does the SR-05 Sub-Machinegun do less damage in Rifts?

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Axelmania
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does the SR-05 Sub-Machinegun do less damage in Rifts?

Unread post by Axelmania »

regarding Rifts Dimension Book 4 : Skraypers (a sourcebook for Rifts and Heroes Unlimited) page 122

The SR-05 has "aimed, burst, wild" rate of fire. It has a payload of either 15 or 40 depending on which size clip you use.

One thing that remained consistent from RMB>RCB or with HU is that short bursts always used 20% payload, always got x2 damage, always cost 1 attack

HU2p75 has variable multipliers depending on payload when using long bursts:
    x2 if 15 or less rounds
    ? if 16-29 rounds
    x5 if 30-50 rounds

So it seems like the way it would work is:
    3D6x2 by firing 7.5/15 rounds
    3D6x5 by firing 20/40 rounds

Full (entire magazines) had variation too:
    3D6x5 by firing 15/15 rounds
    3D6x10 by firing 40/40 rounds

Rifts was originally better than HU2 since it had x5/x10 for long/full regardless of payload.

After the reduction to x3/x7 in the conversion book, the x5/x10 become accessible if using the 40-round clip I would assume, if playing by HU2 rules.

HU2 rules have a weird note about taking 3 attacks, but the asterisk explains this is for semi-automatic weapons (2 attacks long 3 attacks full) so it might be written for that. It's weirdly inconsistent though since 2 attacks isn't listed for long burst. I'm assume sub-machineguns are full-auto not semi-auto.

It seems like when using the 15-shot clip that Rifts remains superior to HU for this weapon, since x3/x7 for long/full is superior to x2/x5

Long bursts seem to have no incentive at all for 15 shot clips if using HU2's rules, unless we assume you can't fire short burst at all with them.
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Re: does the SR-05 Sub-Machinegun do less damage in Rifts?

Unread post by drewkitty ~..~ »

Semi-autos just auto-load the next round into the chamber.

At the core idea level....SMGs are just MGs that fire pistol rounds.
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Axelmania
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Re: does the SR-05 Sub-Machinegun do less damage in Rifts?

Unread post by Axelmania »

ah okay so full auto it is, no extra action in HU terms (I don't thin krifts ever did the extra action) but the question still remains what multipliers to use I guess.

The 16-29 gap seems like it creates room to come up with rules like x3 or x4.
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