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- Tue Sep 23, 2014 7:03 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Can't believe I found this...
- Replies: 19
- Views: 18413
- Sun Mar 02, 2014 1:17 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: What's the right MA form?
- Replies: 11
- Views: 9067
Re: What's the right MA form?
OK, so I have a concept for an NPC, high level, he should have a martial arts form that is hard hitting, and good for knock outs. good for bare handed fighting, even against multiple adversaries. kicking ability optional. What would you use? Restrictions include that I'd rather NOT use li chia KF, ...
- Sat Jan 25, 2014 1:32 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Trading Skill Programs for Martial Art Abilities
- Replies: 14
- Views: 11573
Re: Trading Skill Programs for Martial Art Abilities
Mantisking wrote:We allowed trading a skill package for an entire martial art.
Tor wrote:Seems kinda broken to me, since individual MAPs can be traded for a whole skill program and an art can sometimes gives up to 3 or 4 powers, you could loop to get all the martial arts that way.
Mantisking wrote:We did away with the rule for exchanging MAPs for skill Programs.
Trooper Jim wrote:Why?
Because martial arts are skill packages in and of themselves.
- Sun Oct 27, 2013 4:05 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: A more modular approach to Martial Arts
- Replies: 7
- Views: 7064
Re: A more modular approach to Martial Arts
drewkitty ~..~ wrote:Sure...and we can all the resulting mish-mashed MAF "Coup de Vitesse"
I actually had written up some stats for Coup de Vitesse ay one point.
- Sun Sep 08, 2013 10:43 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Trading Skill Programs for Martial Art Abilities
- Replies: 14
- Views: 11573
Re: Trading Skill Programs for Martial Art Abilities
Mantisking wrote:We allowed trading a skill package for an entire martial art.
Tor wrote:Seems kinda broken to me, since individual MAPs can be traded for a whole skill program and an art can sometimes gives up to 3 or 4 powers, you could loop to get all the martial arts that way.
We did away with the rule for exchanging MAPs for skill Programs.
- Sun Jul 21, 2013 9:06 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Trading Skill Programs for Martial Art Abilities
- Replies: 14
- Views: 11573
Re: Trading Skill Programs for Martial Art Abilities
While the game has the option of trading out a Martial Art ability (other than like one Martial Art style) for a skill program (excluding physical) I'm curious if anyone's done the opposite, allowing someone to trade away a skill program in order to add another Martial Art Ability to a character? W...
- Tue Jul 24, 2012 6:33 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Home Made Martial Arts
- Replies: 48
- Views: 42365
Re: Home Made Martial Arts
Dude, tone it down. Actually, I'm curious: you raise the point that his martial art's Parry and Dodge bonus would be in (a three-way tie for) first place, with big fine bonuses to Strike and Maintain Balance and so on, and so tell him to tone it down -- but just how impressive do you figure an art ...
- Thu Mar 01, 2012 3:23 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Vehicle Modifications
- Replies: 116
- Views: 88415
Re: Vehicle Modifications
New Automotive Vehicle Modification
FRP Coil Springs: Fiberglass Reinforced Plastic coil springs are lighter and stronger than normal steel coil springs. This helps to improve handling and ride quality. Bonuses: +4% to Control Roll. +4% to Max Load. Cost: $(4% of Vehicle Base Cost).
FRP Coil Springs: Fiberglass Reinforced Plastic coil springs are lighter and stronger than normal steel coil springs. This helps to improve handling and ride quality. Bonuses: +4% to Control Roll. +4% to Max Load. Cost: $(4% of Vehicle Base Cost).
- Sat Feb 18, 2012 11:38 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Snake style chi attacks
- Replies: 7
- Views: 8636
Re: Snake style chi attacks
Nekira Sudacne wrote:Why did you bump an 8 year old thread?
Because Yendor asked the same question.
- Thu Feb 16, 2012 10:12 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Snake Style Kung Fu Question/Confusion
- Replies: 3
- Views: 4924
- Thu Feb 16, 2012 10:11 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Snake style chi attacks
- Replies: 7
- Views: 8636
Re: Snake style chi attacks
{* bump *}
- Thu Feb 09, 2012 4:56 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Random Stuff to Help You with Your N&S Game
- Replies: 0
- Views: 3154
- Wed Feb 08, 2012 10:46 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Expanding N&SS with Robotics/Spacecraft skills
- Replies: 11
- Views: 10767
Re: Expanding N&SS with Robotics/Spacecraft skills
Considering the longest campaign I ever played in was based in the Traveller universe using N&S rules, I think there's no problem using the Robotics and Spacecraft rules from other Palladium games.
