Search found 294 matches
- Fri May 06, 2022 3:36 am
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
Oh, and I am also 100% Full on wanting a Palladium Books to address some of their insanely insensitive materials. Even an acknowledgement that some books were poorly handled would go a long way. Maybe make an effort on diversity on their writing staff, so this doesn't happen again? I dunno if anyon...
- Fri May 06, 2022 12:24 am
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
If you have a problem with the official, printed, paid for in American money books, say the ones with the absolutely racist, sexist, and xenophobic text, that's a company problem. I'm pretty sure I have never paid American money for a Palladium product. Your money has ducks on it. Your argument is ...
- Fri May 06, 2022 12:20 am
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
1: You did agree with someone, but you did it in a very odd way. You quoted them, cut off a section of their post, and then wrote several paragraphs basically reiterating the paragraph that you cut off, and never once acknowledged an agreement. So instead of agreeing, the post comes off more like m...
- Thu May 05, 2022 11:36 pm
- Forum: Rifts®
- Topic: WP Paired melee PS/Punch damage bonus
- Replies: 50
- Views: 8506
Re: WP Paired melee PS/Punch damage bonus
I did not put words in our mouth I asked a question. Your stance is kind of confusing. A person with daul wild should do more damage than a mook with a big stick but you are not talking about changing weapon damage. Are you saying that because you pick up the two skills that each attack should get ...
- Wed May 04, 2022 5:27 pm
- Forum: Rifts®
- Topic: How long does Mind Bond take to perform?
- Replies: 6
- Views: 1684
Re: How long does Mind Bond take to perform?
As far as I can see, one action, like everyone else says. As far as doing it in combat, I would say that it would require a strike roll to touch the target - and, because a strike costs an action, and activating a psionic power costs an action, you couldn't just strike and activate the power togeth...
- Wed May 04, 2022 3:44 am
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
This thread is just getting stupid. Did anyone, anywhere, state that npcs, non-player characters, fictional persons in these stories, should not be allowed to be evil or xenophobic? Considering that I was being morally and ethically judged for having those things in my game, then it was certainly s...
- Wed May 04, 2022 3:25 am
- Forum: Rifts®
- Topic: WP Paired melee PS/Punch damage bonus
- Replies: 50
- Views: 8506
Re: WP Paired melee PS/Punch damage bonus
Wait you think the individual weapon should do more damage based off skill selection? (that seams unneeded and gives a even greater advantage than a dual wilder already has.) Don't put words in my mouth, just read the ones I wrote. I said nothing about changing weapon damage. The shankers double at...
- Tue May 03, 2022 2:11 pm
- Forum: Rifts®
- Topic: WP Paired melee PS/Punch damage bonus
- Replies: 50
- Views: 8506
Re: WP Paired melee PS/Punch damage bonus
Any mook can pick up a large weapon and do damage with it. Zero skills needed. Zero investment. Mook + BHS = Damage. A Paired Weapons fighter requires skill investment. You need Paired Weapons skill, and the Weapon Proficiency for that weapon. TWO skills. BIG investment for some characters. A PW sh...
- Tue May 03, 2022 2:03 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
This thread is just getting stupid. Did anyone, anywhere, state that npcs, non-player characters, fictional persons in these stories, should not be allowed to be evil or xenophobic? Or is that just another argument from the dimwits who don't want to admit that actual racism at Palladium exists? If y...
- Mon May 02, 2022 9:56 pm
- Forum: Rifts®
- Topic: How long does Mind Bond take to perform?
- Replies: 6
- Views: 1684
Re: How long does Mind Bond take to perform?
Unless otherwise noted, one psionic attack action.
Seems pretty nasty for one action, in combat you slap a baddie and know their entire evil plan, but that's Rifts.
Seems pretty nasty for one action, in combat you slap a baddie and know their entire evil plan, but that's Rifts.
- Mon May 02, 2022 4:14 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
2: Greyness in character is great. Should I turn in this drug money or keep it? Should I kill the orc babies or let them grow up and attack us? Should we burn this village as a warning, or burn all the villages as warnings? Greyness out of character is less great. It is the responsibility of the GM...
