Martial Arts by the Numbers

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Martial Arts by the Numbers

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One of the problems with reviewing fan made martial arts is that you have to wade through all the martial arts in the main book and somehow find the relevent information. Well, with this thread, I'm going to try and do just that. Maybe with a little commentary along the way. I'll start with the Agent forms since they're the simplest ones.

Basic HtH
Ent. Req.: None
Skill Cost: 1 year.
ApM: 2@1 (5 total)
MAP: 0
Roll w/Punch/Fall +4
Parry +4
Dodge +4
Strike +2
Damage +4
Pull Punch +4
(Total Bonus: 22)
Critical Strike: Behind @ 8th, 19+ @ 12th.
Knockout/Stun: Behind @ 8th, 19+ @ 9th.
Kick Attack 2d4 Damage @ 6th (damage increase)
Combat Moves: 10
Skills: 0

Not bad for the simplest of the available martial arts, and keep in mind that this style is selectable as a Secondary Skill. The additional kick damage is kind of confusing though. I'm thinking it's an artifact from when the style was originally created. Because, as an equivalent to Judo, that really should be a boost to Bodyflip/Throw.
Last edited by Mantisking on Mon Nov 22, 2010 8:14 pm, edited 2 times in total.
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Re: Martial Arts by the Numbers

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Expert Hth
Ent. Req.: None.
Skill Cost: 2 Years.
ApM: 2@1 (5 total).
MAP: 0.
Roll w/Punch/Fall +2
Parry +3
Dodge +3
Strike +3
Damage +5
Pull Punch +2
(Total Bonus: 18)
Critical Strike: Behind @ 9th, 19+ @ 12th.
Knockout/Stun: Behind @ 9th, 19+ @ 8th.
Deathblow: 20 @ 15th.
Kick Attack 2d4 Damage @ 5th (damage increase).
Combat Moves: 11.
Skills: 0.

For a step up the ladder and an additional year of training, this is kind of a step backwards. You lose 4 points of bonus, and can Crit./K.O. from behind a level later. You do gain a Combat move -- which should be two -- access to Deathblow, damage increase on Kick Attack a level earlier, and K.O. a level earlier though.
Last edited by Mantisking on Mon Nov 22, 2010 8:14 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Assassin Hth
Ent. Req.: None.
Skill Cost: 2 years.
ApM: 2@1 (6 total).
MAP: 0.
Roll w Punch/Fall +3
Parry +3
Dodge +3
Strike +6
Damage +6
Pull Punch +3
(Total Bonus: 24)
Critical Strike: 19+ @ 10th.
Knockout/Stun: 18+ @ 7th.
Deathblow: 20 @ 12th.
Kick Attack 2d4 Damage @ 9th (damage increase)
Combat Moves: 14.
Skills: 0.

For an Agent style, this is pretty vicious. If I was going to re-write this I'd change a few things; ditch the Pull Punch bonus (this is a style devoted to killing after all) and add them into some of the other categories, swap the Crit. and K.O. target numbers and level access, and change the Kick Attack damage increase to a level bonus for W.P. Knife. Oh, I almost forgot, no Crit. or K.O. from behind for a style for assassins? That has to change.
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Re: Martial Arts by the Numbers

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Martial Arts HtH
Ent. Req.: None.
Skill Cost: 3 years.
ApM: 2@1 (6 total).
MAP: 0.
Roll w/Punch/Fall +4
Parry +4
Dodge +4
Strike +2
Damage +6
Pull Punch +4
(Total Bonus: 24)
Critical Strike: 19+ @10th.
Knockout/Stun: 20 @ 7th.
Deathblow: 20 @ 14th.
Kick Attack 1d8+2 Damage @ 4th (damage increase).
Gain Bodyflip/Throw @ 8th. (At least that's how I'm interpreting this LAB for the moment.)
Combat Moves: 16
Skills: 0

Like Expert HtH this style is somewhat of a step back, although not as badly as with Expert HtH. No Crit. or K.O. from behind, the Strike bonus is lowered, the K.O. target is raised to 20, and you don't get Bodyflip/Trow until 8th level. All this for an extra year of training. Although the Kick Attack damage boost at 4th level is kinda nice, and you have more combat moves than any other Agent style.
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Re: Martial Arts by the Numbers

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Aikido
Ent. Req.: Principled, Scrupulous, Unprincipled, or Abberant alignments only.
Skill Cost: 15 years (exclusive)
Stat. Bonuses:
Chi x2
M.E. +4
P.P. +2
(Total Bonus x2 Chi/+6 Phys.&Ment. stats./+0 S.D.C.)
ApM: 1@1 (3 total)
MAP: 3@1 (5 total, Atemi Abilities & Chi Mastery)
Zenjorike: 1@1 (3 total)
Roll w/Punch/Fall/Impact +4
Parry +5
Dodge +5
Breakfall +7
Bodyflip/Throw +8
Disarm +4
(Total Bonus: 33)
Critical Bodyflip/Throw: 18+ @5th.
Bodyflip/Throw 2d6 Damage @ 6th (damage increase).
Double Chi @ 10th.
Combat Moves: 14
Skills: 4

Things change a little with this one as we start with the "name" martial arts and we add Stat bonuses, martial arts powers, and skills. Aikido isn't the best defensive art -- I think Lee Kwan Choo takes that award -- but it does set the tone for other defensive, internal styles. I don't understand why it's an Exclusive style as the bonuses aren't really that impressive -- as you'll see later -- but then again that trend continues with the other Exclusive styles. In totaling up the stat bonuses I separated them into Chi/Physical & Mental stats/S.D.C. because that seemed to make the most sense. All three are measured on different scales and adding them all together would be confusing.
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Re: Martial Arts by the Numbers

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An Yin
Ent. Req.: M.E. 10
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +5
M.E. +2
(Total Bonus +5 Chi/+2 Phys.&Ment. stats./+0 S.D.C.)
ApM: 2@1 (4 total)
MAP: 1@1 (3 total, Atemi Abilities, Chi Mastery access added @ 6th)
Mudra: 7@1 (12 total)
Roll w/Punch/Fall/Impact +4
Parry +4
Dodge +4
Strike +1
(Total Bonus: 13)
Double Chi @ 13th.
Combat Moves: 10
Skills: 5