- Tue Jan 24, 2012 11:34 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: New martial powers
- Replies: 4
- Views: 5612
- Wed Dec 28, 2011 9:51 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Where is Escrima?
- Replies: 9
- Views: 10069
Re: Where is Escrima?
If you find, let us know Mantis! Also... Kuseru's stuff is still down. Okay, this site has info on Indonesian styles. It's sloppy, but seems to know what it's talking about. This is the system I was thinking of, but it seems to have different names so it only partially matches up. To get down to it...
- Sat Dec 24, 2011 4:49 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Where is Escrima?
- Replies: 9
- Views: 10069
Re: Where is Escrima?
Tearstone wrote:It is refered to as Silat Arnis, which really Silat Arnis Kali Escrima, and it is infact in Rifter 7
Actually, Silat Arnis refers to a new style formed from both Silat and Arnis. I used to have notes somewhere on who created it.
- Thu Nov 17, 2011 2:30 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Standardized HTH Commando
- Replies: 17
- Views: 17652
Re: Standardized HTH Commando
Something interesting would be to do a write up of all the psuedo-martial art combat systems that aren't such as: SPEAR - Spontaneous Protection Enabling Accelerated Response SCAR - Special Combat Aggressive Reactionary System LINE - Linear Infighting Neural-override Engagement MACP - Modern Army C...
- Sun Oct 30, 2011 6:40 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Last Master of a Dying Art
- Replies: 4
- Views: 6416
- Wed Oct 05, 2011 3:09 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: comic books aint just for heroes...
- Replies: 44
- Views: 31659
Re: comic books aint just for heroes...
I just picked up a blast from the past yesterday. There's now a TPB containing the first six issues of Eagle. Featuring martial arts, magic, sci-fi, and horror, it's like N&S + MC combined. Great source material for a game.
- Wed Sep 28, 2011 1:28 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 14576
Re: Weakest MA; Attacks-Tein Hseuh
Because you get Dim Mak at first level? In other words, all you need is one attack. Also, you're using the wrong version. The UNrevised version is better. If you're successful, and landing a successful Dim Mak on an unsuspecting opponent just means that after he's killed you you've the consolation ...
- Tue Sep 27, 2011 11:18 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weakest MA; Attacks-Tein Hseuh
- Replies: 16
- Views: 14576
Re: Weakest MA; Attacks-Tein Hseuh
Grandil wrote:Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? This sucks....
Because you get Dim Mak at first level? In other words, all you need is one attack.
Also, you're using the wrong version. The UNrevised version is better.
- Fri Sep 16, 2011 9:28 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Martial Arts by the Numbers
- Replies: 80
- Views: 75557
Re: Martial Arts by the Numbers
Mantisking wrote:Best Zenjorike @ 1st: 2 (Hsien Hsia)
Regularguy wrote:Shouldn't this be a tie with Snake Style?
Good catch. I've edited the original post to show this.
- Thu Aug 11, 2011 12:42 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjas & Superspies Fan Sites
- Replies: 16
- Views: 39164
Re: Ninjas & Superspies Fan Sites
these sites are all gone now : Ty's Ninjas & Superspies, S.C.A.R.A.B., Phenom's Palladium Planet, Rocks and Dice Ninjas and Superspies, Palladium's Ninjas and Superspies, Combat the Smigs Way, Boink - Palladium Games, Beyond Heroes The Underworld and Terrorist Sourcebook, The Intelligence Agenc...
- Wed Jun 22, 2011 1:32 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Chao Ta Kung Fu fans anyone?
- Replies: 9
- Views: 7245
Re: Chao Ta Kung Fu fans anyone?
It's the only style that has an actual job attached to it. That should be a selling point right there.
- Sun Jun 05, 2011 10:52 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Is Ninjas and Superspies a "dead" Rpg?
- Replies: 51
- Views: 42335
Re: Is Ninjas and Superspies a "dead" Rpg?
No, but this thread has been for almost a year... Which I think answers the question. That I found it and read it and responded to it, as was said, it's never dead until there's nothing left. Considering we've had a lot of new threads lately, you could have just left this one dead instead of stirri...
- Fri Jun 03, 2011 6:14 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Weapon Kata question
- Replies: 20
- Views: 16875
Re: Weapon Kata question
Mercdog wrote:In your opinions, exactly what is the relationship/difference between Weapon Katas and Weapon Proficiencies if one is using a more current version of Palladium Rules where the WP bonuses stack with Hand to Hand bonuses?
Which version of the rules is that?
- Fri Jun 03, 2011 11:36 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: A quarterstaff-focused martial art?
- Replies: 8
- Views: 7178
Re: A quarterstaff-focused martial art?
