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by Mantisking
Sun Mar 02, 2014 1:17 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: What's the right MA form?
Replies: 11
Views: 9067

Re: What's the right MA form?

OK, so I have a concept for an NPC, high level, he should have a martial arts form that is hard hitting, and good for knock outs. good for bare handed fighting, even against multiple adversaries. kicking ability optional. What would you use? Restrictions include that I'd rather NOT use li chia KF, ...
by Mantisking
Sat Jan 25, 2014 1:32 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Trading Skill Programs for Martial Art Abilities
Replies: 14
Views: 11573

Re: Trading Skill Programs for Martial Art Abilities

Mantisking wrote:We allowed trading a skill package for an entire martial art.
Tor wrote:Seems kinda broken to me, since individual MAPs can be traded for a whole skill program and an art can sometimes gives up to 3 or 4 powers, you could loop to get all the martial arts that way.
Mantisking wrote:We did away with the rule for exchanging MAPs for skill Programs.
Trooper Jim wrote:Why?

Because martial arts are skill packages in and of themselves.
by Mantisking
Sun Oct 27, 2013 4:05 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: A more modular approach to Martial Arts
Replies: 7
Views: 7064

Re: A more modular approach to Martial Arts

drewkitty ~..~ wrote:Sure...and we can all the resulting mish-mashed MAF "Coup de Vitesse"

I actually had written up some stats for Coup de Vitesse ay one point.
by Mantisking
Sun Sep 08, 2013 10:43 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Trading Skill Programs for Martial Art Abilities
Replies: 14
Views: 11573

Re: Trading Skill Programs for Martial Art Abilities

Mantisking wrote:We allowed trading a skill package for an entire martial art.
Tor wrote:Seems kinda broken to me, since individual MAPs can be traded for a whole skill program and an art can sometimes gives up to 3 or 4 powers, you could loop to get all the martial arts that way.

We did away with the rule for exchanging MAPs for skill Programs.
by Mantisking
Sun Jul 21, 2013 9:06 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Trading Skill Programs for Martial Art Abilities
Replies: 14
Views: 11573

Re: Trading Skill Programs for Martial Art Abilities

While the game has the option of trading out a Martial Art ability (other than like one Martial Art style) for a skill program (excluding physical) I'm curious if anyone's done the opposite, allowing someone to trade away a skill program in order to add another Martial Art Ability to a character? W...
by Mantisking
Tue Jul 24, 2012 6:33 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Home Made Martial Arts
Replies: 48
Views: 42365

Re: Home Made Martial Arts

Dude, tone it down. Actually, I'm curious: you raise the point that his martial art's Parry and Dodge bonus would be in (a three-way tie for) first place, with big fine bonuses to Strike and Maintain Balance and so on, and so tell him to tone it down -- but just how impressive do you figure an art ...
by Mantisking
Thu Mar 01, 2012 3:23 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Vehicle Modifications
Replies: 116
Views: 88415

Re: Vehicle Modifications

New Automotive Vehicle Modification
FRP Coil Springs:
Fiberglass Reinforced Plastic coil springs are lighter and stronger than normal steel coil springs. This helps to improve handling and ride quality. Bonuses: +4% to Control Roll. +4% to Max Load. Cost: $(4% of Vehicle Base Cost).
by Mantisking
Sat Feb 18, 2012 11:38 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Snake style chi attacks
Replies: 7
Views: 8636

Re: Snake style chi attacks

Nekira Sudacne wrote:Why did you bump an 8 year old thread?

Because Yendor asked the same question.
by Mantisking
Thu Feb 16, 2012 10:11 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Snake style chi attacks
Replies: 7
Views: 8636

Re: Snake style chi attacks

{* bump *}
by Mantisking
Wed Feb 08, 2012 10:46 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Expanding N&SS with Robotics/Spacecraft skills
Replies: 11
Views: 10767

Re: Expanding N&SS with Robotics/Spacecraft skills

Considering the longest campaign I ever played in was based in the Traveller universe using N&S rules, I think there's no problem using the Robotics and Spacecraft rules from other Palladium games.
by Mantisking
Wed Dec 28, 2011 9:51 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Where is Escrima?
Replies: 9
Views: 10069

Re: Where is Escrima?

If you find, let us know Mantis! Also... Kuseru's stuff is still down. Okay, this site has info on Indonesian styles. It's sloppy, but seems to know what it's talking about. This is the system I was thinking of, but it seems to have different names so it only partially matches up. To get down to it...
by Mantisking
Sat Dec 24, 2011 4:49 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Where is Escrima?
Replies: 9
Views: 10069

Re: Where is Escrima?

