Search found 1532 matches

by Veknironth
Sat Apr 06, 2024 4:20 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 991

Re: Casting wards

Well, an activated AoE ward can be carried around, but the effect will remain in whatever location it was when it was activated. But let's assume that you can carry around a pre-made AoE Ward and then force activate it. That only helps if all of the group members have entrusted the diabolist with th...
by Veknironth
Fri Apr 05, 2024 4:32 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 991

Re: Casting wards

Well, my problem with Diabolists is just how long it takes them to do anything, even if they do have some unusual utility. Skills-wise, they do have a lot and they're really the only ones who can recognize wards with any proficiency. So, if you're walking around somewhere festooned with wards, they'...
by Veknironth
Fri Mar 29, 2024 2:28 am
Forum: Palladium Fantasy RPG®
Topic: Vampires in Repose
Replies: 9
Views: 368

Vampires in Repose

Well, I know someone might answer this out of the Vampire Kingdoms book but I'm not a big Rifts guy so forgive me if this answer lies in one of their books. But, can a vampire rest during the day in one of its metamorphosized forms? It doesn't say anything about it in the Western Empire, but I don't...
by Veknironth
Sat Mar 23, 2024 6:14 pm
Forum: Palladium Fantasy RPG®
Topic: Any advice for playing a summoner?
Replies: 10
Views: 631

Re: Any advice for playing a summoner?

Well, I don't recommend playing a summoner as a PC, especially not as a principled or scrupulous character. For starters, the circle magic is more of a static defense thing. Which doesn't lend itself well to adventuring. They can be very useful for protection, if you know what you'll be up against. ...
by Veknironth
Wed Mar 20, 2024 11:33 am
Forum: Palladium Fantasy RPG®
Topic: Reorganising the Palladium Fantasy RPG rulebook
Replies: 12
Views: 489

Re: Reorganising the Palladium Fantasy RPG rulebook

Well what I'm talking about is a PFRPG specific screen.

-Vek
"We've officially diverged from the OP."
by Veknironth
Wed Mar 20, 2024 8:16 am
Forum: Palladium Fantasy RPG®
Topic: Reorganising the Palladium Fantasy RPG rulebook
Replies: 12
Views: 489

Re: Reorganising the Palladium Fantasy RPG rulebook

Well I'm pretty sure it's an official Palladium Books document so posting it here would be against the forums rules.

-Vek
"Plus, I don't where to link."
by Veknironth
Tue Mar 19, 2024 3:03 pm
Forum: Palladium Fantasy RPG®
Topic: Casting wards
Replies: 20
Views: 991

Re: Casting wards

Well, this is a novel way for a player to get around the built in limitations of the Diabolist OCC. I'd just say no. Just play a spell caster.

-Vek
"Diabolist is not a great adventuring OCC."
by Veknironth
Tue Mar 19, 2024 2:58 pm
Forum: Palladium Fantasy RPG®
Topic: Reorganising the Palladium Fantasy RPG rulebook
Replies: 12
Views: 489

Re: Reorganising the Palladium Fantasy RPG rulebook

Well, there are some obvious changes that could help miso has addressed. For example the book tells you to roll your rtsts first, and THEN select a race knowing full well that your stats are dependent on the race. And the races are conveniently located at the back of the book so that you have to fli...
by Veknironth
Tue Mar 19, 2024 7:44 am
Forum: Palladium Fantasy RPG®
Topic: Reorganising the Palladium Fantasy RPG rulebook
Replies: 12
Views: 489

Re: Reorganising the Palladium Fantasy RPG rulebook

Well, that looks fine to me. I don't know that you need a lot of the demons and such in the book. That would step on other source books that provide either more in depth for creatures or have creatures that are specific to an area. But having all the combat rules in one place would help especially i...
by Veknironth
Sun Mar 17, 2024 9:15 pm
Forum: Palladium Fantasy RPG®
Topic: Changing sword grips
Replies: 8
Views: 532

Re: Changing sword grips

Well, this seems in line with trying to figure out how to make 2 handed weapons even remotely useful in Palladium. As it stands there is no benefit for welding a weapon with two hands and there are plenty of negatives. Paired weapons makes the use of a 2 handed weapon just foolish. You're parry/atta...
by Veknironth
Tue Mar 12, 2024 4:03 pm
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 302

