Search found 105 matches
- Sun Jun 15, 2025 9:31 am
- Forum: Heroes Unlimited™
- Topic: Super-Invention and mass-production
- Replies: 7
- Views: 1050
Re: Super-Invention and mass-production
I was looking over this new category of PU2pg 70 and noticed there's an option where you can repair a device "as good as new" for a meager $200 and only basic skill rolls
...
'Duplicates' has a 5% chance it's one of as many as 120 devices that are at least similar if not identicle, which speaks ...
- Sun Jun 15, 2025 8:52 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Any one still running RT games?
- Replies: 10
- Views: 1244
Re: Any one still running RT games?
Last game I ran was just before COVID hit us. It took place in the Robotech universe before the Macross Saga. All players were Zentradi, based on pregens I rolled up that they could pick from.
Yeah I can see that. The Metal Siren is my favorite Valkyrie.
I do enjoy the additions Macross II ...
Yeah I can see that. The Metal Siren is my favorite Valkyrie.
I do enjoy the additions Macross II ...
- Sat Dec 16, 2023 3:50 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Horror Factor Tweek
- Replies: 9
- Views: 30898
Re: Horror Factor Tweek
...
Let's say a group of 5th level Rifts Badasses who have never encountered A serious real Demon til now). Boom Arch Fiend!!! huh??? is that.
Let's Say Cyber knight, Ley Line Walker, Chuck the Full Borg, A Wolfen Wilderness Scout, Bobby the Merc.
Bobby Fails his HF and the rest pass. They all ...
- Sun Dec 10, 2023 9:11 pm
- Forum: G.M.s Forum
- Topic: What O.C.C.s and skills make the best leader?
- Replies: 22
- Views: 32347
Re: What O.C.C.s and skills make the best leader?
Right now I am using a Free Born Dog Boy who is undercover as a CS Dog Boy.
Sgt Wyatt.
He is secretly a cyber-knight.
He is leveling up though and needs to pick a couple of O.C.C. Related skills.
Figured he'd should pick something more suited to the leadership role.
I also thought about ...
- Sun Dec 10, 2023 12:57 pm
- Forum: G.M.s Forum
- Topic: What O.C.C.s and skills make the best leader?
- Replies: 22
- Views: 32347
Re: What O.C.C.s and skills make the best leader?
You definately have a good start there. Still loyal to CS military and the ideal of being protectors of humankind.
Your leader is probably the John Wayne type. Strong leader, willing to fight alongside his men and humble enough to assign one of his subordinates when their skills are better suited ...
Your leader is probably the John Wayne type. Strong leader, willing to fight alongside his men and humble enough to assign one of his subordinates when their skills are better suited ...
- Sun Dec 10, 2023 11:06 am
- Forum: G.M.s Forum
- Topic: What O.C.C.s and skills make the best leader?
- Replies: 22
- Views: 32347
Re: What O.C.C.s and skills make the best leader?
8 CS psi-stalkers
32 CS Dog Boys
1) The Coalition would not pass through officer cannidates that disagreed with their fundamental philosophy. The CS propoganda would be overwhelming during military training. "D-bees are evil, magic is evil, as a soldier of the Coalition you protect the citizens ...
- Sun Mar 19, 2023 10:50 am
- Forum: Dead Reign™
- Topic: NPC stats.
- Replies: 2
- Views: 23568
Re: NPC stats.
The Dead Reign rulebook covers "ordinary people" on pages 85-89
If you need a detailed NPC you should start on page 160 with Quick roll Characters and pick a O.C.C.
The Dead Reign Sourcebooks are a good source for addirional material, example Sourcebook 1 Civilization Gone includes bandits and ...
If you need a detailed NPC you should start on page 160 with Quick roll Characters and pick a O.C.C.
The Dead Reign Sourcebooks are a good source for addirional material, example Sourcebook 1 Civilization Gone includes bandits and ...
