Search found 33 matches

by Luvia
Wed Dec 02, 2020 9:37 pm
Forum: Rifts®
Topic: Cyber-Knight's Psi-Sword
Replies: 55
Views: 13712

Re: Cyber-Knight's Psi-Sword

If the bonus being pp dosent feel right maybe change it to me as the attribute or something. Honestly though I just let a cyber knight have it though the bonus isn't that much.
by Luvia
Wed Sep 04, 2019 1:53 pm
Forum: Rifts®
Topic: Dual Casting
Replies: 18
Views: 8138

Re: Dual Casting

Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect? No, They get Quick Draw and Sharpshooting specalties and paired weapons similar to the Gunslinger/Gunfighters in New West which does included Paired weapons, but the paired weapons...
by Luvia
Tue Sep 03, 2019 8:25 pm
Forum: Rifts®
Topic: Dual Casting
Replies: 18
Views: 8138

Re: Dual Casting

Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect?
by Luvia
Tue Aug 20, 2019 3:10 pm
Forum: Rifts®
Topic: High speed dodging
Replies: 6
Views: 3287

Re: High speed dodging

Yeah. I sort of suspect he isn't tracking all his bonuses.
by Luvia
Tue Aug 20, 2019 2:54 am
Forum: Rifts®
Topic: High speed dodging
Replies: 6
Views: 3287

Re: High speed dodging

The penalty to hit fast-moving targets doesn't actually require them to dodge, of course. TMNT has a dodge bonus on the spd attribute chart but I haven't seen it in any other main books. Yeah it's a strike penalty . I have a player who has a sam suit. (Robot slammer from the Canada book) well I'm t...
by Luvia
Mon Aug 19, 2019 10:49 pm
Forum: Rifts®
Topic: High speed dodging
Replies: 6
Views: 3287

Re: High speed dodging

thank you so much!
by Luvia
Mon Aug 19, 2019 7:40 pm
Forum: Rifts®
Topic: High speed dodging
Replies: 6
Views: 3287

High speed dodging

I am having trouble finding something. Could someone point me to where in the rules it gave a bonus to dodging for moving high speed?(It also might be apenalty to strike i dont quite remember.
by Luvia
Fri Dec 21, 2018 12:26 pm
Forum: Rifts®
Topic: Interesting shower thought:
Replies: 22
Views: 9760

Re: Interesting shower thought:

Though if you already had the skills thespells would help in understaning unique andalien coding languages.
by Luvia
Fri Nov 03, 2017 6:46 pm
Forum: Rifts®
Topic: Telamachanics
Replies: 11
Views: 4537

Re: Telamachanics

Would you guys find it exceptable fot highprofile cs strike teams have such an inerface. Assuming it makes the power aromor immune to telmechanics. By high profile I mean like special forces and the like. Higher end special forces at that. Like black vault strike teams in charge of relic capture or ...
by Luvia
Thu Nov 02, 2017 12:10 am
Forum: Rifts®
Topic: Telamachanics
Replies: 11
Views: 4537

Re: Telamachanics

so How would you deal with telemechanics and telemechanics operations interact with a power armor/robot vehicle/vehicle thats controlled through some kind of neural inerface. would you let it work as normal? Give the user of the dni a save? Just make it immune like borgs? Im interested in bot canon...
by Luvia
Tue Oct 31, 2017 10:35 pm
Forum: Rifts®
Topic: Telamachanics
Replies: 11
Views: 4537

Telamachanics

so How would you deal with telemechanics and telemechanics operations interact with a power armor/robot vehicle/vehicle thats controlled through some kind of neural inerface. would you let it work as normal? Give the user of the dni a save? Just make it immune like borgs? Im interested in bot canon ...
by Luvia
Sat Jun 17, 2017 6:59 pm
Forum: Rifts®
Topic: Punishment for theft.
Replies: 71
Views: 24647

Re: Punishment for theft.

So its an un-winnable situation rail roading him into extreme action that will result in either death/imprisonment/murder. Sounds great. Yes when he refused to hire a good lawyer he placed himself in a unwinnable situation. Going to court without legal council is near unwinnable, more so when your ...
by Luvia
Sat Jun 17, 2017 6:22 pm
Forum: Rifts®
Topic: Punishment for theft.
Replies: 71
Views: 24647

Re: Punishment for theft.

So its an un-winnable situation rail roading him into extreme action that will result in either death/imprisonment/murder. Sounds great. Yes when he refused to hire a good lawyer he placed himself in a unwinnable situation. Going to court without legal council is near unwinnable, more so when your ...
by Luvia
Sat May 06, 2017 9:49 pm
Forum: Rifts®
Topic: Scarry non leathal weapon.
Replies: 56
Views: 16293

Re: Scarry non leathal weapon.

I love how none of his companions unfastened his helmet after he fell unconscious. Maybe they dint like him? Player 1: *gurgle Player 2: I call dibs on his rifle and scope... I've always liked that scope. Player 1: *gur-gugle... Player 3: Cool, I want his hoverbike... ya know, if we never open his ...
by Luvia
Sat May 06, 2017 4:35 pm
Forum: Rifts®
Topic: Scarry non leathal weapon.
Replies: 56
Views: 16293

Re: Scarry non leathal weapon.

Jefffar wrote:I love how none of his companions unfastened his helmet after he fell unconscious.

