Search found 3629 matches

by KLM
Wed Apr 01, 2015 11:39 am
Forum: Rifts®: Dimension Books
Topic: Gravity Rail (GR) Guns and single shots
Replies: 17
Views: 9341

Re: Gravity Rail (GR) Guns and single shots

I remember a Juicer using a Dead Man's RG, spraying an enemy group until noone had any action left, then going close&personal and dealing like 2d4*10 MD with each burst in melee range. . This is why I did away with attacks per melee. The idea of everyone standing around doing nothing while the ...
by KLM
Wed Apr 01, 2015 8:01 am
Forum: Rifts®: Dimension Books
Topic: Gravity Rail (GR) Guns and single shots
Replies: 17
Views: 9341

Re: Gravity Rail (GR) Guns and single shots

Just a side note: I found that adding - knockdown effect to railgun hits - allowing spraying an area - and finally allowing a much higher burst damage for "really" point blank (ie. within a meter or so) is really needed to give railguns the glory they are attributed (especially when compa...
by KLM
Wed Apr 01, 2015 3:07 am
Forum: Rifts®: Dimension Books
Topic: Gravity Rail (GR) Guns and single shots
Replies: 17
Views: 9341

Re: Gravity Rail (GR) Guns and single shots

Just a side note: I found that adding - knockdown effect to railgun hits - allowing spraying an area - and finally allowing a much higher burst damage for "really" point blank (ie. within a meter or so) is really needed to give railguns the glory they are attributed (especially when compar...
by KLM
Tue Mar 24, 2015 4:30 am
Forum: Rifts®: Dimension Books
Topic: How do you see a PhaseWorld/3 galaxy,s movie?
Replies: 9
Views: 6093

Re: How do you see a PhaseWorld/3 galaxy,s movie?

If I had a billion bucks, I would do an animated series (maybe on Avatar-level CGI) to warm up the audience, and then a movie. Ideally, something with vampires (sex and blood, of course) in it, as long as the bloodsucker/zombie hype is still high. Space battles with lots of magic weaponry is a must,...
by KLM
Sun Mar 08, 2015 3:35 pm
Forum: Rifts®: Dimension Books
Topic: Machine People SUBTYPE Development THREAD LIVE
Replies: 4
Views: 4847

Re: Machine People SUBTYPE Development THREAD LIVE

Sorry to pop Your balloon, but why not just manufacture az exoskeleton (even without power source) for the MAchine persons, who have to move heavy crates or something? I guess, all these modifications can be done within the "plain vanilla" MP RCC, so after a days' work, they can disconnect...
by KLM
Tue Dec 30, 2014 3:45 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

Wait according to the book it is just a reconfigurable tool. So no it can not make repairs without material so they still need to carry parts or materials to make repairs from. First of all, let me enjoy that sentence in bold . So, you have "the" book and take it as canon. Then please che...
by KLM
Mon Dec 29, 2014 7:33 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

Looking at Ocean going war ships most have Sizable cargo holds for the supplies they need to do their mission Well, unless I am mistaken, wet navy ships on Earth's present and past, do not have antimatter reactors, CG propulsion or even the multi-tool from DMB2, pg. 143. And of course, the scenario...
by KLM
Mon Dec 29, 2014 7:21 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

Again, both the Proctor (which is used as a light frigate to patrol "light" areas) and the Scimitar have sizeable cargo space. Of course they are not able to transport away the stuff from a mining colony (except maybe from gemstone mines or even gold mines)... IMO with nanotech manufactur...
by KLM
Sun Dec 28, 2014 6:02 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

Again, both the Proctor (which is used as a light frigate to patrol "light" areas) and the Scimitar have sizeable cargo space. Of course they are not able to transport away the stuff from a mining colony (except maybe from gemstone mines or even gold mines)... IMO with nanotech manufacturi...
by KLM
Fri Dec 26, 2014 5:13 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

Blue_Lion wrote:I do not think a long range patrol ship would be good for moving troops and cargo as most of its cargo space would be for consumables and repairs.