- Sun Feb 26, 2023 12:21 am
- Forum: Palladium Fantasy RPG®
- Topic: Time Slip [PF Pg 200] purports to remove the Caster from the
- Replies: 6
- Views: 1558
Re: Time Slip [PF Pg 200] purports to remove the Caster from
Playing back in the 1990s neither my GM or I liked the written description of Time Slip so we rewrote it. I do not have a copy of the wording we used but I remember we made more of "caster is out of phase with normal time".
This had the double effect:
1) Everyone but the caster would see the caster ...
This had the double effect:
1) Everyone but the caster would see the caster ...
- Tue Feb 07, 2023 2:24 am
- Forum: G.M.s Forum
- Topic: CS Numbers / Demographics
- Replies: 11
- Views: 2898
Re: CS Numbers / Demographics
Actually, I like your break down of the CS and NGR better. Strikes me as more intelligent. I just have to read up on it to find out if what someone told me was a simplification, mis-memory or or mistake.
Either way you rock foilfodder
While I have the R.U.E. book, I haven't kept up to date with ...
- Tue Feb 07, 2023 12:25 am
- Forum: G.M.s Forum
- Topic: CS Numbers / Demographics
- Replies: 11
- Views: 2898
Re: CS Numbers / Demographics
1) the wilderness of Rifts Earth is deadly. Magical creatures, bandits, aliens can destroy your town in a blink of an eye. The C.S. / N.G.R. are "safer" due to military power.
2) being a non-human in the C.S . N.G.R. is hard, you are second-class and may be beaten or killed and nobody will care
3 ...
2) being a non-human in the C.S . N.G.R. is hard, you are second-class and may be beaten or killed and nobody will care
3 ...
- Mon Feb 06, 2023 11:09 am
- Forum: G.M.s Forum
- Topic: CS Numbers / Demographics
- Replies: 11
- Views: 2898
Re: CS Numbers / Demographics
The main Rifts rulebook as well as most sourcebooks (New West, Mercenaries, Lone Star) already have the information you are searching for.
If you want more flavor for the world to pass onto your players, Palladium did authorize novels, although I haven't read any so can't make a reccommendation
http://palladium-store.com/1001/category/Novels.html
If you want more flavor for the world to pass onto your players, Palladium did authorize novels, although I haven't read any so can't make a reccommendation
http://palladium-store.com/1001/category/Novels.html
- Fri Feb 03, 2023 11:43 am
- Forum: G.M.s Forum
- Topic: How do you do encounter design?
- Replies: 2
- Views: 1764
Re: How do you do encounter design?
Obviously there's two major aspects to a campaign: the over-arching story line (the "campaign map" level), and the specific encounters within it ("dungeon crawls" for want of a better term.), whether those be a plot-critical encounter or some random cave the characters decided to wander into ...
- Wed Feb 01, 2023 2:08 pm
- Forum: G.M.s Forum
- Topic: Adventure aspect computers and hacking
- Replies: 3
- Views: 1685
Re: Adventure aspect computers and hacking
So I have some players with some skills.
Computer operations, Computer programing, Computer Hacking (Rogue), Electrical Engineering, Artifical Intelligence.
I'd like to create adventure moments when they could use them.
Where on Rifts Earth can players use hacking skills.
...
Please share ...
Computer operations, Computer programing, Computer Hacking (Rogue), Electrical Engineering, Artifical Intelligence.
I'd like to create adventure moments when they could use them.
Where on Rifts Earth can players use hacking skills.
...
Please share ...
- Tue Jan 31, 2023 12:32 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Natural Armor SDC
- Replies: 2
- Views: 16031
Re: Natural Armor SDC
I found a post from 20+ years ago with a reply from drewkitty saying A.R. goes away, citing Heroes Unlmited 2 rulebook but not listing a page number. I don't have that book, but I am including a quote of the post chain and a link to the thread. m
drewkitty ~..~ wrote:
Teaching Time: for those ...
drewkitty ~..~ wrote:
Teaching Time: for those ...
- Mon Jan 30, 2023 2:51 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Natural Armor SDC
- Replies: 2
- Views: 16031
Re: Natural Armor SDC
I am looking at page 10 of my 1994 edition of Heroes Unlimited which lists 3 types of A.R. in the game system:
- Body Armor (from equipment) wearer is damaged if roll is over A.R., otherwise armor is damaged. Armor destroyed when S.D.C depleted.
