Search found 104 matches

by PalladiumBrony
Wed Apr 03, 2024 5:03 pm
Forum: Palladium Fantasy RPG®
Topic: Changing sword grips
Replies: 8
Views: 546

Re: Changing sword grips

Side note for damage, in 1st ed bastard swords did same damage as long swords but were 2 handed. in 2nd ed bastard swords get +2 damage, and i think palladiums idea is that it is a 2 handed longsword, so +2 damage would be fair for when using a 1h weapon 2h. Side note, I really don't like how moder...
by PalladiumBrony
Fri Mar 08, 2024 6:25 am
Forum: Palladium Fantasy RPG®
Topic: Changing sword grips
Replies: 8
Views: 546

Changing sword grips

I've had an idea for an optional rule that I thought might be interesting, and I wondered if anyone had any thoughts/suggestions for whether they like it, or how to improve it for balance if need be? Let us begin by acknowledging that all of my weapons data comes from the Compendium of Weapons, Armo...
by PalladiumBrony
Sun Aug 27, 2023 3:11 pm
Forum: Palladium Fantasy RPG®
Topic: "grabbing" strike rolls?
Replies: 6
Views: 2221

"grabbing" strike rolls?

Are there any rules (or rules of thumb) suggested anywhere for grabbing objects/terrain/people, beyond the standard combat grapple ("roll a 4 or more, and as long as they don't roll better to parry, they're grappled")? I'm looking to cover the following situations and not quite sure how wo...
by PalladiumBrony
Fri Jun 30, 2023 5:02 am
Forum: Palladium Fantasy RPG®
Topic: "stuck" weapons
Replies: 4
Views: 2811

"stuck" weapons

Not sure how well this would work, so I'm posting it here for folks to offer their two coins In real life combat, there's a small but real chance that a weapon could get "stuck" or bound up in a fight - wedged in an opponent's shield (I've seen this happen during testing, and it's why most...
by PalladiumBrony
Wed Apr 26, 2023 6:17 pm
Forum: G.M.s Forum
Topic: What the Hell are these weapons?!
Replies: 2
Views: 3495

What the Hell are these weapons?!

I'm looking through the Compendium of Weapons, Armor & Castles, and... I've come across a couple of weapons that the writers omitted to describe! The Chinte (which the sketch makes look sort of like a pair of nunchaku, and assigned the Impact damage type) and the Barkur (which looks like a sword...
by PalladiumBrony
Wed Apr 12, 2023 4:23 am
Forum: G.M.s Forum
Topic: Translating Compendium of Weapons, Armor & Castles' stats
Replies: 5
Views: 2736

Re: Translating Compendium of Weapons, Armor & Castles' stat

Hi When translating the single-digit damage ratings from the Compendium of Weapons, Armor and Castles to Palladium-compatible dice rolls (E.G. a damage rating of 1 becomes 1D6), there's a convenient table to convert according to the type of weapon: Swords/daggers, spears, pole-arms etc. But then th...
by PalladiumBrony
Tue Apr 11, 2023 5:42 am
Forum: G.M.s Forum
Topic: Translating Compendium of Weapons, Armor & Castles' stats
Replies: 5
Views: 2736

Translating Compendium of Weapons, Armor & Castles' stats

Hi When translating the single-digit damage ratings from the Compendium of Weapons, Armor and Castles to Palladium-compatible dice rolls (E.G. a damage rating of 1 becomes 1D6), there's a convenient table to convert according to the type of weapon: Swords/daggers, spears, pole-arms etc. But then the...
by PalladiumBrony
Fri Feb 03, 2023 6:18 am
Forum: G.M.s Forum
Topic: How do you do encounter design?
Replies: 2
Views: 1064

How do you do encounter design?

Obviously there's two major aspects to a campaign: the over-arching story line (the "campaign map" level), and the specific encounters within it ("dungeon crawls" for want of a better term.), whether those be a plot-critical encounter or some random cave the characters decided to...
by PalladiumBrony
Tue Jan 24, 2023 7:42 am
Forum: Rifts®
Topic: How do people "know" when they're out of PPE?
Replies: 19
Views: 3259

How do people "know" when they're out of PPE?

I know in-universe, across the whole Megaverse, PPE isn't actually a tangible, countable/measurable thing (it only is in the rules so we, the players, can count how much we have left and assign it to spells), but does any of the Palladium Games literature tell us what running low on PPE "feels ...
by PalladiumBrony
Wed Dec 14, 2022 6:47 am
Forum: Palladium Fantasy RPG®
Topic: Melee weapons, blood loss and shock?
Replies: 4
Views: 1333

Melee weapons, blood loss and shock?