Physically, this style is weaker than Basic HtH -- on the mystical side though, this is the only style that has access to Mudra. If you want them for your character, or you want to create a new style with them, this is the style you have to pick.
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Re: Martial Arts by the Numbers

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Ba Gua Zhang
Ent. Req.: I.Q. 11, M.E. 10.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +10
M.E. +1
P.E. +1
(Total Bonus +10 Chi/+2 Phys.&Ment. stats./+0 S.D.C.)
ApM: 2@1 (5 total)
MAP: 2@1 (6 total, Chi Mastery, Special Kata (including Chi Kata))
Parry +4
Dodge +4
Damage +2
Hand Strikes +2
Hand Damage +1
Rear attacks +3
(Total Bonus: 16)
Knockout/Stun: 19+ @ 4th, 17+ @ 9th, 16+ @ 14th.
Double Chi @ 10th.
Combat Moves: 18
Skills: 3

This is an odd one. For one of the big three internal styles (Pa Kua Chang, Hsing I, Tai Chi Ch'uan) it doesn't look like much on paper. I guess that the Rotary Palm Strike, Sweep Kick, and Pun Gung Bi weapon kata can make up for a lot. The K.O. progression is nice, and a Hand Attack to the Rear is +5, but it's lacking a Roll w/Punch/Fall/Impact bonus -- trust me, that is a very useful bonus. Oh, one more thing, the weapon described under the Pun Gung Bi Weapon Kata -- which really should be Pan Guan Bi -- is actually an Emei Piercer (Emei Ci).
Last edited by Mantisking on Tue Nov 23, 2010 2:59 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Bak Hok Pai
Ent. Req.: None.
Skill Cost: 15/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
P.P. +2
Spd. +4
S.D.C. +10
(Total Bonus +10 Chi/+6 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (6 total)
MAP: 4@1 (this includes Crane Stance Kata)(7 total, Body Hardening Exercises, Special Kata (including Chi Kata), Atemi Ability access added @ 4th, Chi Mastery access added @ 12th)
Zenjorike: 1@15
Roll w/Punch/Fall/Impact +4
Parry +3
Dodge +3
Strike +1
Damage +2
Crane Fist Strike +4
Crane Fist Damage +4
(Total Bonus: 19)
Critical Strike: 20 @ 1st, 18+ @ 5th, on Sneak Attacks @ 6th.
Knockout/Stun: 19+ @ 8th.
Deathblow: 16+ @ 11th.
Double Chi @ 10th.
Combat Moves: 21
Skills: 4

Yes, that's the correct name. I've corrected a lot of the translation mistakes in my notes and that's how I'll be posting them. Anyway, this is an excellent style, it has a range of abilities, solid bonuses, and a killer Deathblow target number. :) And depending on how you interpret one line in the description of Crane Stance Kata, Critical Strike target numbers may become easy to reach.
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Re: Martial Arts by the Numbers

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Bak Mei Kuen
Ent. Req.: I.Q. 11, P.P. 11.
Skill Cost: None Listed.
Stat. Bonuses:
Chi +5
M.A. +2
P.P. +1
Spd. +4
S.D.C. +10
(Total Bonus +5 Chi/+7 Phys.&Ment. stats./+10 S.D.C.)
ApM: 1@1 (4 total)
MAP: 3@1 (including 1 weapon kata)(7 total, Atemi Ability (including Advanced), Chi Mastery (including Advanced), Martial Arts Techniques)
Zenjorike: 1@15
Roll w/Punch/Fall/Impact +4
Strike +2
Damage +4
Chuk +1
Chum +2
(Total Bonus: 13)
Critical Strike: 20 @ 1st, 19+ @ 6th.
Chuk 3d6 Damage @ 5th (damage increase).
Double Chi @ 8th.
Combat Moves: 15
Skills: 3

Like most of the original styles from Mystic China, Bak Mei is strange. Created after the gutting N&S received in the Revised Edition it lacks Parry and Dodge bonuses forcing the style to rely on the Chum Advanced Defense. It does have access to Advanced Atemi and Advanced Chi Mastery but beyond that I can't recommend it. Oh, and it should only have Cantonese as a language skill -- it is a southern style after all.
Last edited by Mantisking on Wed Nov 24, 2010 1:43 pm, edited 2 times in total.
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Re: Martial Arts by the Numbers

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Cha Chaun
Ent. Req.: None.
Skill Cost: 10/6 years (Primary/Secondary).
Stat. Bonuses:
P.S. +2
P.E. +1
S.D.C. +15
(Total Bonus +0 Chi/+3 Phys.&Ment. stats./+15 S.D.C.)
ApM: 3@1 (8 total)
MAP: 3@1 (6 total, Body Hardening Exercises, Martial Arts Techniques, Chi Mastery access added @ 15th)
Roll w/Punch/Fall/Impact +1
Parry +3
Dodge +3
Strike +3
Damage +4
Leap +9 (+34 feet to Leap Distance)
Jump +9
Backflip +5
(Total Bonus: 37)
Critical Strike: 19+ @ 1st, on Sneak Attacks @ 6th.
Knockout/Stun: 19+ @ 8th.
Deathblow: 20 @ 4th, 19+ @ 13th.
Combat Moves: 18
Skills: 12

You want to cover lots of ground and attack with jump kicks? Choose this style. It also has many skills -- tied for second with Isshin Ryu and Fu Chiao Pai -- and is the only style that teaches the Sufi philosophy.
Last edited by Mantisking on Thu Nov 25, 2010 1:44 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Chao Ta
Ent. Req.: M.A. 13.
Skill Cost: None Listed.
Stat. Bonuses:
M.A. +2
P.P. +1
P.B. +1
Spd. +3
S.D.C. +10
(Total Bonus +0 Chi/+7 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (4 total)
MAP: 4@1 (including 2 weapon kata)(9 total, Body Hardening Exercises(including Demon Hunter))
Chao Ta Kata: 1@1 (3 total) (These are Special Kata available only to the Chao Ta style, similar to Monkey Kata.)
Roll w/Punch/Fall/Impact +4
Parry +2
Dodge +2
Fake +2
Leap +2 (+10 feet to Leap Distance)
Jump +2
(Total Bonus: 16)
Combat Moves: 25
Skills: 6

