense of Apis
Mystic Boots of Dusk
Ring of Osiris
Medallion of Knowledge page 90
Marbles of Light

Rifter 22
Mage Armor page 17
***
New ludicrous Magic pages 25-47

Rifter 23
Spell Breather page 17-20
Living magic page 20-22
***
Blade magic Page 31-39
***
Faerie Harvest page 60-74

Rifter 24
TW Splugorth Spikesuit Bio-Armor page 68
TW Ever-Present Shield
TW Dancing Fang Daisho page 69
TW Vampire Trident page 70
*****
Card Magic page 89-96

Rifter 25
Golemancy page 40-44
****
Xystus-The glaive of the Old Ones page 53
Virakheth-Rod of Thoth page 55
Veritas-The Sword of Truth page 58
Animated Fire Brazers Page 61
potions page 61-62
magical treasury Page 62
Staff of Sikandar page 64
***
magic Q&A page 92&93
****
pf1-->PF2 spells Pages 93,95,&96
Str. of Utgard Loki/Might of the Palladium, common magic
Paralysis Bolt, common magic
Reduce Object, common magic
Spirit of the Wolf, common magic
Commune with the Dead, common magic
Sphere of Invisibility, common magic
Diminish Others, common magic
Expel Demons and Deevils, common magic
Turn Object Invisible, common magic
Death, common magic
Teleport Self, common magic
Geas, common magic
Doppelganger, common magic

Rifter 26
Construct Animation MAgic pages 31-40
****
(parts) of Ra page 47
magical treasury page 53&54
ring of true sight page 54
Glaive text page 55
Dagger of Utu page 56
Goblet of Utu
Heart of Utu
Skull of Utu
Staff of Utu
Glaive text page 61

_________________
Q's on this board need canon answers first for the question that was asked. Then you can post your own opinions or house rules, they need to be listed/declareds as your own opinions or house rules.

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Eleven
Delight
Petracor


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Unread postPosted: Fri Dec 28, 2012 11:37 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
Rifter 59
The Kezel (part 2) pages 30-41
Techno-Wizardry Throughout the Megaverse Pages 50-64
*Nazi T-W projects page 55
*TW Devices pages 57-63
TW Canteen of Endless Water
Energy Matrix Harmonizer
TW Brain Booster
TW Dimensional Travel Device
TW Portable Library
TW Healing Wrap
TW Magic Key
TW Ward Eraser
Wormwood Stones and Crystals
TW Prosthetic Limbs
TW Gem Extractor Tool
TW Crossbow
Mystic Fury Blade
TW Hellfire Guided Fire Ball Launcher
TW Power Halberd
TW Plasma Cartridge Weapon Conversion
TW Sunlight Laser Convesion
TW Light Rod
TW Dark Slayer Blade
TW Transformable Pistol/Hand-Held Computer
TW Transformable Knife Watch
TW Capacitor Gauntlets
TW Fire Storm Pistol
TW Shockwave Grenade
TW Sunlight Flash Grenade
TW Water-Surge Grenade
TW Helfire Grenade
TW Entity Dispersion Grenade
TW Bulletproof Armor
Ecto-Skeleton Armor
TW Fire Wing Jet Pack
*Additional Gem References page 63 & 64
*TW malfunction Table.

Grimoire: Technomancy (TW special spells) pages 65 & 66
Sense Machines
Machine Diagnosis
Mend Machines
Biomech Familiar Link
Transfer Intelligence
Create Parts
Charge E-Clip
Magic Tool
Mystic Bomb

TW based H-L-S pages 69-71


Rifter 60
Sorcerer's Forge pages 49-77
*Sylvan Storm Weapons
SFW-15
SFW-30
SFW-30SSR
SFW-17
TW Firestorm Rifle
TW Iceblast Shotgun
TW Nova Pistol
TW Nova Cannon
*Body Armor of SF
SFM-5
SFM-8
*PA's of SF
SFPA-500 Exo armor
SFPA-800 Nexus Guardian
SFPA-880 Avenger
SF 'NG-X9 Samson conversions
*Robot Vehicles of SF
SFRV-8089 Dreadnaught
*Vehicles of SF
Raptor Wing Board
SF Armored Transport
Ley Line Cargo Transport

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Eleven
Delight
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Unread postPosted: Wed Jan 09, 2013 3:03 am
  

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Champion

Joined: Sat Jul 13, 2002 1:01 am
Posts: 2559
Location: On Earth
Rifter 21, Pg 82 Crystal Lantern.

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Unread postPosted: Wed Jan 09, 2013 3:27 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15949
Location: Eastvale, calif
pblackcrow wrote:
Rifter 21, Pg 82 Crystal Lantern.

Thank You.
Any of you find anything I missed, please report your findings as PBC did.