- Natural Armor (from mutant/super powers) character ...
- Body Armor (from equipment) wearer is damaged if roll is over A.R., otherwise armor is damaged. Armor destroyed when S.D.C depleted.
- Natural Armor (from mutant/super powers) character ...
- Sun Jan 29, 2023 12:02 pm
- Forum: Heroes Unlimited™
- Topic: What I am doing with armor...
- Replies: 12
- Views: 23204
Re: What I am doing with armor...
Each G.M. and their players will have a different opinion on what should change and how. When I feel an existing rule needs a change SIMPLE and FUN usually wins out over REALISM.
Palladium game systems rarely take into account the source of what causes the damage (impact, ballistic, fire ...
Palladium game systems rarely take into account the source of what causes the damage (impact, ballistic, fire ...
- Sun Jan 29, 2023 7:53 am
- Forum: G.M.s Forum
- Topic: Gargoyles and brodkil
- Replies: 2
- Views: 1707
Re: Gargoyles and brodkil
Gargoyle and Bordkil
My player characters take some prisoner / rescues / befriend. So what do they eat?
Fish?
I had them go fishing for everyone to eat. I thought they were natural born hunters but have no idea how much they eat or need too eat.
Vampires and Psi-stalkers I am clear on. These ...
- Wed Jan 25, 2023 8:29 pm
- Forum: Rifts®
- Topic: + to hit bonus's?
- Replies: 8
- Views: 2931
Re: + to hit bonus's?
So, I've not played Rifts since 1996 when my college game group graduated and we all left.
I have the new RUE book.
It seems our old characters (I still have my TW I've had since I was 14.) had waaaay too high of a modifier for shooting. We had been adding P.P., HTH, Sniper, weapon systems ...
I have the new RUE book.
It seems our old characters (I still have my TW I've had since I was 14.) had waaaay too high of a modifier for shooting. We had been adding P.P., HTH, Sniper, weapon systems ...
- Wed Jan 25, 2023 12:50 pm
- Forum: Rifts®
- Topic: How would you sell someone on Rifts?
- Replies: 10
- Views: 2785
Re: How would you sell someone on Rifts?
My take, if you want a system with tons of non-fantasy material, or a system to write your own material for it can be a blast. You probably want to stick with players who aren't obessed with min/maxing characters, game balance or rules-lawyering as each setting rulebook written by Palladium, Rifts ...
- Sat Jan 21, 2023 11:19 am
- Forum: G.M.s Forum
- Topic: CS plan for Field attacks against vampires
- Replies: 5
- Views: 2888
Re: CS plan for Field attacks against vampires
Thanks for the Feedback and opinions.
I welcome better ideas.
What do you "see" as the master vampire's strategy or counter strategy for these tactics?
If the CS or vampire hunters were after you, What would you do if you were the master vampire?
Remember that Mexico has multiple Vampires and ...
I welcome better ideas.
What do you "see" as the master vampire's strategy or counter strategy for these tactics?
If the CS or vampire hunters were after you, What would you do if you were the master vampire?
Remember that Mexico has multiple Vampires and ...
- Fri Jan 20, 2023 11:00 pm
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist Nukes
- Replies: 17
- Views: 3400
Re: Diabolist Nukes
Could you please clarify your arguement that I "omit a clause that change that significantly" relating specifically to AREA AFFECT ward types rather than parapharsing from unrelated sections and ALARM WARDS?
I see the confusion; you were referencing the 1st edition text; I had taken the change ...
- Thu Jan 19, 2023 5:31 pm
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist Nukes
- Replies: 17
- Views: 3400
Re: Diabolist Nukes
On the chance that you are using 1st edition the information on Diablist wards is on page 107.
If the Area Effect Ward was what your player diabolist was attempting to use it would not work as key words in the section of Area of Affect Wards are "placed on large immobile object". Thus he can not ...