In the Compendium of Contemporary Weapons, pages 15-16, there's some very cool rules on the impact of blood loss from a gunshot wound (1-2 points of damage per minute/4 melee rounds, per wound) and shock (basically, getting shot really f*ing hurts! And this causes your character to at best miss an a...
by PalladiumBrony
Sat Oct 15, 2022 1:12 pm
Forum: Palladium Fantasy RPG®
Topic: Wrist Blades?
Replies: 10
Views: 2335

Re: Wrist Blades?

so hidden blades ala Assassin's Creed are possible? cool. Could be! Though they're something a little different than what I meant in my OP, and probably carry their own bonuses and penalties for deploying them stealthily and using them in surprise attacks. The major drawback I can see for blades li...
by PalladiumBrony
Tue Oct 11, 2022 7:59 am
Forum: Palladium Fantasy RPG®
Topic: Wrist Blades?
Replies: 10
Views: 2335

Wrist Blades?

Are there any rules for wrist blade type weapons anywhere? Something akin to what shredder uses in the TMNT franchise, or wolverine in the X-men - either part of an armoured gauntlet, or growing out of the character's hands. I feel like they should do damage like a dagger of some kind (maybe a reall...
by PalladiumBrony
Mon Sep 26, 2022 6:57 am
Forum: Rifts®
Topic: New coma rules?
Replies: 0
Views: 725

New coma rules?

I admit I never entirely liked the existing coma rules: Anyone brought to less than their PE below zero HP will enter a coma, and if not brought back to consciousness within their PE in hours will definitely, 100% die. Yes, it may be simple and dramatic, but I always thought it would be nice to have...
by PalladiumBrony
Sun Sep 25, 2022 11:13 am
Forum: G.M.s Forum
Topic: Rules for anaphylactic shock/general allergies?
Replies: 0
Views: 1361

Rules for anaphylactic shock/general allergies?

Has anyone found, or made up, any house rules for anaphylactic shock/severe allergic reactions? Dead Reign: Dark Places makes a passing reference to it under its section on bed-bug bites (p. 16), but only so far as to give some flavour text on the symptoms (your blood-pressure and cardiovascular fun...
by PalladiumBrony
Thu Aug 04, 2022 12:47 pm
Forum: G.M.s Forum
Topic: Making and sharing game maps online?
Replies: 1
Views: 2117

Making and sharing game maps online?

Any good resources for making maps online? Both on the "macro" scale to keep track of where in the world the party members are, and on the micro scale for playing specific encounters? Does anyone have experience with virtual tabletops in general - dice rolling, character movement etc. My i...
by PalladiumBrony
Sun May 01, 2022 3:11 pm
Forum: Palladium Fantasy RPG®
Topic: Rifter 40: Where are the Barbarian Experience Tables?
Replies: 7
Views: 1535

Rifter 40: Where are the Barbarian Experience Tables?

I'm looking through the Rifter #40, and it has some really awesome "Barbaric" character classes; the Berserker, Native Tribesman, Savage Warrior, and Wild Man (Also Amazons are mentioned, but they're mainly a way to add fun flavour to other OCCs like the Longbow (Wo)man). But I cannot find...
by PalladiumBrony
Sat Apr 23, 2022 5:28 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian OCC Gender?
Replies: 101
Views: 15477

Barbarian OCC Gender?

In Northern Hinterlands (Pp. 174), we're introduced to the Barbarian Warrior and the Barbarian Keeper. Aand unlike most other O.C.C.s, they're delineated pretty strongly along gender lines (Barbarian Warriors are pretty much exclusively men and Barbarian Keepers are pretty much exclusively women). T...
by PalladiumBrony
Wed Mar 09, 2022 9:35 am
Forum: G.M.s Forum
Topic: Alignment examples?
Replies: 4
Views: 2589

Alignment examples?

I have a pretty good grip on my understanding of the Alignment system for Rifts (and the rest of the Megaversal system), but I was thinking it might be useful to have some ready examples of characters from pop-culture (movies and video games) to reference when discussing alignments and what they rea...
by PalladiumBrony
Tue Nov 09, 2021 6:48 am
Forum: Palladium Fantasy RPG®
Topic: Spell availability percentages?
Replies: 3
Views: 1601

Spell availability percentages?

