Search found 6152 matches

by flatline
Tue Oct 31, 2017 7:52 pm
Forum: Rifts®
Topic: Which do YOU like better & why Cyberknight vs. Mystic Knight
Replies: 43
Views: 18435

Re: Which do YOU like better & why Cyberknight vs. Mystic Kn

The RMB Cyberknight is my favorite of the three. Solid skills and abilities, but nothing game breaking. Fits well in most campaigns, even high powered campaigns even though they are not high powered characters. The Mystic Knight has the better abilities but doesn't do much well outside of combat. Ve...
by flatline
Sat Oct 14, 2017 7:46 pm
Forum: Rifts®
Topic: Rewriting the world to surprise players (NON-CANON!)
Replies: 10
Views: 4085

Re: Rewriting the world to surprise players (NON-CANON!)

TeeAychEeMarchHare wrote: I look at 'canon' as a series of polite suggestions.


One of my early GMs didn't own any "rule books", but had a large collection of, in his words, "idea books".

--flatline
by flatline
Fri Oct 13, 2017 6:03 pm
Forum: Rifts®
Topic: Rewriting the world to surprise players (NON-CANON!)
Replies: 10
Views: 4085

Re: Rewriting the world to surprise players (NON-CANON!)

As far as I know, we never ever played in the canon setting.

--flatline
by flatline
Wed May 31, 2017 7:30 pm
Forum: Guild of Magic & Psionics
Topic: what is the best occ for a detective caster?
Replies: 8
Views: 10306

Re: what is the best occ for a detective caster?

Temporal Wizard can see what happened in the past. Super handy.

--flatline
by flatline
Sun Apr 30, 2017 8:31 pm
Forum: Rifts®: Dimension Books
Topic: How would you ReWrite Phase world?
Replies: 14
Views: 10718

Re: How would you ReWrite Phase world?

I don't think I'd bother. As a setting, it's fine. If I were to rewrite a setting, it would be wormwood. No other Palladium setting is as interesting.

--flatline
by flatline
Sat Apr 22, 2017 9:15 am
Forum: Rifts®
Topic: What do you do to make Rifts Earth feel dangerous again?
Replies: 72
Views: 23425

Re: What do you do to make Rifts Earth feel dangerous again?

In my game I've made two major changes that greatly reduce the amount of air travel that takes place. 1. I don't allow nuclear reactors to be smaller than a cubic meter which means that power armor do not have access to effectively unlimited energy. Instead, they use power bricks which are consumed ...
by flatline
Sat Apr 22, 2017 12:13 am
Forum: Rifts®
Topic: What do you do to make Rifts Earth feel dangerous again?
Replies: 72
Views: 23425

Re: What do you do to make Rifts Earth feel dangerous again?

RMB makes it clear that air travel is dangerous, but never really states why it's dangerous. Have you added anything to your setting to make air travel dangerous or do you strictly rely on the presence of antagonists to make air travel dangerous?

--flatline
by flatline
Fri Apr 21, 2017 7:24 pm
Forum: Rifts®
Topic: What do you do to make Rifts Earth feel dangerous again?
Replies: 72
Views: 23425

What do you do to make Rifts Earth feel dangerous again?

When RMB came out, the prose made Rifts Earth seem really dangerous. However, as new books came out, it quickly lost that feel.

Have any of you made changes to the canon setting or rules to make things feel dangerous again?

--flatline
by flatline
Fri Apr 14, 2017 12:11 am
Forum: Rifts®
Topic: Earth Warlock Spell question
Replies: 12
Views: 4634

Re: Earth Warlock Spell question

The canon ruling isn't clear.

In my own rules, if you possess another body, you are limited by the PPE in that body unless you're touching your actual body. In the case of the warlock transferring his "soul" to the golem, I'm inclined to let him bring his PPE with him.

--flatline
by flatline
Thu Apr 13, 2017 11:58 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

We might be all close to the same page on this. The upshot of my view is that in order to spam Chi-Town, you must know a person or persons that you at least strongly believe are IN Chi-Town. You may see that as an upshot. I see it as an unnecessary limitation. I would rather empower the players unl...
by flatline
Thu Apr 13, 2017 9:55 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

It targets the location where you think someone is, more like, which is why it waits there for them instead of automatically homing in on wherever else they may have travelled. No. It targets the person. It can MISS if you have bad information, but it's the person that it's targeting. I think it is...
by flatline
Thu Apr 13, 2017 7:48 am
Forum: Rifts®
Topic: Meanwhile, back at the table...
Replies: 74
Views: 18046

Re: Meanwhile, back at the table...

