Search found 2162 matches

by Marcethus
Fri Sep 02, 2016 3:48 am
Forum: Guild of Magic & Psionics
Topic: Astral Projection and the Astral Plane question topic
Replies: 30
Views: 24681

Re: Astral Projection and the Astral Plane question topic

I said "also" which I believe supports it being in both. Whether the shield is physical or not depends on if you're in the Dreamstream What Mind Block does in the Dreamstream is specific to that realm and that realm is specific to the Nightbane Setting. I was referring to the generalized ...
by Marcethus
Thu Sep 01, 2016 3:49 am
Forum: Rifts®
Topic: Ley Line Walkers and others...
Replies: 23
Views: 4998

Re: Ley Line Walkers and others...

While that is fine for some of the high cost spells, some of those high cost spells have combat applications, and it is highly unlikely in a combat situation you will have access to those things.
by Marcethus
Thu Sep 01, 2016 1:13 am
Forum: Rifts®
Topic: Ley Line Walkers and others...
Replies: 23
Views: 4998

Re: Ley Line Walkers and others...

I would rule the time limit starts once you go above your base PPE. Other wise some one can sit in state of being over the base PPE but not at the time limit and as long as he cast spells at a rate to avoid hitting the cap would be able to stay there until he passes out or drains the PPE. This also...
by Marcethus
Wed Aug 31, 2016 3:31 pm
Forum: Rifts®
Topic: Ley Line Walkers and others...
Replies: 23
Views: 4998

Re: Ley Line Walkers and others...

I would rule the time limit starts once you go above your base PPE. Other wise some one can sit in state of being over the base PPE but not at the time limit and as long as he cast spells at a rate to avoid hitting the cap would be able to stay there until he passes out or drains the PPE. This also...
by Marcethus
Wed Aug 31, 2016 1:02 pm
Forum: G.M.s Forum
Topic: campaign ideas
Replies: 8
Views: 6492

Re: campaign ideas

I am also in the midst of designing a Nightbane Campaign set in the Pacific Northwest, as a starting point. Major Story arc is classified but other story arcs include PC's as agents of their faction or some other patron.
by Marcethus
Wed Aug 31, 2016 12:19 pm
Forum: G.M.s Forum
Topic: campaign ideas
Replies: 8
Views: 6492

Re: campaign ideas

I have my 4 Galaxies setting in where what I did was take the Phase World setting (using the DB2, Phase World Sourcebook, Three Galaxies, and Anvil Galaxy as those were the ones that were currently out when I did all the work on this.) Combine it with Manhunter's version of the Milky Way. Add in var...
by Marcethus
Wed Aug 31, 2016 11:51 am
Forum: Rifts®
Topic: Weight of a Boom gun round
Replies: 23
Views: 9774

Re: Weight of a Boom gun round

no official weight is given, but using the diagram on Pg73 of RUE we can get an estimate based on the amount of metal in the projectiles. using that, i calculate it would come to about 10 pounds (5kg) per round if the rods are made of steel. which also means that the full 1000 round load of the cur...
by Marcethus
Wed Aug 31, 2016 12:01 am
Forum: Rifts®
Topic: Pyramids and the extra ley-line PPE limitation.
Replies: 98
Views: 78355

Re: Pyramids and the extra ley-line PPE limitation.

Really all they need to do is Update the Pyramids to fit with the new information presented in RUE. Which new information? The Updated Numbers of what PPE can be drawn from a ley line and nexus. This new information needs to be incorporated into the Numbers given for Pyramids so that the amount of ...
by Marcethus
Tue Aug 30, 2016 4:19 am
Forum: Rifts®
Topic: Pyramids and the extra ley-line PPE limitation.
Replies: 98
Views: 78355

Re: Pyramids and the extra ley-line PPE limitation.

