Search found 8506 matches
- Tue May 14, 2024 7:11 pm
- Forum: Guild of Magic & Psionics
- Topic: Psionic Power of Object Read
- Replies: 1
- Views: 12
Re: Psionic Power of Object Read
I'd allow it; you're basically reading the impressions that have been left on an object, and a corpse is an object intimately tied to a specific aura.
- Tue May 14, 2024 2:25 pm
- Forum: Palladium Fantasy RPG®
- Topic: Warlocks and their deities
- Replies: 9
- Views: 152
Re: Warlocks and their deities
I am coming from RIFTS. The Conversion book does not tell which PF ed it is reprinting from but it says that you pick 1 or 2 elemental forces (I assume he links up with 1 or 2 elemental AI). While they can worship a deity, they don't gain power through them, only through the link they have with the...
- Tue May 14, 2024 2:23 pm
- Forum: Guild of Magic & Psionics
- Topic: Rituals vs Invocations
- Replies: 13
- Views: 240
- Sat May 11, 2024 12:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Warlocks and their deities
- Replies: 9
- Views: 152
Re: Warlocks and their deities
For myself, I view it less as "power granted by elemental lords who must be appeased" and more "So, you have the soul of an elemental... sometimes two." So, while a Warlock might worship someone like Yin-Sloth (or Ippotomi), that would not be the source of their power, just &quo...
- Sat May 11, 2024 10:24 am
- Forum: Palladium Fantasy RPG®
- Topic: Warlocks and their deities
- Replies: 9
- Views: 152
Re: Warlocks and their deities
For myself, I view it less as "power granted by elemental lords who must be appeased" and more "So, you have the soul of an elemental... sometimes two." So, while a Warlock might worship someone like Yin-Sloth (or Ippotomi), that would not be the source of their power, just "...
- Thu May 09, 2024 12:55 pm
- Forum: Guild of Magic & Psionics
- Topic: Can a T-Man turned vampires still use tattoos?
- Replies: 4
- Views: 71
Re: Can a T-Man turned vampires still use tattoos?
I would say that yes, they are capable of using their tattoos BUT 1) They cannot get more. 2) They only have a vampire's PPE... which isn't nothing, but it isn't what they would have had as a T-man. Which is a house rule given that WB21 (pg62) specifically says a Vampire T-Man cannot use their magi...
- Thu May 09, 2024 11:51 am
- Forum: Savage Rifts™
- Topic: Savage Houstown
- Replies: 3
- Views: 4561
Re: Savage Houstown
Sweet! Didn't know there was a Savage Worlds Houstown project in the works. Looking forward to seeing how you adapted it from WB13 I wouldn't say "project"; what's done is up there. While Pinnacle covered Houstown in Empires of Humanity , they did it several years after I did this, and I ...
- Thu May 09, 2024 11:42 am
- Forum: Guild of Magic & Psionics
- Topic: Can a T-Man turned vampires still use tattoos?
- Replies: 4
- Views: 71
Re: Can a T-Man turned vampires still use tattoos?
I would say that yes, they are capable of using their tattoos BUT
1) They cannot get more.
2) They only have a vampire's PPE... which isn't nothing, but it isn't what they would have had as a T-man.
1) They cannot get more.
2) They only have a vampire's PPE... which isn't nothing, but it isn't what they would have had as a T-man.
- Sat Apr 27, 2024 10:30 am
- Forum: Palladium Fantasy RPG®
- Topic: Vampires in PF
- Replies: 6
- Views: 439
Re: Vampires in PF
I see Vald-Tegor as managing the population of vampires somewhat like a game warden... he wants to be sure that there are enough predators in the preserve to keep the prey at reasonable levels, but also wants to be sure that there are not too many. So he creates new master vampires only when necessa...
- Tue Apr 23, 2024 7:07 pm
- Forum: Guild of Magic & Psionics
- Topic: Shadow Magic
- Replies: 6
- Views: 370
Re: Shadow Magic
My general rule is that a mystic can take any type of spell magic, at a level which would be appropriate for a wizard (so, for example, they can get Call Lightning at 6th level like a wizard, not 3rd level like a Warlock).