No Crits, K.O., or Deathblow, yet this is the only style that comes with a job!
Last edited by Mantisking on Wed Dec 29, 2010 9:37 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Chi Hsuan Men
Ent. Req.: None.
Skill Cost: 15 years (Exclusive).
Stat. Bonuses:
Chi +5
P.E. +1
P.P. +2
S.D.C. +10
(Total Bonus +5 Chi/+2 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (4 total)
MAP: 5@1 (includes 2 weapon kata)(8 total, Atemi Ability (includes Advanced @ 7th), Body Hardening Exercises (includes Demon Hunter @ 10th), Chi Mastery access added @ 7th)
Roll w/Punch/Fall/Impact +5
Parry +5
Dodge +5
Strike +4
Damage +8
Disarm +7
(Total Bonus: 34)
Critical Strike: 20 @ 1st, Behind @ 7th, 18+ @ 12th.
Knockout/Stun: 19+ @ 1st, 19+ @ 4th (typo?), Behind @ 7th.
Deathblow: 19+ @ 8th.
Combat Moves: 9
Skills: 4

Another exclusive style that doesn't really need to be, but it does have the highest Disarm bonus of any style.
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Re: Martial Arts by the Numbers

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Ch'in Na
Ent. Req.: None.
Skill Cost: 15/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +5
P.S. +1
S.D.C. +2d4
(Total Bonus +5 Chi/+1 Phys.&Ment. stats./+2d4 S.D.C.)
ApM: 2@1 (5 total)
MAP: 4@1 (7 total, Atemi Ability (includes Advanced), Arts of Invisibility, Body Hardening Exercises access added @ 4th)
Zenjorike: 1@13
Roll w/Punch/Fall/Impact +4
Parry +3
Dodge +3
Strike +3
Damage +12
Maintain Balance +4
(Total Bonus: 29)
Critical Strike: from Behind @ 1st, 19+ @ 5th.
Knockout/Stun: from Behind @ 1st, 19+ @ 1st.
Deathblow: 20 @ 6th.
Combat Moves: 19
Skills: 3

You want to hurt someone in new and original ways? This is the style to do it with as it has the highest Damage bonus.
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Re: Martial Arts by the Numbers

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Choy Li Fut
Ent. Req.: None.
Skill Cost: 10/5 years (Primary/Secondary).
Stat. Bonuses:
Chi +5
P.E. +2
P.P. +1
Spd. +3
S.D.C. +10
(Total Bonus +5 Chi/+6 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (5 total)
MAP: 7@1 (includes 3 weapon kata & 1 special kata)(11 total, Body Hardening Exercises (including Demon Hunter @ 7th), Special Kata (including Chi Kata @ 3rd))
Roll w/Punch/Fall/Impact +6
Parry +3
Dodge +3
Strike +3
Damage +6
Leap +7 (+20 feet to Leap Distance)
(Total Bonus: 28)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st, 20 @ 1st, 18+ @ 9th.
Combat Moves: 17
Skills: 3

An average style but an incredible number of MAPs at 1st level. Not bad, not great, useful as a base to build from.
Last edited by Mantisking on Thu Nov 25, 2010 1:01 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Fong Ngan
Ent. Req.: None.
Skill Cost: 10/5 years (Primary/Secondary).
Stat. Bonuses:
M.A. +3
P.S. +1
P.E. +1
S.D.C. +15
(Total Bonus +0 Chi/+5 Phys.&Ment. stats./+15 S.D.C.)
ApM: 4@1 (7 total)
MAP: 3@1 (6 total, Body Hardening Exercises, Martial Arts Techniques, access to Chi Mastery @ 14th)
Zenjorike: 1@10 (2 total)
Roll w/Punch/Fall/Impact +3
Parry +3
Dodge +3
Strike +4
Damage +6
Leap +2 (+8 feet to Leap Distance)
Backflip +2
(Total Bonus: 23)
Critical Strike: from Behind @ 1st, 20 @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st.
Deathblow: 19+ @ 11th.
Combat Moves: 27
Skills: 5

A great combat style, front loaded with attacks, MAPs, and combat moves.
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Re: Martial Arts by the Numbers

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Fu Chiao Pai
Ent. Req.: M.A. 8, P.S. 10, P.E. 8.
Skill Cost: 8/4 years (Primary/Secondary).
Stat. Bonuses:
P.S. +2
P.P. +1
Spd. +3
S.D.C. +15
(Total Bonus +0 Chi/+6 Phys.&Ment. stats./+15 S.D.C.)
ApM: 2@1 (6 total)
MAP: 3@1 (including 1 weapon kata)(7 total, Body Hardening Exercises (including Demon Hunter), Special Kata (including Chi Kata @ 4th))
Zenjorike: (Automatically receives Karumi-Jutsu @ 1st) 1@14
Roll w/Punch/Fall/Impact +4
Parry +3
Dodge +3
Strike +2
Damage +8
Leap +4 (+24 feet to Leap Distance)
(Total Bonus: 24)
Critical Strike: from Behind @ 1st, 18+ @ 3rd.
Knockout/Stun: from Behind @ 1st, 19+ @ 1st.
Deathblow: 19+ @ 10th.
Combat Moves: 28
Skills: 11

A strong combat style, it can cover lots of ground and has a great selection of combat moves. Second hardest style to get into behind Muay Thai. Tied with Cha Ch'uan and Isshin Ryu for second most amount of skills.
Last edited by Mantisking on Thu Nov 25, 2010 1:51 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Gui Long
Ent. Req.: P.P. 11, and Principled, Scrupulous, Unprincipled, or Taoist alignment.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +5
M.E. +1
P.P. +2
Spd. +2
S.D.C. +10
(Total Bonus +5 Chi/+5 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (7 total)
MAP: 3@1 (including 1 weapon kata & Advanced Sword Chi)(6 total, Atemi Abilities (including Advanced), Martial Arts Techniques)
Zenjorike: 1@15
Roll w/Punch/Fall/Impact +2
Parry +1
Dodge +1
Strike +2
Maintain Balance +2
Somersault +2
Backflip +2
Initiative +1
(Total Bonus: 13)
Critical Strike: 20 @ 1st.
Deathblow: 19+ @ 13th.
Double Chi @ 10th
Sword Damage +1d6 Damage @ 2nd (damage increase).
Combat Moves: 25
Skills: 5