I know that, in the Palladium setting, spells should be relatively uncommon - it's not like every merchant in every podunk little village is going to have entire libraries of spell books turning up - but if we assume for a moment that you DID have a hypothetical merchant who sold magic spells, what ...
by PalladiumBrony
Mon Sep 27, 2021 6:55 am
Forum: Palladium Fantasy RPG®
Topic: AoE attacks
Replies: 3
Views: 1666

AoE attacks

Hi, sorry if this is a really easily-resolved question but I thought I would see if anyone had some answers for resolving AOE attacks? By which I mean determining who might be hit. Some examples of the type of attack I mean: > "spray" attacks from a shotgun/blunderbuss type weapon, or a go...
by PalladiumBrony
Tue Sep 14, 2021 6:04 am
Forum: Palladium Fantasy RPG®
Topic: How many magic items can you wear?
Replies: 21
Views: 4718

Re: How many magic items can you wear?

Ohh, yes just to be clear, just because I would allow a character to wear that many magic items, doesn't mean it's going to be easy! I agree that character would be lucky to even find that many magic items, and would of course make themselves a massive target for robbery. I just wanted to make sure ...
by PalladiumBrony
Tue Sep 14, 2021 4:48 am
Forum: Palladium Fantasy RPG®
Topic: How many magic items can you wear?
Replies: 21
Views: 4718

How many magic items can you wear?

I know that under the magic items section of PFRPG 2ed (starting on page 248) it says you can't gain the benefit of more than one magic item that does the same thing, but does it say explicitly how many different items you can wear? If it did, I missed it. As an extreme example, in terms of jeweller...
by PalladiumBrony
Fri Sep 10, 2021 2:10 pm
Forum: Palladium Fantasy RPG®
Topic: Trail cutting/Wilderness Movement.
Replies: 1
Views: 1455

Trail cutting/Wilderness Movement.

Posted here as it covers a topic that could be reasonably applied to any Rifts game, but this felt like the setting where it's most commonly applicable - on Rift's Earth you could just use any number of heavy machines or massive guns to un-exist any forest in your way. I was reading in the After the...
by PalladiumBrony
Mon Jul 26, 2021 11:46 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Martial Arts in other systems?
Replies: 3
Views: 5667

Re: Martial Arts in other systems?

The problem with the above list is that the ones from N&S and MC and the MAFs in the rifters are not Hand to Hand skills. They are Martial Arts Forms, that operate under different rules than h2hs. MAFs come with cultural skills and have "powers or techiques' that take years to master imped...
by PalladiumBrony
Mon Jul 26, 2021 11:23 am
Forum: Palladium Fantasy RPG®
Topic: Getting ready for surprise combat?
Replies: 3
Views: 1846

Re: Getting ready for surprise combat?

You won't be stringing a bow if you are being attacked "right now". This is one of the many tutorial videos on youtube for stringing a bow. If nothing else, a close attacker would have little problem damaging or destroying your weapon while you were stringing the thing. m As far as the he...
by PalladiumBrony
Mon Jul 26, 2021 7:55 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Can anyone explain Chi to me?
Replies: 5
Views: 5806

Can anyone explain Chi to me?

I notice that in the Mystic China book, a lot of references are made to "positive" and "negative" Chi, especially in the context of certain powers requiring one or the other. But nowhere in any book I've been able to find is there a paragraph that lays out exactly how Chi works ....
by PalladiumBrony
Sun Jul 18, 2021 7:00 am
Forum: Palladium Fantasy RPG®
Topic: Getting ready for surprise combat?
Replies: 3
Views: 1846

Getting ready for surprise combat?

One thing I've never seen covered, probably because the writers deemed it an annoyance(?) is how long it takes to get ready for combat. Obviously if you're a sensible adventurer, in any situation where you're expecting a fight you would be at least vaguely prepared - wearing some minimal armour and ...
by PalladiumBrony
Mon Jul 12, 2021 4:30 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Martial Arts in other systems?
Replies: 3
Views: 5667

Martial Arts in other systems?

OK, first off let me say I love all the extra Martial Arts presented in Mystic China and N&SS - so much delicious flavour! But it does raise a question. Across all the other Rifts games (Palladium Fantasy, Rifts, After the Bomb, Dead Reign etc.) you have so few other choices. It's like everyone ...
by PalladiumBrony
Wed Jun 09, 2021 6:25 am
Forum: Heroes Unlimited™
Topic: Doors are OP!
Replies: 2
Views: 1753

Doors are OP!

OK, maybe it's just me, and I know the Heroes Unlimited setting is made to cater to a range of characters from "puny human" to "superman", but... do doors seem ridiculously OP to anyone else? Imagine you're a human police officer, standing in front of a regular wooden bathroom do...
by PalladiumBrony
Thu Feb 18, 2021 1:59 pm
Forum: Rifts®
Topic: Nuclear fallout?
Replies: 34
Views: 10492

Re: Nuclear fallout?