Really all they need to do is Update the Pyramids to fit with the new information presented in RUE.
by Marcethus
Tue Aug 30, 2016 3:55 am
Forum: Rifts®
Topic: Preventive Meta-Gaming
Replies: 94
Views: 18987

Re: Preventive Meta-Gaming

I play a TW my golem is a combat robot with built in weapon system and a computer ai to give it intelligence, skills ect as well as built in TW abilties. So golems can be fairly advanced in rifts, countering many of the inerheart disadvantage.(the usefulness of many spells skyrocket once you introd...
by Marcethus
Tue Aug 30, 2016 12:34 am
Forum: Nightbane®
Topic: True Atlanteans and Wampyrs
Replies: 36
Views: 39525

Re: True Atlanteans and Wampyrs

Yeah but we are wondering where you came up with the +1 in the first place since TAs have no special bonuses against vampires in the first place.
by Marcethus
Tue Aug 30, 2016 12:31 am
Forum: Rifts®: Dimension Books
Topic: Questions about Prometheans
Replies: 10
Views: 8497

Re: Questions about Prometheans

I know Second Stage Prometheans are Supernatural Creatures but I am not sure if First Stagers fall under SN or Creatures of Magic or something else.
by Marcethus
Sun Aug 28, 2016 9:26 pm
Forum: Guild of Magic & Psionics
Topic: Astral Projection and the Astral Plane question topic
Replies: 30
Views: 24681

Re: Astral Projection and the Astral Plane question topic

I rule, basically on the BTS2 theory of "what would this be if there were no 'super' category'. Group Mindblock is thus a 'sensitive' power for these purposes, and Super Telekinesis is a 'physical' one. Mind Block is also classified as a physical psionic power so I would be prone to thinking o...
by Marcethus
Sun Aug 28, 2016 9:24 pm
Forum: Guild of Magic & Psionics
Topic: Anybody ever played a Mind Bleeder?
Replies: 50
Views: 37782

Re: Anybody ever played a Mind Bleeder?

Greetings and Salutations. Depends on what you'll consider proof, but ... RGMG, page 84: " Master Psychic: [snip] With rare exceptions, only the "Master" Psychic can select Super-Psionic powers and gets a huge selection from the three other categories." This states "three o...
by Marcethus
Sun Aug 28, 2016 9:14 pm
Forum: Rifts®
Topic: HELP! Haven't GM'd in years
Replies: 17
Views: 3777

Re: HELP! Haven't GM'd in years

Good Deal. Hopefully you had as much fun GMing as your players had playing.
by Marcethus
Sun Aug 28, 2016 3:43 pm
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 44898

Re: Robotech Rifts Crossover Campaign

Yeah, I am very interested in seeing what happens next.
by Marcethus
Sat Aug 27, 2016 7:23 pm
Forum: Nightbane®
Topic: True Atlanteans and Wampyrs
Replies: 36
Views: 39525

Re: True Atlanteans and Wampyrs

Nekira Sudacne wrote:
say652 wrote:I would in this case give the Alantean +1 on all rolls vs the wampyr.

Is not a full Vampire but you are definately in guard around this strange being.


Why would they get +1 when they do not usually get any bonus against vampires in the first place?



I was wondering that myself.
by Marcethus
Sat Aug 27, 2016 6:54 pm
Forum: Nightbane®
Topic: Nightbane Campain(Updated Session 8)
Replies: 11
Views: 10971

Re: Nightbane Notes (Updated Session 2 & 3)

A very entertaining tale.
by Marcethus
Sat Aug 27, 2016 4:07 am
Forum: Nightbane®
Topic: Latent Nightbane (Special or not?) & Nightbane Psionics
Replies: 92
Views: 75712

Re: Latent Nightbane (Special or not?) & Nightbane Psionics

Except that your Exceptions are not actually exceptions. Reshape Facade is a Talent that lets the Nightbane alter the appearance of their facade not transform it in any way. Remove Facade does not transform a Nightbane it merely forces them into their Morphus form. Lend a Hand isn't in any of the bo...
by Marcethus
Sat Aug 27, 2016 12:19 am
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 44898

Re: Robotech Rifts Crossover Campaign

Interesting stuff going on.
by Marcethus
Thu Aug 25, 2016 8:24 pm
Forum: Palladium Fantasy RPG®
Topic: Could an alchemist use the astral plane to teach?
Replies: 26
Views: 14050

Re: Could an alchemist use the astral plane to teach?

drewkitty ~..~ wrote:
Marcethus wrote:I thought that ShadowHawk's comment on Orion's belt was a movie reference that I recognized hence my comment about the Collar.

