Search found 472 matches

by green.nova343
Tue Apr 23, 2024 9:43 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Zentradi strength
Replies: 10
Views: 5196

Re: Zentradi strength

I had to do some digging between TSC, RUE, & the Macross Sourcebook for the 2E versions. This is what I found: Normal exertion is "run at an even pace (half speed) for 0.5 miles/0.8km per PE point without fatigue", 1/3 that if moving at full speed. Speed is obviously based on the SPD a...
by green.nova343
Wed Apr 10, 2024 7:13 pm
Forum: Rifts®
Topic: Momentum as a measure for damage
Replies: 6
Views: 211

Re: Momentum as a measure for damage

The problem with the kinetic energy is that it doesn't scale with weapons unless the ratio you use is the square root of the kinetic energy: .22 LR: 178-191J, 259J with 30-grain HP, 277J with 31-grain RN; treat as "X" .380 ACP (aka 9x17mm or .380 Auto): 275-280J, 405J Buffalo +P HC-FN, 419...
by green.nova343
Thu Apr 04, 2024 9:26 am
Forum: Rifts®: Dimension Books
Topic: Trade/Hyperlanes of the Three Galaxies
Replies: 9
Views: 3259

Re: Trade/Hyperlanes of the Three Galaxies

"It was inexplicable why our ship was slowing down...sensors showed no signs of singularities, gravity wells, or exotic matter. Shipboard diagnostics showed our engines were operating perfectly. Then somebody suggested we check the cargo and passenger lists. When we found Gaby was aboard, it a...
by green.nova343
Tue Mar 12, 2024 10:50 pm
Forum: Rifts®
Topic: Update of old OCCs.
Replies: 36
Views: 4692

Re: Update of old OCCs.

If you are going to look at breaking say Heavy Weapons/Heavy Energy Weapons into multiple more narrow WPs you also have to actually define what is what. Is the old style CS Plasma Rifle WP Energy Rifle or WP Heavy Energy Rifle? Would the South American laser bazooka fire anything like the Wilk's la...
by green.nova343
Fri Feb 23, 2024 4:11 pm
Forum: Palladium Fantasy RPG®
Topic: A weapon proficiency questions and fix
Replies: 5
Views: 2494

Re: A weapon proficiency questions and fix

Skill point systems probably more realistically depict actual real-world skill progression. The problem is that not every OCC starts with the same number of skills, let alone gets new skills at the same amount as they progress. Pick a skill point number that's too low, & the majority of OCCs wil...
by green.nova343
Fri Feb 16, 2024 1:48 pm
Forum: G.M.s Forum
Topic: Pricing gems and precious metals
Replies: 13
Views: 3684

Re: Pricing gems and precious metals

The problem you run into with barter is when your non-cash items aren't "small" enough for small-scale transactions. A little gold bar might be plenty of cash to rent a hotel room for a week (or even a month), but if that's the smallest bit you have it's overkill for paying a restaurant b...
by green.nova343
Thu Feb 15, 2024 11:10 am
Forum: G.M.s Forum
Topic: Pricing gems and precious metals
Replies: 13
Views: 3684

Re: Pricing gems and precious metals

Agreed. On Phase World, or maybe some of the major CCW/UWW (or even Kreeghor) worlds, you might find a place that can exchange Rifts Earth credits...but you'd have to exchange them first. On more backwater planets, though, they'd probably look at you funny if you mentioned "Earth Universal Cred...
by green.nova343
Mon Feb 12, 2024 2:05 pm
Forum: Nightbane®
Topic: Language and Literacy issue
Replies: 14
Views: 13286

Re: Language and Literacy issue

I think the reason that the RUE version starts higher is tied into how it advances much more slowly. Look at the level progressions (assuming no bonuses): 1st : NB 50%/30% (both) vs. RUE 88%/40% (native) 50%/30% (other) 2nd : NB 55%/35% (both) vs. RUE 89%/45% (native) 53%/35% (other) 3rd : NB 60%/40...
by green.nova343
Tue Feb 06, 2024 10:05 am
Forum: G.M.s Forum
Topic: Pricing gems and precious metals
Replies: 13
Views: 3684

