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Unread postPosted: Fri Nov 27, 2020 1:44 am
  

D-Bee

Joined: Thu Nov 26, 2020 4:25 am
Posts: 1
I know that it is painfully outdated. It is still one of my favorite palladium setting’s (love TMNT as well). I had a blast playing it when I was young (when it was not outdated).


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Unread postPosted: Sat Jan 02, 2021 5:53 pm
  

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Wanderer

Joined: Wed Sep 10, 2008 8:21 pm
Posts: 50
Location: Ohio
Comment: "Viva la Infidel!"
Love it still in all its age.

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Unread postPosted: Sun Jan 03, 2021 9:13 pm
  

D-Bee

Joined: Sun Oct 21, 2018 9:54 pm
Posts: 8
Still awesome. We use it for all the wonder hand to hand styles.


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Unread postPosted: Mon Jan 04, 2021 12:04 am
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 16953
Location: Eastvale, calif
Honestly...I've only played a it once with more a super spy aspect. Even so, it was fun.

Mostly I use it as a sourcebook for HU.

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Unread postPosted: Thu Jan 14, 2021 4:40 am
  

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Champion

Joined: Wed Nov 26, 2003 4:59 pm
Posts: 2214
Location: Canada
I wouldn't go so far as to say "love"...

However, I do like it. 1st ed, please...same with HU.
I want my 3 martial art Dedicated Artist!!!

In any case, as with Drewkitty, I primarily use it and MC as source material instead of as core material.

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Unread postPosted: Tue Jan 26, 2021 7:11 am
  

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Wanderer

Joined: Wed Sep 10, 2008 8:21 pm
Posts: 50
Location: Ohio
Comment: "Viva la Infidel!"
I just started a PBP after not having run a game for over ten years. Seems to be going well.

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Unread postPosted: Wed Feb 03, 2021 1:47 am
  

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D-Bee

Joined: Wed Feb 03, 2021 1:40 am
Posts: 1
Location: United State
Still love to play ninja & superspies.


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Unread postPosted: Sat Feb 06, 2021 10:47 am
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 610
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
it recently struck me that while N&S is pretty dated, it'd now fit well with retro modern warfare that is prevalent in the newer Metal Gear Solid games. Where having a computer in you is actually a big deal!

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"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Wed Feb 10, 2021 9:42 pm
  

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Champion

Joined: Wed Jan 25, 2012 10:05 pm
Posts: 2430
Comment: Kill it with Fire.
I let pc's use zanji swordmasters in fantasy and when playing n&s i just pull weapons and cybergear from cyberpunk 2020, works pretty well, but i have made rules for Ranged combat that has to hit numbers for the different ranges and modifiers like weather and recoil and stuff.

I use N&S as pre rifts earth for megaversal travelling, and have had fantasy characters go there and vice versa, but the last time i ran a straight n&s campaign was awhile ago, but i did run quite a few back when i still played turtles.


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Unread postPosted: Wed Feb 17, 2021 6:39 am
  

Dungeon Crawler

Joined: Fri Sep 20, 2002 1:01 am
Posts: 209
YES! I do indeed LOVE it. It is still great material. It can be used stand alone or ported over into other games. Either way it is very useful and flavorful.

tsh77769


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Unread postPosted: Fri May 07, 2021 10:54 pm
  

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Monk

Joined: Sun Oct 19, 2003 7:22 pm
Posts: 16058
Location: 2nd Degree Black Belt of Post Fu
Comment: The Munchkin Fairy
The only thing that makes it hard to love is that there's basically no setting material. It sort of tries to evoke a cold war asthetic of secret organizations but it basically assumes you are deeply familiar with 70's spy novels and if your not, all you have is a bunch of martial arts mechanics that are admitaly really cool.

Love it anyway, I just wish there was more fluff instead of a hundred ish pages of pure crunch.

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Unread postPosted: Mon May 17, 2021 6:12 pm
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 610
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
considering how dated it is, its /perfect/ for the later Metal Gear Solid games

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Mon May 31, 2021 6:05 pm
  

Dungeon Crawler

Joined: Mon Aug 29, 2016 7:48 am
Posts: 260
I like it but mostly use it and Mystic China as sourcebooks for other games


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Unread postPosted: Sat Jun 05, 2021 2:07 pm
  

Explorer

Joined: Tue Jan 06, 2015 7:29 pm
Posts: 183
If you remove all the chi and weird abilities, all the martial arts will fit rather nicely into Palladium Fantasy.

Whether you just keep HTH: Martial Arts, and let them name the art concerned, or incorporate some of the bonuses it doesn't really matter.


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Unread postPosted: Sat Jun 05, 2021 7:10 pm
  

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Champion

Joined: Wed Nov 26, 2003 4:59 pm
Posts: 2214
Location: Canada
Actually Rogerd, I'd keep the chi & weird abilities. They fit with a Fantasy environment.
(I'd also reverse the 2nd Ed erasure of chi. It fits with the theme better than having everything be PPE or ISP.)

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Fnord

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.sig count to date: 2

"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.


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Unread postPosted: Sat Jun 05, 2021 11:54 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 16953
Location: Eastvale, calif
If you are trying to make the PF game more like D&D (where everyone gets some sort of magic) Borast is right....thou only to a point.

The problem is that MAFs have a "time to learn" component, which would effect the age of the character. And if the character very young, that will limit if they can have learned a MAF or which MAF they could of learned.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own opinions or house rules, they need to be listed/declareds as your own opinions or house rules.

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Petracor

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Unread postPosted: Tue Jun 08, 2021 6:09 am
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 610
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
some of the techniques are weird and clunky. 'Give up all your attacks for a +3 to defense' or 'spend your entire round screaming for one chance to knock people down' Then you have things like Body chi which can be devastating 'three chi to give myself a P.P. of thirty, spent from dragon chi' Chi itself is great and I'd rather it stay put too, but chi combat, well I guess I'd rather have hadokens than keep track of another resource

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Fri Jul 30, 2021 10:11 pm
  

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Dungeon Crawler

Joined: Wed Oct 30, 2019 10:25 pm
Posts: 367
Nekira Sudacne wrote:
The only thing that makes it hard to love is that there's basically no setting material. It sort of tries to evoke a cold war asthetic of secret organizations but it basically assumes you are deeply familiar with 70's spy novels and if your not, all you have is a bunch of martial arts mechanics that are admitaly really cool.

Love it anyway, I just wish there was more fluff instead of a hundred ish pages of pure crunch.



This game needs more source-books.
Maybe a RUE-like update, but aside from that I don't see the problem with "aged" systems.
They have the virtue of not being generic, cookie-cutter crap like say 5th edition D&D.

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