Great with a sword, and an excellent selection of combat moves, weak in bonuses.
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Re: Martial Arts by the Numbers

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Han Yu
Ent. Req.: None.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +10
M.A. +1
Spd. +2
S.D.C. +5
(Total Bonus +5 Chi/+3 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (5 total)
MAP: 2@1 (7 total, Special Kata (including Chi Kata), access to Chi Mastery @ 15th)
Roll w/Punch/Fall/Impact +3
Parry +6
Dodge +6
Disarm +2
Maintain Balance +2
Initiative +2
(Total Bonus: 21)
Double Chi @ 13th
Combat Moves: 15
Skills: 2

Great defensive bonuses and access to Special Kata, could be amazing with the addition of fan-created Special Kata.
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Re: Martial Arts by the Numbers

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Hsien Hsia
Ent. Req.: None.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +20
(Total Bonus +20 Chi/+0 Phys.&Ment. stats./+0 S.D.C.)
ApM: 1@1 (3 total)
MAP: 0@1
Zenjorike: 2@1 (Mind Walk and Calm Minds)(Two Minds @4, Spirit Burst @9, Discorporate @14)
Roll w/Punch/Fall/Impact +1
Parry +3
Dodge +3
Strike +2
Maintain Balance +2
Initiative +2
(Total Bonus: 13)
Double Chi @ 5th, 15th
Combat Moves: 7
Skills: 7

The only reason anyone is taking this style is for the promise of Enlightened Immortality.
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Re: Martial Arts by the Numbers

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Hsing I
Ent. Req.: None.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +10
M.E. +2
P.P. +1
S.D.C. +5
(Total Bonus +10 Chi/+3 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (6 total)
MAP: 2@1 (including Hua Chin Chi Mastery)(5 total, Chi Mastery, Special Kata (including Chi Kata))
Zenjorike: 1@15
Roll w/Punch/Fall/Impact +6
Parry +2
Dodge +2
Strike +2
Initiative +1
(Total Bonus: 13)
Deathblow: 18+ @ 11th.
Double Chi @ 10th
+5 S.D.C. @ 6th.
Combat Moves: 13
Skills: 2

The Hua Chin MAP is awesome. This style is notoriously underpowered like most other new-to-MC styles though.
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Re: Martial Arts by the Numbers

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Hung Gar
Ent. Req.: P.S. 12, P.E. 12.
Skill Cost: 10/5 years (Primary/Secondary).
Stat. Bonuses:
P.S. +2
P.P. +1
P.E. +1
Spd. +2
S.D.C. +15
(Total Bonus +0 Chi/+6 Phys.&Ment. stats./+15 S.D.C.)
ApM: 3@1 (8 total)
MAP: 4@1 (including 1 weapon kata & 1 special kata)(6 total, Body Hardening Exercises (including Demon Hunter), Special Kata (including Chi Kata @11))
Zenjorike: 1@14
Roll w/Punch/Fall/Impact +3
Parry +4
Dodge +4
Strike +3
Damage +4
Maintain Balance +3
(Total Bonus: 21)
Critical Strike: from Behind @ 1st, 19+ @ 3rd.
Knockout/Stun: 18+ @ 9th.
Deathblow: 19+ @ 7th.
Combat Moves: 22
Skills: 3

I know I said I was going to do the styles from Rifter #3 seperately, but I've always thought they were good enough to include with the originals.
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Re: Martial Arts by the Numbers

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Hwarang Do
Ent. Req.: None.
Skill Cost: 6 years (Exclusive).
Stat. Bonuses:
M.E. +2
P.S. +1
P.E. +1
Spd. +3
S.D.C. +10
(Total Bonus +0 Chi/+7 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (8 total)
MAP: 4@1 (including 1 weapon kata)(7 total, Body Hardening Exercises, Martial Arts Techniques, Special Kata, Chi Mastery access added @ 6th)
Zenjorike: 1@9 (2 total)
Roll w/Punch/Fall/Impact +4
Parry +1
Dodge +1
Strike +1
Damage +2
Bodyflip/Throw +2
Rear Attacks +3
Leap +1 (+4 feet to Leap Distance)
(Total Bonus: 15)
Critical Strike: from Behind @ 1st, 20 @ 1st, 18+ @ 5th.
Knockout/Stun: from Behind @ 1st.
Bodyflip/Throw 2d6 Damage @ 7th (damage increase).
Combat Moves: 27
Skills: 3

Not much in the way of bonuses, but an excellent amount of combat moves -- and insane when combined with Moo Gi Gong.
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Re: Martial Arts by the Numbers

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Isshin Ryu
Ent. Req.: None.
Skill Cost: 10/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
P.S. +1
P.P. +1
P.E. +1
Spd. +3
S.D.C. +10
(Total Bonus +10 Chi/+6 Phys.&Ment. stats./+0 S.D.C.)
ApM: 3@1 (6 total)
MAP: 5@1 (including 1 weapon kata & 1 special kata)(8 total, Martial Arts Techniques, Special Kata, Chi Mastery access added @ 4th)
Zenjorike: 1@15
Roll w/Punch/Fall/Impact +6
Parry +4
Dodge +4
Strike +3
Damage +2
Maintain Balance +4
(Total Bonus: 23)
Critical Strike: from Behind @ 1st, 20 @ 1st, 18+ @ 5th.
Knockout/Stun: from Behind @ 1st, 19+ @ 6th.
Deathblow: 20 @ 8th.
Double Chi @ 14th
Add 3 levels to W.P. Bo at @ 2nd (skill increase).
Combat Moves: 20
Skills: 11

Solid bonuses, Excellent skill with the Bo, and the second most amount of skills -- along with Cha Ch'uan and Fu Chiao Pai.
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Re: Martial Arts by the Numbers