Patrol ships happen to patrol around outposts, colonies and so on. This means that they might be the only means of resupply, releive personell, etc.
by KLM
Wed Dec 24, 2014 9:28 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

You know this got me thinking maybe we should come up with what rolls of ships fleets would need then identify what wholes empires might need. It should be noted, that - as well as most historical and contemporary wet navies - empires usually come up with the tasks for one design within the fleet, ...
by KLM
Wed Dec 24, 2014 9:20 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

No need to phase out or even supplement the Warshield (thought it is hard to beleive that there is only one "frontline cruiser" type for the CCW of this size and role). There are three another cruiser types (I know, only one of this could be frontline cruiser, but all of them can be used ...
by KLM
Tue Dec 23, 2014 7:01 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

Any ideas on a ship to the replace the CCW,s Warshield cruiser? Seeing that the TGE,s Smasher carry 36 fighters,the CCW wants the New Cruiser to carry the same number. What do you think? Err... Nope. As per DMB3, Three Smashers and six Berserkers form the typical TGE flottila. Their CCW equivalent ...
by KLM
Fri Dec 12, 2014 9:14 am
Forum: Rifts®: Dimension Books
Topic: Capture the Star Fortress
Replies: 16
Views: 9905

Re: Capture the Star Fortress

Lesseee... Take a TW starship, under invisibility superior and either magically or with phase tech teleport a crack team of Techno-Wizards or similarly qualified Noro psychics, well equipped with gadgedts, including psylite stuff. The aim is to disable the self-destruct mechanism and turn the intern...
by KLM
Fri Oct 03, 2014 4:01 pm
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

taalismn wrote:I presume the damage from the cargo cans getting ripped off in-atmo is if they fall on somebody below? :twisted:

Nope, it is the structural damage done to the ship.

However d4*100 MDC is in the range of a nuclear warhead, so for a chance of 10% per 250 mph,
this damage is way too high.
by KLM
Mon Sep 22, 2014 8:35 am
Forum: Rifts®: Dimension Books
Topic: Hack an enemy ship?
Replies: 51
Views: 31330

Re: Hack an enemy ship?

It does say that once the meld is completed that they're an overriding force in control that can't be subverted or taken away... Yepp. The only problem is, that DMB2 pg 79 says that "some vehicles have anti-intrusion systems (the robot has to save vs psionics or receive a nasty bolt doing 2d6 ...
by KLM
Wed Apr 09, 2014 9:20 am
Forum: Rifts®: Dimension Books
Topic: Hack an enemy ship?
Replies: 51
Views: 31330

Re: Hack an enemy ship?

Using the example from Wrath of Khan, Kirk was able to override the Reliant because he had the secret codes (being an admiral of the same power), yet then Khan was able to deny access in a few seconds. the problem i had with the scene was how simple the code was.. only a couple of numbers. As it wa...
by KLM
Tue Apr 08, 2014 6:00 am
Forum: Rifts®: Dimension Books
Topic: Hack an enemy ship?
Replies: 51
Views: 31330

Re: Hack an enemy ship?

There are two existing things in the 3Galaxies. First is the 200 year long Automaton Wars (in Fleets) and the widespread fear of AIs in the 3Galaxies. Second, the security systems mentioned in DMB2 (pg 79. Machine People powers, Machine melding) can deny access for even direct attempts by maybe the ...
by KLM
Wed Mar 19, 2014 8:35 am
Forum: Rifts®: Dimension Books
Topic: Homeworld type motherships in phaseworld?
Replies: 26
Views: 18292

Re: Homeworld type motherships in phaseworld?

Remember the UWW's Asteroid Eaters? The largest one has 5 million inhabitants.

They might not have FTL-drives, but opening a Rift is always an option.

Also, most power blocks have access to Rift-drives.
by KLM
Thu Feb 27, 2014 5:16 am
Forum: Rifts®: Dimension Books
Topic: Starship Construction:Which sourcebboks?
Replies: 15
Views: 8577

Re: Starship Construction:Which sourcebboks?