Re: Pricing gems and precious metals

Don't forget that if the PCs are selling gemstones & precious metals, they will not receive full market value for them. Mainly because the merchant they're selling it to has to make a profit...& if he pays full price for the materials, then if he sells them for list price he's not only not m...
by green.nova343
Tue Feb 06, 2024 9:48 am
Forum: Beyond the Supernatural™
Topic: why does the Victim OCC have a low Physical Beauty?
Replies: 7
Views: 7932

Re: why does the Victim OCC have a low Physical Beauty?

Only just noticed this on pg 194 of 1st edition, PB is always 2D6 regardless of what age group. This is a pattern we see for other attributes (only 3D6 seems to be Spd for teens) but it seems odd, why can't you have attractive victims? That's the classic damsel trope. Not Really a job char class, a...
by green.nova343
Tue Jan 30, 2024 12:13 pm
Forum: Palladium Fantasy RPG®
Topic: Optional damage rules: When should these be applied?
Replies: 16
Views: 5217

Re: Optional damage rules: When should these be applied?

Thank you for your ideas, but they seem a little harsh to me - Non-man-at-arms O.C.C.s only get 1D6 S.D.C., and may well have selected no physical skills to bump that up further; so, even at higher levels when they have loads of H.P., they are likely to fall very quickly into Hit Point damage in ev...
by green.nova343
Tue Jan 23, 2024 4:02 pm
Forum: Palladium Fantasy RPG®
Topic: Optional damage rules: When should these be applied?
Replies: 16
Views: 5217

Re: Optional damage rules: When should these be applied?

Hmmm...yeah, those are similar to the rules from the RMB book as well (although it had a 75% threshold for the severe). But they're not exactly clear on the "minor" portion. I think at one time there was something about optionally using them for when a critical hit occurred, or possibly wh...
by green.nova343
Tue Jan 23, 2024 3:47 pm
Forum: Heroes Unlimited™
Topic: Most Useful Super Power IRL?
Replies: 7
Views: 4827

Re: Most Useful Super Power IRL?

Guess it depends on what you're striving for with the powers. And it also depends on how "flashy" you want to be. Sure, Healing Factor, regenerative powers, Immortality, & especially something like Invulnerability make you able to walk away from stuff that would kill or maim a normal p...
by green.nova343
Tue Dec 12, 2023 7:59 pm
Forum: Rifts®: Dimension Books
Topic: Missile speeds in space
Replies: 5
Views: 2741

Re: Missile speeds in space

As mentioned previously missiles (and other potential elements here) have their speed/range modified while in space, sometimes generically so and sometimes with a case-modifier that applies only in that case (I'm speaking megaversally here). I would also recommend that you add the launching platfor...
by green.nova343
Mon Dec 11, 2023 10:59 pm
Forum: Rifts®: Dimension Books
Topic: Missile speeds in space
Replies: 5
Views: 2741

Re: Missile speeds in space

Short answer: as mentioned before, missile speeds & ranges are doubled in space, but to keep it simple just focus on the missile range & speed. Long answer: unless your tech is using some sort of reactionless drive that acts like Star Trek impulse/warp drives or Star Wars drive systems, ther...
by green.nova343
Thu Dec 07, 2023 6:52 pm
Forum: Dead Reign™
Topic: Dead Reign Combat Rules
Replies: 5
Views: 8742

Re: Dead Reign Combat Rules

If at all possible, avoid the temptation to try & "headshot" a zombie in ranged combat. Needing a 17-20 to hit the neck or head is essentially a -9 penalty (17-8 = 9) Whoever revised the rules probably made a mistake thinking that you add a size penalty to strike to the AR. This is wr...
by green.nova343
Wed Dec 06, 2023 10:11 pm
Forum: Nightbane®
Topic: Choosing morphus: How to balance?
Replies: 4
Views: 2790

Re: Choosing morphus: How to balance?

