Search found 294 matches
- Sun Dec 06, 2020 3:54 pm
- Forum: Palladium Fantasy RPG®
- Topic: +% per level
- Replies: 23
- Views: 5411
Re: +% per level
Rules as written, and as intended, seem to be X% at level 1, plus the per level starting at Lvl2. However, every game I have ever been in does it starting at Lvl1. Same house rules for everything else, too. 2d6+1d6/lvl always equals 3d6 at Lvl1. Normally you could make an argument about game balance...
- Fri Dec 04, 2020 6:07 pm
- Forum: Heroes Unlimited™
- Topic: Matter Expulsion Strangeness
- Replies: 50
- Views: 22225
Re: Matter Expulsion Strangeness
What gets me about the ME powers is, the armor, if depleted or destroyed, can be instantly reapplied, good as new and with a full set of SDC. No it can't. The armor in PU1 doesn't have stats. Having it on gives you bonuses, including HP and SDC bonuses, to YOUR stats. At least the STONE/META/?CRYST...
- Wed Nov 25, 2020 2:56 am
- Forum: Heroes Unlimited™
- Topic: Carpet of Adhesion vs Speedster
- Replies: 8
- Views: 2699
Re: Carpet of Adhesion vs Speedster
The speedster can stop on a dime, but in this case he may have to stop faster. I would follow the result of the saving throw to determine any F.U.N.* involved. On a failed save, take 10D6(or more, I'm a softie) damage and become both prone and stuck. On a successful save, the speedster can stop in t...
- Wed Nov 18, 2020 2:29 am
- Forum: Rifts®
- Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
- Replies: 20
- Views: 5890
Re: Wilk's 457 Pulse Laser Rifle Shot Capacity
Well, this must be one of the few times a weapon isn't completely copy pasted word for word in a new edition it seems. Would be cool to run them as different variations like Wilk's 457A, 457B if you want them all to be canon. "Hey, Harl! Check it out! it's an 03 Wilks 457! This has the 36 char...
- Tue Nov 17, 2020 1:27 am
- Forum: Rifts®
- Topic: Why build in the middle of .... Illinois?
- Replies: 35
- Views: 8625
Re: Why build in the middle of .... Illinois?
Mark Hall wrote:The real answer: The land is flat, therefore easy to put a big city on.
You would be so surprised how much easier that makes things. I often wonder, going through the mountainous states, why did these people choose to live on the sides of these hills? Do they just like to do things the hard way?
- Tue Nov 17, 2020 1:23 am
- Forum: Rifts®
- Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
- Replies: 20
- Views: 5890
Re: Wilk's 457 Pulse Laser Rifle Shot Capacity
When in doubt, go with the latest printing.
- Sat Nov 14, 2020 10:03 pm
- Forum: Rifts®
- Topic: Why build in the middle of .... Illinois?
- Replies: 35
- Views: 8625
Re: Why build in the middle of .... Illinois?
Don't forget the University of Illinois, Champaign/Urbana. They have a world class engineering program, they're home to the National Center for Supercomputing Applications, and plan to start building their new nuclear reactor in 2021. One can assume they will continue to be engineering leaders, thei...
- Sat Nov 14, 2020 7:03 pm
- Forum: Rifts®
- Topic: Why build in the middle of .... Illinois?
- Replies: 35
- Views: 8625
Re: Why build in the middle of .... Illinois?
The Chaos Earth books give all the hints you need here. They had hundreds of thousands of survivors in the midwest, and the original population centers were destroyed or overrun. The NEMA forces had a choice, try to walk thousands of survivors through a monster-filled nuclear winter, or hunker down ...
- Sun Nov 08, 2020 5:21 am
- Forum: G.M.s Forum
- Topic: Jobs for 'Borgs
- Replies: 2
- Views: 2847
Re: Jobs for 'Borgs
Your average heavy borg would be best employed in the same field as other heavy equipment. The main problem is, finding work that is actually profitable. Accounting for wear and tear on the cyborg's body, and upkeep and maintenance costs, the job better pay very well. Think of jobs for borgs differe...
