Search found 106 matches

by Sanctu
Mon Jan 20, 2020 1:01 pm
Forum: Nightbane®
Topic: Nightbane-Errata
Replies: 31
Views: 71521

Re: Nightbane-Errata

The best thing for exterminating Nightbane is conquering other Nightbane... I am reasonable certain that this never happens, though. It's been too long for me to remember where exactly, but I see to recall that Nightlords and their minions never, ever recruit Nightbane. If they have one, they kill ...
by Sanctu
Sun Jul 02, 2006 10:10 am
Forum: Nightbane®
Topic: Traversing the Mirror Wall
Replies: 5
Views: 3033

Re: Traversing the Mirror Wall

It is conceivable to me that a Nightbane (particularly an ancient one) could possess the knowledge to enter the Mirrorwall rather than cross it. A Nightbane thinking about this or knowing about Mirror Mages -- or believably knowing one or studying with one -- could develope a Talent to do so. Much ...
by Sanctu
Sun Apr 30, 2006 11:29 am
Forum: Nightbane®
Topic: Athantos
Replies: 1
Views: 4369

I first bought a copy of Ifter introducing the Athantos. I was highly disappointed. Basically, the big reason for everything being vague, and the introdustion of Nightbane that aen't Nightbane but angels that are work lmost just like Nightbane disappointed me. I actually liked the vagueness better. ...
by Sanctu
Fri Apr 07, 2006 9:31 pm
Forum: Nightbane®
Topic: How Much is Too Much?
Replies: 12
Views: 7452

First this is a horror game and the characters should be suspicious of everyone. If they are not suspicious of even their own team mates a little then they all need to suffer some serious back stabbing. I really disagree with this as a requirement. Some of the best games I've been in, horror or not...
by Sanctu
Sun Mar 26, 2006 12:30 pm
Forum: Nightbane®
Topic: Shapeshifting Talent
Replies: 12
Views: 6404

I have a player who has a plasmoid body ...would like a shapeshifting talent for their Morphus. I _might_ consider making it more expensive to use. While there are severe disadvantages to being in Morphus a lot and running around pretending to be human/another human (ie. hounds and psychics detecti...
by Sanctu
Sun Mar 26, 2006 11:30 am
Forum: Nightbane®
Topic: P.P.E. Recovery in Nightbane ... Where in the book is it????
Replies: 10
Views: 4006

Just curious: does anyone else use the first edition Beyond the Supernatural rule instead: you recover your full PPE every 24 hours?
by Sanctu
Thu Mar 09, 2006 9:52 am
Forum: Nightbane®
Topic: Sorcerous Proficiencies
Replies: 19
Views: 18659

Giving your mage past memories of beinvg a martial artist seem to be taking advantage of things to me. Also, adding "Nerve Damage, Seizures, Lame/Crippled, Blind, Mute, and Deaf" seem far too extreme, especially for PC's. The Proficiencies are a cool option to give and take a bit, to add f...
by Sanctu
Thu Mar 09, 2006 9:41 am
Forum: Nightbane®
Topic: Nightbane sensing Nightbane
Replies: 4
Views: 4561

As far as I know from all my readings, even other Nightbane can't detect someone who is/will be a Nightbane but hasn't gone through the Becoming yet. So, no, neither could sense the other.
by Sanctu
Sun Jan 29, 2006 8:09 pm
Forum: Nightbane®
Topic: Can anyone here make character sheets?
Replies: 11
Views: 3869

Bah. I always use lined paper for my character sheets :)

Thank you for posting your site.
by Sanctu
Sun Jan 08, 2006 6:57 pm
Forum: Nightbane®
Topic: How many Talents?
Replies: 6
Views: 3762

I hadn't even considered the possibility of holding off at level four so they can get two "not until 5th level" for free at level seven. Naw, that wouldn't happen. They'd purchase one right away at 5th And of course, I'm debating whether or not to clue them in to the old "you know, if you want you ...
by Sanctu
Sat Jan 07, 2006 11:43 am
Forum: Nightbane®
Topic: How many Talents?
Replies: 6
Views: 3762

Re: How many Talents?