Re: Barbarian Keeper abilities

Well, based on the description I'd say that they do NOT receive those bonuses. They are listed in the Barbarian Warrior section only, not in some "Benefits of all barbarian OCC's" section so I'd limit it. -Vek "Another one of the editing concerns we could clean up in a 2.5 edition.&qu...
by Veknironth
Thu Mar 07, 2024 9:04 pm
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 18
Views: 1053

Re: Stealth Mechanics

Well, I'd do it where if the prowl is successful, then that's that. If the person fails, then you can roll a perception. I figure you can either do a straight roll, or take the amount by which you missed the prowl roll as a modifier. -Vek "I think you mean you have been delighted by the excelle...
by Veknironth
Thu Mar 07, 2024 7:20 am
Forum: Palladium Fantasy RPG®
Topic: Palladium Fantasy 2.5e: The Economic Case
Replies: 15
Views: 1031

Re: Palladium Fantasy 2.5e: The Economic Case

Well, I do have to differ with GS on the hand to hand. I don't think that those H2H skills work well, especially when compared to the 1st edition. Why does a mounted knight need to learn a jump kick? The description of the Paladin says that they are the premier fighting men, but H2H Assassin is clea...
by Veknironth
Tue Mar 05, 2024 5:48 pm
Forum: Palladium Fantasy RPG®
Topic: Palladium Fantasy 2.5e: The Economic Case
Replies: 15
Views: 1031

Re: Palladium Fantasy 2.5e: The Economic Case

Well first, welcome to the boards miso, took you long enough. I don't know how profitable it would be but I do know I'd welcome it with open arms. I'd like to see 1st edition with 2nd edition magic and psionics. Since the game is in a low tech setting, the individual hand to hand skills are more imp...
by Veknironth
Thu Feb 29, 2024 12:54 am
Forum: Palladium Fantasy RPG®
Topic: Scroll Creation
Replies: 10
Views: 1593

Scroll Creation

Well, this came up in game tonight and I can't find any definitive answer in the books. What materials does it take to create a magic scroll? Is it just any ink and any paper? Does it have to be parchment? Does it need to be blood, or specific blood, or mercury, or squid ink? Can you create a scroll...
by Veknironth
Mon Feb 26, 2024 7:05 pm
Forum: Palladium Fantasy RPG®
Topic: Magic Weapons strength bonus?
Replies: 7
Views: 1569

Re: Magic Weapons strength bonus?

Well, I'll echo here what I wrote on Facebook. In both cases, the players are correct. As Kiralon said, all of the sources of increased damage would apply as well as PS. Here is a test case. In the Dragons and Gods book, priests of light and dark can cast a spell to bless a weapon for a day. It's on...
by Veknironth
Fri Feb 16, 2024 1:03 pm
Forum: Palladium Fantasy RPG®
Topic: Star Trek Bomb
Replies: 17
Views: 1822

Re: Star Trek Bomb

Well, if the diabolist can manually move the chest into an area without setting it off, why can't the same diabolist use a spell to accomplish the same feat?

-Vek
"I realize I'm about to derail my own post."
by Veknironth
Tue Feb 13, 2024 8:32 pm
Forum: Palladium Fantasy RPG®
Topic: Star Trek Bomb
Replies: 17
Views: 1822

Re: Star Trek Bomb

Well, I read the responses earlier in the day and was all prepared to defdndtmy original post and mention some alternatives, but Mark did it for me. Thanks!

-Vek
"The check is in the mail."
by Veknironth
Sun Feb 11, 2024 4:17 pm
Forum: Palladium Fantasy RPG®
Topic: Star Trek Bomb
Replies: 17
Views: 1822

Star Trek Bomb

Well, this is one of the things that Trek fans always wondered about. Why bother with phasers and torpedoes when you can simply transport explosives wherever you want? Well, there is a Palladium version of this that I think would work. You have a diabolist create a nasty area of effect ward on a 50l...
by Veknironth
Sat Feb 10, 2024 7:36 pm
Forum: Palladium Fantasy RPG®
Topic: Shield Clarification
Replies: 17
Views: 1841

Re: Shield Clarification

Well, the forums are here for two main reasons. The first is to have someone do research for you. This is generally the job of Kiralon or Prysus who can direct the poster to a passage in a book that directly addresses the question. Or, they someone can bring in material from another book from the me...
by Veknironth
Sat Feb 10, 2024 5:19 pm
Forum: Palladium Fantasy RPG®
Topic: Shield Clarification
Replies: 17
Views: 1841