Maybe they dint like him?
by Luvia
Tue Mar 14, 2017 3:50 pm
Forum: Savage Rifts™
Topic: Savage worlds rifts advice
Replies: 28
Views: 37086

Re: Savage worlds rifts advice

For me it was lack of exspansive content. Its new though so I dont hold that against it though. Its new compared to like 30years.
by Luvia
Mon Jan 02, 2017 12:01 pm
Forum: Rifts®
Topic: Skills...
Replies: 21
Views: 5377

Re: Skills...

Ask your gm to replace it with running? seems appropriate to me or general athletics?
by Luvia
Sun Oct 09, 2016 12:40 am
Forum: Rifts®
Topic: Behemoth Explorer retconned in Ultimate?
Replies: 20
Views: 5179

Re: Behemoth Explorer retconned in Ultimate?

My first instinct would be to call it marketing propaganda. Maybe because of their ties to the cs. The cs not wanting pre rifts tech in everybodies hands.
by Luvia
Thu Oct 06, 2016 11:49 am
Forum: Rifts®
Topic: D-bees and land rights.
Replies: 159
Views: 36531

Re: D-bees and land rights.

Well rights and privleges are at the discretion of who is in charge.
by Luvia
Tue Oct 04, 2016 7:45 pm
Forum: Rifts®
Topic: Magical defense on a budget.
Replies: 23
Views: 4985

Re: Magical defense on a budget.

fair enough
by Luvia
Tue Oct 04, 2016 5:30 pm
Forum: Rifts®
Topic: Magical defense on a budget.
Replies: 23
Views: 4985

Re: Magical defense on a budget.

Use TW and magic to come up with a plan to protect a town from dangerous wild life and bandits for less than 75K cr. TW is always tricky, because it's SO prone to abuse without careful GM consideration. What else can the CR 75,000 be spent on? Is there a mage in the town that you can purchase spell...
by Luvia
Tue Oct 04, 2016 12:02 pm
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

i seem to recall hearing there's a biomancy spell in the lemuria book that can restore a juicer back to full health. perhaps instead of bio-wizardry, you should be looking to biomancy for answers I'd be curious to read that. I don't have lemuria but a friend does. Anyone have a page number? Spell n...
by Luvia
Tue Oct 04, 2016 11:55 am
Forum: Rifts®
Topic: Magical defense on a budget.
Replies: 23
Views: 4985

Re: Magical defense on a budget.

Blue_Lion wrote:Use TW and magic to come up with a plan to protect a town from dangerous wild life and bandits for less than 75K cr.


Hmm maybe some kind of heavy breathing tornado siren type device? Place them outside your town. Radio control activated cant really think up a price but not to exspensive I think.
by Luvia
Sat Oct 01, 2016 3:51 pm
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

I don't have the book in front of me. But, the Bio wizard Juicer shortens your life by a percentage. Not a set number of years. Does anyone recall if the combination of a Bio-Wizard Juicer's 1/10 life vs the Absurd's triple and Amalgamate's +20 is addressed? I dont think it has as far as I know I w...
by Luvia
Sat Oct 01, 2016 3:30 pm
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

Axelmania wrote:
rem1093 wrote:I don't have the book in front of me. But, the Bio wizard Juicer shortens your life by a percentage. Not a set number of years.

Does anyone recall if the combination of a Bio-Wizard Juicer's 1/10 life vs the Absurd's triple and Amalgamate's +20 is addressed?


I dont think it has as far as I know
by Luvia
Thu Sep 29, 2016 10:45 pm
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

For normal humans the best life extender is full bionic conversion. Yeah buy not as much of an abomnition/ Thou the question is would you alow a splurgoth juicer to become a borg? I have the feeling that finding to remove all those bio-systems in order to get at anything that you could hook up to b...
by Luvia
Thu Sep 29, 2016 3:29 pm
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

For normal humans the best life extender is full bionic conversion. Yeah buy not as much of an abomnition/ Thou the question is would you alow a splurgoth juicer to become a borg? It take a few sessions, A PF Alchemist can remove BW Parasites. That's detox penalties or step 1. Find a Chopshop and b...
by Luvia
Thu Sep 29, 2016 1:48 am
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

Svartalf wrote:Sploog juicers... where are they described already?

the juicer uprising book.
by Luvia
Thu Sep 29, 2016 12:25 am
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

say652 wrote:For normal humans the best life extender is full bionic conversion.

Yeah buy not as much of an abomnition/ Thou the question is would you alow a splurgoth juicer to become a borg?
by Luvia
Wed Sep 28, 2016 2:06 pm
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

ah. I thought it might be a juicer thing.
by Luvia
Wed Sep 28, 2016 1:05 am
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

So im intrigued? what you doing that you want some lifespan adjustmeant. Oh and the parasymb makes your lifespan only 48 hours then you pop lol.
by Luvia
Mon Sep 26, 2016 11:04 am
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

One of my players borrowed my books. Is there anything in Biowizardry or grafting an Eye of Eylor to yourself that affects lifespan (increases or decreases)? Not eyes of eylor but the chest amalgamate ads 20 years and the absur life node triples it. The first is in the atlantis the second is in the...
by Luvia
Mon Sep 26, 2016 8:04 am
Forum: Rifts®
Topic: Biowizardry and Lifespan
Replies: 38
Views: 10401

Re: Biowizardry and Lifespan

One of my players borrowed my books. Is there anything in Biowizardry or grafting an Eye of Eylor to yourself that affects lifespan (increases or decreases)? Not eyes of eylor but the chest amalgamate ads 20 years and the absur life node triples it. The first is in the atlantis the second is in the...

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