Tearstone wrote:It is refered to as Silat Arnis, which really Silat Arnis Kali Escrima, and it is infact in Rifter 7

Actually, Silat Arnis refers to a new style formed from both Silat and Arnis. I used to have notes somewhere on who created it.
by Mantisking
Thu Nov 17, 2011 2:30 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Standardized HTH Commando
Replies: 17
Views: 17652

Re: Standardized HTH Commando

Something interesting would be to do a write up of all the psuedo-martial art combat systems that aren't such as: SPEAR - Spontaneous Protection Enabling Accelerated Response SCAR - Special Combat Aggressive Reactionary System LINE - Linear Infighting Neural-override Engagement MACP - Modern Army C...
by Mantisking
Wed Oct 05, 2011 3:09 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: comic books aint just for heroes...
Replies: 44
Views: 31659

Re: comic books aint just for heroes...

I just picked up a blast from the past yesterday. There's now a TPB containing the first six issues of Eagle. Featuring martial arts, magic, sci-fi, and horror, it's like N&S + MC combined. Great source material for a game.
by Mantisking
Wed Sep 28, 2011 1:28 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14576

Re: Weakest MA; Attacks-Tein Hseuh

Because you get Dim Mak at first level? In other words, all you need is one attack. Also, you're using the wrong version. The UNrevised version is better. If you're successful, and landing a successful Dim Mak on an unsuspecting opponent just means that after he's killed you you've the consolation ...
by Mantisking
Tue Sep 27, 2011 11:18 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weakest MA; Attacks-Tein Hseuh
Replies: 16
Views: 14576

Re: Weakest MA; Attacks-Tein Hseuh

Grandil wrote:Why does Tien Hsueh-touch mastery only get 1 attack for 1st through 15th? This sucks....

Because you get Dim Mak at first level? In other words, all you need is one attack. :)

Also, you're using the wrong version. The UNrevised version is better.
by Mantisking
Fri Sep 16, 2011 9:28 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Martial Arts by the Numbers
Replies: 80
Views: 75557

Re: Martial Arts by the Numbers

Mantisking wrote:Best Zenjorike @ 1st: 2 (Hsien Hsia)
Regularguy wrote:Shouldn't this be a tie with Snake Style?

Good catch. I've edited the original post to show this.
by Mantisking
Thu Aug 11, 2011 12:42 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Ninjas & Superspies Fan Sites
Replies: 16
Views: 39164

Re: Ninjas & Superspies Fan Sites

these sites are all gone now : Ty's Ninjas & Superspies, S.C.A.R.A.B., Phenom's Palladium Planet, Rocks and Dice Ninjas and Superspies, Palladium's Ninjas and Superspies, Combat the Smigs Way, Boink - Palladium Games, Beyond Heroes The Underworld and Terrorist Sourcebook, The Intelligence Agenc...
by Mantisking
Wed Jun 22, 2011 1:32 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Chao Ta Kung Fu fans anyone?
Replies: 9
Views: 7245

Re: Chao Ta Kung Fu fans anyone?

It's the only style that has an actual job attached to it. That should be a selling point right there. :)
by Mantisking
Sun Jun 05, 2011 10:52 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Is Ninjas and Superspies a "dead" Rpg?
Replies: 51
Views: 42335

Re: Is Ninjas and Superspies a "dead" Rpg?

No, but this thread has been for almost a year... Which I think answers the question. That I found it and read it and responded to it, as was said, it's never dead until there's nothing left. Considering we've had a lot of new threads lately, you could have just left this one dead instead of stirri...
by Mantisking
Fri Jun 03, 2011 6:14 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Weapon Kata question
Replies: 20
Views: 16875

Re: Weapon Kata question

Mercdog wrote:In your opinions, exactly what is the relationship/difference between Weapon Katas and Weapon Proficiencies if one is using a more current version of Palladium Rules where the WP bonuses stack with Hand to Hand bonuses?

Which version of the rules is that?
by Mantisking
Fri Jun 03, 2011 11:36 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: A quarterstaff-focused martial art?
Replies: 8
Views: 7178

Re: A quarterstaff-focused martial art?

Well I'm not closed to evidence that it isn't as weak for what I was thinking as my initial impressions of it were. Isshin Ryu Ent. Req.: None. Skill Cost: 10/6 years (Primary/Secondary). Stat. Bonuses: Chi +10 P.S. +1 P.P. +1 P.E. +1 Spd. +3 S.D.C. +10 (Total Bonus +10 Chi/+6 Phys.&Ment. stats...
by Mantisking
Thu Jun 02, 2011 11:49 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: A quarterstaff-focused martial art?
Replies: 8
Views: 7178

Re: A quarterstaff-focused martial art?