OK, back on topic... Is there anywhere in any Rifts property that covers areas of nuclear fallout like we've been discussing? Areas that it's dangerous to just be in for any prolonged period (whether recently after a nuclear strike, or areas just permanently irradiated because sci-fi) without any so...
by PalladiumBrony
Thu Feb 18, 2021 12:16 pm
Forum: Rifts®
Topic: Nuclear fallout?
Replies: 34
Views: 10492

Re: Nuclear fallout?

so even areas with intense fallout should see that fallout reduce down to safe levels within a few days to a week or so. So all these post-apocalyptic scenarios about whole regions, if not an entire country, being dangerously irradiated years or decades or even centuries after the wars that caused ...
by PalladiumBrony
Thu Feb 18, 2021 9:06 am
Forum: Rifts®
Topic: Nuclear fallout?
Replies: 34
Views: 10492

Nuclear fallout?

Is there anything in Rifts, or the Rifts-adjacent settings (Chaos Earth etc) that covers nuclear fallout (how long it persists, how far it spreads, and the penalties for exposure)? Preferably something that's easy to convert to SDC if it's in megadamage - as Rifts is likely to be. I know Sourcebook ...
by PalladiumBrony
Wed Jan 20, 2021 8:30 pm
Forum: Rifts®
Topic: Parachute question
Replies: 8
Views: 3649

Re: Parachute question

I think, and they can correct me if I'm wrong, but I think the implication in the OP, is that a Reserve chute will dump you a lot harder than a main chute. You might not die, but you're coming in pretty hot with a reserve chute deployment. This is correct: Even with a reserve chute deployed "p...
by PalladiumBrony
Tue Jan 19, 2021 5:45 pm
Forum: Rifts®
Topic: Parachute question
Replies: 8
Views: 3649

Parachute question

In Merc Ops page 117, it talks about standard and freefall parachutes, saying that a "basic chute" requires specialized training to pack properly, is that covered under the Parachuting skill? Also, I admit that I don't know much about parachuting, but I question the fact that "static ...
by PalladiumBrony
Sat Dec 12, 2020 5:44 am
Forum: Nightbane®
Topic: Perception House rule - looking for feedback
Replies: 0
Views: 5708

Perception House rule - looking for feedback

I've been looking at the rules for Perception, and I do rather like them (and will use them in any Palladium game I play) however, I wondered if anyone might be able to provide some feedback on a few tweaks I propose? As it stands, I understand (and please correct me if I misread this) that a Percep...
by PalladiumBrony
Fri Oct 23, 2020 11:27 am
Forum: Palladium Fantasy RPG®
Topic: Taming the equipment junkie
Replies: 28
Views: 5227

Re: Taming the equipment junkie

Define absurd. That's actually the point of this thread, to try and come to a consensus about how many bags, boxes, pouches, scabbards etc. full of weapons and other gear is "too much", and the sort of penalties that seem reasonable to a broad range of folks for when you're carrying that ...
by PalladiumBrony
Fri Oct 23, 2020 11:11 am
Forum: Palladium Fantasy RPG®
Topic: Taming the equipment junkie
Replies: 28
Views: 5227

Re: Taming the equipment junkie

Go buy some equipment and try out things that work and don't; I can guarantee that the average backpack of the middle ages can carry more than 40 lbs, however. Certainly not as much as a modern rucksack, of course; I suppose a backpack could be made of some tougher leather (chimera hide or the like...
by PalladiumBrony
Sun Oct 18, 2020 12:40 pm
Forum: After the Bomb® RPG & TMNT®
Topic: wagons?!
Replies: 18
Views: 12435

Re: wagons?!

Yes, I guess I am, and then adjust the sizes and weights to account for larger-than-human sized animals... I was just trying to see if anyone had already done it.
by PalladiumBrony
Sun Oct 18, 2020 12:30 pm
Forum: After the Bomb® RPG & TMNT®
Topic: wagons?!
Replies: 18
Views: 12435

Re: wagons?!

I did a search of past topic threads and other people have asked similar questions. I guess there are stats for gypsy wagons in RIFTS: Mystic Russia. Yeah, the Gypsy Wagon is ... not a bad start, but it's still missing a lot of the information I was looking for. No weight for the vehicle, and no in...
by PalladiumBrony
Sun Oct 18, 2020 11:45 am
Forum: After the Bomb® RPG & TMNT®
Topic: wagons?!
Replies: 18
Views: 12435

Re: wagons?!