- Mon May 02, 2022 3:16 pm
- Forum: Rifts®
- Topic: WP Paired melee PS/Punch damage bonus
- Replies: 50
- Views: 8506
Re: WP Paired melee PS/Punch damage bonus
Any mook can pick up a large weapon and do damage with it. Zero skills needed. Zero investment. Mook + BHS = Damage. A Paired Weapons fighter requires skill investment. You need Paired Weapons skill, and the Weapon Proficiency for that weapon. TWO skills. BIG investment for some characters. A PW sha...
- Sun May 01, 2022 7:25 pm
- Forum: Rifts®
- Topic: WP Paired melee PS/Punch damage bonus
- Replies: 50
- Views: 8506
Re: WP Paired melee PS/Punch damage bonus
I think we need to keep in mind the facts. We're not talking nitty-gritty wound tracks and depths, here. It makes zero difference if one strike or another would or would not be more devastating using one or two hands, nor does the stance, the exact maneuver, or any other minutia. This is a game. SDC...
- Sun May 01, 2022 6:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
Western Empire uses Wolfen as slaves - so humans the bad race right? I agree a greyness of good vs evil is more interesting for me and my player group. To answer the OP - it's whatever u wish (longest thread ever for this simple answer) Lemme answer that. 1: Yes. Slavery is Evil, slavers are Evil ,...
- Sat Apr 30, 2022 3:47 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
Well, I cannot believe this string is still going but my asking about what kind of world people prefer has been locked! -Vek "Well, I Never!" The question was hijacked in this thread. Somebody got on the idea that having "evil" societies was somehow bad, or that people were argu...
- Fri Apr 29, 2022 12:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
I'd forgotten how many keyboard racists are out there, flat sprung on defending their edgelord views. Am I a racist? On what basis do you make this judgment? I'm only assuming this is targeted at me due to placement in the thread. As far as your earlier comment, I thought it was fairly reasonable. ...
- Thu Apr 28, 2022 6:10 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
It's my own fault. I'd forgotten I was on the internet. I'd forgotten how many keyboard racists are out there, flat sprung on defending their edgelord views. I'm about done, here. This whole thread is a bunch of pathetic Redhat white boys screaming "We LIKE being SCUMBAGS! You play your way, We...
- Wed Apr 27, 2022 4:15 am
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
So your cool and encourage a Japanese Abraham Lincoln, an African George Washinton, an Indian Steve Jobs, a Hispanic Nicola Tesla, an Arab Charlemagne or a American Indigenous Alexander the Great? Have you seen Hamilton? You just argued historical figures shouldn't be race swapped. I said I don't w...
- Wed Apr 27, 2022 4:01 am
- Forum: Rifts®
- Topic: MD Melee Weapons + Supernatural PS
- Replies: 30
- Views: 5209
Re: MD Melee Weapons + Supernatural PS
I think the color text of SNPS really sells the "because magic" side of why the game rules allow supernatural critters to go toe to toe with technology. Rifts uses there MDC system because being a godlike, bulletproof bastich that blows basketball size holes in buildings with his sidearm o...
- Tue Apr 26, 2022 12:23 am
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
Because some Palladium books have sexist or racist bits, you feel tempted to justify more sexism? it's your game, but think about it a minute. PB has a tendency to print material that contains WILDLY inappropriate* racial and gender stereotypes. Be better. *Spirit West is, as a whole, Seriously Off...
- Mon Apr 25, 2022 11:51 pm
- Forum: Rifts®
- Topic: MD Melee Weapons + Supernatural PS
- Replies: 30
- Views: 5209
Re: MD Melee Weapons + Supernatural PS
The RUE rule is idiotic, but it's the latest rule, so it's official. Incredibly stupid, but official. How stupid is it, you ask? According to RUE, if a magic sword does 6D6 MD and is swung by a mook with a PS of 8, it still inflicts 6-36MD. Pretty good for a normal guy, right? Your crappy PS doesn't...
- Mon Apr 25, 2022 11:21 pm
- Forum: Rifts®
- Topic: WP Paired melee PS/Punch damage bonus
- Replies: 50
- Views: 8506
Re: WP Paired melee PS/Punch damage bonus
Stab somebody with a dagger, the damage is 1d6+PS bonus. Stab somebody with a dagger twice, the damage is 1d6+PS bonus and 1d6+PS bonus. Stab somebody with two daggers at once, the damage is (1d6+PS bonus) + (1d6+PS bonus). This. The bonus is added to every strike. If your problem is too much damag...