Axelmania wrote:OP mentions getting ISP from a ley line. This a house rule or did I miss it in a book?


It's in the book. 10 ISP per melee, but you can't store it. You have to use it each melee or it's lost.

--flatline
by flatline
Wed Apr 12, 2017 11:21 pm
Forum: Rifts®
Topic: Meanwhile, back at the table...
Replies: 74
Views: 18046

Re: Meanwhile, back at the table...

GM: You finally come to the edge of the underbrush. You see the bandits camping on the side of the next hill. Player 2: range finder says...? GM: about half a mile. Player 2: Perfect. Looking through my scope, I count the bandits GM: you see 6 bandits, but the camp looks larger than that. Player 1: ...
by flatline
Tue Apr 11, 2017 12:14 am
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Hey KC if you knew that gods like Amon / Cihuacoatl / Thoth sometimes visits Atlantis, couldn't you send a pigeon there to wait for them to show up and then wing-rush them during their semiannual backgammon sessions with Splynncryth? You'd have to know that they were there, not that they were somet...
by flatline
Mon Apr 10, 2017 8:19 pm
Forum: Rifts®: Dimension Books
Topic: Vampires Under Other Suns
Replies: 103
Views: 76155

Re: Vampires Under Other Suns

The variable with the lifegiving sunlight factor, though, is non-terrestrial life. Oh, you could define 'lifegiving properties' by the efficiency of terrestrial chlorophyll-based photosynthesis, but what about lower-intensity photosensitive processes that we don't yet know about? Okay, I realize I ...
by flatline
Sun Apr 09, 2017 2:02 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

So dog boys can track a magic pigeon spell back to the caster. I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster. --flatline The pigeon...
by flatline
Sun Apr 09, 2017 9:53 am
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Killer Cyborg wrote:So dog boys can track a magic pigeon spell back to the caster.


I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster.

--flatline
by flatline
Sat Apr 08, 2017 6:45 pm
Forum: Guild of Magic & Psionics
Topic: Spell Strength Progression
Replies: 3
Views: 5207

Re: Spell Strength Progression

Not that I'm aware of.

--flatline
by flatline
Sat Apr 08, 2017 3:53 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

That many pigeons would leave a visible trail back to the source. If the mage is 300 miles away, the first pigeon will take 10 hours to arrive. A cautious mage could cast for, say, an hour and then move on. Even at the leisurely pace of 4 magic pigeons per minute, a single mage can, PPE permitting,...
by flatline
Fri Apr 07, 2017 8:25 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Tolkeen mage casts Oracle "Show me where we're most vulnerable" Sees a CS army coming out of Xiticix territory to attack Tolkeen from the rear. If Clairvoyance worked the way you all assume, it would have been that simple. With thousands of mages all trying using every tool at their dispos...
by flatline
Fri Apr 07, 2017 10:06 am
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

And if the data is good enough to be able to mine it the way you've just described, then it will break your setting.

Play it however you want to.

We've had threads locked over this topic, so I'm not going any further.

--flatline
by flatline
Fri Apr 07, 2017 9:18 am
Forum: Rifts®
Topic: Summon Lesser Being restrictions
Replies: 14
Views: 3396

Re: Summon Lesser Being restrictions

The SLB spell doesn't mention needing to know a true name. It only says "a specific lesser monster can be summoned if desired". Most GMs I've played with interpret that to mean that you can specify a particular species. In order to summon a specific individual, they usually require that y...
by flatline
Fri Apr 07, 2017 8:15 am
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Does it matter? If Clairvoyance gives such poor quality information as indicated in the power description, then it doesn't matter how many psychics/mages you have with the power/spell.

--flatline
by flatline
Thu Apr 06, 2017 10:51 pm
Forum: Rifts®: Dimension Books
Topic: Vampires Under Other Suns
Replies: 103
Views: 76155

Re: Vampires Under Other Suns

I have no idea what the canon position is and, quite frankly, we never bothered much with vampires in any of our games so it never came up. However, I find it appealing to link a star's ability to sustain life with its ability to damage vampires. As such, I think I'd rule that vampires take damage f...
by flatline
Thu Apr 06, 2017 9:21 am
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Any GM that allows NPCs to routinely gain actionable information from clairvoyance will break their own setting. Care to elaborate? I don't follow your meaning. Reliably gaining actionable information via Clairvoyance means that any organization with a relatively large number of psychics (Atlantis,...
by flatline
Wed Apr 05, 2017 10:16 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Any GM that allows NPCs to routinely gain actionable information from clairvoyance will break their own setting. Care to elaborate? I don't follow your meaning. Reliably gaining actionable information via Clairvoyance means that any organization with a relatively large number of psychics (Atlantis,...
by flatline
Wed Apr 05, 2017 7:47 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Clairvoyance is a tool for the GM, not the players. It's a way for the GM to feed the player characters information. The information is not guaranteed to be factual or even useful, but most characters (and players) will assume that knowing this information will help them somehow (which also isn't gu...
by flatline
Tue Apr 04, 2017 7:43 pm
Forum: Heroes Unlimited™
Topic: Removing the "Two Attacks for Living" from HU2
Replies: 42
Views: 26363