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Jujutsu
Ent. Req.: None.
Skill Cost: 9/5 years (Primary/Secondary).
Stat. Bonuses:
Chi +5
P.P. +2
P.E. +1
S.D.C. +5
(Total Bonus +5 Chi/+3 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (6 total)
MAP: 4@1 (7 total, Atemi Abilities, Martial Arts Techniques, Special Kata)
Roll w/Punch/Fall/Impact +9
Parry +4
Dodge +4
Strike +1
Damage +1
Disarm +3
Bodyflip/Throw +2
Maintain Balance +4
(Total Bonus: 28)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st, 20 @ 5th, 19+ @ 14th.
Deathblow: 20 @ 7th.
Bodyflip/Throw 2d6 Damage @ 3rd (damage increase).
Combat Moves: 32
Skills: 1

Solid bonuses and an excellent amount of combat moves.
Last edited by Mantisking on Tue Nov 30, 2010 12:31 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Kalaripayit
Ent. Req.: None.
Skill Cost: 8/5 years (Primary/Secondary).
Stat. Bonuses:
P.S. +1
P.P. +2
P.E. +1
S.D.C. +15
(Total Bonus +0 Chi/+4 Phys.&Ment. stats./+15 S.D.C.)
ApM: 2@1 (4 total)
MAP: 5@1 (includes 2 weapon kata)(8 total, Atemi Abilities, Body Hardening Exercises, Special Kata)
Roll w/Punch/Fall/Impact +3
Parry +5
Dodge +5
Strike +3
Damage +2
Leap +2
Disarm +3
Maintain Balance +3
(Total Bonus: 26)
Critical Strike: from Behind @ 1st, 18+ @ 5th.
Knockout/Stun: from Behind @ 1st.
Deathblow: 20 @ 6th.
Combat Moves: 24
Skills: 1

Solid bonuses, an excellent amount of combat moves, and a good starting selection of Weapon Kata.
Last edited by Mantisking on Thu Dec 02, 2010 2:13 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Kodokan Judo
Ent. Req.: None.
Skill Cost: 8/6 years (Primary/Secondary).
Stat. Bonuses:
M.A. +1
P.P. +1
P.E. +2
S.D.C. +10
(Total Bonus +0 Chi/+4 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (6 total)
MAP: 3@1 (includes Kangeiko/Shochugeiko)(6 total, Atemi Abilities, Martial Arts Techniques, Special Kata)
Roll w/Punch/Fall/Impact +9
Parry +4
Dodge +4
Strike +1
Damage +1
Breakfall +2
Disarm +2
Maintain Balance +4
Bodyflip/Throw +5
(Total Bonus: 32)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: 20 @ 5th.
Bodyflip/Throw 2d6 Damage @ 3rd, 4d6 @ 14th (damage increase).
Combat Moves: 24
Skills: 0

Excellent bonuses, a solid amount of combat moves, and a great damage boost for Bodyflip/Throw.
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Re: Martial Arts by the Numbers

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Kuo Ch'uan
Ent. Req.: None.
Skill Cost: 14/7 years (Primary/Secondary).
Stat. Bonuses:
P.S. +2
P.P. +1
P.E. +1
Spd. +3
S.D.C. +15
(Total Bonus +0 Chi/+7 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (7 total)
MAP: 3@1 (7 total, Arts of Invisibility, Body Hardening Exercises (including Demon Hunter @ 3rd), Martial Arts Techniques)
Roll w/Punch/Fall/Impact +5
Parry +6
Dodge +6
Strike +4
Backflip/Somersault/Cartwheel/Handstand +4
Rear Attacks +3
(Total Bonus: 40)
Critical Strike: from Behind @ 1st, 19+ @ 4th.
Knockout/Stun: from Behind @ 1st, 18+ @ 13th.
Deathblow: 20 @ 1st, 19+ @ 7th.
Combat Moves: 31
Skills: 7

If you're wondering, the Backflip/Somersault/Cartwheel/Handstand bonus was totalled up as four seperate bonuses.
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Re: Martial Arts by the Numbers

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Kyokushinkai
Ent. Req.: None.
Skill Cost: 8/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
P.S. +2
S.D.C. +10
(Total Bonus +10 Chi/+2 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (9 total)
MAP: 3@1 (includes Tamashiwara)(7 total, Martial Arts Techniques, Special Kata (no Weapon Kata), access to Chi Mastery @ 5th)
Zenjorike: 1 @ 14
Roll w/Punch/Fall/Impact +2
Parry +3
Dodge +3
Strike +5
Damage +11
(Total Bonus: 24)
Critical Strike: from Behind @ 1st, 20 @ 1st, 18+ @ 6th.
Knockout/Stun: from Behind @ 1st, 19+ @ 4th.
Deathblow: 18+ @ 11th.
Double Chi @ 13th.
Combat Moves: 21
Skills: 3

Third in ApM, second highest Damage bonus, average amount of combat moves, good Crit., K.O., and Deathblow -- a very solid combat style.
Last edited by Mantisking on Fri Dec 24, 2010 5:06 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Mephisto wrote:No one has commented but I will. I like this thread, keep it up Mantisking.

Thanks, I will. I'm just suffering a little post holiday slow-down.
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Re: Martial Arts by the Numbers

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Lee Kwan Choo
Ent. Req.: None.
Skill Cost: 17/7 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
M.E. +3
M.A. +3
Spd. +3
(Total Bonus +10 Chi/+9 Phys.&Ment. stats./+0 S.D.C.)
ApM: 1@1 (4 total)
MAP: 2@1 (5 total, Body Hardening Exercises, Martial Arts Techniques)
Zenjorike: 1 @ 1 (3 total)
Roll w/Punch/Fall/Impact +9
Parry +8
Dodge +8
Strike +7
Leap +11 (+20 feet to Leap Distance)
(Total Bonus: 43)
Knockout/Stun: 18+ @ 8th.
Double Chi @ 4th, 12th.
Combat Moves: 11
Skills: 9

Highest Parry/Dodge bonus, highest Leap bonus, third highest leap distance, Second highest Strike bonus (tied with Li Chia and Zanji).
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Re: Martial Arts by the Numbers