- Sun Apr 24, 2022 9:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
As a GM I would let a Player play a cross Sex Role character....but they would have to come up with a very good backstory for me to allow it. I missed this post for good reason, as the poster is my "foe" and I generally do not wish to see these posts. However. When someone says something ...
- Sun Apr 24, 2022 9:42 pm
- Forum: Palladium Fantasy RPG®
- Topic: Barbarian OCC Gender?
- Replies: 101
- Views: 15405
Re: Barbarian OCC Gender?
Because some Palladium books have sexist or racist bits, you feel tempted to justify more sexism? it's your game, but think about it a minute. PB has a tendency to print material that contains WILDLY inappropriate* racial and gender stereotypes. Be better. *Spirit West is, as a whole, Seriously Offe...
- Sun Apr 17, 2022 10:15 pm
- Forum: Palladium Open House
- Topic: Common sense Open House rules we should try and follow.
- Replies: 11
- Views: 7838
Re: Common sense Open House rules we should try and follow.
The Dark Elf wrote:Will you both be at the POH 2022?
I won't be.
The event is probably safe for the vaxxed. The unvaxxed have made their choices. I'm pretty much Drago on that one these days.
The company has lost my respect.
- Sat Apr 16, 2022 12:27 am
- Forum: Palladium Fantasy RPG®
- Topic: Spells affecting spell casters
- Replies: 5
- Views: 1422
Re: Spells affecting spell casters
Unless otherwise stated, the caster is in danger from some of his own spells. Stay out of your spell effects. Carpet of Adhesion and fire wall will kill you regardless of your saving throw, too. BTDubs, that's the absolute most bestest use of your PPE in any situation you can pull it off. Bring a fi...
- Fri Apr 15, 2022 2:48 am
- Forum: Palladium Open House
- Topic: Common sense Open House rules we should try and follow.
- Replies: 11
- Views: 7838
Re: Common sense Open House rules we should try and follow.
You should have stopped talking when someone pointed out how wrong you are. once I'm done doing what I'm doing, I'm going to just turn and smile at them, without putting the mask back up, until they stop and or back off. I will not be intimidated. Your concern for humanity is obvious based entirely...
- Wed Apr 13, 2022 6:33 am
- Forum: Palladium Open House
- Topic: Common sense Open House rules we should try and follow.
- Replies: 11
- Views: 7838
Re: Common sense Open House rules we should try and follow.
You should have stopped talking when someone pointed out how wrong you are. once I'm done doing what I'm doing, I'm going to just turn and smile at them, without putting the mask back up, until they stop and or back off. I will not be intimidated. Your concern for humanity is obvious based entirely ...
- Tue Apr 12, 2022 6:00 pm
- Forum: Heroes Unlimited™
- Topic: Major power:blood control
- Replies: 1
- Views: 889
Re: Major power:blood control
You might want to check out APS: Blood in Hu:PU3 Pp30-31.
APS:Blood covers boiling blood, blood siphon, healing, blood bonuses, and a lot more.
APS:Blood covers boiling blood, blood siphon, healing, blood bonuses, and a lot more.
- Mon Apr 11, 2022 10:14 pm
- Forum: Palladium Open House
- Topic: Common sense Open House rules we should try and follow.
- Replies: 11
- Views: 7838
Re: Common sense Open House rules we should try and follow.
Your "rules" are basically "Hey, I'll be snotting and sniffling and I won't be made to wear my mask. If you ask me to, I won't, for spite. Because I won't be intimidated into acting like a decent human being, if only for a few hours." Those are some stupid ass rules. People like ...
- Mon Apr 11, 2022 3:01 am
- Forum: Heroes Unlimited™
- Topic: Can divided attacks be made against the same target?
- Replies: 4
- Views: 1757
Re: Can divided attacks be made against the same target?
Like in EE: Electricity it says a divided attack from both hands is one action. So can you fire both at one target dealing double damage? Or does it mean damage is divided between both hands just doing the 3D6+1D6 per level? I have to go with the idea that the book says that the damage is divided n...
