Search found 13 matches

by Metacreativity
Sun Oct 21, 2018 5:35 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

Here are the skills I was looking at: Skills: Climbing 98/93% Military Etiquette 98% Running W.P. Sword W.P. Knife W.P. Bio-weapons: Heavy Hunting Prowl 95% Skin and Prep Animal Hides 98% Track and Trap Animals 93/98% Breed Dogs 98/98% First Aid 98% Forced March Hand to Hand: Expert W.P. Bio-weapons...
by Metacreativity
Sun Oct 21, 2018 11:37 am
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

you don't even necessarily need to move any bio-e around. but the machine does use close combat, which means you can't always be confident you'll avoid it completely. just be prepared for when it happens... have some decent melee capability; paired weapons or WP reverse stroke and appropriate WP wi...
by Metacreativity
Sat Oct 20, 2018 10:27 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

I'm still talking to the GM about it. For them moment, we are kind of figuring that the barding, while powerful and cheap, shouldn't screw anything up too badly, and if nothing else, the House could always request it back for more combat oriented packs. You think I'll need more close combat ability ...
by Metacreativity
Sat Oct 20, 2018 3:47 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

With standard gorehounds costing a million a piece and the most expensive barding at 28,000, I have been kind of working under the impression that while they might not be readily available at level one or maybe 2, by levels 3 or 4, packmasters should be able to fairly easily requisition them. Accord...
by Metacreativity
Fri Oct 19, 2018 9:54 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

Have a look at Reinforced Knuckles or Body Area....page 96 And in Ritter 59 page 21.....Skill Packages.....as all your gorehounds have a few identical enhancements. Will help you stretch your Bio-E a bit more I'm using 2 of the kill packages, explosive ordinance sniffer and recon/scout, though, I'm...
by Metacreativity
Thu Oct 18, 2018 4:15 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

So here is what I'm looking at, after taking your advice and getting a feel for some of the other players and their characters, I decided to focus primarily of scouting and recon, using the gorehounds to harry and harrass more than trying to directly cause large amounts of damage. The character sees...
by Metacreativity
Wed Oct 17, 2018 2:30 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

That's a great list, some something very much worth me going through. Have you found it's better to specialize each 'hound, or keep things fairly generalized between them with the occasional one shot enhancement? My game will hit level seven by the time I'll be introducing my character. The GM has b...
by Metacreativity
Tue Oct 16, 2018 10:36 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

I never really thought about the challenges Maulers present to hiding. I haven't used them yet, as I just got my copy of I am Legion. It wasn't until rereading their entry just now that I realized they have the drive to attack without command. I was under the mistaken impression it was only after co...
by Metacreativity
Tue Oct 16, 2018 5:12 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

I agree that level 5 is about the time I would expect the story requirements to be reasonably met to gain a Mauler or a Samaritan as well. And I think gaining the second not until level 7 or 8, once you have had the time to demonstrate that you can effectively use and control one of the more special...
by Metacreativity
Thu Oct 11, 2018 10:27 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Re: Gorehound Conversion Costs?

I had recognized most of that. I guess I was just assuming that there was a mechanical cost for the transition measured in bio-e points. The in-game costs are high, but I thought I was missing something mechanically.
by Metacreativity
Thu Oct 11, 2018 7:59 pm
Forum: Splicers®
Topic: Gorehound Conversion Costs?
Replies: 24
Views: 21165

Gorehound Conversion Costs?

I am assuming I'm overlooking it, but can someone point out the conversion costs for the new Mauler and Samaritan gorehound types from the I am Legion sourcebook? I don't see them listed.

Thank you
by Metacreativity
Sun Nov 29, 2015 7:36 pm
Forum: Splicers®
Topic: A question about Tentacles
Replies: 2
Views: 3734

Re: A question about Tentacles

Thank you, and glad to be here. Hopefully I'll be able to lend the community a hand. Thanks for the correction and the enhancements. I've been reading through all the posts on here, but I've definitely missed a few. I'm currently writing on a set of characters for a game I want to run. Speaking of t...
by Metacreativity
Sat Nov 28, 2015 11:57 pm
Forum: Splicers®
Topic: A question about Tentacles
Replies: 2
Views: 3734

A question about Tentacles

First of all, hello everyone. I've been a fan of Splicers ever since I stumbled upon it, but only found these forums a few weeks ago. After reading through everything, I wanted to join this great community and lend my own support. I'm a fiction writer when not otherwise working, and thought maybe I ...

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