Re: Removing the "Two Attacks for Living" from HU2

I wasn't looking for combat to go quicker, I was looking for melee rounds to pass faster. I'll be using the information in the Heroes Unlimited G.M.'s guide for bystanders and non-combatants so losing the two attacks won't impact them. Upon further reflection I may need to dial back how Heroes Unli...
by flatline
Tue Apr 04, 2017 7:37 pm
Forum: Rifts®
Topic: Is MDC "Rare" in Rifts Earth?
Replies: 41
Views: 18786

Re: Is MDC "Rare" in Rifts Earth?

This is one of the drawbacks of a quantitative damage system.

--flatline
by flatline
Sun Apr 02, 2017 4:44 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Having re-read the description for Object Read, I don't think I'd allow it to work on a Magic Pigeon. The magic pigeon isn't technically a living thing, but as an animated construct made up of PPE, I think it's closer to a living thing than an inanimate object.

--flatline
by flatline
Sun Apr 02, 2017 11:26 am
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

There have been lots of arguments over how detailed the results of Clairvoyance can be. I happen to be of the opinion that that no amount of using Clairvoyance will give you the location of a mage 300 miles away. I'd have to think about object read a bit. It doesn't work on living things. The pigeon...
by flatline
Wed Mar 29, 2017 10:43 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

http://www.palladium-megaverse.com/foru ... 8&t=141972

Here's another thread where it's discussed in depth. Created by Killer Cyborg in 2014.

Edit: nevermind. this thread was inspired by the idea, but was actually looking for other ideas. Sorry.

--flatline
by flatline
Wed Mar 29, 2017 10:41 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

http://www.palladium-megaverse.com/foru ... 0#p2735274

Here's a post from 2013 that's part of another thread where we discuss it a bit, but I seem to remember a dedicated thread. I'll keep searching.

--flatline
by flatline
Wed Mar 29, 2017 10:30 pm
Forum: Rifts®
Topic: Sanctum assault on the CS
Replies: 237
Views: 82084

Re: Sanctum assault on the CS

Does knowing the author help get better search results? The post about flooding the burbs with magic pigeons was probably mine from several years ago. Here are some other ideas worth considering that, while more contrived and more difficult to accomplish, have some advantages over the simplicity of ...
by flatline
Sat Mar 25, 2017 9:46 am
Forum: Rifts®
Topic: Is MDC "Rare" in Rifts Earth?
Replies: 41
Views: 18786

Re: Is MDC "Rare" in Rifts Earth?

The CS has a huge aggressive army that is armed to the teeth with MD gear and vehicles.

If MD is "rare", then how can we explain the CS not having run completely over North America yet?

--flatline
by flatline
Wed Mar 15, 2017 8:55 am
Forum: Palladium Fantasy RPG®
Topic: Wolfen vs the East
Replies: 61
Views: 36137

Re: Wolfen vs the East

Forgive my ignorance, but wouldn't a wolfen soldier require 3 to 4 times as much food as a human?

How can the wolfen empire possibly feed such a large army?

--flatline
by flatline
Mon Mar 13, 2017 10:37 am
Forum: Palladium Fantasy RPG®
Topic: Wolfen having pups
Replies: 44
Views: 24741

Re: Wolfen having pups

Evolutionarily speaking, Wolfen, Coyles, and Kankoran probably gave up the ability to commonly have more than 1 or 2 babies at a time when they started walking upright.