Of course, Zanji Shinjinken-Ryu already includes WP Bo Staff if you don't have a sword at hand. That said, Te ain't bad if you want notes indicating a "strongly offensive form of martial arts that also includes weapon skills" -- namely, one that not only includes fine bonuses but also lea...
by Mantisking
Thu Jun 02, 2011 11:39 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Ninjitsu Revised
Replies: 7
Views: 6541

Re: Ninjitsu Revised

Actually, the thought was to avoid confusion with Roll with Impact, but now that I actually look at it, calling it Rolling Sweep really doesn't help does it? Maybe I should just switch the order of the original name and call it the Knockdown Roll, or KD-Roll when abbrevited. Or maybe the Bowling Ro...
by Mantisking
Thu Jun 02, 2011 11:35 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Ninjitsu Revised
Replies: 7
Views: 6541

Re: Ninjitsu Revised

Why does a full Martial Art style not have a right to Pull Punch? Particularly when there are some that are very defensive or set up less to do damage and more to impress or intimidate. Pulling punches and demonstrating that kind of precise control seems like something nearly ever MA would have. Lo...
by Mantisking
Thu Jun 02, 2011 1:23 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Ninjitsu Revised
Replies: 7
Views: 6541

Re: Ninjitsu Revised

Why rename Roll/Knockdown to Rolling Sweep? Oh, and ditch the Pull Punch bonuses. They have no place in a "name" martial art.
by Mantisking
Wed Jun 01, 2011 1:13 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: A quarterstaff-focused martial art?
Replies: 8
Views: 7178

Re: A quarterstaff-focused martial art?

Nightmask wrote:Anyone ever consider a martial art dedicated to the quarterstaff, rather than other weapons like swords? Seems like it's a missing MA given the devotion some have put into mastering the use of the quarterstaff in a range of ways beyond the less devoted.

Ummm, how about Isshin Ryu?
by Mantisking
Tue May 24, 2011 2:34 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Ninjutsu... why does it suck... or does it?
Replies: 53
Views: 33548

Re: Ninjutsu... why does it suck... or does it?

Good Luck and Great Gaming! Julius, that's a nice breakdown but you're missing a few important pieces. For example; just when each style reaches different Criticals and Knockout/Stun thresholds, skills, and just how many combat moves each style gets. Here's a link to my thread breaking down all the...
by Mantisking
Tue May 17, 2011 7:34 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Can someone help US make the 5 Deadly Venoms forms
Replies: 5
Views: 6311

Re: Can someone help US make the 5 Deadly Venoms forms

As far as I know it was already done. Try the PMAN.
by Mantisking
Fri Apr 22, 2011 10:36 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Ninjas and Superspies question/thought
Replies: 5
Views: 5365

Re: Ninjas and Superspies question/thought

Unfortunately the Microchip Technology Gizmoteer Program explicitly states you can make microchips and lists chips ranging from optical chips (and interesting predicts digital cameras) to computer RAM, all of which require a vastly more detailed set-up than to make a hand gun or rifle. People can a...
by Mantisking
Mon Apr 18, 2011 8:57 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: New Skill (Pilot:RPV)
Replies: 16
Views: 12217

Re: New Skill (Pilot:RPV)

drewkitty ~..~ wrote:Our Military uses the term ROV=Remotely Operated Vehicles.
slade the sniper wrote:Um...Ok...what military is that?
drewkitty ~..~ wrote:The one headquartered in the 'five sided shape.'
slade the sniper wrote:Hmmm, I have heard UAV and RPV far more often...

As far as I can recall, the only time I hear ROV being used is with submersibles.
by Mantisking
Thu Apr 14, 2011 12:06 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Inspirational Art
Replies: 12
Views: 10009

Re: Inspirational Art

"Khamsin" Anti-Tank Helicopter by exizt. Rook by totmoartsstudio2. Kamikaze Trooper by totmoartsstudio2. Runway by totmoartsstudio2. Silencer by totmoartsstudio2. Patch by totmoartsstudio2. Foxtrot by totmoartsstudio2. Buzzard by totmoartsstudio2. Balistic Trooper by totmoartsstudio2. Bac...
by Mantisking
Thu Apr 14, 2011 8:51 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Systema
Replies: 1
Views: 3376

Re: Systema

I think you'd be better off with a cross between Aikido and Ch'in Na.
by Mantisking
Mon Apr 11, 2011 10:18 am
Forum: Heroes Unlimited™
Topic: zenjorike
Replies: 2
Views: 399

