Search found 23 matches

by -Juicer-
Sun Oct 08, 2006 8:00 am
Forum: Splicers®
Topic: Loose Adventure Seed: The Tower of Babel
Replies: 5
Views: 2660

Allright, so it may have been a wee bit longer than Monday *coughs* >.> Sorry for the delay. I'm not sure what I can do beyond tidy up the above and add tables and suchlike, as well as some clarification; I don't think there's enough Forum space for a complete adventure, though I'll most likely have...
by -Juicer-
Thu Sep 28, 2006 10:08 pm
Forum: Splicers®
Topic: Loose Adventure Seed: The Tower of Babel
Replies: 5
Views: 2660

Wow, thanks for the feedback so far, guys. Much appreciated :D

I'll be gone for most of the weekend, but I'll be back Monday-odd. *Should* have some more done on it by then. Juicer will be lazy and sleepful most of the time between :sleep:

Thanks again ^^
by -Juicer-
Wed Sep 27, 2006 11:34 am
Forum: Splicers®
Topic: Loose Adventure Seed: The Tower of Babel
Replies: 5
Views: 2660

Loose Adventure Seed: The Tower of Babel

This toolkit adventure seed came to me in part inspired from the horrible Garuberk Tower (?) bio-construct thingie in the classic console RPG Phantasy Star IV. It's a creepy side-element that can be introduced as a mysterious but ultimately non-important background element, or can become the focus f...
by -Juicer-
Sat Oct 08, 2005 5:38 pm
Forum: Splicers®
Topic: Brain Leakages: Fixed Defence Ideas
Replies: 3
Views: 4257

Thankee. More ramblings ahead...brace yourselves for a bumpy ride. ORGANIC DEFENCE TURRETS Effectively static organisms once anchored to the terrain, these organitech defence systems come in several varieties. All share several common features; tough external bone/enamel armour, an "instinctive" for...
by -Juicer-
Sat Oct 08, 2005 11:16 am
Forum: Splicers®
Topic: Brain Leakages: Fixed Defence Ideas
Replies: 3
Views: 4257

Brain Leakages: Fixed Defence Ideas

Hey, don't quote me on these ones, as these literally occured to me this morning. Throwing a few ideas down for folks to use, or plant the seeds from which richer setting material may grow; feel free to modify or alter as you want. Since the use of any new technology affects the flavour of your game...
by -Juicer-
Mon Sep 12, 2005 7:26 am
Forum: Rifts®
Topic: Cyborg plus Physical skills?
Replies: 5
Views: 787

Under Rifts: UE rules, Cyborgs no longer have a PE stat full stop. They *do* enjoy a flat +3 to save vs. magic due to their construction. Additionally, Cyborgs no longer use Hit Points (the old PE + 1D8/Level rule), or indeed are affected by effects that damage Hit Points as they are "considered to ...
by -Juicer-
Sat Sep 10, 2005 6:12 am
Forum: Rifts®
Topic: Cyborg questions
Replies: 5
Views: 654

Combat 'Borgs now start with Robotic PS; this is a Good Thing, since 'Borgs lacked severly up-close against even light and puny power-armour suits due to the inferior strength grade. Now? Watch out, that 1-ton walking tank just got the ability to peel you out of your NG Gladiator like a grape and do...
by -Juicer-
Fri Sep 09, 2005 4:56 am
Forum: Rifts®
Topic: SB1 Ultimate...Wilks 457 update...
Replies: 26
Views: 1986

Eh, I['m personally in favour of dropping the damage of the Wilk's 457 to 1D4x10 (and, similarly, butchering any weapon created by CJ Carella without remorse or mercy. CJ: Loved the settings, *hated* the toys). One of the larger problems with Rifts I had was, a single trooper with one of the more po...
by -Juicer-
Fri Sep 09, 2005 4:17 am
Forum: Rifts®
Topic: Ion weapons.
Replies: 25
Views: 3424

In the Rifts games I usually run, the group pretty has set mental imagery for when the weapons fire (no joke; we've talked about it ). This is my take on the various energy weapons o' horrible maiming death employed by friend and foe alike. Lasers: Slight change from canon; they make a sharp, swift ...
by -Juicer-
Wed Sep 07, 2005 6:05 am
Forum: Rifts®
Topic: Perception
Replies: 6
Views: 1262

Small side point; a Multi-Optic Eye, Ultra-Ear, and other similar enhancements provide *different methods* of detection; expanding the character's options to make those perception rolls. They might not make them neccessarily any better...but they at least give them a wider spread of situations in wh...
by -Juicer-
Thu May 05, 2005 9:49 am
Forum: Splicers®
Topic: Another question about nanoplague
Replies: 14
Views: 7506