Stone Gargoyle wrote:I just checked my TMNT sourcebooks and there's nothing about wagons in them either. I'm assuming you checked the ATB main book.


Yep, that was the second place I looked after all my PF books.
by PalladiumBrony
Sun Oct 18, 2020 11:27 am
Forum: After the Bomb® RPG & TMNT®
Topic: wagons?!
Replies: 18
Views: 12435

Re: wagons?!

Have you checked the Palladium Fantasy RPG books? As far as horse stats, check out the Monsters & Animals book. I've checked every PFRPG book, I can't find stats for any wagon, cart or similar vehicle. It's not the stats of horses I need, but thanks for the tip - that book does contain some ver...
by PalladiumBrony
Sun Oct 18, 2020 6:24 am
Forum: Palladium Fantasy RPG®
Topic: Taming the equipment junkie
Replies: 28
Views: 5227

Taming the equipment junkie

Does anyone have any good house rules for limiting the number of weapons (or other equipment) a character can carry, besides their basic encumbrance limit? Looking at this video m there seems to be a limit to the number of different weapons a character can carry and still remain vaguely functional, ...
by PalladiumBrony
Sun Oct 18, 2020 6:01 am
Forum: After the Bomb® RPG & TMNT®
Topic: wagons?!
Replies: 18
Views: 12435

wagons?!

I'm going mad here, are there any stats for non-MD horse-driven wagons anywhere in the entire Rifts line, or even stuff folks have found from real life? What if I want to have my Mutant Horse with Biped: None pull all his stuff around on a wagon or cart? I could do with SDC values, weight (which bec...
by PalladiumBrony
Tue Jul 21, 2020 7:42 am
Forum: Palladium Fantasy RPG®
Topic: Fantasy Soldier MOS's?
Replies: 15
Views: 5993

Re: Fantasy Soldier MOS's?

Mounted Infantry (ride horses to get to the fight, then fight on foot): Are Jannisaries, which are found in the Western Empire book. Heavy Infantry: Look up tercio. They are pikemen. The problem with MOS's is that there are more useful in a regular military formations. Not as adventurers. So unless...
by PalladiumBrony
Fri Jul 17, 2020 6:34 am
Forum: Palladium Fantasy RPG®
Topic: Fantasy Soldier MOS's?
Replies: 15
Views: 5993

Fantasy Soldier MOS's?

Here's an idea I had while I was out on a walk this morning: In the Dead Reign book, when you choose a "soldier" as your O.C.C., you get a basic suite of skills that are common to all soldiers in the late 20th/early 21st century, and can then give your character a Military Operations Speci...
by PalladiumBrony
Mon Jul 06, 2020 3:49 am
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9432

Re: Modifying guns - What skill would I need?

(i would allow a character without such a skill to do so as well. but it would require them to fire several magazine's worth of shots to adjust it or get used to the errors and compensate for them) That's actually a pretty neat concept, I like it! What kind of penalties do you think would work for ...
by PalladiumBrony
Tue Jun 30, 2020 1:16 pm
Forum: Dead Reign™
Topic: Survivor OCC levels question
Replies: 6
Views: 9995

Survivor OCC levels question

Under the Survivor O.C.C., the rules say that I can start a character's OCC skills at level 1D4 (1-4), to represent the time they did non-survivory things before the Wave hit. But all their other skills (elective and secondary) don't get that same boost. Say I roll a 4. Does that mean that for the p...
by PalladiumBrony
Sun Jun 21, 2020 10:46 am
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9432

Modifying guns - What skill would I need?

In a certain video game (maybe several, I won't name them in order to comply with the rules of this board but I'm sure you'll recognize at least one with the mechanic I'm talking about) you can modify guns you find - change the stock, change the sights, extend or shorten the barrel, change it from s...
by PalladiumBrony
Sun Jun 21, 2020 10:28 am
Forum: Rifts®
Topic: How long does reloading take?
Replies: 5
Views: 2447

How long does reloading take?

OK so, I've been away from the futuristic side of the Megaverse for some significant time now and... Sad to say, I've forgotten most of the rules on reloading, and I can't find them anywhere XD Can anyone remind me of how long it takes to reload: ⋅ A magazine-fed gun (either a pistol, rifl...
by PalladiumBrony
Sun May 31, 2020 6:33 am
Forum: Dead Reign™
Topic: Short-range firing clarification
Replies: 1
Views: 6951

Short-range firing clarification

I could do with some clarification on a couple of the rules for short-range shooting as presented on page 183 of the Dead Reign core book: ⋅ Is there any reason these rules shouldn't apply to human targets as well as zombies? I see no reason they shouldn't, but it'd be useful if any more s...

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