Search found 1507 matches
- Thu Apr 11, 2024 1:24 pm
- Forum: Rifts®
- Topic: Momentum as a measure for damage
- Replies: 6
- Views: 217
Re: Momentum as a measure for damage
Ok, so with some napkin math, my idea for damage based on Momentum is the cube root in Kg m/s. So 1000 kg m/s is 10 damage. That maps decently onto the "humans have 9 HP" argument in the D&D community. So, these are my two equations for damage for momentum (impact injuries) and for KE ...
- Wed Apr 10, 2024 7:59 pm
- Forum: Rifts®
- Topic: Momentum as a measure for damage
- Replies: 6
- Views: 217
Re: Momentum as a measure for damage
Well, for my KE based damages I use is the square root of (Muzzle Energy in ft lbs) x the expanded diameter of the bullet). Using the KE accounts for the differing velocities through different barrel lengths, so it allows for a lot of precision in DC calcs. The bullet expansion allows me to get some...
- Tue Apr 09, 2024 7:59 pm
- Forum: Rifts®
- Topic: Momentum as a measure for damage
- Replies: 6
- Views: 217
Momentum as a measure for damage
The general measure for MD seems to be mapped to Kinetic Energy, which makes sense. However, as I was looking over siege weapons, there is a bit where it says that they should be stay SDC. This is also understandable, but at what point should momentum be used to map damage for things like ramming wi...
- Wed Jan 10, 2024 12:46 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Instead of Minmei, what if it was Sabaton?
- Replies: 10
- Views: 5068
Re: Instead of Minmei, what if it was Sabaton?
Oh, yeah. I remember that... So Minmei is also the first Bene Gesserit?
-STS
- Tue Jan 09, 2024 12:42 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Instead of Minmei, what if it was Sabaton?
- Replies: 10
- Views: 5068
Re: Instead of Minmei, what if it was Sabaton?
If you spend time with the novels (yeah, I know) there is something peculiar about Minmei. Her voice takes on an almost supernatural quality by the end of the Sentinals arc. So while music may have caused a disruption amoung the Zentraedi, only Minmei could have so utterly devastated them like she ...
- Mon Jan 08, 2024 10:07 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Instead of Minmei, what if it was Sabaton?
- Replies: 10
- Views: 5068
Instead of Minmei, what if it was Sabaton?
Rando thought after being awake 30 hours... What if the Zentraedi had heard Sabaton, or Motorhead or different music than Minmei? Would they have kept their military bearing or become angry berserker avatars of war if they got pumped up on Swedish power metal or British punk-metal? Was is music, or ...
- Mon Jan 08, 2024 10:02 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Concept art from the early Sony Robotech Film development
- Replies: 5
- Views: 5524
Re: Concept art from the early Sony Robotech Film development
Love that artwork.
Well, maybe third time's a charm for a live action movie.
That SDF-1 is enormous.
-STS
Well, maybe third time's a charm for a live action movie.
That SDF-1 is enormous.
-STS
- Tue Dec 19, 2023 2:16 am
- Forum: Heroes Unlimited™
- Topic: Crash/Ramming Damage question
- Replies: 2
- Views: 3195
Re: Crash/Ramming Damage question
OK, thanks, that what I was assuming.
-STS
-STS
- Sat Dec 16, 2023 5:07 am
- Forum: Heroes Unlimited™
- Topic: Crash/Ramming Damage question
- Replies: 2
- Views: 3195
Crash/Ramming Damage question
Which damage do I use for crashes and ramming? Are crashes dependent upon speed and sort of unintentional where it is dependent on speed and damages both parties, whereas a ram is a deliberate action and does damage primarily to the target and 1/3 damage to the attacker... which makes ramming an att...
- Fri Nov 03, 2023 7:47 pm
- Forum: Rifts®
- Topic: About silver rounds
- Replies: 16
- Views: 2763
Re: About silver rounds
Thanks!
From 23:30 there is still more data as trying to smash a werewolf with big hammer is way less effective than the .50 BMG.
Anyway, great find. I like a lot of KY/Scott's stuff.
Not the most scientific, but the video allows for decent extrapolation of terminal effects.
-STS
From 23:30 there is still more data as trying to smash a werewolf with big hammer is way less effective than the .50 BMG.
Anyway, great find. I like a lot of KY/Scott's stuff.
Not the most scientific, but the video allows for decent extrapolation of terminal effects.
-STS
- Wed Aug 16, 2023 2:05 am
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3743
Re: Spoiled for Choice? Wizards cause problems
Certain timers are stressful, just based on their sounds. Have you played Scattergories? The timers I've seen for that seem intentionally offputting. Even something like the Final Jeopardy theme can come off poorly. Have some 20 second half-pleasant clip (maybe purring with chimes near the end?) an...
- Tue Aug 08, 2023 7:08 am
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3743
Re: Spoiled for Choice? Wizards cause problems
I love the timer idea. I used it.... once. My players noped out of that and basically said they play RPGs for fun, not a tactical exercise in stress. So that was the one and only time I used it.
-STS
-STS
- Fri Aug 04, 2023 2:42 am
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3743
Re: Spoiled for Choice? Wizards cause problems
My experiences are very similar to Killer Cyborg sadly. I also have to deal with the players spending too many minutes going over scenarios in their heads of what might happen if they cast THIS spell instead of THAT one. Very much a case of analysis paralysis. Fortunately I never had to worry as mu...
- Thu Aug 03, 2023 9:44 pm
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3743
Re: Spoiled for Choice? Wizards cause problems
Um... those stories are kinda painful. Were those bad players or just... bad at remembering things? Isn't that what a character sheet is for?