Nerdbane wrote:I'm sure that in a little while, when they hit fourth level, they will definitely take the freebie Talent.


Do you get much choice? Do/would you allow a player to hold back purchasing an extra Talent and save it until later or even a higher level?
by Sanctu
Sun Dec 11, 2005 9:40 am
Forum: Nightbane®
Topic: holiday nightbane
Replies: 19
Views: 12913

One Morphus I came up had the lower, centauriod body of a raindeer, and raindeer-like horns on the head. (The upper torso and head was that of a were-bear.) The flying part was something that would have been a matter of debate: innate ability (given the theme), Talent always on (Elite Talant, like t...
by Sanctu
Mon Dec 05, 2005 12:46 am
Forum: Nightbane®
Topic: Question for Shadow Slide
Replies: 5
Views: 2758

Yes inside buildings and such its dark like normal but outside its like a forever dusk. Depending on your imagination its either lit up by a dark gold or red "glow" And yet the sky is pitch black? And no shadows... like, well, twilight. Being one of my favotite times to walk in the woods, I can ima...
by Sanctu
Sun Dec 04, 2005 6:41 pm
Forum: Nightbane®
Topic: Question for Shadow Slide
Replies: 5
Views: 2758

Re: Question for Shadow Slide

Though ive heard many arguments over a serious issue. Can a Shadow Exist in complete darkness? I think in this case it can. You, are, in essense, becoming dark energy, and that is perfectly capible of existing in complete darkness. In another game system, which I believe must remain completely unna...
by Sanctu
Fri Nov 18, 2005 5:37 pm
Forum: Nightbane®
Topic: Living Magic?
Replies: 5
Views: 2526

Persoanlly I didn't like this idea of magic in a Nightbane setting. Maybe on something vastly unique, but it seemed more to kill the character of magic and such rather than enhance it for me. I can wrap my mind around a varient of Shadow Run and the Astral Plane there and have something like this po...
by Sanctu
Fri Nov 04, 2005 9:54 am
Forum: Nightbane®
Topic: Astral Time Difference
Replies: 5
Views: 3438

When projecting, even into the astral plane, I thought you didn't get ISP back? Hence the benefit of Astral Transferance, where you sort of have your body along... at least that's what I was thinking. *scratches head* I suppose you are there a whole week per minute real world time, and there are ris...
by Sanctu
Mon Oct 31, 2005 10:56 am
Forum: Nightbane®
Topic: newly changed Bane
Replies: 5
Views: 2806

What Nekira said, and shorter than I :)
by Sanctu
Mon Oct 31, 2005 1:59 am
Forum: Nightbane®
Topic: newly changed Bane
Replies: 5
Views: 2806

The impression I've gotten is that all of the characters innate abilities from changing -- flying if you have wings, moving around on your HG Wells-ian Martian tentiles, driving yourself with your harley lower body, turning on your chain saw, transforming your hand, etc. -- are all instinctual. Much...
by Sanctu
Mon Oct 31, 2005 1:05 am
Forum: Nightbane®
Topic: Astral Time Difference
Replies: 5
Views: 3438

There is one big drawback to the nipping off to the astral plane to recovr quickly... well, beyond any horrible entites one might enounter, that is. If I'm thinking of this correctly, getting to the astral plane for an Astral Lord and into their realm is geneally pretty easy. (ie. you go there, whee...
by Sanctu
Sun Oct 30, 2005 10:45 pm
Forum: Nightbane®
Topic: Astral Time Difference
Replies: 5
Views: 3438

anyway, my thought is that whether co-existing via Projection or AT you're not really on the Outer Layer anymore and time would be 1:1, but I just wanted to be sure. Ah! I see what you are asking. When doing something like you're suggesting, searching a building for someone while astral, the time d...
by Sanctu
Sun Oct 30, 2005 7:20 pm
Forum: Nightbane®
Topic: Astral Time Difference
Replies: 5
Views: 3438