Trying to adapt a BIO-E style is going to complicate it further, like drewkitty said. I would just let the players do 1 of 3 things: Once they've determined how many modifications their Morphus gets, let them pick based on the particular concept they have. If you think their choices are too powerful...
by green.nova343
Wed Dec 06, 2023 10:03 pm
Forum: Dead Reign™
Topic: Dead Reign Combat Rules
Replies: 5
Views: 8742

Re: Dead Reign Combat Rules

Hmmmm.... I was originally thinking this was a bad copy-and-paste of the rules. However, I went back & checked the most recent rules for their other settings (Rifts Ultimate Edition and Robotech: Shadow Chronicles), & realized that the rules have changed . Previously , the rules were: HTH &a...
by green.nova343
Thu Nov 16, 2023 10:04 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Modern technologies that we don't see in robotech
Replies: 95
Views: 90009

Re: Modern technologies that we don't see in robotech

I would imagine that the reason we don't see the "small" drones that we're used to IRL wasn't just that they weren't in use at the time of the animation, but they'd essentially leaped forward. "Drone" to us just means a remotely-piloted vehicle (some guy sitting in an air-conditi...
by green.nova343
Thu Nov 16, 2023 9:02 pm
Forum: Rifts®
Topic: Skills Recycle and Salvage
Replies: 10
Views: 2365

Re: Skills Recycle and Salvage

I would maybe consider that "Recycle" is the chance to break something down into its subassemblies, but the idea would be to then melt down, scrap, or otherwise reuse the raw materials that the components are made from, just as someone sorting through real-life "recycled" materia...
by green.nova343
Wed Nov 01, 2023 8:21 pm
Forum: Rifts®
Topic: Halloween in Rifts Earth Culture?
Replies: 6
Views: 1174

Re: Halloween in Rifts Earth Culture?

Having just recently rewatched Halloween III: Season of the Witch , I could see some of the more regressed communities reverting back to blood sacrifices (human or otherwise), & especially the "Blood Druids" of England (Cochrane stole one of the standing stones from Stonehenge & fi...
by green.nova343
Tue Jul 25, 2023 3:36 pm
Forum: G.M.s Forum
Topic: Glitter Boys and the CS
Replies: 2
Views: 1967

Re: Glitter Boys and the CS

What is the attitude / political position of the CS with regards to Glitter Boys (independent)? Glitter Boys a human. They have a reputation as defenders of humanity throughout the Dark Ages. As pilots of their famous Glitter Boy armor (the weapon of the greatest heroes in North America) they were ...
by green.nova343
Thu May 25, 2023 10:35 pm
Forum: Rifts®
Topic: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
Replies: 29
Views: 3750

Re: Your Opinon: Can Psychic Abilities Be Taught in Rifts?

A couple quotes from Psyscape, p145. The CS has learned that training and focus at an early age can help an individual develop into one of these psionic categories more quickly and with greater range of power and control. Raw talent can be fine tuned and directed towards a desired effect! Sometimes...
by green.nova343
Mon May 22, 2023 11:46 am
Forum: Rifts®
Topic: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
Replies: 29
Views: 3750

Re: Your Opinon: Can Psychic Abilities Be Taught and Learned

I think you're looking at probably 2 separate situations. Most of the O.C.C.s -- Techno-Wizard, Mystic, etc. -- could potentially be seen as the 2nd option (where potential candidates are screened)...except you run into the problem of where their supposed psionic abilities were for, say, a character...
by green.nova343
Fri May 05, 2023 1:36 pm
Forum: Guild of Magic & Psionics
Topic: TW device creation
Replies: 4
Views: 952

Re: TW device creation

If you don't already have it, you want Rifts Ultimate Edition. The TW Item Construction rules (pp. 129-135) go into more detail. Basically, if the Techno-Wizard doesn't know the spell, he does need another mage to help him, but it will increase the PPE construction cost (& thereby increasing the...
by green.nova343
Fri May 05, 2023 10:43 am
Forum: Palladium Fantasy RPG®
Topic: "Legitimate" way to get a bunch of bones
Replies: 12
Views: 6005