I'm thinking of starting a Phase World game. I'm trying to determine the books I may want to use. Which books have the most complete rules for starship building or buying? I'm assuming the main Phase world has something in there and the new Fleets of the Galaxy has even more detail. While it is not...
by KLM
Mon Feb 03, 2014 5:05 am
Forum: Rifts®: Dimension Books
Topic: Best Sword-Fighter O.C.C.
Replies: 23
Views: 17087

Re: Best Sword-Fighter O.C.C.

For my part I would consider Temporal Warrior.
by KLM
Sun Feb 02, 2014 7:17 pm
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

Just for missiles CG propulsion:
The ruleset above was submitted to fit the existing 3galactic ships.

Now, some ships have statted out missile sizes and weights - the Runner ship in DMB2, to begin with.

And those sizes and weights make chemical propulsion impossible. Period.
by KLM
Fri Jan 31, 2014 8:47 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

I am not really talking specifics of ship design but a change to the setting. Your rules just seem to use the basics of Phase World including FTL, weapons ranges, and crew levels which are the things I am messing with. I see... Adding further "faster than light" propulsion methods was not...
by KLM
Thu Jan 30, 2014 10:26 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

Warshield73:

Again, and again and AGAIN :) :
http://web.t-online.hu/saga/SDRtech.pdf

This is a complete ruleset for designing ships in the 3 Galaxies. FTL systems included.
by KLM
Wed Jan 08, 2014 6:25 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

A flaw in this is that custom work is generally superior not inferior to production run stuff, due to the attention to detail that goes into custom work. This is why prototypes are often seen to be of superior ability to production runs, because they put all the best and cutting edge stuff into it ...
by KLM
Tue Dec 10, 2013 11:29 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

But till that few decades :) I use the current values, and the above ship design ruleset were made
for them.
by KLM
Tue Dec 10, 2013 11:28 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

OK, I wrote a few sentences about "realistic" combat/damage systems, but at the moment I would be happy to have twice the MDC for a twice as heavy target of the same type re the body armor if its for instance 1 inch thick plating and provides 80mdc over x area and the power armor has 3 inc...
by KLM
Mon Dec 09, 2013 8:41 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

What Phase World really needs is someone to completely redo the spacecraft, FTL travel, and space combat. Actually, I would start from the very basics - if an assault rifle does 4-5d6 sdc, then a .50 BMG or similar round does WAAAAY more than the meager 7d6 listed. Same for MDC. An EBA having aroun...
by KLM
Mon Dec 09, 2013 8:32 am
Forum: Rifts®: Dimension Books
Topic: Starship gear cost
Replies: 27
Views: 16983

Re: Starship gear cost

Shameless self-advertising, as usual:
http://web.t-online.hu/saga/SDRtech.pdf
by KLM
Wed Oct 02, 2013 8:21 am
Forum: Rifts®: Dimension Books
Topic: The Overlord’s Guide to Acquiring Minions:
Replies: 23
Views: 8752

Re: The Overlord’s Guide to Acquiring Minions:

*Inherit Them The easiest way to acquire minions with regards to actual effort is to inherit them from a relative, effectively getting trained minions handed over on a silver platter. Actually that depends on the paranoia level of their former employer, which is usually high in the family of an over...
by KLM
Mon Aug 26, 2013 7:25 pm
Forum: Rifts®: Dimension Books
Topic: Dominator Tech Question.
Replies: 4
Views: 2923

Re: Dominator Tech Question.

glitterboy2098 wrote:actually, i'd go with dominator scaled items.. mainly because otherwise the devices would be tiny compared to their user.. too tiny to be easy to use (when their fingers are bigger than the item, its hard to press buttons and such)


That's what neural interface is used for.
by KLM
Thu Aug 08, 2013 7:37 am
Forum: Rifts®: Dimension Books
Topic: Miscellaneous Charts
Replies: 20
Views: 11600

Re: Miscellaneous Charts

drewkitty ~..~ wrote:The numbers are a bit high for single system star-nations..but it is for rifts. So it does not matter too much.