- Thu Jan 19, 2023 5:03 pm
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist Nukes
- Replies: 17
- Views: 3400
Re: Diabolist Nukes
Back to the original poster, there is also additional rules beyond page 107 which I did not feel was necessary to quote as the case the original poster had presented was already identified as a misuse. Specifically third paragraph under heading AREA AFFECT on page 108,
"However, an item in use ...
"However, an item in use ...
- Wed Jan 18, 2023 10:55 pm
- Forum: G.M.s Forum
- Topic: New Campaign - First in Years
- Replies: 6
- Views: 2257
Re: New Campaign - First in Years
Characters will be "an average everyday person" caught up in crazy world events, just not a Dark Day or a zombie apocalypse. And I'm not thinking about a skill being missing from a list. As I said in my initial post, I've both spoken to Kevin regarding skills in the past, and heard him say the ...
- Wed Jan 18, 2023 4:52 pm
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist Nukes
- Replies: 17
- Views: 3400
Re: Diabolist Nukes
On the chance that you are using 1st edition the information on Diablist wards is on page 107.
If the Area Effect Ward was what your player diabolist was attempting to use it would not work as key words in the section of Area of Affect Wards are "placed on large immobile object". Thus he can not ...
If the Area Effect Ward was what your player diabolist was attempting to use it would not work as key words in the section of Area of Affect Wards are "placed on large immobile object". Thus he can not ...
- Tue Jan 17, 2023 12:11 pm
- Forum: G.M.s Forum
- Topic: New Campaign - First in Years
- Replies: 6
- Views: 2257
Re: New Campaign - First in Years
Greetings all,
Without going into detail on what the campaign will be centered around, it will be set in the modern era, and I will take full advantage of all the craziness that is in our 24 hour global news cycle. It will be a low power setting, so along the lines of Nightbane and Dead Reign (no M ...
Without going into detail on what the campaign will be centered around, it will be set in the modern era, and I will take full advantage of all the craziness that is in our 24 hour global news cycle. It will be a low power setting, so along the lines of Nightbane and Dead Reign (no M ...
- Mon Jan 16, 2023 10:33 pm
- Forum: Palladium Fantasy RPG®
- Topic: Melee weapons, blood loss and shock?
- Replies: 4
- Views: 2171
Re: Melee weapons, blood loss and shock?
In the Compendium of Contemporary Weapons, pages 15-16, there's some very cool rules on the impact of blood loss from a gunshot wound (1-2 points of damage per minute/4 melee rounds, per wound) and shock (basically, getting shot really f*ing hurts! And this causes your character to at best miss an ...
- Thu Jan 12, 2023 11:33 pm
- Forum: Rifts®
- Topic: The Original A.R.C.H.I.E. Adventure is Kinda Lame
- Replies: 4
- Views: 1620
Re: The Original A.R.C.H.I.E. Adventure is Kinda Lame
I enjoyed my run-in with Jimmy T, the Shermanians and A.R.C.H.I.E. 3 as a player back in the 90s. Having read through the adventure over a decade later, our group (cyberknight, headhunter and shifter) didn't have the technological skills to really put together the clues as to what was really going ...
- Thu Jan 12, 2023 4:49 pm
- Forum: G.M.s Forum
- Topic: What to do about Over Powered players flgiht / fight
- Replies: 22
- Views: 4447
Re: What to do about Over Powered players flgiht / fight
First thoughts are something like Suicide Squad. Those guys have bombs in their head's.
That is definately one direction you could take, however the players may then shift the focus from whatever adventure you have planned as GM to disabling/circumventing whatever magical/technological control ...
That is definately one direction you could take, however the players may then shift the focus from whatever adventure you have planned as GM to disabling/circumventing whatever magical/technological control ...
- Sat Jan 07, 2023 12:53 pm
- Forum: G.M.s Forum
- Topic: What to do about Over Powered players flgiht / fight
- Replies: 22
- Views: 4447
Re: What to do about Over Powered players flgiht / fight
Thanks Foilfobber,
I am curious about your adventure purchases.
The Rifter?