- Wed Nov 04, 2020 7:19 pm
- Forum: Heroes Unlimited™
- Topic: What do you want the Next Heroes Unlimited,s Book do be?
- Replies: 48
- Views: 10014
Re: What do you want the Next Heroes Unlimited,s Book do be?
PPE and ISP don't work in a supers game. The pacing of a session is screwed when you realize the mage and psychic blew all their juice fighting the first encounter, but the supers are still lit up and ready to rock. Should the whole game be done just so the wizard can rest up, and then the party can...
- Sat Oct 31, 2020 1:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: Druids and Levels
- Replies: 22
- Views: 6034
Re: Druids and Levels
I had a GM once who used that little bit of text to disqualify the party druid from leveling "until you find another druid to test you." The GM had world-jumped us, and there were no druids on the moon or helping the humans against the Invid, so the poor bastard just didn't level. We're le...
- Mon Oct 26, 2020 1:25 am
- Forum: Rifts®
- Topic: Atlanteans and the Marks of Heritage
- Replies: 18
- Views: 5598
Re: Atlanteans and the Marks of Heritage
I didn't misunderstood the OP. I was pointing out that the scenario was unrealistic. The master, no matter how woke, wouldn't have the cultural inclination to get his SLAVE culturally appropriate tattoos. Unless, somehow, a slave owner wanted, for whatever reason, the slave to blend in with his peo...
- Sun Oct 25, 2020 4:04 am
- Forum: Rifts®
- Topic: Atlanteans and the Marks of Heritage
- Replies: 18
- Views: 5598
Re: Atlanteans and the Marks of Heritage
I didn't misunderstood the OP. I was pointing out that the scenario was unrealistic. The master, no matter how woke, wouldn't have the cultural inclination to get his SLAVE culturally appropriate tattoos. Unless, somehow, a slave owner wanted, for whatever reason, the slave to blend in with his peop...
- Sun Oct 25, 2020 12:09 am
- Forum: Rifts®
- Topic: Atlanteans and the Marks of Heritage
- Replies: 18
- Views: 5598
Re: Atlanteans and the Marks of Heritage
You guys are too giving. If I were GMing, I would rule the orphan Atlantean just didn't get those tattoos. Sorry, but being raised outside your culture often comes with a total lack of understanding of your parent's ways, and having never been with Atlanteans you would never have the opportunity to ...
- Wed Oct 14, 2020 8:31 pm
- Forum: Rifts®
- Topic: How do Splugorth Slavers actually capture people?
- Replies: 8
- Views: 3837
Re: How do Splugorth Slavers actually capture people?
This one's simple. As a GM, you adapt to the TPK in progress and change the narrative to fit. OK, the PCs are all netted and the logic is now they are captured and enslaved. By professional slavers. Stop asking for combat actions, declare the consequences of being netted. The players are taken capti...
- Thu Oct 01, 2020 4:52 pm
- Forum: Heroes Unlimited™
- Topic: Best book (any line) for new spells in HU?
- Replies: 7
- Views: 2484
Re: Best book (any line) for new spells in HU?
https://palladium-store.com/1001/produc ... Magic.html
The big book of magic, more spells and items than you can shake a magic stick* at.
*Book Includes detailed descriptions of many magic sticks
The big book of magic, more spells and items than you can shake a magic stick* at.
*Book Includes detailed descriptions of many magic sticks
- Fri Sep 25, 2020 3:34 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Can spells be taught to another by an intuitive caster?
- Replies: 39
- Views: 40166
Re: Can spells be taught to another by an intuitive caster?
I swear this forum will fight over anything. To the OP, short answer, not usually. Long answer, unless specified in an ability description, such as with the priest's prayer for knowledge, an intuitive caster such as a mystic doesn't understand WHY the spell works, and may not even make recognizable ...
- Fri Sep 25, 2020 3:22 am
- Forum: Rifts®
- Topic: Credits on Rifts Earth
- Replies: 14
- Views: 4467
Re: Credits on Rifts Earth
I just laugh at anything worth more than 4-5 thousand credits, cause NO ONE in any game rolls around with that much cash or credit on their person, except Tony Stark characters, and we ain't playing those around here. No D&D player carries a portable hole filled with gold from a dragon's hoard ...