Not neccessarily, see one of my old posts (before Fleets):

viewtopic.php?f=28&t=48533

Adios
KLM
by KLM
Thu Aug 08, 2013 7:34 am
Forum: Rifts®: Dimension Books
Topic: Miscellaneous Charts
Replies: 20
Views: 11600

Re: Miscellaneous Charts

Aramanthus wrote:Naval forces of Small Kingdoms / Star Empires


Hmm... These fleets are a bit "heavy headed", ie. too few escort (frigate/dessie) units compared to capitals.
by KLM
Fri Jul 12, 2013 4:04 am
Forum: Rifts®: Dimension Books
Topic: Space Technowizardry
Replies: 7
Views: 3973

Re: Space Technowizardry

Rappanui wrote:most Space technosmithies are being used just to power the engines. hundreds of spell casters to refill the ship PPE.


UWW ships tend to have onboard PPE generators.
by KLM
Sun Jun 23, 2013 4:38 pm
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30279

Re: CCW comes to Rifts Earth

The CCW wouldn't engage in open warfare against the/a Splugorth unless a) there's a clear threat to CCW interests, b) the odds are overwhelmingly in favor of the CCW from the onset. . Actually, the books are clear that the CCW are at war with several splurgorth at any given time So, do they want ye...
by KLM
Fri Jun 21, 2013 5:00 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30279

Re: CCW comes to Rifts Earth

Keep in mind, that CS and Triax stuff rather often turns up in the 3 Galaxies, as well as Glitterboys. So, any 3G force arriving (well, maybe over a lone cruiser - the CCW's Explorer class is more like a battlecruiser) will have some intell to begin with. Maybe a human supremacist CAF commander (eve...
by KLM
Thu Jun 20, 2013 5:17 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30279

Re: CCW comes to Rifts Earth

Yepp.

DracoMagus wrote:I'd forgotten about the fact that the CCW has had "dealings" with the Spulgorth back home.


This also opens a topic, whether or not the sploogies AS A RACE act as megaversal force?

True, they do some backstabbing, both against the assets and the life and limb of their kind, but...
by KLM
Thu Jun 20, 2013 5:09 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30279

Re: CCW comes to Rifts Earth

We're both disagreeing with KLM's initial assertion that Splynncryth rules Rifts Earth. I used the word "supervise", which is not the equivalent of ruling. However, if some force would try to conquer Rifts Earth, Lord Splynn would be the one, who tries to stop it, and if it fails, calls i...
by KLM
Mon Jun 17, 2013 6:19 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30279

Re: CCW comes to Rifts Earth

Hmm... Rifts Earth is left to itself (under the supervision of Lord Splynn), if memory serves.

So, it might be possible, that the CCW fleet commander after conducting a scan, calls a NE amployee on surface to negotiate a ride home. That is, if they do not have sufficient magic capability aboard.
by KLM
Mon Jun 17, 2013 6:10 am
Forum: Rifts®: Dimension Books
Topic: Starship designs...
Replies: 2913
Views: 2770303

Re: Starship designs...

The location of the bridge is also rather unique, although it increases the chance that a 'Golden BB' hit to the engines will take out the bridge as well. Actually, if a BS class gun hits the ship and penetrates the engine compartment to the bridge... Well, frankly there is not much left from the s...
by KLM
Thu May 09, 2013 5:23 am
Forum: Rifts®: Dimension Books
Topic: Anvil Dwarves; head banging against the wall moment.
Replies: 8
Views: 4562

Re: Anvil Dwarves; head banging against the wall moment.

DhAkael wrote:-sigh-
Then there are the Zebuloids in the Republik... oh dear gods.