Don't mean to make myself out as a faultless victim of my players. It just disappointing for me to see them rinse wash and repeat combat.
Some disputes come up over how skills work but, from my GM side, I don't just want ...
I am curious about your adventure purchases.
The Rifter?
Don't mean to make myself out as a faultless victim of my players. It just disappointing for me to see them rinse wash and repeat combat.
Some disputes come up over how skills work but, from my GM side, I don't just want ...
- Fri Jan 06, 2023 2:07 pm
- Forum: G.M.s Forum
- Topic: What to do about Over Powered players flgiht / fight
- Replies: 22
- Views: 4447
Re: What to do about Over Powered players flgiht / fight
Sounds like you and your group have several good things going DarthAuthor:
1) player and G.M. coordination on character creation
2) player and G.M. communicating on adventure content pre and post session
3) no in-fighting between players over leadership or loot
4) no GM railroading by forcing ...
1) player and G.M. coordination on character creation
2) player and G.M. communicating on adventure content pre and post session
3) no in-fighting between players over leadership or loot
4) no GM railroading by forcing ...
- Fri Jan 06, 2023 12:38 am
- Forum: G.M.s Forum
- Topic: What to do about Over Powered players flgiht / fight
- Replies: 22
- Views: 4447
Re: What to do about Over Powered players flgiht / fight
It sounds like you are a bit disappointed your players are not reacting to situations and problems the way you want them to DarthAuthor.
A few items to consider:
Trying to force players and their characters into adventures or scenarios they do not want is bad.
You as the Gamemaster should enjoy ...
A few items to consider:
Trying to force players and their characters into adventures or scenarios they do not want is bad.
You as the Gamemaster should enjoy ...
- Tue Dec 27, 2022 11:54 am
- Forum: Palladium Fantasy RPG®
- Topic: Might run fantasy 1e for my group could use some help
- Replies: 13
- Views: 9397
Re: Might run fantasy 1e for my group could use some help
I've been looking over the 1e fantasy books I got in the bundle of hope a little ways back and I've been thinking of running a game for my group, but before I do that I've got some question to ask.
1. What are the main books outside the corerules would you recomenned I look at. And I'm talking ...
1. What are the main books outside the corerules would you recomenned I look at. And I'm talking ...
- Fri Jul 08, 2022 11:51 pm
- Forum: Palladium Fantasy RPG®
- Topic: Game Setting differences
- Replies: 10
- Views: 3597
Re: Game Setting differences
I think both the OPs question about similarities between Palladium Fantasy RPG and DnD5E mesh nicely withCurbludgeon's point that the ability to roleplay is independent of the rules system.
Palladium is in my opinion adequate for a fantasy RPG. That is "good enough" for me move on to what makes a ...
Palladium is in my opinion adequate for a fantasy RPG. That is "good enough" for me move on to what makes a ...
- Thu Jul 07, 2022 11:17 pm
- Forum: G.M.s Forum
- Topic: You can give a party potions but you can't make them drink
- Replies: 9
- Views: 3528
Re: You can give a party potions but you can't make them dri
The real question in that scenario is why didn't the priest heal themselves to fool? That's the number one rule for any healer; help yourself first, your party seconds, because if you're dead everyone else is likely to die, too. There's also the question of why they went into a room first; that's ...
- Thu Jul 07, 2022 6:50 pm
- Forum: G.M.s Forum
- Topic: You can give a party potions but you can't make them drink
- Replies: 9
- Views: 3528
Re: You can give a party potions but you can't make them dri
I'm not sure it has anything directly to do with age of the game. Any game where healing is not trivial will give people trouble that are used to the D&D 5E version of durability/resiliency.
It really requires a different frame of mind. If your character's health/vitality/whatever truly matters ...
It really requires a different frame of mind. If your character's health/vitality/whatever truly matters ...
- Thu Jul 07, 2022 6:28 pm
- Forum: G.M.s Forum
- Topic: You can give a party potions but you can't make them drink
- Replies: 9
- Views: 3528
Re: You can give a party potions but you can't make them dri
*chuckles*
Me reasoning it out, I would of kept the priest at full health with the potions because he is the 'medic' and can't use his powers on himself. and then have the priest use his powers on everyone else to keep them at full health. (or better yet two priests )
Seems like a no brainer with ...