Re: zenjorike

You're probably better off asking in the Ninjas & Superspies forum.
by Mantisking
Sat Apr 02, 2011 9:49 am
Forum: Heroes Unlimited™
Topic: Additional Physical Training Focuses
Replies: 46
Views: 32263

Re: Additional Physical Training Focuses

Well...POSITIVE chi only works on the character, or on creatures with Negative Chi. Negative Chi is pretty dangerous stuff... That's not the point. None of the powers granted by the ability work outside of the character. The character cannot project his chi onto other things/beings so being "o...
by Mantisking
Sat Apr 02, 2011 9:40 am
Forum: Heroes Unlimited™
Topic: Additional Physical Training Focuses
Replies: 46
Views: 32263

Re: Additional Physical Training Focuses

A couple of comments. RE: Xi Kung Combat. Why develop a whole new power system when Chi is already in use? It seems a little redundant and adds another layer of book-keeping to a character that uses this ability. Also, I know you were worried about Chi being "overpowered" but all the power...
by Mantisking
Sun Mar 27, 2011 11:31 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Chi Loss Due To Cybernetics
Replies: 6
Views: 6840

Re: Chi Loss Due To Cybernetics

Of course....if you really wanted to...Shadowrun and Cyberpunk handle this a lot better than a homerule. Importing rules from another rule system is essentially the same thing as a houserule. But yeah, anything nueral would be 5% to 10% as well. I based the loss for the arm and the leg on the avera...
by Mantisking
Sat Mar 26, 2011 11:10 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: New Firearms
Replies: 57
Views: 48725

Re: New Firearms

Shotguns usually do not include muzzle velocity information since the muzzle velocity of a shotgun is very dependent on the shell used. The best way to guestimate the muzzle velocity of a shotgun is to check out the stats. of the appropriate shell (gauge, length and load). The UTAS UTS-15 uses 2.75...
by Mantisking
Sat Mar 26, 2011 12:26 am
Forum: Dead Reign™
Topic: Perfect Anti Zombie Gun?
Replies: 56
Views: 21613

Re: Perfect Anti Zombie Gun?

Here's a Turkish gun similar to the KSG. UTAS UTS-15 This is a pump-action, bullpup shotgun that has two tube magazines. A manual switch is uses to choose between the magazines. Different types of ammunition could be loaded into each magazine increasing the tactical uses of this weapon. Designed for...
by Mantisking
Fri Mar 25, 2011 5:09 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: New Firearms
Replies: 57
Views: 48725

Re: New Firearms

UTAS UTS-15 This is a pump-action, bullpup shotgun that has two tube magazines. A manual switch is uses to choose between the magazines. Different types of ammunition could be loaded into each magazine increasing the tactical uses of this weapon. Designed for military and/or police use it has an in...
by Mantisking
Fri Mar 25, 2011 2:13 pm
Forum: Heroes Unlimited™
Topic: Iron Hand vs. invulnerability
Replies: 7
Views: 973

Re: Iron Hand vs. invulnerability

Prodigy wrote:If a character has the Body Hardening power of Iron Hand in the HUverse, can he injure/affect a character with Major Super Ability: Invulnerability?

No.
by Mantisking
Fri Mar 25, 2011 9:48 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Rifter #7 Martial Arts By The Numbers
Replies: 3
Views: 4372

Re: Rifter #7 Martial Arts By The Numbers

Kick Boxing Ent. Req.: P.S.10, P.E.10. Skill Cost: 4/2 years (Primary/Secondary) Stat. Bonuses: P.S. +2 P.E. +2 S.D.C. +10 (Total Bonus +0 Chi/+4 Phys.&Ment. stats./+10 S.D.C.) ApM: 3@1 (7 total) MAP: 1@1 (1 total, Body Hardening Exercises, Martial Arts Techniques) Roll +2 Parry +3 Dodge +3 Str...
by Mantisking
Fri Mar 25, 2011 9:07 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Gimmick Weapons
Replies: 3
Views: 3916

Re: Gimmick Weapons

gaby wrote:I like to known more.

Such as?
by Mantisking
Tue Mar 22, 2011 12:10 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: New Firearms
Replies: 57
Views: 48725

Re: New Firearms

Most launched grenades contain less explosives than hand and rifle grenades. A 20mm shell like the PAW-20 fires has very little explosive at all. Okay. From this listing each shell weighs 110 grams, which comes out to 3.87 ounces. Assuming 1.87 ounces to propellant, casing, etc. this leaves 2 ounce...

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