- Sun Sep 20, 2020 8:06 pm
- Forum: Rifts®
- Topic: Playing from High Magic to Low Magic Areas
- Replies: 9
- Views: 6436
Re: Playing from High Magic to Low Magic Areas
Sending an MDC wizard to an SDC world is easy, not attribute changes, use SDC spell equivalents. If you want to truly screw your mages, and make the players feel as they've been punished, reduce their PPE and recovery as well. I wouldn't do that. I would, as a GM, be very wary of removing the abilit...
- Fri Sep 04, 2020 5:16 pm
- Forum: Rifts®
- Topic: Ritual Spells & PPE Requirements
- Replies: 10
- Views: 3756
Re: Ritual Spells & PPE Requirements
I've always allowed the ritual to "hold" the PPE pumped in, and the ritual caster to keep adding from other sources until either they have the needed PPE or drop the ritual casting (wasting all the PPE already pumped in). Noting that rituals use a stationary place, such as a circle or alta...
- Mon Aug 31, 2020 10:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: alignemnt question
- Replies: 28
- Views: 7530
Re: alignemnt question
Every villain thinks they are the good guy. There are very few people who would think of themselves as evil, because everybody has an excuse. Slavery is an easy one for them to excuse, just imagine the arguments a slaver might make, while truly believing himself a stand-up, big hearted, mega-nice gu...
- Sat Aug 29, 2020 4:28 am
- Forum: Guild of Magic & Psionics
- Topic: Resurrecting a Nega-Psychic?
- Replies: 42
- Views: 15216
Re: Resurrecting a Nega-Psychic?
Where does it say a Psi-Nullifier needs to be alive for their reflexive power to work? All that IMO would necessarily stop is VOLUNTARY use of the abilities, such as launching them at targets 100ft away. Unless death causes ISP to leak out like PPE (that might very well be explained somewhere, I ju...
- Sat Aug 22, 2020 2:19 am
- Forum: Guild of Magic & Psionics
- Topic: Resurrecting a Nega-Psychic?
- Replies: 42
- Views: 15216
Re: Resurrecting a Nega-Psychic?
Otherwise, you take one dead psychic, add one magic bathtub, and you can unkill him all day long. Heck, bring a knife and make a day of it. "Hey, Nega, welcome back, MAGIC EXISTS! *stab* Welcome back again! Magic is still real! *stab* Hey, formerly dead bastich, who was right? ME! *stab* Hellu...
- Fri Aug 21, 2020 3:46 am
- Forum: Guild of Magic & Psionics
- Topic: Resurrecting a Nega-Psychic?
- Replies: 42
- Views: 15216
Re: Resurrecting a Nega-Psychic?
A psychic isn't psychic when dead. the brain is a lump of decomposing fat. If the psychic was alive and floated spoons, once dead, those spoons have no reason to float. If they were pyrokinetic, the fire doesn't move. Dead mind readers don't read minds. A nega-PSYCHIC when dead is just dead, not neg...
- Wed Aug 12, 2020 12:51 am
- Forum: Rifts®
- Topic: A demigod's other half...
- Replies: 6
- Views: 3103
Re: A demigod's other half...
A Demigod can choose an OCC, I would have no problems with one of my players choosing an RCC or PCC instead, but would watch out for the double-dip or conditions that make the character unplayably OP. For races that don't have an OCC, ie, elves, dwarves, and similar, just add the natural abilities a...
- Wed Aug 05, 2020 1:50 am
- Forum: Rifts®
- Topic: A Shifter with Multiple Links to the Supernatural
- Replies: 26
- Views: 8475
Re: A Shifter with Multiple Links to the Supernatural
Flat no. A shifter may have ONE patron, if for no other reason than game balance. (Not that balance is EVER a concern in Palladium games, ever...) The one thing I cannot stand from a player is the idiotic adherence to flavor text, immediately followed by a demand for new abilities based on that flav...