Me reasoning it out, I would of kept the priest at full health with the potions because he is the 'medic' and can't use his powers on himself. and then have the priest use his powers on everyone else to keep them at full health. (or better yet two priests )
Seems like a no brainer with ...
- Thu Jul 07, 2022 3:12 pm
- Forum: G.M.s Forum
- Topic: You can give a party potions but you can't make them drink
- Replies: 9
- Views: 3528
You can give a party potions but you can't make them drink
GMing my players through a classic fantasy dungeon, two Mercenaries, a Thief, a Priest of Light with three hired swords for help.
The local relgious head hired the group to cleanse a crypt of evil, providing each P.C. with a healing potion in advance. After two difficult battles everyone but the ...
The local relgious head hired the group to cleanse a crypt of evil, providing each P.C. with a healing potion in advance. After two difficult battles everyone but the ...
- Wed Jun 29, 2022 12:09 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: P.P. Bonus to Ranged Attacks - Is It My Imagination?
- Replies: 4
- Views: 6643
Re: P.P. Bonus to Ranged Attacks - Is It My Imagination?
Pulling out the 1E Robotech Main RPG, no PP bonuses are stated to not be applicable for ranged combat (pg77, specifically to modern weapons, which in PB terminology equates to ranged weapons), HOWEVER for MECHA COMBAT (pg36) a HIGH PP is said to be factored in. In 1E it really would depend on ...
- Mon Feb 14, 2022 2:49 pm
- Forum: G.M.s Forum
- Topic: SPD to MPH
- Replies: 18
- Views: 10499
Re: SPD to MPH
In my games I've simplified movement to SPD X 5 feet per action, and an action must be spent to move, but can be added to any other action. That seems irrelevant to this... is this an argument?
Wouldn't this lead to a game exploit where characters which have more actions/attacks can move farther ...
Wouldn't this lead to a game exploit where characters which have more actions/attacks can move farther ...
- Thu Jul 22, 2021 7:20 pm
- Forum: Heroes Unlimited™
- Topic: Do you think it,s time for 3nd Edition Heroes Unlimited?
- Replies: 127
- Views: 78961
Re: Do you think it,s time for 3nd Edition Heroes Unlimited?
No to 3rd edition HU
The PB rpgs may have a bad rep due to the organization and rule inconsistancies between rulebooks, but adding a HU 3rd edition would probably anger just as many veteran players as it would please. More flame-wars across the Megaverse internet won't bring more players to the ...
The PB rpgs may have a bad rep due to the organization and rule inconsistancies between rulebooks, but adding a HU 3rd edition would probably anger just as many veteran players as it would please. More flame-wars across the Megaverse internet won't bring more players to the ...
- Mon Jul 12, 2021 4:20 pm
- Forum: G.M.s Forum
- Topic: VTT (FGU) - What features do you want in a ruleset
- Replies: 6
- Views: 5320
Re: VTT (FGU) - What features do you want in a ruleset
Regarding the OPs priority list:
Hello everyone,
1. Character Creation
2. Auto updating character sheet w/ tabs for basic info, combat bonuses, psionics, magic, equipment, etc.
3. Opponent tracker (basic bonuses/damage/MDC/map token
1) Character Creation
I agree with Warshield73 that ...
Hello everyone,
1. Character Creation
2. Auto updating character sheet w/ tabs for basic info, combat bonuses, psionics, magic, equipment, etc.
3. Opponent tracker (basic bonuses/damage/MDC/map token
1) Character Creation
I agree with Warshield73 that ...
- Wed Jul 07, 2021 5:32 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Differing skill values by setting
- Replies: 10
- Views: 13400
Re: Differing skill values by setting
Another +1 for Drew_Kitty's statement that GM and players need to sitdown to agree on specifics before character generation. (probably one MAIN rulebook, with anything outside at GM discretion)..