--flatline
by flatline
Mon Mar 13, 2017 10:31 am
Forum: Rifts®
Topic: what constitutes "monster races"
Replies: 6
Views: 2809

Re: what constitutes "monster races"

I agree. It was probably and attempt at game balance. "You want super powers? Okay, but you have to start as a race that doesn't already have obvious advantages over being a regular human." Of course, some of the things that were "obvious advantages" in fantasy quickly disappear ...
by flatline
Sat Mar 11, 2017 8:32 pm
Forum: Rifts®
Topic: Mages Aren't Trained for Combat
Replies: 735
Views: 265634

Re: Mages Aren't Trained for Combat

I have to say there are a number of aspects involved. when it comes down to it for all practical purposes: if you have a hand to hand combat form (as long as its not hand to hand: none) , you pretty much ARE combat trained according to palladium, having at least 1 weapon proficiency significantly i...
by flatline
Thu Mar 09, 2017 10:13 am
Forum: Heroes Unlimited™
Topic: Cloaking question
Replies: 5
Views: 3831

Re: Cloaking question

Take a look at the bend light minor power. It now gives the ability to bend light around yourself which is probably, subject to GM interpretation, superior to invisibility because you'll still be hidden from characters with the ability to see invisible.

--flatline
by flatline
Tue Feb 28, 2017 11:06 am
Forum: Rifts®
Topic: Astral Travel and You
Replies: 20
Views: 6507

Re: Astral Travel and You

If you're astral, do you even have access to the ley line/nexus?

--flatline
by flatline
Mon Feb 27, 2017 11:59 pm
Forum: Rifts®
Topic: Mages Aren't Trained for Combat
Replies: 735
Views: 265634

Re: Mages Aren't Trained for Combat

Ed wrote:There is a difference between being trained to fight and being trained for combat. Mages can be trained to fight. They are not trained for combat.


Perhaps you could explain the difference for us?

--flatline
by flatline
Thu Feb 23, 2017 11:33 pm
Forum: Rifts®
Topic: Mages Aren't Trained for Combat
Replies: 735
Views: 265634

Re: Mages Aren't Trained for Combat

The game mechanic that seems closest to describing not-losing-your-cool-under-stress would be horror factor.

How do mage horror factor bonuses stack up against other OCCs?

--flatline
by flatline
Wed Feb 15, 2017 10:21 am
Forum: Rifts®
Topic: Techno Wizard Help
Replies: 42
Views: 18215

Re: Techno Wizard Help

If the rule doesn't make sense (which it doesn't), change it or ignore it.

50 horse power is plenty to fly something small.

--flatline
by flatline
Wed Feb 15, 2017 10:18 am
Forum: Rifts®
Topic: Mages Aren't Trained for Combat
Replies: 735
Views: 265634

Re: Mages Aren't Trained for Combat

Mages are weak because their specialness can be sensed, and the masses will turn against them out of fear. Being able to seduce the peasant is the exception, not the rule. Think of how terrifying a spell like 'Compulsion' is. Merely level 6, can even be put on a Talisman. That could heavily disrupt...
by flatline
Fri Feb 10, 2017 8:49 am
Forum: Rifts®
Topic: Techno Wizard Help
Replies: 42
Views: 18215

Re: Techno Wizard Help

RMB has rules for converting the power source.

--flatline
by flatline
Thu Feb 09, 2017 9:20 am
Forum: Rifts®
Topic: plasma and 'energy'
Replies: 20
Views: 5351

Re: plasma and 'energy'

Instead of ignoring physics, if something can be fixed without too much trouble, just fix it. For instance, since plasma is essentially really, really hot gas, the idea of a plasma beam is nonsensical. The gas would attempt to disperse in every direction rather than the direction of the beam. So sim...
by flatline
Mon Feb 06, 2017 10:03 am
Forum: Rifts®
Topic: Mages Aren't Trained for Combat
Replies: 735
Views: 265634

Re: Mages Aren't Trained for Combat

With that in mind, a character could be combat trained even if they lack a H-to-H or any WPs. But it seems unlikely. For game purposes, I would assume that H-to-H and WP skills would include some amount of fighting theory. I would also assume that any spell caster who has one or more offensive or d...
by flatline
Mon Feb 06, 2017 12:33 am
Forum: Rifts®
Topic: Mages Aren't Trained for Combat
Replies: 735
Views: 265634

Re: Mages Aren't Trained for Combat

At the risk of derailing the conversation, I spent several years studying a handful of related martial arts. We studied all sorts of techniques, improved our strength and endurance, and trained our reflexes so that our instinctive responses did not work against us. And it was all very cool. But the ...
by flatline
Sat Jan 28, 2017 11:52 pm
Forum: All Things Palladium Books®
Topic: What do you think keeps people from getting into Palladium?
Replies: 145
Views: 93143

Re: What do you think keeps people from getting into Palladi

I vote the lack of proximity to the books. The only people looking at Palladium books are people who already own them and their friends. It's been decades since I've seen a Palladium book on a store shelf. It's nice that there's enough of us around who keep buying books to keep the company afloat, b...

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