- Wed Jul 22, 2020 7:09 pm
- Forum: Palladium Fantasy RPG®
- Topic: Telepathy
- Replies: 2
- Views: 1967
Re: Telepathy
In my games, the telepath must be aware of the target, though not necessarily by sight. The power cannot be used to search a room, for example (I sense the thoughts of two people in there!) but could be used after another power or event makes the psychic aware of them. A player may hear the target m...
- Sat Jun 06, 2020 4:24 am
- Forum: Heroes Unlimited™
- Topic: Matter Expulsion Strangeness
- Replies: 50
- Views: 22225
Re: Matter Expulsion Strangeness
What gets me about the ME powers is, the armor, if depleted or destroyed, can be instantly reapplied, good as new and with a full set of SDC. There is a major power dedicated to armoring up, and that power doesn't provide the protection, buffs, or sustainability, of this sub-ability of ME-Metal/Ston...
- Fri May 22, 2020 5:27 pm
- Forum: Guild of Magic & Psionics
- Topic: Magic - Do PPE Cost Work?
- Replies: 67
- Views: 34377
Re: Magic - Do PPE Cost Work?
I've begun a house rule that all mages in Rifts have a "Free Mana" amount of 10 PPE plus 2 per level, starting at L1. Any spell cast has it's PPE cost reduced by that amount. That means a lvl 1 mage has 12PPE off the top of any spell she casts, and any spell under 12PPE is free. A 25PPE sp...
- Mon Feb 24, 2020 3:28 am
- Forum: Heroes Unlimited™
- Topic: Best Spells for Wizard Supreme? PU2
- Replies: 22
- Views: 11259
Re: Best Spells for Wizard Supreme? PU2
E is also expensive. Sometimes actual weapons can stand in so you're not wasting all your magic. I'll never call shredding a whole platoon with two spells a "waste" of my magic. Besides, it's up to the Big Stupid Fighter to be the gun bunny, any self-respecting mage will want to use magic...
- Sat Feb 22, 2020 5:33 pm
- Forum: Heroes Unlimited™
- Topic: Best Spells for Wizard Supreme? PU2
- Replies: 22
- Views: 11259
Re: Best Spells for Wizard Supreme? PU2
I noticed a suggestion of Carpet of adhesion without a continuous duration damaging spell, such as Life Drain, Wall of wind (2d6MD per round, and you cannot be thrown while glued down, but can likely be flattened by the wind like a weed in a tornado, squishing the victim into a prone, stuck position...
- Sat Feb 22, 2020 5:11 pm
- Forum: Rifts®
- Topic: Titan and bionics
- Replies: 12
- Views: 5119
Re: Titan and bionics
I allow implants on any creature who meets the following criteria. 1: Phenotype compatability. Size and shape of the original creature, bone structure (or lack thereof), and similar logical similarities to the intended recipient of the cybernetics. Shapeshifters, plasmic beings, and beings who are s...
- Tue Apr 02, 2019 9:14 pm
- Forum: Palladium Fantasy RPG®
- Topic: Wizards not being to cast in Hand to hand combat
- Replies: 53
- Views: 25211
Re: Wizards not being to cast in Hand to hand combat
My house rule is ONE action for any spell. Why one action? Lemme tell you. Rifts mages are truly handicapped when it comes to doing damage, and they must choose between Damage and utility, with PPE being a finite resource. We all know a mage cannot complete with an otherwise completely unskilled scr...
- Thu Jan 31, 2019 8:14 pm
- Forum: Rifts®
- Topic: Monster hunter TW Sword.
- Replies: 30
- Views: 11851
Re: Monster hunter TW Sword.
TW Lightblade. I don't know of any Supernatural creature who is immune, and it does a stupid amount of damage.
- Tue Jan 22, 2019 3:00 am
- Forum: Heroes Unlimited™
- Topic: Help me with a one man army character concept...
- Replies: 14
- Views: 7581
Re: Help me with a one man army character concept...
How about... Multiple selves - The army Major power: Alter limbs - The armory, rockets, guns, tools, blades... and wheels and treads, and even rocket flight if you also have... Minor power: Energy Expulsion. Gets +50% range when combined with the above. Minor power: Bio aura - to duplicate your cost...