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Unread postPosted: Fri Feb 08, 2013 8:43 pm
  

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Monk

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Rifter 61
Archon Tattoos page 24&25
Stone magic pages 25-29
adv. Pyramids pages 29-31
Archon Staves pages 31-32
Other (Archon) Equipment page 32
Hueblien Starfire Pulse Cannon page 43
Charter TW PA page 43-44
Gem Shaping of Charter Stone Masters (Gem Renewal @ a LL) page 44

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Unread postPosted: Wed Mar 20, 2013 9:20 pm
  

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Explorer

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I think this is awesome. It'd be cool if they did a Rifter: Book of Magic. Something digital they could keep updating.


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Unread postPosted: Wed Mar 20, 2013 10:42 pm
  

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Hero

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This should be stickied

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Unread postPosted: Sun Mar 24, 2013 3:53 pm
  

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Champion

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Comment: Old Ones officially downgraded from 'Great' to 'Adequate'
FluidicAztec wrote:
I think this is awesome. It'd be cool if they did a Rifter: Book of Magic.


I've actually suggested that to Alex a time or two on the phone.

I think it's a great idea.

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Unread postPosted: Wed Apr 03, 2013 4:53 pm
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
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Location: Québec
I also think a Rifter:book of Magic is a Great.


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Unread postPosted: Sat Feb 22, 2014 12:23 pm
  

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Monk

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Rifter 62
Dark Magic (necro & Bone Magic, pages 37-46.

Rifter 63
Crown of Timro, page 28
Sword of Light, rune weapon, page 28 &29
The Ieb Pendent (Elf's Heart), page 32
Ring of Thoth, page 32
Lighting Arrows, Dragon Bone Arrows, page 34
Silver Rune Dagger, page 34
Thieves Blades, page 35
'Crystal Ball', page 35
-----
Mythic Warrior, pages 51-57

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Unread postPosted: Sun Feb 23, 2014 1:35 pm
  

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Demon Lord Extraordinaire

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Comment: You probably think this comment is about you, don't you?
You should make a note as to which ones (if any) PB considers official.


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Unread postPosted: Sun Feb 23, 2014 7:58 pm
  

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Monk

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Far as I know these are the only New canon spells.

Quote:
Rifter 50
Zodiac Mage/magic pages 86-100


In the earlier Rifter there are some late PF1 to PF2 canon conversions that didn't get into the PF2 book. But since they were not 'New" they were not listed here.

Otherwise you are going to have to cross-index with the Rifter Index in the rifter forum.

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Last edited by drewkitty ~..~ on Mon Feb 24, 2014 2:30 am, edited 1 time in total.

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Unread postPosted: Sun Feb 23, 2014 10:54 pm
  

Dungeon Crawler

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Posts: 226
just a thought but maybe before this expands to multiple pages of reply's put up a few messages that are 'reserved for later updates' so in a few years time people wont have to flip through page after page looking for the rifter issues after #62

you can just edit each time and when you run out of room on the one post , move down to your next 'reserved post' and edit that to include the next set of rifters and and so on

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i own but am less well versed in RUE, and my memory is ... lackluster at best keep that in mind if my posts contradict canon lol


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Unread postPosted: Fri Mar 07, 2014 11:00 am
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
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Location: Québec
What Existing Magic Occ from Rifts,Nightbane and Palladium fantasy do you want new Spells for?
They make a school of magic about it and only have 20 or so spells.

Me it,s the Mirror mage from Nightbane:Through the Glass Darkly.


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Unread postPosted: Fri Apr 25, 2014 12:07 am
  

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Monk

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Rifter 64
False Rune Forge Pages 57-60
Psychic Hand to Hand, Pages 84-92.

Rifter 65
Necromancy and the Power of Death (new spells), Pages 31-43
Necro Bone Crafting (potions, Jewelry&lesser Artifacts, weapons&armor) pages 47-49.
page 53
Mentions TW defensives from Rifter 58 page 26.
PPE Channeling network
page 54
TW Weather control station (windmill)
page 59
mention of a TW Iron Horse network.
page 70
un-named "magic" tech gauntlets.


Rifter 66
page 81-82
AA-600 Befuddle Mace
AA-310 Lighting Trident
AA-811 Dragonfire Rifle
AA-B1 Goblin Bomb TW Cannon
page 85
Techno-Wizard Water Treatment Plant
page 95
Rune Dagger "Silence"


Rifter 67
Page 93
Minor Enchanted Weapons for HU2

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Last edited by drewkitty ~..~ on Thu Nov 06, 2014 11:44 pm, edited 3 times in total.

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Unread postPosted: Tue Jun 09, 2015 11:05 pm
  

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Monk

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Rifter 68
Sir Maguire's Deamon SLayer magic Axe page38
Chales McComb III's Light Blade TW item page 40

pages 60&61
The Ottoman Ring
Gemstone Charm
Staff of Brulyx

Pages 77-80
New magic tattoos

Rifter 69
nothing.

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Last edited by drewkitty ~..~ on Tue Jun 30, 2020 2:55 pm, edited 1 time in total.