Re: "Legitimate" way to get a bunch of bones

Soup bones. Markets will have bones from various animals that can be used to make soup and/or broth.
by green.nova343
Fri Apr 21, 2023 12:00 pm
Forum: Heroes Unlimited™
Topic: Immune to Magic on Nightbane
Replies: 14
Views: 5303

Re: Immune to Magic on Nightbane

Rifts Dimension Book 7: Megaverse Builder has a chart on pp 14-15 detailing the Magic Level of different dimensions, with listed examples of published settings. Two of the major determinants for a dimension's Magic Level are if Ley Lines are visible, and whether or not MDC beings exist. No Magic En...
by green.nova343
Fri Apr 21, 2023 11:21 am
Forum: Heroes Unlimited™
Topic: Immune to Magic on Nightbane
Replies: 14
Views: 5303

Re: Immune to Magic on Nightbane

Penalty: Permanently reduce Hit Points and physical S.D.C. by 10% (by 30% if the character has more than 250 points to begin with). Note: In a magic rich environment, like Rifts Earth, this power should be considered a Maier super abilll'/, and reduce H.P. and S.D.C. by half and tum them into M.D.C...
by green.nova343
Wed Apr 19, 2023 1:02 pm
Forum: Rifts®
Topic: I was wondering conceal Magic spell...
Replies: 14
Views: 1677

Re: I was wondering conceal Magic spell...

"Sensitivity to a psychic or magic practitioner not using his powers is 50 feet (15 m) + 20 feet (6 m) per each additional level of experience. Sensitivity to psionic and magic powers being used is 600ft (182 M) + 100 feet (30.5 m) per level of experience." That's on page 153 of RUE, desc...
by green.nova343
Mon Apr 17, 2023 10:31 am
Forum: Rifts®
Topic: Power Line Repair---B.E. or E.E.?
Replies: 22
Views: 3072

Re: Power Line Repair---B.E. or E.E.?

Not sure what's confusing about it. The MiO version basically lets anyone without even Basic Electronics take the skill, but it only lets them work with solar panels & nuclear power sources (because that's all the stations & the Lunar facilities can use). The RUE version goes into much more...
by green.nova343
Mon Apr 17, 2023 10:14 am
Forum: Rifts®
Topic: I was wondering conceal Magic spell...
Replies: 14
Views: 1677

Re: I was wondering conceal Magic spell...

The thing is, that senses/powers that detect Magic only detect PPE levels and/or whether or not an active spell is there or is there a spell being activated. What they do not do is detect whether or not he individual can cast magic. So as long as the magic user doesn't have a high PPE level they ca...
by green.nova343
Fri Apr 14, 2023 5:53 pm
Forum: Rifts®
Topic: Power Line Repair---B.E. or E.E.?
Replies: 22
Views: 3072

Re: Power Line Repair---B.E. or E.E.?

The only problem I see with using the Electricity Generation skill is that it is 1st ed Rifts. Or to say base in the RMB canon......and would (like other of the earlier worldbooks) benefit from a 2nd ed update. I'm of two minds about updating PB gamebooks, the most glaring is PB tendency to not act...
by green.nova343
Fri Apr 14, 2023 5:49 pm
Forum: Rifts®
Topic: I was wondering conceal Magic spell...
Replies: 14
Views: 1677

Re: I was wondering conceal Magic spell...

So, I couldn't find my old work -- apparently hadn't survived various hard drives over the years -- so I'm going to adapt from scratch. Basically, the idea is that there are certain spells that actually duplicate closely the effects of certain psychic abilities -- for example, See Aura and Telekines...
by green.nova343
Thu Apr 13, 2023 9:48 pm
Forum: G.M.s Forum
Topic: Is the old Palladium email list archived anywhere?
Replies: 0
Views: 3000

Is the old Palladium email list archived anywhere?