- Sun Dec 16, 2018 6:34 am
- Forum: Rifts®: Dimension Books
- Topic: Book 15 Powers...
- Replies: 11
- Views: 9673
Re: Book 15 Powers...
Shape Shifter: Unlimited... This power is insane. The only limit on it is "Living beings", and it specifically references Dragons as a potential shape? How about these shapes: Adult dragon. As referenced and intended? After seeing one in the sky, years ago in his youth,the character can at...
- Wed Dec 12, 2018 7:09 pm
- Forum: Heroes Unlimited™
- Topic: Superpowers with style!
- Replies: 31
- Views: 21261
Re: Superpowers with style!
My standard change: Rocket fists becomes rocket flight. Same stats, and the same restrictions on handheld weapons, because using an item should be nearly impossible at such speeds, but without the silliness of shooting rockets from your knuckles. I will always allow a change in flavor text, the mech...
- Mon Nov 26, 2018 8:11 pm
- Forum: Rifts®
- Topic: Steelwood and Vampires
- Replies: 26
- Views: 12067
Re: Steelwood and Vampires
Vampires aren't harmed by the strength of the weapon wielder. In several places the new Vampire Kingdoms book repeats that the weapon used against vampires does not get any PS bonus damage, even if wielded by a character with supernatural PS. A wooden or silver weapon driven with the force of a trai...
- Mon Nov 26, 2018 6:48 pm
- Forum: Rifts®
- Topic: Steelwood and Vampires
- Replies: 26
- Views: 12067
Re: Steelwood and Vampires
MDC wood has one huge disadvantage versus SDC wood. MDC wood does not splinter . When a vampire is stabbed by a wooden weapon his clothing, meat, and bone also damage the weapon. Sometimes in a visible "chunks out of the edge/tip" way, and always in the small scale, tiny splinters scratchi...
- Sat Nov 03, 2018 5:40 am
- Forum: G.M.s Forum
- Topic: Game? No Thanks...
- Replies: 175
- Views: 194499
Re: Game? No Thanks...
I got a couple. Last one first. GM: OK, roll up for Pathfinder, Stone/early Bronze age characters. no clerics. Any spellcaster can learn any spell, with no regard to divine/arcane, except evocation or necromancy,. (first session in, all divination magic required a save or permanent madness... even d...
- Sat Nov 03, 2018 3:18 am
- Forum: G.M.s Forum
- Topic: Newbie GM needs guidance
- Replies: 37
- Views: 32629
Re: Newbie GM needs guidance
This is a simple situation in my games. Sure, your operator has the skills and knowledge to invent things, but why are these inventions better than the commonly available weapons/armor/items? Your average rail gun has been invented, refined, reinvented, further refined, iterated upon for 300 years, ...
- Sat Nov 03, 2018 2:49 am
- Forum: Palladium Books® Games Q. & A.
- Topic: God creation
- Replies: 12
- Views: 20180
Re: God creation
If this isn't a monster-of-the-week, why not just get the fluff settled (name, godly duties, appearance, personality, eye color, favorite weapon, favorite sports team) and hand wave the rest? If the PCs interact with it, it has all the abilities the story needs. Want to send the PCs to North Dakota?...
- Sat Nov 03, 2018 2:36 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Dodging as an attack instead of a defense, how does it work?
- Replies: 12
- Views: 19017
Re: Dodging as an attack instead of a defense, how does it w
As a GM I would never allow autododge as a defense against an ongoing entangle. The idea of an autododge is that the character is either super fast or has otherwise superior reflexes. These may allow the character to sidestep a blade or, maybe, a bullet, but should not be applied to an entangle-in-p...
- Tue Oct 30, 2018 1:48 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Techno form (PU3) and Rifts vehicles
- Replies: 2
- Views: 8956
Techno form (PU3) and Rifts vehicles
Powers Unlimited 3 brought us "Techno-Form", a major ability which allows a character to change into machines, weapon emplacements, and vehicles. I understand the basics, a character can become a jet or a tank, a spacecraft or a howitzer. They can become machinery native to their world and...