Well I'm not closed to evidence that it isn't as weak for what I was thinking as my initial impressions of it were. Isshin Ryu Ent. Req.: None. Skill Cost: 10/6 years (Primary/Secondary). Stat. Bonuses: Chi +10 P.S. +1 P.P. +1 P.E. +1 Spd. +3 S.D.C. +10 (Total Bonus +10 Chi/+6 Phys.&Ment. stats...
- Thu Jun 02, 2011 11:49 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: A quarterstaff-focused martial art?
- Replies: 8
- Views: 7178
Re: A quarterstaff-focused martial art?
Of course, Zanji Shinjinken-Ryu already includes WP Bo Staff if you don't have a sword at hand. That said, Te ain't bad if you want notes indicating a "strongly offensive form of martial arts that also includes weapon skills" -- namely, one that not only includes fine bonuses but also lea...
- Thu Jun 02, 2011 11:39 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjitsu Revised
- Replies: 7
- Views: 6541
Re: Ninjitsu Revised
Actually, the thought was to avoid confusion with Roll with Impact, but now that I actually look at it, calling it Rolling Sweep really doesn't help does it? Maybe I should just switch the order of the original name and call it the Knockdown Roll, or KD-Roll when abbrevited. Or maybe the Bowling Ro...
- Thu Jun 02, 2011 11:35 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjitsu Revised
- Replies: 7
- Views: 6541
Re: Ninjitsu Revised
Why does a full Martial Art style not have a right to Pull Punch? Particularly when there are some that are very defensive or set up less to do damage and more to impress or intimidate. Pulling punches and demonstrating that kind of precise control seems like something nearly ever MA would have. Lo...
- Thu Jun 02, 2011 1:23 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjitsu Revised
- Replies: 7
- Views: 6541
Re: Ninjitsu Revised
Why rename Roll/Knockdown to Rolling Sweep? Oh, and ditch the Pull Punch bonuses. They have no place in a "name" martial art.
- Wed Jun 01, 2011 1:13 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: A quarterstaff-focused martial art?
- Replies: 8
- Views: 7178
Re: A quarterstaff-focused martial art?
Nightmask wrote:Anyone ever consider a martial art dedicated to the quarterstaff, rather than other weapons like swords? Seems like it's a missing MA given the devotion some have put into mastering the use of the quarterstaff in a range of ways beyond the less devoted.
Ummm, how about Isshin Ryu?
- Tue May 24, 2011 2:34 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjutsu... why does it suck... or does it?
- Replies: 53
- Views: 33548
Re: Ninjutsu... why does it suck... or does it?
Good Luck and Great Gaming! Julius, that's a nice breakdown but you're missing a few important pieces. For example; just when each style reaches different Criticals and Knockout/Stun thresholds, skills, and just how many combat moves each style gets. Here's a link to my thread breaking down all the...
- Tue May 24, 2011 2:26 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Can someone help US make the 5 Deadly Venoms forms
- Replies: 5
- Views: 6311
- Tue May 17, 2011 7:34 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Can someone help US make the 5 Deadly Venoms forms
- Replies: 5
- Views: 6311
Re: Can someone help US make the 5 Deadly Venoms forms
As far as I know it was already done. Try the PMAN.
- Fri Apr 22, 2011 10:36 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjas and Superspies question/thought
- Replies: 5
- Views: 5365
Re: Ninjas and Superspies question/thought
Unfortunately the Microchip Technology Gizmoteer Program explicitly states you can make microchips and lists chips ranging from optical chips (and interesting predicts digital cameras) to computer RAM, all of which require a vastly more detailed set-up than to make a hand gun or rifle. People can a...
- Mon Apr 18, 2011 8:57 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: New Skill (Pilot:RPV)
- Replies: 16
- Views: 12217
Re: New Skill (Pilot:RPV)
drewkitty ~..~ wrote:Our Military uses the term ROV=Remotely Operated Vehicles.
slade the sniper wrote:Um...Ok...what military is that?
drewkitty ~..~ wrote:The one headquartered in the 'five sided shape.'
slade the sniper wrote:Hmmm, I have heard UAV and RPV far more often...
As far as I can recall, the only time I hear ROV being used is with submersibles.
- Thu Apr 14, 2011 12:06 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Inspirational Art
- Replies: 12
- Views: 10009
Re: Inspirational Art
"Khamsin" Anti-Tank Helicopter by exizt. Rook by totmoartsstudio2. Kamikaze Trooper by totmoartsstudio2. Runway by totmoartsstudio2. Silencer by totmoartsstudio2. Patch by totmoartsstudio2. Foxtrot by totmoartsstudio2. Buzzard by totmoartsstudio2. Balistic Trooper by totmoartsstudio2. Bac...