Re: Shield Clarification

Well, I don't know what would qualify as an "official rules judgement" but I think that the description is pretty clear. "A shield can be used in one hand and a weapon in the other. + 1 to strike with a shield (lD4 damage) at levels 4, 8, and 12. No bonus to strike when thrown." ...
by Veknironth
Fri Feb 09, 2024 6:12 pm
Forum: Palladium Fantasy RPG®
Topic: Shield Clarification
Replies: 17
Views: 1841

Re: Shield Clarification

Well, in my book it states that a strike with a shield does 1d4 damage. Then in the next paragraph throwing it does 1d6 and hitting or butting someone does 2d4 damage. Editing! What I'm certain of is that none of these stack. What I'm not certain of is whether the shield does 1 or 2 d4 per attack. A...
by Veknironth
Fri Jan 19, 2024 12:19 pm
Forum: Palladium Fantasy RPG®
Topic: Turn Dead
Replies: 17
Views: 2549

Re: Turn Dead

Well, would any of these mummies be affected by turn dead?

-Vek
"Stay on target, stay on target."
by Veknironth
Mon Jan 15, 2024 3:53 pm
Forum: Palladium Fantasy RPG®
Topic: Turn Dead
Replies: 17
Views: 2549

Turn Dead

Well, our group was attacked by a bunch of ghouls yesterday. Our priest tried several times to turn dead, to no avail. I look and ghouls are listed as Demons so of course it won't work. I tell him to not bother (yes I rolled on my Monsters and Demon Lore). Well, he then responds that it works on gho...
by Veknironth
Thu Dec 21, 2023 1:38 am
Forum: Palladium Fantasy RPG®
Topic: Magic Item Repairs
Replies: 8
Views: 2364

Re: Magic Item Repairs

Well I did find one book example in the Western Empire page 161 Gauntlets of Quick hands run 500g per SDC.

-Vek
"How very Prysus of me."
by Veknironth
Mon Dec 04, 2023 4:06 am
Forum: Palladium Fantasy RPG®
Topic: Ok, shields as weapons
Replies: 15
Views: 8818

Re: Ok, shields as weapons

Well, I should have asked this before, but would.a shield bash from a Wolfen or ogre do an additional d6 damage?

-Vek
"Shield bash should only do 1d4."
by Veknironth
Sat Dec 02, 2023 1:41 am
Forum: Palladium Fantasy RPG®
Topic: Maybe Novel ward questions
Replies: 8
Views: 3028

Re: Maybe Novel ward questions

Well, regarding Area of Effect Wards. Once you create on and it goes off, is it a one time thing or does the ward effect linger in the area? There is nothing in the book I see either way. It seems like being a one time effect really negates the point of the ward. It's just a ward that will affect so...
by Veknironth
Wed Nov 29, 2023 4:30 pm
Forum: Palladium Fantasy RPG®
Topic: Vampire Mist
Replies: 14
Views: 2646

Re: Vampire Mist

Well, let's go further. If the mist is so fine that the Carpet of Adhesion can't hold it, then what happens if you cast a globe of daylight right into the middle of the mist? Also, what about being touched by a cross, shadow of a cross, or holy symbol? Would the vampire take damage and have to save ...
by Veknironth
Wed Nov 29, 2023 4:19 am
Forum: Palladium Fantasy RPG®
Topic: Vampire Mist
Replies: 14
Views: 2646

Vampire Mist

Well, the first question I have is how close to the spell Metamorphis: Mist is this ability? I assume a lot like it? It's the only real analog I can find in the books. Second, it says that the vampire is still vulnerable to water and elemental magic. Does that mean only spells by warlocks? Or does t...
by Veknironth
Tue Oct 24, 2023 4:31 pm
Forum: Palladium Fantasy RPG®
Topic: Maybe Novel ward questions
Replies: 8
Views: 3028

Maybe Novel ward questions

Well, a guy wants to bring in a Diabolist so all the ward questions are arising. I assume some of these might have been answered somewhere and I apologize if I'm bringing them up again. First, the guy has what I think is a BS interpretation of how Area of Effect Wards work. He is under the impressio...
by Veknironth
Sat Oct 14, 2023 12:04 am
Forum: Palladium Fantasy RPG®
Topic: Weightlessness/Masslessness
Replies: 6
Views: 2042