- Mon Apr 11, 2022 2:40 am
- Forum: Rifts®
- Topic: TW Idea - Modular Spell Tommy-Gun
- Replies: 22
- Views: 4789
Re: TW Idea - Modular Spell Tommy-Gun
Mack wrote:Try this on for size.
And Mack rises to lay one down from the first Obama administration.
Respect.
- Sun Apr 10, 2022 3:02 am
- Forum: Rifts®
- Topic: Bonus gut-check: Phaeton Juicer OCC with RPA elite
- Replies: 4
- Views: 1551
Re: Bonus gut-check: Phaeton Juicer OCC with RPA elite
I got curious about these bonuses and reread the Phaeton entry. OCC abilities entry #4 details juicer bonuses, including in and out of "a light land or air vehicle". Many of these bonuses apply specifically to vehicles. This includes robot vehicles, but not power armor, as power armor is, ...
- Sat Apr 09, 2022 4:41 pm
- Forum: Rifts®
- Topic: Bonus gut-check: Phaeton Juicer OCC with RPA elite
- Replies: 4
- Views: 1551
Re: Bonus gut-check: Phaeton Juicer OCC with RPA elite
Everything stacks except from duplicate sources.
That's a PB general rule.
Your bonuses from augmentation will stack with vehicle training (OCC skills), of course.
Otherwise one must assume Juicers are incapable of benefitting from skills. That's silly.
That's a PB general rule.
Your bonuses from augmentation will stack with vehicle training (OCC skills), of course.
Otherwise one must assume Juicers are incapable of benefitting from skills. That's silly.
- Sat Apr 09, 2022 4:35 pm
- Forum: Rifts®
- Topic: Issues with a Chiang-Ku Temporal Warrior
- Replies: 3
- Views: 1410
Re: Issues with a Chiang-Ku Temporal Warrior
Howdy! I was introduced to this lovely and confusing game last year and I'm having fun so far, but there are things that just confuse and elude me regarding how they should be handled. For starters, I'm perplexed due to the changes between England and Dragons & Gods, especially since the latter...
- Sun Apr 03, 2022 11:03 pm
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
Just as a followup question for everybody. How do you handle the crew requirement for Robot Armor/vehicles? We have been playing it rather leniently assuming it makes sense. We figure it doesn't matter too much. If you want epic robot fighting, feel free to ignore crewmen. Your GM, your rules. Now,...
- Sun Apr 03, 2022 10:50 pm
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
I have to break this down. PC are imaginary, when they die you can always make another. What you are saying amounts to the players can be unfair to the GMs baby all they want but the GM can not turn about as fair play. (some GMs create special npcs that are very much their baby.) My NPCs are as disp...
- Sat Apr 02, 2022 3:09 pm
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
I didn't say that they were necessarily sniping per say, just that some of they characters had the sniper skill and were using (old rules not the new version) called and aimed shots in order to concentrate damage where they wanted it. for instance I had a character who for "reasons" in ga...
- Sat Apr 02, 2022 3:05 pm
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
Never said they should. But if the PC are sniping then sniping them is fair why should the GM tie his own hands. Now if the party is not sniping then they should not be sniped. It is not fair for the players to do something exploitative to NPCs but NPCs not doing it back. (in my games weather or no...
- Sat Apr 02, 2022 2:37 pm
- Forum: Rifts®
- Topic: TW Idea - Modular Spell Tommy-Gun
- Replies: 22
- Views: 4789
Re: TW Idea - Modular Spell Tommy-Gun
I'd rule the weapon be two separate TW items. The lower receiver, handle, stock, and rear portion of the upper receiver would be a TW trigger for a modular upper receiver, chamber and firing mechanism. I figure Energy Bolt is a decent cost, and paying 7 PPE when you swap chambers feels about right. ...
- Sat Apr 02, 2022 1:49 am
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
I know in my group we had several characters with "single" shot high damage guns (and the sniper skill) routinely take aimed shots at heads (helmets) so if you shoot up 10 samas, and about 5+ of them are missing the helmet, and need the pilot poured out, you can pretty much get an undamag...