- Tue Apr 23, 2024 12:24 pm
- Forum: Savage Rifts™
- Topic: baseline
- Replies: 5
- Views: 287
Re: baseline
How do you write up stats for newly created weapons, armor, and mechs? I benchmark. Take something similar, and see if it needs a new coat of paint (i.e. same stats, new name), or if it needs some tweaking. So, if I want a Bandito Arms Plasma Ejector, I would look at the standard plasma ejector, th...
- Sat Apr 20, 2024 10:11 am
- Forum: Savage Rifts™
- Topic: baseline
- Replies: 5
- Views: 287
Re: baseline
Other than mechanics. THe Deluxe version has a decent rules to creating your own race. It also more or less states that humans are the default from which all other race are compared to when creating a new race (in the book, it gives list of what is equivalent to a free edge and beyond). What I'm lo...
- Thu Apr 18, 2024 3:03 pm
- Forum: Savage Rifts™
- Topic: baseline
- Replies: 5
- Views: 287
Re: baseline
Out of curiosity, what was the baseline used when statting up weapons, power armor, and mechs? For example, in D&D, humans are the base from which all the other races are compared to when being created. I'm pretty sure that they go with a racial base of +4, instead of the standard SWADE base of...
- Thu Apr 18, 2024 10:27 am
- Forum: Palladium Fantasy RPG®
- Topic: Venturing into the realms of Palladium Fantasy
- Replies: 7
- Views: 390
Re: Venturing into the realms of Palladium Fantasy
I've yet to explore the depths of the Fantasy books, leaving me clueless about its balance and intricacies. Have any of you delved into its integration with Rifts? While theoretically, all Palladium games should seamlessly intersect, what's the practicality of merging Palladium Fantasy and Rifts? Y...
- Sat Apr 13, 2024 6:30 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting wards
- Replies: 20
- Views: 1140
Re: Casting wards
The diabolist can adjust his/her position and radius of the AoE so it affects enemies, but not friends. -Cry "Leroy Jenkins," charge in, and force-activate AoEs. Battle-Diabolist FTW! -Walk to the enemy as if to surrender, then force-activate AoEs. Kinda dishonorable, but viable. -Coordin...
- Thu Apr 11, 2024 2:56 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting wards
- Replies: 20
- Views: 1140
Re: Casting wards
The diabolist can adjust his/her position and radius of the AoE so it affects enemies, but not friends. -Cry "Leroy Jenkins," charge in, and force-activate AoEs. Battle-Diabolist FTW! -Walk to the enemy as if to surrender, then force-activate AoEs. Kinda dishonorable, but viable. -Coordin...
- Tue Apr 09, 2024 6:23 pm
- Forum: Rifts®
- Topic: Casting spells as a Techno-Wizard?
- Replies: 9
- Views: 456
Re: Casting spells as a Techno-Wizard?
I gave metamorphosis some thought already. Women's makeup compact? What about clay? I guess if I think hard enough, I could probably come up with something. What I want help with is identifying spells that are almost impossible to find a focus for. That way I can give it some forethought. I'm new t...
- Fri Apr 05, 2024 5:19 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting wards
- Replies: 20
- Views: 1140
Re: Casting wards
But in an adventuring, it's a tough ask. Any sudden encounter, puts them well behind the curve. They have to go to where their premade wards are stored, activate the ward, and then hope someone stumbles into one. This is where someone will mention Area of Effect Wards, but I think that the line at ...
- Fri Apr 05, 2024 4:02 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting wards
- Replies: 20
- Views: 1140
Re: Casting wards
That said, their effects are somewhat limited in scope compared with, say wizards. I sometimes think that summoners and diabolists should have been revamped and possibly combined in 2nd Edition, and written up in such a way that ward/circle knowledge is something to be acquired, rather like wizards...