You did not get that wrong. It was a MIB 1 ref. to "The Galaxy" marble.

That unless both of us were wrong.



I thought so.
by Marcethus
Thu Aug 25, 2016 8:04 pm
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 44898

Re: Robotech Rifts Crossover Campaign

Nice, my Grandma use to live just east and south of Battle Mountain.
by Marcethus
Thu Aug 25, 2016 8:02 pm
Forum: Palladium Fantasy RPG®
Topic: Could an alchemist use the astral plane to teach?
Replies: 26
Views: 14050

Re: Could an alchemist use the astral plane to teach?

I thought that ShadowHawk's comment on Orion's belt was a movie reference that I recognized hence my comment about the Collar.
by Marcethus
Thu Aug 25, 2016 7:49 pm
Forum: Nightbane®
Topic: Latent Nightbane (Special or not?) & Nightbane Psionics
Replies: 92
Views: 75712

Re: Latent Nightbane (Special or not?) & Nightbane Psionics

snip...Can you provide a page/source for the source that says that magic triggers a becoming? …snip This is what I was asking about myself. Since Marcethus sounded like he knew where this was. Where did I get the idea? nope was not my idea. years ago,I was talking about a NS Mystic Study of mine an...
by Marcethus
Thu Aug 25, 2016 1:02 am
Forum: Nightbane®
Topic: Latent Nightbane (Special or not?) & Nightbane Psionics
Replies: 92
Views: 75712

Re: Latent Nightbane (Special or not?) & Nightbane Psionics

Firstly where does it say that Atlanteans can be Juicers? Second, even if they can be juicer's it's chemicals that induce the body not a transformation. I don't have easy access to my Phase World Sourcebook, so I can't say about Atlanteans being able to be Warlock Marines. The only exception that I ...
by Marcethus
Wed Aug 24, 2016 9:21 pm
Forum: Nightbane®
Topic: Latent Nightbane (Special or not?) & Nightbane Psionics
Replies: 92
Views: 75712

Re: Latent Nightbane (Special or not?) & Nightbane Psionics

Drew I would like to point out that it says in the book could trigger a 'latent' nightbane's becoming not that it will trigger it. They even mention that one was a young mage before his becoming in the Nightlands Book.
by Marcethus
Wed Aug 24, 2016 2:49 pm
Forum: Rifts®
Topic: Mapping Project: Northern Gun (Version 1.1 DONE)
Replies: 30
Views: 8462

Re: Mapping Project: Northern Gun (100% DONE)

I can't answer your question but I do want to say that your map is excellent work.
by Marcethus
Wed Aug 24, 2016 2:39 pm
Forum: Rifts®
Topic: Cost of medical treatment
Replies: 5
Views: 2027

Re: Cost of medical treatment

IIRC Juicer Uprising might have mentioned somewhere in the write up for Kingsdale. Arzno has a list under it's hospital.
by Marcethus
Wed Aug 24, 2016 2:38 pm
Forum: Rifts®
Topic: Full Conversion Borgs
Replies: 33
Views: 7414

Re: Full Conversion Borgs

I stand corrected then. I haven't read through my Bionics Sourcebook in years.
by Marcethus
Wed Aug 24, 2016 2:35 pm
Forum: Nightbane®
Topic: Latent Nightbane (Special or not?) & Nightbane Psionics
Replies: 92
Views: 75712