Pretty much like the subject says. Any of the grognards out there might remember, long before these forums existed, we had the Palladium Mailing List (moderated by Maryann Siembieda), where we would send messages back & forth with our creations (spells, NPCs, powers, etc.). I was looking for a p...
by green.nova343
Thu Apr 13, 2023 9:42 am
Forum: G.M.s Forum
Topic: Translating Compendium of Weapons, Armor & Castles' stats
Replies: 5
Views: 2719

Re: Translating Compendium of Weapons, Armor & Castles' stat

It's going to be GM's choice, but you can use the descriptions to get a good idea. For example, bullwhip? I'd consider it a "hafted" weapon, since you have a handle for it (said handle not being much shorter than the handle of, say, a hatchet). That gives you 1D6 SDC for damage...& a T...
by green.nova343
Thu Apr 13, 2023 8:47 am
Forum: Rifts®
Topic: Power Line Repair---B.E. or E.E.?
Replies: 22
Views: 3072

Re: Power Line Repair---B.E. or E.E.?

The only problem I see with using the Electricity Generation skill is that it is 1st ed Rifts. Or to say base in the RMB canon......and would (like other of the earlier worldbooks) benefit from a 2nd ed update. I'm of two minds about updating PB gamebooks, the most glaring is PB tendency to not act...
by green.nova343
Tue Apr 11, 2023 10:16 pm
Forum: Rifts®
Topic: Power Line Repair---B.E. or E.E.?
Replies: 22
Views: 3072

Re: Power Line Repair---B.E. or E.E.?

Really tough call. But I think it probably comes down to what exactly the knowledge base is that you're looking at. Specialized tools? Don't think we really have that in the current skills -- for example, there are plenty of specialized tools used in by automotive & aircraft mechanics (that use ...
by green.nova343
Wed Apr 05, 2023 9:48 pm
Forum: Rifts®
Topic: Question about the Octoman entry
Replies: 7
Views: 1349

Re: Question about the Octoman entry

Not all Operators are psychics -- remember, only 15-20% of them are "Psi-Operators" -- so it doesn't break the "no psionics" rule for Octomen to prefer selecting Operator as their O.C.C. However, by the same token, I wouldn't allow them to become a Mystic; their description for m...
by green.nova343
Thu Mar 30, 2023 2:09 pm
Forum: Rifts®
Topic: Dog Boy origins...
Replies: 13
Views: 1676

Re: Dog Boy origins...

from the lone star book, its ambiguous.. the Lone star Complex is pre-rifts, and had the technology for creating genetically engineered beings, among other things, but we're only ever told that they are the creation pre-rifts technology with no specifics beyond that. leaving it open whether the CS ...
by green.nova343
Mon Mar 20, 2023 7:58 pm
Forum: G.M.s Forum
Topic: How do you deal with Range in your battles
Replies: 5
Views: 1590

Re: How do you deal with Range in your battles

I would also add to Grazzik's post that the lines of sight is why, in urban situations, your snipers are going to be situated as high as possible, with as unobstructed a view as possible. so that they have fewer LOS restrictions to deal with. Of course...that also means that the enemy can guess wher...
by green.nova343
Mon Mar 20, 2023 6:38 pm
Forum: Palladium Fantasy RPG®
Topic: IQ bonus
Replies: 3
Views: 705

Re: IQ bonus

Well, I had someone recently tell me that they could put their IQ bonus on to a prayer, claming it is a skill. I begged to differ, and he replied that it had a percentage. So, what do you all think? Is it a skill? Is anything with a percentage a skill? What things that aren't in the skill list woul...
by green.nova343
Thu Mar 16, 2023 11:47 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Acrobatics plus gymnastics?
Replies: 9
Views: 9063

Re:

Thanks for the replies. I always assumed that there was some restriction somewhere, but it looks like the two skills can be taken together. In other Palladium games this isn't much of an issue since acrobatics and gymnastics only provide a +1 P.P. bonus, but in N&S each skill provides a +1D4 P....
by green.nova343
Thu Mar 16, 2023 6:17 pm
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Mystic China Martial Art Abilities and Powers
Replies: 1
Views: 2851

Re: Mystic China Martial Art Abilities and Powers

Probably not, for a couple of reasons: 1) Mystic China makes a (IMHO weird) distinction between "mystical" martial arts & "physical" martial arts, implying that only certain MA forms have a metaphysical aspect to them. 2) The Rifts setting, unlike N&SS/HU/BTS1, doesn't ha...
by green.nova343
Mon Mar 13, 2023 6:45 pm
Forum: Palladium Books® Games Q. & A.
Topic: Modern weapons data
Replies: 5
Views: 4283

Re: Modern weapons data

The obvious place to start is the Compendium of Modern Weapons. After that the Heroes Unlimited GMs Guide has a small section as well, including vehicles, although there is a lot of overlap with the CMW. I don't have any handy but I believe some of the Dead Reign books also have some modern weapons...
by green.nova343
Fri Mar 10, 2023 12:09 am
Forum: G.M.s Forum
Topic: Making a Psi-stalker Cyberknight
Replies: 9
Views: 4487

Re: Making a Psi-stalker Cyberknight

Same with Dog Boys? Probably, although they're probably a little more flexible (at least in the skill selection), although again we supposedly can only confirm 3 personally trained by Lord Coake. I'd say still steer them towards the "non-psychic" Cyber-Knight (leaving them with their stoc...
by green.nova343
Thu Mar 09, 2023 9:15 pm
Forum: G.M.s Forum
Topic: Making a Psi-stalker Cyberknight
Replies: 9
Views: 4487

Re: Making a Psi-stalker Cyberknight

Thanks green.nova343 I prefer the idea of a Psi-stalker who keeps their abilities rather than is completely remade. I tried to create a psi-stalker Cyberknight with flavor and backstory. An cyberknight who joined a Psi-stalker tribe to fight the Xiticix. After a year they are accepted by the tribe....
by green.nova343
Thu Mar 09, 2023 9:12 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Masters Saga SB 2e Experience Charts
Replies: 4
Views: 5692

Re: Masters Saga SB 2e Experience Charts

Nope. To my knowledge they just fudged it. We still use 1st ed for these classes. At least in the way of finding the closest corresponding chart from 2e. I think there is one unit with which this is just too jarring and we still keep the old one, possibly the CDU? I'm not sure... This was another p...
by green.nova343
Wed Mar 08, 2023 8:42 pm
Forum: G.M.s Forum
Topic: Making a Psi-stalker Cyberknight
Replies: 9
Views: 4487

Re: Making a Psi-stalker Cyberknight

I'm...not 100% sure that can be done. I've checked in the usual spots -- RUE, WB13, WB23 -- & haven't found anything indicating that Psi-Stalkers have any other choices for their "O.C.C." than the CS "Civilized" or non-CS "Feral" options. Remember, they aren't "...
by green.nova343
Wed Mar 08, 2023 7:39 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Masters Saga SB 2e Experience Charts
Replies: 4
Views: 5692

Re: Masters Saga SB 2e Experience Charts

Unfortunately, I can't find additional XP t[*]ables in any of the supplements, & Expeditionary Force Marines is the only sourcebook that says "use table X". So the problem actually exists in nearly every situation. That being said, I would recommend the following: ⋅ I would a...
by green.nova343
Wed Mar 08, 2023 11:34 am
Forum: G.M.s Forum
Topic: Hovercraft and travel
Replies: 9
Views: 1298

Re: Hovercraft and travel

Reading the stats on hovercraft and skycycles. They hover over the ground making terrain and the lack of roads meaningless. Although lakes and oceans will sink them if the water depth is greater than 5 feet deep. My question is, is it not possible for adventurers to ride skycycles from Tolkeen to t...

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