- Thu Apr 04, 2024 11:40 am
- Forum: Palladium Fantasy RPG®
- Topic: Changing sword grips
- Replies: 8
- Views: 667
Re: Changing sword grips
Side note, I really don't like how modern media fouls up sword naming. If it's a longsword, it IS a two-handed weapon. Always. A Bastard-sword could be swung with a reasonable degree of effectiveness either one- or two-handed. Same thing with a Katana, though most schools teach the two-handed grip ...
- Tue Mar 26, 2024 4:24 pm
- Forum: Palladium Fantasy RPG®
- Topic: Any advice for playing a summoner?
- Replies: 10
- Views: 996
Re: Any advice for playing a summoner?
Mages sing songs; they know the words and can bust out their verse at a moment's notice. Diabolists write poetry; they know the language, but have to carefully put the words together to say what they want to say. Summoners direct plays; they know their budget, they get the necessary props, but it is...
- Thu Mar 21, 2024 10:37 am
- Forum: Rifts®
- Topic: Psi-Sword Tattoo
- Replies: 8
- Views: 776
Re: Psi-Sword Tattoo
I'd be inclined to say that it creates a regular (magic) sword that looks like a Psi-Sword, if it's Marks of Heritage.
- Fri Mar 15, 2024 3:07 pm
- Forum: Guild of Magic & Psionics
- Topic: Telekinetic Punch
- Replies: 6
- Views: 1866
Re: Telekinetic Punch
I would go with "It is a surprise attack if the attack is a surprise." If you flat-foot smack someone not expecting it, that's a surprise attack whether your fist is involved or not. However, if they're expecting the punch, it's not a surprise attack.
- Thu Mar 07, 2024 3:25 pm
- Forum: Palladium Fantasy RPG®
- Topic: Stealth Mechanics
- Replies: 18
- Views: 1227
Re: Stealth Mechanics
You might also borrow from Hackmaster: d100+Prowl skill % v. d100+Perception %
- Thu Mar 07, 2024 11:54 am
- Forum: Guild of Magic & Psionics
- Topic: The Warlock's spell "Cloud of Steam"
- Replies: 6
- Views: 805
Re: The Warlock's spell "Cloud of Steam"
Just to be certain. If someone has psionic or magical immuninity or resistance to heat are they protected against this spell S.D.C. damage wise? Given it is a magic spell I'd presume magic based damage so unless the protection protects against magic I would not think that it would work. When I was ...
- Fri Mar 01, 2024 2:09 pm
- Forum: Palladium Fantasy RPG®
- Topic: Dragon hatchling and magic occs
- Replies: 5
- Views: 1100
Re: Dragon hatchling and magic occs
If you're talking an NPC, just give the NPC the magical powers of the OCC you want them to have, and any skills you think are necessary for that.
If someone is playing a Chiang-ku, do about the same, but think about what it will cost them.
If someone is playing a Chiang-ku, do about the same, but think about what it will cost them.
- Thu Feb 29, 2024 2:19 pm
- Forum: Palladium Fantasy RPG®
- Topic: Scroll Creation
- Replies: 10
- Views: 1781
Re: Scroll Creation
Yeah, paper only, as Kiralon says. You don't actually write any words - they just magically appear. Re Kiralon's other points: The saving throws of 12 and 16 are defined as an incantation or a ritual, so seems clear. Regarding the Alchemist's "typically 13 or 14", I think perhaps an alche...
- Tue Feb 27, 2024 2:15 pm
- Forum: Palladium Fantasy RPG®
- Topic: Magic Weapons strength bonus?
- Replies: 7
- Views: 1728
Re: Magic Weapons strength bonus?
First is more a question around Physical Strength (P.S.). When attacking creatures such as Vampires, Werewolves, or any other variety of monster that requires something such as a magic and/or silver sword, etc that when you hit the creature with the required object (say a magic sword) only the weap...
- Sat Feb 24, 2024 4:29 pm
- Forum: Palladium Fantasy RPG®
- Topic: Artisan Appraise Goods Special Skill
- Replies: 2
- Views: 1549
Re: Artisan Appraise Goods Special Skill
Almost definitely 40+5, but it's Palladium, so, ya know, go with your gut.