Re: Latent Nightbane (Special or not?) & Nightbane Psionics

According to the frame of reference the NB text in the NBSG defines what NB are, that everything is in the genes, it takes a physical change to make a change. if it is only genetic (a pretty big if, since the NBSG is pretty hazy on what a NB is) then you could simply make a genetic change... ...sin...
by Marcethus
Wed Aug 24, 2016 2:29 pm
Forum: Rifts®
Topic: Full Conversion Borgs
Replies: 33
Views: 7414

Re: Full Conversion Borgs

The babyfood in the first Robocop was for the organic parts of him that remained. Which is also not addressed in Rifts.
by Marcethus
Wed Aug 24, 2016 2:27 pm
Forum: Palladium Fantasy RPG®
Topic: Could an alchemist use the astral plane to teach?
Replies: 26
Views: 14050

Re: Could an alchemist use the astral plane to teach?

I am well aware of that. And it was why I made the comment I did.
by Marcethus
Tue Aug 23, 2016 11:27 pm
Forum: Nightbane®
Topic: Nightbane Game
Replies: 7
Views: 7092

Re: Nightbane Game

Another Update. I have redone the Info on Spook Squad, they are not so totally anti-SN as I have them listed on the first post. They are back to their normal level of suspicion. I finally have an storyline, not going to reveal too much of it. PC's will be agents of a faction, possibly with ties to m...
by Marcethus
Tue Aug 23, 2016 10:10 pm
Forum: Palladium Fantasy RPG®
Topic: Could an alchemist use the astral plane to teach?
Replies: 26
Views: 14050

Re: Could an alchemist use the astral plane to teach?

:lol: don't you mean his collar?
by Marcethus
Tue Aug 23, 2016 4:05 pm
Forum: Palladium Fantasy RPG®
Topic: Scrolls
Replies: 28
Views: 13231

Re: Scrolls

Scrolls the alchemist made that he made a mistake on and knows it but still wants to make a quick gold piece on?
by Marcethus
Tue Aug 23, 2016 4:03 pm
Forum: Rifts®: Dimension Books
Topic: Entering Atmosphere
Replies: 33
Views: 21326

Re: Entering Atmosphere

At certain speeds hitting the atmosphere would be like hitting solid ground. It's why you see on various science fiction shows that they will skip off of the atmosphere in some very dangerous maneuvers to try and save themselves from burning up in the atmosphere.
by Marcethus
Tue Aug 23, 2016 4:00 pm
Forum: Nightbane®
Topic: Monsters of Rock
Replies: 20
Views: 16147

Re: Monsters of Rock

Awww, Give Tiberius' player my condolences. I have two cats myself. Losing a pet is very similar to losing a family member, because pets are a member of the family.
by Marcethus
Tue Aug 23, 2016 3:28 am
Forum: Nightbane®
Topic: Latent Nightbane (Special or not?) & Nightbane Psionics
Replies: 92
Views: 75712

Re: Latent Nightbane (Special or not?) & Nightbane Psionics

According to the frame of reference the NB text in the NBSG defines what NB are, that everything is in the genes, it takes a physical change to make a change. if it is only genetic (a pretty big if, since the NBSG is pretty hazy on what a NB is) then you could simply make a genetic change... ...sin...
by Marcethus
Mon Aug 22, 2016 9:32 pm
Forum: Rifts®: Dimension Books
Topic: Entering Atmosphere
Replies: 33
Views: 21326

Re: Entering Atmosphere

Looking of the the spells, I just found a great use of the spell "Resist Fire" With "Resist Fire", the person protected by the spell suffers no ill effects from heat. So would entering a planet's atmosphere being protected by "Resist Fire" and "Impervious to Fire&...
by Marcethus
Mon Aug 22, 2016 2:14 pm
Forum: Rifts®: Dimension Books
Topic: Entering Atmosphere
Replies: 33
Views: 21326

Re: Entering Atmosphere

Burster's are immune to heat. So one of them if they had the armor to withstand vacuum and the oxygen supply to take care of it.
by Marcethus
Mon Aug 22, 2016 2:34 am
Forum: Rifts®: Dimension Books
Topic: Entering Atmosphere
Replies: 33
Views: 21326

Re: Entering Atmosphere

Standard EBA is rated for 200 degrees centigrade, CS Dead Boy Armor is rated for 300 degrees centigrade. The oxygen supply could be an issue. Standard has 5 hours CS has the same. The Radiation shielding might also be an issue for standard armor as it says minimal vs the CS's flat statement of radia...
by Marcethus
Sun Aug 21, 2016 3:47 am
Forum: Rifts®
Topic: What spells prevent Teleportation?
Replies: 18
Views: 4872

Re: What spells prevent Teleportation?