I wouldn't allow this at all. If you've Transfered yourself, everything about you is going to go with you where ever you go. Your body, at this point, is a thing without substance that's now a part of your astral body. You can't leave it behind on the astral plane while you roam around astrally some...
by Sanctu
Tue Oct 25, 2005 12:31 am
Forum: Nightbane®
Topic: Missing Mirror Walking-Answer
Replies: 14
Views: 7126

It is suggested that nightlord and some minions have the ability on page 157 of Nightspa..(that's the version I have) under "Crossing over". Also see pages 12 and 55 of Nightlands. One notes in all these cases that it only mentions "Hounds and a few other minions." Dopplegangers are never specifica...
by Sanctu
Sat Oct 22, 2005 10:49 pm
Forum: Nightbane®
Topic: What do you think of the Factions?
Replies: 11
Views: 5570

I always liked Club Freak as a faction. The Grey Ghost society, not a Nightbane faction per se, is extremely cool. I always pictured having someone get approached by a member of Club Freak, or pointed in that direction anyway, gain access to the Astral Club, and join the Grey Ghost society as well.....
by Sanctu
Thu Oct 20, 2005 7:44 am
Forum: Nightbane®
Topic: Missing Mirror Walking-Answer
Replies: 14
Views: 7126

So when the one awakened Doppleganger decides it wants to crossover. What does it do? Find a Nightlord and ask to send it over? When the Doppleganger awakens spontaniously -- assuming the hound, hunter, nightlord or other entity currently torturing it notices, cares, or doesn't consider it a bonus ...
by Sanctu
Fri Oct 14, 2005 4:37 pm
Forum: Nightbane®
Topic: Ley Lines in the Nightlands
Replies: 6
Views: 4171

Re: Ley Lines in the Nightlands

Do ley line locations correspond exactly from Earth to the Nightlands? Given the various bits I've read, and Reagren's Nightlands' reference, I'd say no, they don't. At least not as a rule... If I'm running a campaign where the characters live in a fictional small town that happens to have a ley li...
by Sanctu
Thu Oct 13, 2005 10:19 am
Forum: Nightbane®
Topic: Missing Mirror Walking-Answer
Replies: 14
Views: 7126

I still don't like the idea of lowly Nightlord minions having the ability to Mirrorwalk... I'm with you entirely, Beelzebozo. I think the Nightlords themselves have to do something to cross critters over. And even if they could do it themselves, they certainly shouldn't be able to before Dark Day. ...
by Sanctu
Tue Oct 11, 2005 8:35 am
Forum: Nightbane®
Topic: Spell Variant
Replies: 4
Views: 3130

Didn't like the Dreamstream option, I see? :)
by Sanctu
Tue Sep 27, 2005 8:46 pm
Forum: Nightbane®
Topic: How Much is Too Much?
Replies: 12
Views: 7452

... My players have never read the books. I just asked each of them to come up with a "monster concept" and then I constructed an appropriate Morphus following the system in the book... Bah! That rocks, actually. I don't suppose you can site examples? I'd love to see your work and what your players...
by Sanctu
Sun Sep 18, 2005 10:19 am
Forum: Nightbane®
Topic: Nightbane Mystic
Replies: 10
Views: 5475

Re: Nightbane Mystic

In game it's really quite simple. The Nightbane Sorceror/Mystic is dividing their time between learning the ways of magic and learning the ways of being a Nightbane... I can understand this for some things. For example, any one in Rifts can by psychic. Psychic powers can be added on to any PCC, no ...
by Sanctu
Tue Sep 13, 2005 2:23 am
Forum: Nightbane®
Topic: Nightbane Mystic
Replies: 10
Views: 5475

Re: Nightbane Mystic

So going by the book a mystic is not as physically adept as the stright up RCC? That's what the book says for both Mystics and Sorecerors. I don't quite understand that myself. Well, yeah, there is that whole "game balance" issue. But for Mystics, Nightbane miss out on all the psychic powers, inste...
by Sanctu
Sat Sep 10, 2005 7:07 am
Forum: Nightbane®
Topic: Nightbane/BtS
Replies: 6
Views: 3880