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Liang Hsiung
Ent. Req.: P.S. 12.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +10
P.E. +1
Spd. +4
S.D.C. +15
(Total Bonus +10 Chi/+5 Phys.&Ment. stats./+15 S.D.C.)
ApM: 3@1 (6 total)
MAP: 3@1 (including 1 weapon kata)(7 total, Body Hardening Exercises (including Demon Hunter), access to Martial Arts Techniques @ 12)
Roll w/Punch/Fall/Impact +1
Parry +3
Dodge +3
Strike +3
Damage +3
Palm Strike +2
Shoulder Ram +4
Gore/Double Gore +3
Kick +2
Initiative +1
(Total Bonus: 28)
Critical Strike: 19+ @ 6th, 18+ @ 13th.
Combat Moves: 15
Skills: 6

Kind of average, except for when the Demon Suit is involved.
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Re: Martial Arts by the Numbers

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Li Chia Ch'uan
Ent. Req.: None.
Skill Cost: 10/5 years (Primary/Secondary).
Stat. Bonuses:
P.P. +1
P.E. +1
Spd. +3
S.D.C. +20
(Total Bonus +0 Chi/+5 Phys.&Ment. stats./+20 S.D.C.)
ApM: 3@1 (7 total)
MAP: 3@1 (7 total, Body Hardening Exercises, Special Kata)
Roll w/Punch/Fall/Impact +3
Parry +5
Dodge +5
Strike +7
Damage +5
(Total Bonus: 25)
Critical Strike: from Behind @ 1st, 19+ @ 3rd, 17+ @ 13th.
Knockout/Stun: from Behind @ 1st, 19+ @ 5th.
Deathblow: 19+ @ 9th.
Combat Moves: 21
Skills: 1

Second highest Strike bonus (tied with Lee Kwan Choo and Zanji), and look at that S.D.C. bonus! The language skill is wrong, it should be Cantonese. Because, yaknow, the name is really Li Gar Kuen, one of the five southern family styles.
Last edited by Mantisking on Tue Dec 07, 2010 1:17 pm, edited 2 times in total.
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Re: Martial Arts by the Numbers

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Moo Gi Gong
Ent. Req.: None.
Skill Cost: 10/6 years (Primary/Secondary).
Stat. Bonuses:
P.P. +1
P.E. +1
S.D.C. +10
(Total Bonus +0 Chi/+2 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (5 total)
MAP: 1@1 (does NOT include ALL ancient weapon kata (w/+1 to Strike) and ALL paired weapon kata)(4 total, Body Hardening Exercises, Martial Arts Techniques)
Parry +1
Entangle +1
Parry w/Object +1
Strike w/Object +3
Damage w/Object +3
Entangle w/Object +2
(Total Bonus: 11)
Critical Strike: 18+ @ 8th.
Critical Strike w/Weapon: 19+ @ 1st.
Deathblow: 20 @ 14th.
Use any small non-weapon object as a weapon @ 1st (1d6 Damage held, 1d4 Damage thrown).
Use flexible object for Choke attack @ 4th (1d4 Damage).
Combat Moves: 19
Skills: 3

Not much in the way of bonuses, the real story here is MGG's ability to use any ancient or paired W.P. and non-weapons as weapons.
Last edited by Mantisking on Tue Dec 07, 2010 1:16 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Muay Thai
Ent. Req.: P.S. 8., P.E. 8, P.P. 12, Spd. 8
Skill Cost: 6 years (Exclusive).
Stat. Bonuses:
P.S. +2
P.P. +1
P.E. +2
Spd. +2
S.D.C. +10
(Total Bonus +0 Chi/+7 Phys.&Ment. stats./+10 S.D.C.)
ApM: 5@1 (11 total)
MAP: 3@1 (including 1 special kata)(5 total, Body Hardening Exercises, Martial Arts Techniques, Special Kata (no Weapon Kata))
Roll w/Punch/Fall/Impact +5
Parry +5
Dodge +3
Strike +8
Damage +3
Maintain Balance +3
(Total Bonus: 27)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st, 18+ @ 3rd.
Deathblow: 19+ @ 15th.
Combat Moves: 29
Skills: 2

Tied for most attacks with Tae Kwon Do, most attacks at 1st level, highest Strike bonus, above average number of Combat Moves and hardest Entrance Requirements. Still, I'm not sure it really needs to be an Exclusive style and it really doesn't need to count as two styles. Also -- don't call people who know this style kickboxers, they get insulted. :)
Last edited by Mantisking on Fri Dec 24, 2010 5:09 pm, edited 3 times in total.
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Re: Martial Arts by the Numbers

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Mien Ch'uan
Ent. Req.: Unprincipled, Anarchist, or Dishonorable alignments.
Skill Cost: 17/10 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
P.E. +1
Spd. +4
S.D.C. +10
(Total Bonus +10 Chi/+5 Phys.&Ment. stats./+10 S.D.C.)
ApM: 1@1 (4 total)
MAP: 4@1 (7 total, Body Hardening Exercises, Chi Mastery, Special Kata (including Chi Kata), lose access to BHE @ 12)
Zenjorike: 1@9 (2 total)
Roll w/Punch/Fall/Impact +6
Parry +4
Dodge +4
Strike +3
Damage +3
Maintain Balance +7
Disarm +1
(Total Bonus: 28)
Critical Strike: 18+ @ 4th.
Double Chi @ 4th, 10th.
Combat Moves: 17
Skills: 5

Average bonuses, the only style other than Yu Sool to have access to Body Hardening Exercises and Chi Mastery at 1st level.
Last edited by Mantisking on Fri Dec 24, 2010 5:04 pm, edited 2 times in total.
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Re: Martial Arts by the Numbers