- Thu Mar 31, 2022 12:38 pm
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
I know in my group we had several characters with "single" shot high damage guns (and the sniper skill) routinely take aimed shots at heads (helmets) so if you shoot up 10 samas, and about 5+ of them are missing the helmet, and need the pilot poured out, you can pretty much get an undamag...
- Wed Mar 30, 2022 3:44 am
- Forum: Heroes Unlimited™
- Topic: Super-Mega-Munchkin-Giga-Hero Thread!
- Replies: 37
- Views: 13479
Re: Super-Mega-Munchkin-Giga-Hero Thread!
Transmutation, Divine Aura, and Grant Powers is a path to cash, sure. Have you ever tried Grant powers, Regeneration, and a flight power? You're the healbot for the muggles on your team, sure, but you also make BANK selling flying outings to corporate bigshots with more money than brains, or saving...
- Mon Mar 28, 2022 5:01 am
- Forum: Heroes Unlimited™
- Topic: PU2 Immortals, what is the strongest power set and why?
- Replies: 12
- Views: 2746
Re: PU2 Immortals, what is the strongest power set and why?
Magic and Psionics, RAW, are inherently inferior to super abilities. Even with perfect rolls and maximum PPE (or ISP) you will run out. You will run out quickly, and you will replenish it very, very, very slowly. So slowly, in fact, that you may question why these rules were written this way. You wi...
- Mon Mar 28, 2022 4:43 am
- Forum: Rifts®
- Topic: Vampiric Dragons
- Replies: 21
- Views: 3913
Re: Vampiric Dragons
As of 23 seconds ago, in my world there's an ancient dragon who has used reasons to become a dragon/vampire intelligence hybrid. A hybrid that can pass it's curse only to other dragons. Thank you, OP. I had something similar in my game but she was ancient, from the battle against the Old Ones. Afte...
- Sun Mar 27, 2022 2:27 am
- Forum: Rifts®
- Topic: Vampiric Dragons
- Replies: 21
- Views: 3913
Re: Vampiric Dragons
As of 23 seconds ago, in my world there's an ancient dragon who has used reasons to become a dragon/vampire intelligence hybrid.
A hybrid that can pass it's curse only to other dragons.
Thank you, OP.
A hybrid that can pass it's curse only to other dragons.
Thank you, OP.
- Thu Mar 24, 2022 3:54 pm
- Forum: Rifts®
- Topic: Robot Armor/Vehicle Repair
- Replies: 27
- Views: 5984
Re: Robot Armor/Vehicle Repair
Greetings, I have been a LONG TIME lurker and was hoping to have some questions/issues answered/clarified if possible. According to RIFTS sourcebook 1: Bots (expanded etc) the repair costs for robot vehicles/armor is relatively straight forward but we have run into a small issue as to repairing spe...
- Mon Mar 21, 2022 8:58 pm
- Forum: Heroes Unlimited™
- Topic: Teleport and Danger Sense
- Replies: 9
- Views: 1961
Re: Teleport and Danger Sense
Teleporting while under fire would also be a wash, as your danger sense would be ringing anyway.
It could be an impending failed teleport, or it could be the incoming cybernetic rat assault force hurling exploding coconuts. Who can tell?
It could be an impending failed teleport, or it could be the incoming cybernetic rat assault force hurling exploding coconuts. Who can tell?
- Mon Mar 21, 2022 4:37 pm
- Forum: Rifts®
- Topic: M.D.C. damage question relating to body parts
- Replies: 10
- Views: 2444
Re: M.D.C. damage question relating to body parts
Wait for the "when can you cast a spell in combat?" Now you're just being cruel. Armor by location is basically just for sniping/called shots and to give PCs something to be clever about. My default, a successful hit always damages the Main Body of any armor of vehicle, unless otherwise n...
- Mon Mar 21, 2022 4:24 pm
- Forum: Heroes Unlimited™
- Topic: Teleport and Danger Sense
- Replies: 9
- Views: 1961
Re: Teleport and Danger Sense
I'd allow the combo, in-rules it would be roll teleport, and if the 'port would fail it can be aborted, the PC still loses the action(s) required to teleport, but does not move. Danger sense is an Extra-sensory ability that ignores the laws of cause and effect. You don't need to know your jump will ...