There are indeed a lot of potential answers to the opponents' question; for the most part, it's simply a matter of scale. Take the bandits, for example. A group of common, everyday bandits are likely to lord it over/prey upon/terroroize a small community or group of communities outside the jurisdict...
by -Juicer-
Wed May 04, 2005 1:22 pm
Forum: Splicers®
Topic: Another question about nanoplague
Replies: 14
Views: 7506

In all honesty? There have probably been numerous attempts to consolidate plans to deal with the nano-plague, but the sheer scale of the problem is likely beyond the scope of even the Resistance, unless they had several years or more to grow vast bio-constructs capable of purifying the earth, air, a...
by -Juicer-
Wed May 04, 2005 8:05 am
Forum: Splicers®
Topic: Another question about nanoplague
Replies: 14
Views: 7506

I feel the need to interject, with a simple rule that I've developed in order to play and enjoy many RPG's *without* getting bogged down by minutae. Baron; all are valid questions, dude, but ultimately Splicers, like comic books and films, cannot survive literal tiny scrutiny of every detail. Few pl...
by -Juicer-
Wed Dec 15, 2004 2:33 pm
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 273015

Apart from getting into the nitty gritty of suit waste disposal, it's probably safe to assume that with the alien biotech involved, the suits have near 100% energy efficiency with their consumed food. What the human body considers waste could be used for any number of different quasi-xenobiological ...
by -Juicer-
Thu Dec 09, 2004 11:52 am
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 273015

Because the Proto-Host Armor does not receive level advancements. Can an Engineer create a different weapon arm for the Proto-Host Armor to replace it's intial one? Like the armor had an arm with a Casting weapon, could an arm with Organic Rockets and a Forearm blade be created to replace it. Just ...
by -Juicer-
Sat Nov 20, 2004 7:06 pm
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 273015

Erph...next (and hopefully last) question... Under the Claws bio-weapons description, it lists 3 seemingly-seperate bonuses for the different Sizes with regards to PS. Small claws: "+1D6+3 M.D. to punch damage" Medium claws: "+2D6 M.D. in addition to normal punch damage" Large claws: "+2D6+6 M.D. in...
by -Juicer-
Wed Nov 17, 2004 9:45 pm
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 273015

And now 'tis my turn to ask a question... With duplicate skills in OCC training programmes, do the programme bonuses stack? For example, the Dreadguard gets the Host Pilot package at +25%, and the Bio-Technology package at +10%. Now, of the two, all but two skills in the Bio-Technology package are d...
by -Juicer-
Thu Nov 11, 2004 7:55 am
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 273015

Simply put, one of the greatest blows to global culture took place when the Library of Alexandria was burned to the ground. Actual accounts of the razing vary, some placing it some 200 years before Christ; others, about 400 years afterwards. Regardless, the simple fact remains; when the Library was ...
by -Juicer-
Fri Sep 17, 2004 6:02 pm
Forum: Rifts®
Topic: What is your favorite Gun in Rifts?
Replies: 49
Views: 17405

The NG-101 has a place, as it combines everything a mercenary needs into one compact yet formidable package. Lots of tactical options, a vibro-bayonet for when the mutant rats get a wee bit too close (w00t!), and (my god!) a fair bit of balance on the damage. Heavy, yes, but less so than other rifle...
by -Juicer-
Thu Sep 09, 2004 12:51 pm
Forum: Rifts®
Topic: Fixing the C-12
Replies: 70
Views: 30638

Personally, I have always used the C-12 in the same way as mentioned by MacK above; a single S.D.C. setting (which elevates the rifle to Supreme Utility Weapon, right alongside the CV-212, IMNSHO), a light M.D. setting for 2D6, and a heavy M.D. setting for 4D6. I've never paid any attention to the m...
by -Juicer-
Sun Jul 11, 2004 9:55 am
Forum: Rifts®
Topic: Fav. Villian
Replies: 22
Views: 13203

Desmond Bradford, most definitely. A mind like a vibro-blade, natural sense of utter superiority, and a dark, chilling genius. Guy's just class :D

-Juicer-
"Oh sad is the world...but I have kavorkian scarf...'round my neck."
by -Juicer-
Wed Jun 16, 2004 3:40 pm
Forum: Rifts®
Topic: Mega Jucier are they too powerful
Replies: 33
Views: 21642

Are Mega Juicers too powerful? It depends. Yes, they are much more potent than the regular juicer, yes, with unrestricted starting equipment (such as a FIWS, JA-12, and other potent weapon depending on their W.P.'s) then they can be very, very powerful. Some might say, overpowered. *In a fight.* The...
by -Juicer-
Wed Jun 16, 2004 7:49 am
Forum: Rifts®
Topic: The Making of a Cyborg
Replies: 12
Views: 8220

My first character for the online games was a cyborg, and is still my "main" signature character; net result, lots of familiarity with cyborgs and their foibles For a starting 'borg, it might be acceptable to simply start with one of the pre-existing chassis listed in the books, especially if you la...

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