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Ninjutsu
Ent. Req.: None.
Skill Cost: 14 years (Exclusive).
Stat. Bonuses:
M.A. +2
P.S. +2
P.P. +1
P.E. +1
Spd. +4
(Total Bonus +0 Chi/+10 Phys.&Ment. stats./+0 S.D.C.)
ApM: 2@1 (5 total)
MAP: 8@1 (includes 2 weapon kata)(10 total, Arts of Invisibility, Body Hardening Exercises, Martial Arts Techniques, Special Kata)
Roll w/Punch/Fall/Impact +7
Parry +3
Dodge +3
Strike +3
Damage +4
Roll/Knockdown +5
Backflip/Cartwheel +6
Leap +4 (+12 feet to Leap Distance)
(Total Bonus: 41)
Critical Strike: 19+ @ 1st, from Behind @ 5th, 18+ @ 8th, 17+ @ 12th.
Knockout/Stun: from Behind @ 1st, 19+ @ 7th.
Deathblow: 20 @ 1st, 19+ @ 13th.
Critical Strike does Triple Damage from Behind @ 5th (damage increase).
Combat Moves: 26
Skills: 15

High Stat. bonuses, high bonuses, the most skills, and the most Martial Art Powers at 1st level. Yeah, this deserves to be an exclusive style.
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Re: Martial Arts by the Numbers

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Pao Chih
Ent. Req.: None.
Skill Cost: None Listed.
Stat. Bonuses:
Chi +10
M.E. +2
S.D.C. +5
(Total Bonus +10 Chi/+2 Phys.&Ment. stats./+5 S.D.C.)
ApM: 1@1 (3 total)
MAP: 4@1 (includes Evoke Animus ability)(7 total, Chi Mastery (including Advanced))
(Total Bonus: 0)
Double Chi @ 11th.
Combat Moves: 2
Skills: 2

Another strange MC style, I think EW's intent with this book was to make styles that break whatever rules he had concerning the creation of martial arts.
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Re: Martial Arts by the Numbers

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Pao Pat Mei
Ent. Req.: None.
Skill Cost: 8/4 years (Primary/Secondary).
Stat. Bonuses:
M.A. +2
P.S. +2
P.P. +1
Spd. +5
S.D.C. +10
(Total Bonus +0 Chi/+10 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (9 total)
MAP: 3@1 (6 total, Arts of Invisibility, Body Hardening Exercises, Special Kata)
Roll w/Punch/Fall/Impact +4
Parry +5
Dodge +5
Strike +4
Damage +6
Rear Attacks +3
Leap +5 (+9 feet to Leap Distance)
(Total Bonus: 31)
Critical Strike: from Behind @ 1st, 20 @ 1st, 18+ @ 5th.
Knockout/Stun: from Behind @ 1st, 20 @ 10th.
Deathblow: 20 @ 1st.
Combat Moves: 18
Skills: 6

A solid combat style.
Last edited by Mantisking on Mon Dec 13, 2010 12:43 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Mantisking wrote:Pao Pat Mei
...
ApM: 3@1 (49 total)
Apollo wrote:Just pointing out a typo in your very handy list :)

Fixed.
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Re: Martial Arts by the Numbers

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Very nice, Thanks for steering me to this thread!!
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Re: Martial Arts by the Numbers

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Kovoston wrote:Very nice, Thanks for steering me to this thread!!

Thank you, and you're welcome.
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Re: Martial Arts by the Numbers

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Sankukai
Ent. Req.: an Honorable alignmant.
Skill Cost: 13/7 years (Primary/Secondary).
Stat. Bonuses:
Chi +5
P.E. +1
Spd. +4
S.D.C. +10
(Total Bonus +5 Chi/+5 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (5 total)
MAP: 3@1 (6 total, Arts of Invisibility, Martial Arts Techniques, Special Kata (no Weapon Kata))
Zenjorike: 1@13
Roll w/Punch/Fall/Impact +7
Parry +8
Dodge +8
Strike +2
Damage +3
Rear Attacks +1
Maintain Balance +2
(Total Bonus: 31)
Critical Strike: from Behind @ 1st, 19+ @ 5th, 18+ @ 10th.
Knockout/Stun: from Behind @ 1st, 19+ @ 8th.
Deathblow: 20 @ 6th.
Combat Moves: 26
Skills: 4

Great Dodge/Parry bonus, and an above average number of Combat Moves.
Last edited by Mantisking on Fri Dec 24, 2010 5:07 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Shantung Hac Hu Pai
Ent. Req.: M.E. 8, P.S. 10, P.P. 8.
Skill Cost: Not Listed.
Stat. Bonuses:
Chi +10
P.S. +1
P.P. +1
P.E. +1
S.D.C. +10
(Total Bonus +10 Chi/+3 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (5 total)
MAP: 4@1 (includes 1 weapon kata)(8 total, Chi Mastery, Martial Arts Techniques)
Roll w/Punch/Fall/Impact +1
Parry +0
Dodge +0
Strike +3
Damage +6
Initiative +2
(Total Bonus: 12)
Critical Strike: from Behind @ 1st, 18+ @ 3rd.
+10 to Chi @ 8th.
Combat Moves: 23
Skills: 6

Great idea, but mostly useless due to being a MC style.
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Re: Martial Arts by the Numbers

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Shaolin Ch'uan Fa
Ent. Req.: None.
Skill Cost: 12/8 years (Primary/Secondary).
Stat. Bonuses:
M.E. +2
P.S. +2
P.P. +1
P.E. +1
S.D.C. +10
(Total Bonus +0 Chi/+6 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (7 total)
MAP: 4@1 (includes 1 special kata)(8 total, Body Hardening Exercises, Special Kata)
Roll w/Punch/Fall/Impact +8
Parry +4
Dodge +4
Strike +5
Damage +3
Backflip/Leap +3
(Total Bonus: 30)
Critical Strike: from Behind @ 1st, 19+ @ 1st, 18+ @ 12th.
Knockout/Stun: from Behind @ 1st, 18+ @ 6th, 17+ @ 14th.
Deathblow: 19+ @ 7th.
Combat Moves: 27
Skills: 3

An above average number of Combat Moves and Combat Bonuses.
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Re: Martial Arts by the Numbers