*scritches Chuck the Dog behind the ears* BtS 2 ? None myself because I don't yet own a copy of it. BtS 1 I use a lot for stuff in general. PPE I have regen at a rate of all every 24 hours, no rest needed. (Generally taking 1/4 chunks every 6 hours, though, as opposed to 1/2 chunks every 12 hours.) ...
by Sanctu
Fri Sep 09, 2005 5:48 am
Forum: Nightbane®
Topic: Missing Information-Mirror Walking
Replies: 9
Views: 4994

Another thing that was bothering me is if the Nightlords until Dark Day where not able to cross the Mirror Wall, what kept them from sending dozens of Denziens (Hounds, Hunters, etc) into Earth and causing havoc? Are we to assume the amount of PPE to transport them was greater then before? Personal...
by Sanctu
Sat Sep 03, 2005 8:51 am
Forum: Nightbane®
Topic: How Much is Too Much?
Replies: 12
Views: 7452

Someone once posted a "problem" character in his game that had about 20-30 morphus traits. The word Munchkin still rings in my ears just from recalling. Basically picked a bunch of things to make him into a hulking, dino, combat killing machine, with armor, a jet pack, and so on. That was too much. ...
by Sanctu
Fri Sep 02, 2005 6:34 am
Forum: Nightbane®
Topic: Missing Information-Mirror Walking
Replies: 9
Views: 4994

*agrees with Beelzebozo*

Palladium tends to be complete when writing up critters. I got the impression that Hounds didn't themselves, but were shunted over by their Nightlord masters.

I'll have to re-read their descriptins now to see where it mentions.
by Sanctu
Sat Aug 27, 2005 8:55 pm
Forum: Nightbane®
Topic: Nightbane Strength and Healing
Replies: 14
Views: 7216

I doubt it. The Mind Master in Between the Shadows has a far superior ability to detect supernatural beings, but can only detect a Nightbane in Facade form with a substantial penalty. Nifty! Thank you, I missed that. So, by the sound of it, a Mind Master can detect that there is a supernatural crit...
by Sanctu
Sat Aug 27, 2005 11:43 am
Forum: Nightbane®
Topic: Nightbane Strength and Healing
Replies: 14
Views: 7216

In the description of the Changeling it states that even master psychics have a hard time distinguishing between one and whatever form it's taken. Couldn't the same apply to Nightbane? I see these as mostly different, actually, but you make a good point. Re-reading the description of Changlings in ...
by Sanctu
Sun Aug 21, 2005 10:09 am
Forum: Nightbane®
Topic: Nightbane Strength and Healing
Replies: 14
Views: 7216

On sensing, I've never seen, even with re-reading, where it implies that the Morphus can see in total darkness while the Facade cannot. I always suspected that "nightvision" in the Palladium worlds allowed you to see in total darkness, and that was the reason for the ranges always given. (Which, for...
by Sanctu
Sat Aug 13, 2005 5:27 pm
Forum: Nightbane®
Topic: Animal Special Traits carry over?
Replies: 8
Views: 4715

*nods to Cyborg Cannibals* I have to agree, here. If you are allowing people to customize their Morphus, allowing animal abilities seems perfectly reasonable. Keep in mind that the more "animal-like" they are on the charts, the fewer human traits they tend to retain. "Full" animals, for example, ten...
by Sanctu
Sat Aug 13, 2005 5:19 pm
Forum: Nightbane®
Topic: New Talents Thread
Replies: 4
Views: 3630

I was always curious... if a player was to go through a book, say the main rule book or possibly the fantasy book, find a spell they liked and wanted to deveope it as a talent, what system do you use for the conversion form spell to talent? SOmething different every time based on the spell in questi...
by Sanctu
Sat May 28, 2005 9:51 am
Forum: Nightbane®
Topic: Cloning 1+1 =Do we get a doppleganger
Replies: 10
Views: 5601