- Thu Apr 14, 2011 8:51 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Systema
- Replies: 1
- Views: 3376
Re: Systema
I think you'd be better off with a cross between Aikido and Ch'in Na.
- Mon Apr 11, 2011 10:18 am
- Forum: Heroes Unlimited™
- Topic: zenjorike
- Replies: 2
- Views: 399
Re: zenjorike
You're probably better off asking in the Ninjas & Superspies forum.
- Sat Apr 02, 2011 9:49 am
- Forum: Heroes Unlimited™
- Topic: Additional Physical Training Focuses
- Replies: 46
- Views: 32263
Re: Additional Physical Training Focuses
Well...POSITIVE chi only works on the character, or on creatures with Negative Chi. Negative Chi is pretty dangerous stuff... That's not the point. None of the powers granted by the ability work outside of the character. The character cannot project his chi onto other things/beings so being "o...
- Sat Apr 02, 2011 9:40 am
- Forum: Heroes Unlimited™
- Topic: Additional Physical Training Focuses
- Replies: 46
- Views: 32263
Re: Additional Physical Training Focuses
A couple of comments. RE: Xi Kung Combat. Why develop a whole new power system when Chi is already in use? It seems a little redundant and adds another layer of book-keeping to a character that uses this ability. Also, I know you were worried about Chi being "overpowered" but all the power...
- Sun Mar 27, 2011 11:31 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Chi Loss Due To Cybernetics
- Replies: 6
- Views: 6840
Re: Chi Loss Due To Cybernetics
Of course....if you really wanted to...Shadowrun and Cyberpunk handle this a lot better than a homerule. Importing rules from another rule system is essentially the same thing as a houserule. But yeah, anything nueral would be 5% to 10% as well. I based the loss for the arm and the leg on the avera...
- Sat Mar 26, 2011 11:10 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: New Firearms
- Replies: 57
- Views: 48725
Re: New Firearms
Shotguns usually do not include muzzle velocity information since the muzzle velocity of a shotgun is very dependent on the shell used. The best way to guestimate the muzzle velocity of a shotgun is to check out the stats. of the appropriate shell (gauge, length and load). The UTAS UTS-15 uses 2.75...
- Sat Mar 26, 2011 12:26 am
- Forum: Dead Reign™
- Topic: Perfect Anti Zombie Gun?
- Replies: 56
- Views: 21613
Re: Perfect Anti Zombie Gun?
Here's a Turkish gun similar to the KSG. UTAS UTS-15 This is a pump-action, bullpup shotgun that has two tube magazines. A manual switch is uses to choose between the magazines. Different types of ammunition could be loaded into each magazine increasing the tactical uses of this weapon. Designed for...
- Fri Mar 25, 2011 5:09 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: New Firearms
- Replies: 57
- Views: 48725
Re: New Firearms
UTAS UTS-15 This is a pump-action, bullpup shotgun that has two tube magazines. A manual switch is uses to choose between the magazines. Different types of ammunition could be loaded into each magazine increasing the tactical uses of this weapon. Designed for military and/or police use it has an in...
- Fri Mar 25, 2011 2:13 pm
- Forum: Heroes Unlimited™
- Topic: Iron Hand vs. invulnerability
- Replies: 7
- Views: 973
Re: Iron Hand vs. invulnerability
Prodigy wrote:If a character has the Body Hardening power of Iron Hand in the HUverse, can he injure/affect a character with Major Super Ability: Invulnerability?
No.
- Fri Mar 25, 2011 9:48 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Rifter #7 Martial Arts By The Numbers
- Replies: 3
- Views: 4372
Re: Rifter #7 Martial Arts By The Numbers
Kick Boxing Ent. Req.: P.S.10, P.E.10. Skill Cost: 4/2 years (Primary/Secondary) Stat. Bonuses: P.S. +2 P.E. +2 S.D.C. +10 (Total Bonus +0 Chi/+4 Phys.&Ment. stats./+10 S.D.C.) ApM: 3@1 (7 total) MAP: 1@1 (1 total, Body Hardening Exercises, Martial Arts Techniques) Roll +2 Parry +3 Dodge +3 Str...
- Fri Mar 25, 2011 9:07 am
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Gimmick Weapons
- Replies: 3
- Views: 3916
Re: Gimmick Weapons
gaby wrote:I like to known more.
Such as?
- Tue Mar 22, 2011 12:10 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: New Firearms
- Replies: 57
- Views: 48725
Re: New Firearms
Most launched grenades contain less explosives than hand and rifle grenades. A 20mm shell like the PAW-20 fires has very little explosive at all. Okay. From this listing each shell weighs 110 grams, which comes out to 3.87 ounces. Assuming 1.87 ounces to propellant, casing, etc. this leaves 2 ounce...