Which brings up the fact, that the Republik - while one of my favourites - is a bit oversized (ie. goes against the numbers - population, etc) of DMB2, but what the hell...
by KLM
Tue Apr 30, 2013 4:54 am
Forum: Rifts®: Dimension Books
Topic: Anvil Dwarves; head banging against the wall moment.
Replies: 8
Views: 4562

Re: Anvil Dwarves; head banging against the wall moment.

It is in the Anvil Galaxy, and... But, I started to think about the UWW, and dwarves made a whole metric f'k ton of ships, weapons, armor that were techno wizard in their descriptions. How else would they even be able to construct those big dwarven battleships(or that asteroid that eats other ones, ...
by KLM
Sun Apr 28, 2013 5:03 am
Forum: Rifts®: Dimension Books
Topic: Defeating Cormal
Replies: 51
Views: 30669

Re: Defeating Cormal

For my part, I accept total immunity against given type of damages (anyone wants try to incinerate a fire elemental?), especially with magic. However it is common knowledge - like the fact of stealth craft in our life. Not many people know how it actually works or the principles behind it, of course.
by KLM
Tue Apr 23, 2013 11:23 am
Forum: Rifts®: Dimension Books
Topic: Defeating Cormal
Replies: 51
Views: 30669

Re: Defeating Cormal

Yepp, that's why most starships still pack slugthrowers or at least missiles.

Either the UWW, the Cosmo Knights or the Sploogies - or in the case of someone really "lucky", all of them - will cause you trouble.
by KLM
Fri Apr 19, 2013 5:44 am
Forum: Rifts®: Dimension Books
Topic: Defeating Cormal
Replies: 51
Views: 30669

Re: Defeating Cormal

Hot Rod wrote:Shoot it dead center with the SDF 1's main cannon


and watch the beam doing NOTHING (see: impervious to energy spell).
by KLM
Fri Feb 15, 2013 9:47 am
Forum: Rifts®: Dimension Books
Topic: How would you blockade/quarantine a planet?
Replies: 29
Views: 12889

Re: How would you blockade/quarantine a planet?

Say there is a planet is dangerous for unknown reasons, and its your job to keep anything from getting offworld, such as a ship or burst of data. There could be a zombie plague, a rogue AI, or any number of dangerous stuff that you cannot let off that rock. You have all manner of resources at you d...
by KLM
Thu Feb 14, 2013 3:24 pm
Forum: Rifts®: Dimension Books
Topic: Vampire Planet
Replies: 25
Views: 18593

Re: Vampire Planet

"These are outstanding suggestions, but the issue with all of these is life support. " A moon of a gas giant... Like Yavin or Endor - plenty of life. Also, a moon of such a massive stellar object orbiting low enough will experience massice geological tidal stress, resulting in geothermic a...
by KLM
Thu Feb 14, 2013 9:34 am
Forum: Rifts®: Dimension Books
Topic: Vampire Planet
Replies: 25
Views: 18593

Re: Vampire Planet

-The planet would be earth-like, with a native population of human(oid)s. There would be ley lines, but only a few powerful ones that intersect at the poles, with two very powerful nexus at each. -There would be one or two vampire intelligences that rule the planet. If two, they would be at war wit...
by KLM
Sun Feb 10, 2013 11:12 am
Forum: Rifts®: Dimension Books
Topic: Silhouettes as a base "race" to be combined with a class???
Replies: 67
Views: 30934

Re: Silhouettes as a base "race" to be combined with a class???

when the PW book was written the LLW was the only common magic spell caster in the Rifts books. Khmm... Aside from techno-wizards, shifters, mystics, temporal classes and a few more. And you are ignoring the examples of other common magic users that I gave. So go back and read and think about the c...
by KLM
Thu Feb 07, 2013 10:38 am
Forum: Rifts®: Dimension Books
Topic: Silhouettes as a base "race" to be combined with a class???
Replies: 67
Views: 30934

Re: Silhouettes as a base "race" to be combined with a class???

drewkitty ~..~ wrote:when the PW book was written the LLW was the only common magic spell caster in the Rifts books.


Khmm... Aside from techno-wizards, shifters, mystics, temporal classes and a few more.

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