- Sat Feb 24, 2024 11:13 am
- Forum: Guild of Magic & Psionics
- Topic: Bio-Systems and Psionics
- Replies: 8
- Views: 2412
Re: Bio-Systems and Psionics
I have long since decided that bio-systems are bio enough that they don't impact magic or psionics.
- Sat Feb 17, 2024 11:31 am
- Forum: Palladium Fantasy RPG®
- Topic: Star Trek Bomb
- Replies: 17
- Views: 2006
Re: Star Trek Bomb
But they can carry an energized AoA ward and force-activate it.
- Tue Feb 13, 2024 9:41 pm
- Forum: Palladium Fantasy RPG®
- Topic: Star Trek Bomb
- Replies: 17
- Views: 2006
Re: Star Trek Bomb
It would then come down to whether you think that using it in that method is using it as a hand grenade. I think it is, others won't. The truest answer would be roll 1d6, 1-3 no, 4-6 yes. nor can they be inscribed on discs, stones, arrows, weapons or objects and used as hand grenades So as i mentio...
- Tue Feb 13, 2024 7:36 pm
- Forum: Palladium Fantasy RPG®
- Topic: Star Trek Bomb
- Replies: 17
- Views: 2006
Re: Star Trek Bomb
It does say that the diabolist is the only one that can move them without setting them off so he should be able to throw them or put them on weapons and armour but that doesn't work apparently. PFRPG2, p. 121 "Wards can also be made to exempt a specific person, so he or she can touch and move ...
- Tue Feb 13, 2024 3:03 pm
- Forum: Palladium Fantasy RPG®
- Topic: Star Trek Bomb
- Replies: 17
- Views: 2006
Re: Star Trek Bomb
What makes you think that you can teleport energized Wards? While I don't know of anything that specifically says YES or NO to the question, teleportation could be considered a disturbance (as you are moving the item) which would set it off normally. Does having an attached permanence ward make one...
- Fri Feb 02, 2024 1:13 pm
- Forum: Savage Rifts™
- Topic: Savage Houstown
- Replies: 3
- Views: 4561
Savage Houstown
Hey, so I didn't realize I hadn't posted this here: A Savage Worlds version of my Houstown project, expanding on what was on WB13.
https://rpgcrank.blogspot.com/2018/01/r ... stown.html
https://rpgcrank.blogspot.com/2018/01/r ... stown.html
- Tue Jan 23, 2024 3:02 pm
- Forum: Guild of Magic & Psionics
- Topic: Impervious to Energy
- Replies: 9
- Views: 2887
Re: Impervious to Energy
My rule of thumb is that it will cover personal armor (including environmental), but it won't cover power armor.
- Thu Jan 18, 2024 1:44 pm
- Forum: Rifts®
- Topic: Can a Dragon have any O.C.C,s?
- Replies: 52
- Views: 15961
Re: Can a Dragon have any O.C.C,s?
So, I've had a couple systems that I developed over the years to allow people to develop psychic or magic powers as they leveled; spending skills to gain basic power, or improve in power level through practice. For magic, with some basic knowledge of magic (i.e. Lore: Magic), you can spend more skil...
- Tue Jan 16, 2024 7:11 pm
- Forum: Guild of Magic & Psionics
- Topic: Spells Trance and Domination
- Replies: 15
- Views: 3576
Re: Spells Trance and Domination
The spell says "person" and "character", so literal interpretation does not include animals, despite what some may think about their fur babies. Again, I'd leave it to the GM to decide, but if I were a GM I'd not allow it as how a T-Rex brain works may be very different from a h...
- Tue Jan 16, 2024 6:24 pm
- Forum: Guild of Magic & Psionics
- Topic: Spells Trance and Domination
- Replies: 15
- Views: 3576
Re: Spells Trance and Domination
I'll also note that, even if you can't control someone with Trance, it does put them in standby mode, which is useful in and of itself. I'd also say you could use it with non-verbal communication... you can't tell them to come over here, but you can put a halter on that T-rex and guide him into the ...