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Unread postPosted: Sat Jul 18, 2015 9:37 am
  

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Champion

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Thanks for doing this list, drewkitty ~..~. It's great to have available.

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Unread postPosted: Tue Jan 26, 2016 10:05 pm
  

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Monk

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Location: Eastvale, calif
Rifter 70
Frost Mage page 68-70
Frost Magic Pages 70-80

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Unread postPosted: Thu Mar 30, 2017 3:33 pm
  

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Monk

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Rifter 71-72 mega issue
(no magic stuff or spells)

Rifter 73
Skyfire the Rune staff pages 38-39
Lost Grandelson Rune Weapons pages 39-42
The Nexus Born (article on LLN and their effects on newborns) pages 45-51

Rifter 74
mentions a Dragon Thunderer Battle Axe page 30

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Unread postPosted: Fri Apr 07, 2017 9:08 am
  

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Monk

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Location: Eastvale, calif
Rifter 75
None.

Rifter 76
Primorda: elemental individuals and riding animals.

Rifter 77
Town of Nowhere:
P3 pipelines 17&18
TW construction equipment 22
The Schrödinger Engine 23
Enchanted Business suit 25
enchanted lab suit 27
assorted TW armor plates and weapons 28
TW sleep masks and night lights mentioned 31
TW video games mentioned 32

Khemennu
Regalia of the Tribunal 81
Cloak of armor 83
Gullet of Iron (sash) 83

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Unread postPosted: Tue Jun 30, 2020 4:11 pm
  

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Monk

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It has been a while since this was updated, I know. But had other concerns for a while.

Rifter 78
Nexus Zone dangers: pages 67 & 68
Nexus Zone Ritual: page 72 & 73
the modern necromancer: pages 76-85
Death priest; pages 85-89
New necro spells: pages 89-95

Rifter 79
nothing

Rifter 80
Wayfarer wizard-thief pages 41-43.
NPC Immortal golum: Merlock page 88
The Whispering Field, entity. page 111-112

Rifter 81
Legend of the Blood Fang page 88
Ezekiel the “Monster slayer (holy sword) page 89
Scepter of Light page 91

Rifter 82
Nebraskan Pyromancer pages 71-73
Pyromancer Spalls 73-88
Zone Twisters pages 88-89

Rifter 83
Prophet (priest-like class) page 15-19
Semi-Sentient Ectoplasm Pages 40-41
Scientific Draugar (new undead monster, Quasi-magic creations of BTS theme)
treasures of the megaverse pages 82-96

Rifter 84
Magic Items (Of Raf-Chalon) page 29-35
Forest Cloak page 36
Gold Ring of Osiris (simple holy Item) Page 38
Golems in the Myst pages 44-61
Player Char TW golems: page 49-52
Spellbound class page 62-66
Life Force drinker (BTS creature) page 72-73
The Dimma (BTS demon) page 73-78

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Unread postPosted: Mon Jul 20, 2020 9:19 am
  

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Wanderer

Joined: Sat May 23, 2020 3:26 am
Posts: 63
drewkitty ~..~ wrote:
It has been a while since this was updated, I know. But had other concerns for a while.

Rifter 78
Nexus Zone dangers: pages 67 & 68
Nexus Zone Ritual: page 72 & 73
the modern necromancer: pages 76-85
Death priest; pages 85-89
New necro spells: pages 89-95

Rifter 79
nothing

Rifter 80
Wayfarer wizard-thief pages 41-43.
NPC Immortal golum: Merlock page 88
The Whispering Field, entity. page 111-112

Rifter 81
Legend of the Blood Fang page 88
Ezekiel the “Monster slayer (holy sword) page 89
Scepter of Light page 91

Rifter 82
Nebraskan Pyromancer pages 71-73
Pyromancer Spalls 73-88
Zone Twisters pages 88-89

Rifter 83
Prophet (priest-like class) page 15-19
Semi-Sentient Ectoplasm Pages 40-41
Scientific Draugar (new undead monster, Quasi-magic creations of BTS theme)
treasures of the megaverse pages 82-96

Rifter 84
Magic Items (Of Raf-Chalon) page 29-35
Forest Cloak page 36
Gold Ring of Osiris (simple holy Item) Page 38
Golems in the Myst pages 44-61
Player Char TW golems: page 49-52
Spellbound class page 62-66
Life Force drinker (BTS creature) page 72-73
The Dimma (BTS demon) page 73-78


Without divulging too much, are the Player Char TW Golems worth it? It is something which appeals so asking the question how the article is.


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Unread postPosted: Fri Aug 07, 2020 8:33 pm
  

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Priest

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I've seriously got to start tapping my Rifter collection for spells to ramp up my technowizardry, so thanks Drewkitty! :bandit:

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For all the Empires and Kingdoms,
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And the Turning of a Page"

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Last edited by taalismn on Sat Aug 08, 2020 8:03 pm, edited 1 time in total.

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Unread postPosted: Sat Aug 08, 2020 12:05 pm
  

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Monk

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Say that with a ~..~
;)

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