I do not have BtS1 so I do not known how to use Ghosts in my game!
I also like to known what types of Ghosts are good to use in a House or Vehicles,like a Car or a Cruise liner.
If you can Help me Thanks!
Will BtS2 show how to make a Haunted House?
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Re: Will BtS2 show how to make a Haunted House?
gaby wrote:I do not have BtS1 so I do not known how to use Ghosts in my game!
I also like to known what types of Ghosts are good to use in a House or Vehicles,like a Car or a Cruise liner.
If you can Help me Thanks!
Entities cover most of the standard "Ghost" category.
I would like BtS II to cover more on the subject though.
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TiaraPrincess wrote:I actually just tackled that subject myself. I was never especially satisfied with the rules in the BtS rulebook. They have a single type of 'haunting spirit' entity that is generically applied to any haunted location-type situation. The creature I designed is called a hausgeist and its stats and abilities are defined by its age. You choose how long the location has been haunted and that number of years is used to determine its stats. A young haunting is not very threatening at all, but a Victorian mansion, or prehistoric cave can be pretty damn powerful and scary. If you're interested in seeing the write-up for the hausgeist, reply to the post, send me a private post or e-mail me. My e-mail address is g_wells_h@hotmail.com
That sounds good. Update it to 2nd ed. and submit it to the Rifter. It's a sure thing, if well-written.
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