Re: Weightlessness/Masslessness

Well, I wrote a long post here and realized that the only way this spell can possible work as mentioned is that it's reducing the mass of something. They just misused weight and mass as the same thing. That leads to my next useful question. It says the save is standard. To what does that apply? Livi...
by Veknironth
Fri Oct 13, 2023 11:55 pm
Forum: Palladium Fantasy RPG®
Topic: Chameleon Movement
Replies: 7
Views: 2922

Chameleon Movement

Well, I know that the Chameleon spell keeps you 90% undetectable if you don't move and then there are lower percentages if you move. However, the only movement mentioned in the lower percentages is locomotion. What about something like moving your arms, bending over, crouching, grabbing something, e...
by Veknironth
Tue Oct 10, 2023 10:57 pm
Forum: Palladium Fantasy RPG®
Topic: Weightlessness/Masslessness
Replies: 6
Views: 2042

Weightlessness/Masslessness

Well, this is another fine example of one word ruining a perfectly good spell description. The spell goes on with a description of reducing the weight of an object, as the name of the spell implies. But then, in the final line it says that the mass is affected. Those are distinctly different things....
by Veknironth
Thu Oct 05, 2023 8:18 pm
Forum: Palladium Fantasy RPG®
Topic: Levitation part 3 or maybe 4
Replies: 12
Views: 3012

Levitation part 3 or maybe 4

Well, I first want to be clear that I had this question in mind before the season finale of Ahsoka. That said, there are two concepts of Levitation. One is that it raises you vertically but outside forces can move you laterally. The other, let's call it the British version, is that you can only move...
by Veknironth
Tue Oct 03, 2023 10:21 pm
Forum: Palladium Fantasy RPG®
Topic: Moving Clouds
Replies: 4
Views: 1816

Moving Clouds

Well, here's something that came up that I can't believe I didn't ask about before. Let's assume you cast a cloud spell on people in an area. These people roll saves, take damage, etc.. Then they move OUT of the cloud. Then somene uses wind to move the cloud back on them. Would they have to save aga...
by Veknironth
Tue Oct 03, 2023 5:37 pm
Forum: Palladium Fantasy RPG®
Topic: Utu Ressurection
Replies: 5
Views: 1979

Utu Ressurection

Well, SOMEONE had to the be the first to post a new thread in this new forum. Why not me? And why not something esoteric like the following question? Would a priest of Utu ever ressurect someone? Are they even able to perform that miracle? Under what circumstances would Utu relenquish the soul back ...
by Veknironth
Sat Sep 09, 2023 3:58 pm
Forum: Palladium Fantasy RPG®
Topic: Old Dwarf Kingdoms
Replies: 7
Views: 2577

Re: Old Dwarf Kingdoms

Well, just to help Hotrod out, that Dwarven city is called Acoroc. It's in pages 27-31 in the aforementioned book.

-Vek
"My PDF file has Garden of the Gods coming as well as LoD 3: The Citadel."
by Veknironth
Tue Aug 29, 2023 9:54 pm
Forum: Palladium Fantasy RPG®
Topic: TK Duration
Replies: 6
Views: 2379

TK Duration

Well, I had never noticed this before but I had my presumptions about TK challenged and I figured I'd ask the illuminati. TK has a duration of minutes/level. That seems strange because you'd think that the power would drain EXP for everything you do. Pick up a bottle and move it, that's 2 ISP, grab ...
by Veknironth
Sun Aug 27, 2023 3:36 pm
Forum: Palladium Fantasy RPG®
Topic: "grabbing" strike rolls?
Replies: 6
Views: 2208

Re: "grabbing" strike rolls?

Well, I'll address these in order. 1. You'd go with a simple strike roll to grab. Although, you wouldn't be able to sprint and then grab. You'd need to sprint, stop, and then grab so maybe something like half of their maximum sprint distance. 2. Catching someone as they fall past you would need a ca...
by Veknironth
Sat Aug 26, 2023 8:10 pm
Forum: Palladium Fantasy RPG®
Topic: Ok, shields as weapons
Replies: 15
Views: 8818

Re: Ok, shields as weapons

Well, I like the using an attack to parry to activate the thunder. But how would that work with paired weapons? If you did a simultaneous parry/attack in one attack could you use the thunder? What if you had just used a twin strike, and HAD to use an attack to parry the next incoming attack? -Vek &q...
by Veknironth
Sat Aug 26, 2023 7:24 pm
Forum: Palladium Fantasy RPG®
Topic: Ok, shields as weapons
Replies: 15
Views: 8818

