The Way to Cut Beautifully.

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The Way to Cut Beautifully.

Unread post by Guest »

I was messing around with some romaji while thinking about a new martial art for my Pu2 Ancient Weapons Master (instead of just having the usual HtH MA or Assassin Style)

and I had this Idea of a an art that specialises in the severing of limbs..

the name was cool, Shuurei Kizudo

I figure replace some of the AWM abilities with a Death Blow ability (a la the old HTH Assassin at lvl 7 ability) and including Critical Strikes which sever limbs when a certain number is rolled over (but allowing the inclusion of bonuses to apply skill to this, instead of the usual random natural 17 or whatnot)

It occured to me that Ive never seen an MA style in Palladium's system that dealt with what happens when a sharp katana meets an unprotected forearm, waist, thigh, or neck...

Kuseru, have you seen any MA abilities submitted like that?
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Re: The Way to Cut Beautifully.

Unread post by Mantisking »

Originally posted by Shuurei-Kizu.
It occured to me that Ive never seen an MA style in Palladium's system that dealt with what happens when a sharp katana meets an unprotected forearm, waist, thigh, or neck.
The problem is there's a very limited Hit Location table in N&S. You'd have to import and adapt one from another game to do the things you want.

Originally posted by Shuurei-Kizu.
Kuseru, have you seen any MA abilities submitted like that?
I've got one called Tamashigeri.
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Eddie T
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Unread post by Eddie T »

The problem with Iaido though is that it's a martial art akin to Aikido with a sword. Most of the training is solo katas and all of the two person training involves deliberately making no contact with your partner, even the bokken and jo training. I would make it extremely high in Chi abilities as it is an art of spiritual harmony.
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Unread post by Eddie T »

Very carefully... :lol:
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Unread post by Guest »

I still dont think chopping someones arm off is a death blow...

painful, life threatening if left unattended...

but its probably not gonna kill someone who isnt frail...

long as they stop up the severed end it would be fine, methinks...

so, I would think normal damage to H.P. would be more accurate...

now a full on slash to the gut or neck or collar bone would be a death blow...


I guess I just have an issue with people surviving strikes by trained martial artists with very sharp katana...unless the person is highly trained themself, or a body hardener, then anything but a glancing blow would be debilititating, if not fatal.

a gunshot is a hole, if not in a major area, it would be painful, but not fatal, barring a high caliber rifle...

a full on battotsu strike across the chest, if not parried with something appropriate (such as another katana) would probably cut someone in half...



and its not like it would be unbalanced to have katana be so powerful, if you run around killing everyone, there are repurcussions, and if someone hits you with a katana in the chest, well...it was nice knowing you...



Ive been playing too much Way of The Samurai 2 maybe, but things are alot more exciting when I go from Hard mode (which is akin to Hu2, in that I can take a few hits, and my foes can take a few hits, but too many and we are down) to Finishing Blow (one hit kill mode)


I find myself running around picking fights in hard, because there is no danger really, my swords are good enough, that with my skill at the game, I can kill anyone given a little time...

In finishing blow, I have to think more, if I pick a fight with him, will his buddy attack me, and if so, will I be open as I kill this guy, for that guy to split my back open?
If I kill people randomly, the magistrates will attack me on sight, and one lucky hit from one of them is the end of me....

I think it would be neat to have an Hu or N&SS game played with that kind of mortality factor in it...
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Unread post by Guest »

frail by game terms...

when the average PC could take a bullet to the chest and laugh it off, the blood loss from a severed arm would be nothing more than taking his shirt off and making a tourniquet/bandage, then bludgeoning the guy who did it with his own severed arm.


I dunno...

maybe its just that you can get too low damage with a 3 foot long butcher knife that irks me... 3d6? so I could hit someone and do 3, what did I do, nick their ear?

maybe if it was like 1d6+12 or something it would make more sense, cause be it 13 or 18, its still gonna open some flesh up...

and yeah, I know P.S. bonuses factor into it, but I dont think Id be too happy if your "average joe" with p.s. 14 hit me with a katana...

then he does 4 damage to me, so I kick it out of his hands, grab it, and slash him right back....doing 4 damage in return....
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Unread post by Mantisking »

Originally posted by Shuurei-Kizu.
I still dont think chopping someones arm off is a death blow. Painful, life threatening if left unattended, but its probably not gonna kill someone who isnt frail. Long as they stop up the severed end it would be fine, methinks.
One of the things the system doesn't take into account is the shock caused when the body loses a major limb. It handles long-term damage well (see pages 14-15 in the rulebook).

Originally posted by pulphero.
On another note having a major limb severed, not including shock factor, usually means a major artery severed which means death. Two examples: Kill Bill final Tokyo seen for fantasy version, or Blackhawk Down seen where medic is trying to clamp off the artery severed by bullet in the leg for reality version. Your right it's not like decapitation, but gee I don't know if you'd have to be "frail" for it to kill you. Left unattended for even a very short while would pretty much kill you or take you completely out of the fight.
In the scene from Black Hawk Down, the medic is trying to clamp off the femoral artery. As was shown, it's hard to clamp off. If you get a major wound there, better hope you're in an excellent trauma center or you're toast.
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