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She Shen Ch'uan
Ent. Req.: I.Q. 10, M.E. 12, P.P. 7, and a Dishonorable or Evil alignment.
Skill Cost: 18/9 years (Primary/Secondary).
Stat. Bonuses:
Chi x2
M.E. +4
M.A. +4
(Total Bonus x2 Chi/+8 Phys.&Ment. stats./+0 S.D.C.)
ApM: 1@1 (4 total)
MAP: 2@1 (5 total, Arts of Invisibility, Chi Mastery)
Zenjorike: 2@1 (4 total)
Roll w/Punch/Fall/Impact +3
Parry +4
Dodge +4
Strike +3
Damage +4
(Total Bonus: 18)
Critical Strike: from Behind @ 1st, 19+ @ 4th, 18+ @ 9th.
Knockout/Stun: from Behind @ 1st.
Deathblow: 20 @ 5th.
Double Chi @ 4th, 9th, & 14th.
Combat Moves: 10
Skills: 4

Below average Combat Moves and Bonuses, but great Stat. Bonuses and Chi boosters.
Last edited by Mantisking on Thu Dec 16, 2010 5:29 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Shih Ba Ban Wu Yi
Ent. Req.: P.P. 10, P.E. 9.
Skill Cost: None Listed.
Stat. Bonuses:
P.S. +1
P.P +2
P.E. +2
S.D.C. +20
(Total Bonus +0 Chi/+5 Phys.&Ment. stats./+20 S.D.C.)
ApM: 3@1 (7 total)
MAP: 19@1 (includes 18 weapon kata)(22 total, Special Kata (no Chi Kata))
Roll w/Punch/Fall/Impact +2
Parry +3
Dodge +3
Strike +3
Damage +6
Initiative +3
(Total Bonus: 20)
Critical Strike: 19+ @ 2nd, 18+ @ 8th.
Knockout/Stun: 19+ @ 8th.
Combat Moves: 15
Skills: 27

Similar to MGG, but different enough to be worth selecting. Essentially it teaches the eighteen classic weapons of Chinese martial arts. Due to W.P.s, it actually has the most skills. It has a great S.D.C. bonus as well -- tied with Li Chia. Also has highest Initiative bonus. I counted Weapon Tap as an actual Combat Move rather than a Modifier as it really should be a special attack. Also, the only style besides Tong Long -- and maybe Hsen Hsia -- to only have access to one type of MAP
Last edited by Mantisking on Thu Dec 23, 2010 7:16 pm, edited 2 times in total.
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Re: Martial Arts by the Numbers

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Sumo
Ent. Req.: P.S. 12 , P.E. 12.
Skill Cost: 6 years (Exclusive).
Stat. Bonuses:
Chi +5
P.S. +2
P.P. +1
P.E. +2
S.D.C. +30
(Total Bonus +5 Chi/+5 Phys.&Ment. stats./+30 S.D.C.)
ApM: 2@1 (5 total)
MAP: 2@1 (5 total, Body Hardening Exercises, Martial Arts Techniques)
Roll w/Punch/Fall/Impact +6
Parry +7
Dodge +1
Strike +4
Damage +3
Maintain Balance +8
Bodyflip/Throw +6
(Total Bonus: 35)
Critical Strike: 19+ @ 5th.
Automatic Critical Bodyflip/Throw @ 15th.
Bodyflip/Throw 2d6 Damage @ 2nd (damage increase).
Double Chi @ 10th.
Combat Moves: 24
Skills: 3

Highest S.D.C. and Maintain Balance bonus. BF/T becomes brutal at 15th level.
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Re: Martial Arts by the Numbers

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Tae Kwon Do
Ent. Req.: None.
Skill Cost: 8/5 years (Primary/Secondary).
Stat. Bonuses:
P.S. +1
P.P. +1
P.E. +2
Spd. +4
S.D.C. +15
(Total Bonus +0 Chi/+8 Phys.&Ment. stats./+15 S.D.C.)
ApM: 4@1 (11 total)
MAP: 3@1 (5 total, Body Hardening Exercises, Martial Arts Techniques, Special Kata (no Weapon Kata))
Roll w/Punch/Fall/Impact +7
Parry +4
Dodge +4
Strike +3
Damage +6
Maintain Balance +5
(Total Bonus: 31)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st, 18+ @ 8th.
Deathblow: 20 @ 1st, 19+ @ 12th.
Combat Moves: 26
Skills: 2

Tied with Muay Thai for most ApM, above average combat bonuses and combat moves.
Last edited by Mantisking on Fri Dec 24, 2010 5:08 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Tai Chi Ch'uan
Ent. Req.: None.
Skill Cost: 15/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +15
M.E. +2
M.A. +2
P.P. +1
(Total Bonus +0 Chi/+8 Phys.&Ment. stats./+15 S.D.C.)
ApM: 2@1 (4 total)
MAP: 3@1 (6 total, Chi Mastery, Special Kata)
Zenjorike: 1@1 (3 total)
Roll w/Punch/Fall/Impact +4
Parry +6 Note: at 12th level there is a bonus to Parry OR Dodge and I put it into Parry to make them a little more even.
Dodge +7
Strike +2
Damage +0
Maintain Balance +6
(Total Bonus: 25)
Critical Strike: from Behind @ 1st, 19+ @ 4th.
Knockout/Stun: from Behind @ 1st, 19+ @ 13th.
Double Chi @ 3rd, 7th, 11th, & 15th.
Combat Moves: 13
Skills: 2

This style is a Chi generator and combining that with the Push Open Hand attack is lethal.
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Re: Martial Arts by the Numbers

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Taido
Ent. Req.: I.Q. 10, M.E. 8.
Skill Cost: 10/8 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
M.A. +3
P.S. +1
P.P. +1
Spd. +3
(Total Bonus +10 Chi/+8 Phys.&Ment. stats./+0 S.D.C.)
ApM: 2@1 (3 total)
MAP: 3@1 (6 total, Chi Mastery, Martial Arts Techniques)
Zenjorike: 1@1 (3 total)
Parry +4
Dodge +4
Strike +0
Damage +0
Turn +5
Spin +4
Backflip +4
(Total Bonus: 21)
Critical Strike: from Behind @ 1st, 19+ @ 13th.
Knockout/Stun: from Behind @ 1st, 19+ @ 4th.
Double Chi @ 3rd, 8th, & 13th.
Combat Moves: 18
Skills: 3

A very odd style in that it doesn't allow P.S., P.P., or Spd. bonuses to be used with combat moves. Otherwise, it has seven combat moves unique to the style.
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