Ok, shields as weapons

Well, the consensus appears to be that shields are weapons. So, that makes me wonder are they edged weapons or blunt weapons? Or, are they both? If edged, could you have only one edge extra sharp (either by expert craftmanship or magic?) or does the entire edge need to be sharp? Or, can you just cre...
by Veknironth
Sat Aug 26, 2023 7:10 pm
Forum: Palladium Fantasy RPG®
Topic: Old Dwarf Kingdoms
Replies: 7
Views: 2577

Re: Old Dwarf Kingdoms

Well, there are the Old Kingdom Highlands and Old Kingdom Lowlands source books. They haven't printed yet but they are slated to be out sometime in 1996.

-Vek
"R.I.P. Randi Cartier"
by Veknironth
Mon Aug 14, 2023 1:56 pm
Forum: Palladium Fantasy RPG®
Topic: Warrior Monk Stick Fighting
Replies: 2
Views: 3099

Warrior Monk Stick Fighting

Well, my buddy noticed this loophole and RAW I can't see where he's wrong. The "Stick" power Strike does an extra d6 and if it hits it the target loses initiative, one attack, and has a 50% to drop whatever he is holding. You need a modified 18 to strike, but if you miss it's just a regula...
by Veknironth
Mon Aug 14, 2023 1:40 pm
Forum: Palladium Fantasy RPG®
Topic: Limiting Paired Weapons.
Replies: 6
Views: 3680

Limiting Paired Weapons.

Well, I stand here ready to take the slings and arrows of dissent, but hear me out. I've always thought that paired weapons was a little overpowered. I like that it creates a divide between MaA and non MaA (at least in 1E) but it seems too effective. I know people are going to mention requiring havi...
by Veknironth
Thu Aug 10, 2023 10:59 pm
Forum: Palladium Fantasy RPG®
Topic: House rules...
Replies: 118
Views: 116458

Re: House rules...

Well, I've heard the "SDC for blunt force" several times but I don't care for it. You can do serious internal damage to a body without actually penetrating it with a foreign body. Unarmed combat might work, although, punches and kicks can cause internal bleeding, break ribs, or damage the ...
by Veknironth
Thu Aug 10, 2023 3:34 pm
Forum: Palladium Fantasy RPG®
Topic: Shield enchantments
Replies: 19
Views: 4809

Shield enchantments

Well, I was wondering what category do shields fall in for magic enchantments? Are the armor or weapons? It seems like they could qualify as either of those, but not as a regular item since the heading reads "magic rings, bracelets, charms, & medallions". You could really make a fantas...
by Veknironth
Thu Aug 10, 2023 1:39 pm
Forum: Palladium Fantasy RPG®
Topic: Tech..I am dealing with a player.
Replies: 16
Views: 6642

Re: Tech..I am dealing with a player.

Well, it might not stop working immediately, but if it requires a charge that would be difficult.

-Vek
"Magic based items would revert to SDC but pure tech remains devastating."
by Veknironth
Sat Aug 05, 2023 3:35 pm
Forum: Palladium Fantasy RPG®
Topic: Monstrous AR
Replies: 8
Views: 3888

Re: Monstrous AR

Well, I can see Drew's differentiation and since there is magic involved anything goes. But for normal creatures, I can't see why their tough skin, scales, or armor plates can take infinite damage whereas steel or treated leather piece of armor would have a limit. Perhaps all of these organisms are ...
by Veknironth
Fri Aug 04, 2023 9:07 pm
Forum: Palladium Fantasy RPG®
Topic: Monstrous AR
Replies: 8
Views: 3888

Monstrous AR

Well, my views on SDC for living creatures are well known, but I think there might be a use. I suggest that if a creature has a natural AR and the attack rolls over it, it goes to the creatures HP. If the attack is under the AR, then it goes to the SDC. I feel like this is obvious and I should have ...
by Veknironth
Wed Aug 02, 2023 6:45 pm
Forum: Palladium Fantasy RPG®
Topic: Warlock Invisibility
Replies: 2
Views: 3135

Warlock Invisibility

Well, I didn't realize that the Air Warlock spell was so different from the Wizard version. First, it requires concentration, unlike the the wizard spell. Second, it allows for an area. It states, "renders...Everyone/everything in a six foot diameter invisible". So, is that a sphere? Does ...

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