Barrier of Thoth might block teleportation, IIRC. The version in BoM, doesn't say anything about blocking Teleportation. I looked it over in researching the Sanctum Spell. BoM 155 This spell of legend creates a super wall of force with 400 MDC per level of the caster. In addition, the barrier is im...
by Marcethus
Sat Aug 20, 2016 7:39 pm
Forum: Rifts®
Topic: What spells prevent Teleportation?
Replies: 18
Views: 4872

Re: What spells prevent Teleportation?

Barrier of Thoth might block teleportation, IIRC. The version in BoM, doesn't say anything about blocking Teleportation. I looked it over in researching the Sanctum Spell. The version on 215 of PF does mention: Only the sanctum maker can strike at somebody or cast magic without the sanctum spell &q...
by Marcethus
Sat Aug 20, 2016 2:07 am
Forum: Rifts®
Topic: What spells prevent Teleportation?
Replies: 18
Views: 4872

Re: What spells prevent Teleportation?

dragonfett wrote:Doesn't Sanctum also block Teleportation?


As Written in the BoM, it doesn't specifically say that it blocks teleportation.
by Marcethus
Sat Aug 20, 2016 1:28 am
Forum: Rifts®
Topic: Full Conversion Borgs
Replies: 33
Views: 7414

Re: Full Conversion Borgs

I am not sure if I have ever seen the books say how long a cyborg's power source lasts. Japan might have that info but I am not sure. I do know that yes they can have an E-clip recharger attached to them. I think it's an option in Japan. Might be relisted in the Bionics Sourcebook.
by Marcethus
Sat Aug 20, 2016 1:21 am
Forum: Rifts®
Topic: What spells prevent Teleportation?
Replies: 18
Views: 4872

Re: What spells prevent Teleportation?

The Temporal spell Time Maelstrom affects time spells some of which do have teleport aspects such as Time and Space Warp.
by Marcethus
Sat Aug 20, 2016 1:10 am
Forum: Rifts®
Topic: Robotech Rifts Crossover Campaign
Replies: 84
Views: 44898

Re: Robotech Rifts Crossover Campaign

Sounds like a hectic day for the band.
by Marcethus
Sat Aug 20, 2016 1:03 am
Forum: Palladium Books® Games Q. & A.
Topic: Called Shots
Replies: 11
Views: 9505

Re: Called Shots

No worries. I was all head scratching when I got called out on that mistake myself. Until I pulled out the RUE and read it myself, and was like huh weird. But with Called Shots and Aimed Shots now taking more than one action. Each takes one extra action to perform both combined take 3 actions.
by Marcethus
Thu Aug 18, 2016 11:44 pm
Forum: Guild of Magic & Psionics
Topic: Astral Projection and the Astral Plane question topic
Replies: 30
Views: 24681

Re: Astral Projection and the Astral Plane question topic

I would have to read the Ecto-Hunter before I could say one way or the other. And I am currently too lazy to bother pulling out my Russia books.
by Marcethus
Thu Aug 18, 2016 11:20 pm
Forum: Guild of Magic & Psionics
Topic: How would you make Fire Warlok magic better?
Replies: 44
Views: 30557

Re: How would you make Fire Warlok magic better?

Allow them to take spell versions of the Elemental Fusionist's powers in RUE. So instead of picking an Elemental spell, they select a Fusionist one instead. Isn't that listed as an option listed under the Fusionist? Blue Flame Magic from SA2 might be something to consider as well. the blue flam mag...

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