These days, clones are born... Then it's not excatly a clone is it..more of a "test tube" baby..Besides I think in the nighbane setting they would have the tech to make a artifical wombs... (1) I'm not sure what your idea of a test tube baby is, here, and how it differs so radically from a clone. W...
by Sanctu
Fri May 20, 2005 4:13 am
Forum: Nightbane®
Topic: Does Bloodbath work against Hounds and Hunters?
Replies: 14
Views: 10899

I agree with Specter. Hounds don't breathe, so they can't be harmed by things that try to suffocate them.
by Sanctu
Sat May 07, 2005 12:44 pm
Forum: Nightbane®
Topic: ..How do humans survive encounters with Hounds..
Replies: 36
Views: 20325

Most of the NB combat with hounds will be melee. So, you have asked for advise on humans killing -- or at least surviving attacks from -- Hounds, and yet you've made things even more difficult for them that the game did? That seems rather off to me. After reading much of this, I have to agree with ...
by Sanctu
Sun Apr 24, 2005 8:38 am
Forum: Palladium Fantasy RPG®
Topic: teleporting rune weapons...
Replies: 8
Views: 5858

Isn't the teleportation feature how the weapns teleports itself to it's Wielder's hand when their in combat? :D
by Sanctu
Sun Apr 24, 2005 8:25 am
Forum: Nightbane®
Topic: Guns and hounds...
Replies: 34
Views: 18582

Could be a typo. I prefer to hope that all the crap about cortez's cannibals was a gigantic typo. It sucks. Agreed. I think the case of a different author writting about all those l33t troops in the Nightlands. He missed or ignored that minor detail of the Hounds and Hunters not having blood. The C...
by Sanctu
Sun Apr 24, 2005 8:18 am
Forum: Nightbane®
Topic: Cloning 1+1 =Do we get a doppleganger
Replies: 10
Views: 5601

[quote="ash_wednesday"]since clones weren't born...[/quote] These days, clones are born. Our tech isn't high enough to have artifical wombs. After you create your clone in egg form, you place it in a woman. It impeeds itself in the womb and she carries the clone to term just like a normal ...
by Sanctu
Wed Apr 20, 2005 8:03 pm
Forum: Nightbane®
Topic: Recovering PPE/ISP
Replies: 2
Views: 2542

Nightbane using their Astral Transferance talent should also allow them to recover PPE while there. They are, after all, stuck there until they acivate it again to get back.
by Sanctu
Tue Apr 19, 2005 8:19 pm
Forum: Palladium Fantasy RPG®
Topic: Psychic Diagnosis
Replies: 4
Views: 2918

[quote="Veknironth"]Psychic Diagnosis will certainly allow them more knowldege than a medivel society here in the REal world.[/quote] Why would the amount of information be different? You should, when using your Psychic Diagnosis, get the same information. Any bonus it gives you to a munda...
by Sanctu
Sat Apr 16, 2005 8:11 pm
Forum: Nightbane®
Topic: Dark Conversions: What Kevin did to Nightbane.
Replies: 25
Views: 11911

The whole Rifts problem can depends both on the players and the GM. I've been in games where our power levels are vastly differnt. You have the Glitterboy and the Psi-Stalker in the same party, and the power levels are just so vastly different that it makes this difficult to run. I've been in anothe...
by Sanctu
Sat Apr 16, 2005 7:16 pm
Forum: Nightbane®
Topic: Guns and hounds...
Replies: 34
Views: 18582

After reading all of this I've decided to drop the Hound's A.R., keep the half damage from normal weapons, use full damage from supernatural hand to hand attacks, and double damage from spells, talents, and artifacts. This sounds good, although I question one piece of this. Shouldn't Nightbane hand...
by Sanctu
Fri Apr 15, 2005 5:02 pm
Forum: Palladium Fantasy RPG®
Topic: Quick question... Priests & Resurrection Ability...
Replies: 4
Views: 2526

It was asked, "Oh and how in the 2nd ed, priests can have spells their gods don't know. " OK, so I really need to get a copy of Second Ediion soon. I might have a better answer once I get to read it in full. Reading games piece meal during other game sessions during down time worked well in High Sch...

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