Power-gamers can also exploit differences in bonuses granted by the Physical Skill catagory depending ...
Power-gamers can also exploit differences in bonuses granted by the Physical Skill catagory depending ...
- Thu Jan 14, 2021 2:13 am
- Forum: G.M.s Forum
- Topic: Combat Encounters
- Replies: 7
- Views: 10111
Re: Combat Encounters
Low damage attacks with high MDC targets can be a real game-killer.
My old GM used a combination of optional & house rules to liven things up. At one point had some supernaturally strong D-Bees wrestle a Glitterboy to the ground rather than slug it out with MDC. As players, we'd also find ways to ...
My old GM used a combination of optional & house rules to liven things up. At one point had some supernaturally strong D-Bees wrestle a Glitterboy to the ground rather than slug it out with MDC. As players, we'd also find ways to ...
- Fri Jan 08, 2021 4:50 pm
- Forum: G.M.s Forum
- Topic: Introducing new to palladium players to the system.
- Replies: 8
- Views: 5460
Re: Introducing new to palladium players to the system.
Since I feel rifts would be too much to take in at once I chose to use palladium fantasy to get everyone used to the system.
Some of the players are experienced with other games, which has caused a harder learning curve in some ways then with inexperienced players to be honest.
I have run into a ...
Some of the players are experienced with other games, which has caused a harder learning curve in some ways then with inexperienced players to be honest.
I have run into a ...
- Tue Aug 04, 2020 5:00 pm
- Forum: G.M.s Forum
- Topic: quick non-combat quests
- Replies: 4
- Views: 4636
Re: quick non-combat quests
I agree, using a single skill roll as a possible solution to a problem can be, as you said, "wide as the ocean and deep as puddle."
Let me ask first, why are you focusing on randomly generating tasks like some endless-dungeon side-quest simulation?
If the player characters truly need to "prove ...
Let me ask first, why are you focusing on randomly generating tasks like some endless-dungeon side-quest simulation?
If the player characters truly need to "prove ...
- Sun Aug 02, 2020 7:59 pm
- Forum: G.M.s Forum
- Topic: Online Gaming - Palladium Online
- Replies: 18
- Views: 9884
Re: Online Gaming - Palladium Online
I have decided to probably use Roll20, again it seems to be where the players are. I am curious to know if any GMs pay for the service or do they just use the free service?
I use a free account on Roll20, though I did pickup additional content for D&D 5E "Lost Mines of Phandelver" i have never ...
- Wed Jul 29, 2020 6:03 pm
- Forum: G.M.s Forum
- Topic: Online Gaming - Palladium Online
- Replies: 18
- Views: 9884
Re: Online Gaming - Palladium Online
Sorry Warshield73, didn't notice you Linked to the COVID thread, working on a small screen here.
If you are running a game I suggest choosing your platform by the features you need as a GM.
Communication features:
- chatroom?
- private message capability?
- voice chat?
- video chat?
game mechanics ...
If you are running a game I suggest choosing your platform by the features you need as a GM.
Communication features:
- chatroom?
- private message capability?
- voice chat?
- video chat?
game mechanics ...
- Wed Jul 29, 2020 1:27 am
- Forum: G.M.s Forum
- Topic: Online Gaming - Palladium Online
- Replies: 18
- Views: 9884
Re: Online Gaming - Palladium Online
Lots of posts in this thread you should find helpful
viewtopic.php?f=30&t=161649
viewtopic.php?f=30&t=161649
- Tue Jul 14, 2020 4:07 pm
- Forum: G.M.s Forum
- Topic: On Game Balance and a Defense of the Palladium System
- Replies: 48
- Views: 50083
Re: On Game Balance and a Defense of the Palladium System
This topic is always relavent even if this thread has been necro'd twice.
People are going take react negatively to articles like this, because it basically says, if you're not playing this way, you are doing it wrong. Of course that's going to get a bad reaction. If I was writting an article on ...
People are going take react negatively to articles like this, because it basically says, if you're not playing this way, you are doing it wrong. Of course that's going to get a bad reaction. If I was writting an article on ...