- Tue Jan 16, 2024 2:32 pm
- Forum: Guild of Magic & Psionics
- Topic: Spells Trance and Domination
- Replies: 15
- Views: 3576
- Fri Jan 12, 2024 6:47 pm
- Forum: Palladium Fantasy RPG®
- Topic: Levitation part 3 or maybe 4
- Replies: 12
- Views: 3187
Re: Levitation part 3 or maybe 4
This goes back to the problem of the "Increase Weight" spell. I can increase the weight of a person by 400 pounds, but they get a saving throw. But, since their armor is an object, I can increase the weight of their armor by 400 pounds without a saving throw, and crush their chest with th...
- Fri Jan 12, 2024 1:53 pm
- Forum: Palladium Fantasy RPG®
- Topic: Levitation part 3 or maybe 4
- Replies: 12
- Views: 3187
Re: Levitation part 3 or maybe 4
A lot of Palladium spells and powers need "If used on an unwilling target, they get a saving throw v. spells". In fact, if they don't say that the target doesn't, assume that the target does. Many spells have Saving Throw of "none" or "not applicable", so no ambiguity ...
- Fri Jan 12, 2024 1:47 pm
- Forum: Guild of Magic & Psionics
- Topic: Magic Scrolls
- Replies: 8
- Views: 2864
Re: Magic Scrolls
Hey Library Ogre, I like where you are going with the example. This is more like it: Sally is literate and has a magic scroll of teleportation. Bob is a Dog Boy and illiterate. Sally reads the teleportation spell but wants to cast it on Bob who willingly goes with it. So? Does Bob teleport to where...
- Thu Jan 11, 2024 3:52 pm
- Forum: Palladium Fantasy RPG®
- Topic: Levitation part 3 or maybe 4
- Replies: 12
- Views: 3187
Re: Levitation part 3 or maybe 4
A lot of Palladium spells and powers need "If used on an unwilling target, they get a saving throw v. spells". In fact, if they don't say that the target doesn't, assume that the target does.
- Thu Jan 11, 2024 3:49 pm
- Forum: Guild of Magic & Psionics
- Topic: Magic Scrolls
- Replies: 8
- Views: 2864
Re: Magic Scrolls
Let us take two characters. Bob is a wizard who knows Teleport, and Create Magic Scroll. Sally is not a wizard, but she is literate. Bob creates a magic scroll of Teleport, then gives it to Sally. Bob Teleports away. Sally reads the scroll, and she teleports away. When Sally reads the scroll, it is ...
- Tue Jan 09, 2024 1:54 pm
- Forum: Rifts®
- Topic: Can a Dragon have any O.C.C,s?
- Replies: 52
- Views: 15961
Re: Can a Dragon have any O.C.C,s?
My two cents: A Dragon never has an OCC, other than Dragon. However, they might, after they grow up, learn different magics associated with other OCCs... a Dragon might learn Stone Magic, but they will be a Dragon who knows Stone Magic, not a Stone Mage. It is a fine hair to split, and I'm not marri...
- Tue Jan 09, 2024 1:51 pm
- Forum: Palladium Fantasy RPG®
- Topic: Ok, shields as weapons
- Replies: 15
- Views: 9003
Re: Ok, shields as weapons
- Wed Dec 27, 2023 2:55 pm
- Forum: Guild of Magic & Psionics
- Topic: Shadow Beasts
- Replies: 12
- Views: 2923
Re: Shadow Beasts
I believe, as summoned creatures, they leave no corpse; you have to get a little bit more creative to have shadow beast body parts.
- Sat Dec 23, 2023 11:29 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancers Union with the Dead
- Replies: 6
- Views: 2857
Re: Necromancers Union with the Dead
Last Christmas, I gave you my heart
The very next day, you bonded with it, gaining a fraction of my power.
- Thu Dec 21, 2023 11:41 am
- Forum: Guild of Magic & Psionics
- Topic: Necromancers Union with the Dead
- Replies: 6
- Views: 2857
Re: Necromancers Union with the Dead
Yeah, I'd be cool with that.darthauthor wrote: ↑Wed Dec 20, 2023 8:09 pm Can a Necromancer use an Altara woman's skull to gain her sensory abilities?