-STS
-STS
- Wed Aug 02, 2023 7:16 pm
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3743
Spoiled for Choice? Wizards cause problems
A "problem" that I have observed is that wizards (especially) seem to have too many choices when it comes to options in combat/utility. Mundane characters or psionics (or those who get a fixed number of abilities) pick their options and those are their options for that game (at least). A w...
- Tue Jul 11, 2023 11:23 am
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19171
Re: Your Opinion: How Would Your Change the Rifts Setting?
The CS is evil and horrible and treats 99% of humans like trash (the 1% lives very safe, very nice lives).... the "problem" is that outside the CS everything treats humans like food. If you are lucky enough to find a rando town of nice humans and d-bees that get along and everything is gre...
- Fri Jul 07, 2023 6:17 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19171
Re: Your Opinion: How Would Your Change the Rifts Setting?
Did you keep the rule that the Flower of Life can't grow within 1 mile of a ley line? Ironically, protoculture plants can grow on Rifts Earth, though not within 100 miles of a ley line, Conversion Book, pg 35. I did keep that to explain why the Invid are on Earth, and very violent, but not as endem...
- Thu Jul 06, 2023 3:12 am
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19171
Re: Your Opinion: How Would Your Change the Rifts Setting?
I change Rifts causal event to the Rain of Death from Robotech. Basically I just add the REF to Chaos Earth, or add monsters and Rifts to Robotech. The REF still leaves, the Southern Cross still defends Earth, but now there are monsters and magic instead of just the Robotech Masters. The Invid still...
- Sat Jun 24, 2023 4:03 pm
- Forum: Rifts®
- Topic: Rifts wargame done, ready for playtest
- Replies: 2
- Views: 449
Re: Rifts wargame done, ready for playtest
A wargame, like Advanced Squad Leader (ASL) or 40k. You move counters or minis around a battlefield. At smaller scale a unit can be a single model which is what most miniature wargames are so that you have a bunch of individual models. At larger scales such as Axis and Allies or Risk, each unit repr...
- Fri Jun 23, 2023 8:14 pm
- Forum: Rifts®
- Topic: Rifts wargame done, ready for playtest
- Replies: 2
- Views: 449
Rifts wargame done, ready for playtest
So, I'm done with the playtest version because I'm stupid and wanted to waste a lot of time. If anyone wants a copy for playtesting, PM me. I can email it or give you a link. If you have Tabletop Simulator, let me know and I'll send you the links for that. Hopefully, someone might want to play it. -...
- Mon Jun 19, 2023 11:49 am
- Forum: Rifts®
- Topic: Rifts RPG review
- Replies: 8
- Views: 767
Re: Rifts RPG review
I second everything Sambot and desrocfc said.
I appreciate the fact that old Rifts books are still just as useful now as they were when they were printed. The no new editions of Palladium rules is a feature IMO.
-STS
I appreciate the fact that old Rifts books are still just as useful now as they were when they were printed. The no new editions of Palladium rules is a feature IMO.
-STS
- Sun Jun 18, 2023 7:24 am
- Forum: Rifts®
- Topic: Rifts RPG review
- Replies: 8
- Views: 767
Re: Rifts RPG review
Oh, yeah, definitely talk about magic and psionics, especially in relation to the setting and the role they play in a party. I am also wondering what you mean by the rules seeming dated? I know that there is some sort of meta-definition for "modern" rules, but I don't really get it. I have...
- Mon Jun 12, 2023 6:09 pm
- Forum: Recon® & Recon® Modern Combat
- Topic: Looking for something I thought was in one of the books...
- Replies: 2
- Views: 3005
Re: Looking for something I thought was in one of the books.
It certainly sounds familiar... but I can't find it either. I've read more than a few books that have something similar in it, but I think the closest one is Platoon Leader by James. R. Mcdonough... although it is a pretty common theme. "Don't use the same route."
-STS
-STS
- Mon Jun 12, 2023 5:51 pm
- Forum: Recon® & Recon® Modern Combat
- Topic: Non-Cannon Units with Cannons
- Replies: 2
- Views: 11911
Re: Non-Cannon Units with Cannons
So, was this used in a game? Were you using CP2020 rules and just posted it here or did you try a Recon/Megaversal version of it?
-STS
-STS
- Wed Jun 07, 2023 12:12 am
- Forum: Rifts®
- Topic: Freehand a Boomgun
- Replies: 17
- Views: 1156
Re: Freehand a Boomgun
He could fire it from a crouch or prone... better than standing up straight like a dork on the battlefield.
-STS
-STS
- Fri Jun 02, 2023 5:14 am
- Forum: Rifts®
- Topic: Random thoughts about Dog Boys
- Replies: 0
- Views: 2140
Random thoughts about Dog Boys
In the reading of source materials for my project, there is an absolutely humongous number of Dog Boys in the CS military. They are used in the ISS, they are used as front line combatants, as recon troops, as specialized anti-psi and anti-magic troops... While the leaders of the CS might consider Do...
- Sun May 28, 2023 6:52 pm
- Forum: Rifts®
- Topic: Does the Coalition use the AC-29? If not...
- Replies: 6
- Views: 891
Re: Does the Coalition use the AC-29? If not...
My bad on calling it the AC-29 instead of the Aircastle... Not having bombers is a fault I see in the CS doctrine. While Fighter Bombers are nice to have so they can switch off, a dedicated bomber is certainly something to want in a large scale conflict, especially since dragons and other anti-air s...
- Sun May 28, 2023 5:03 pm
- Forum: Rifts®
- Topic: Does the Coalition use the AC-29? If not...
- Replies: 6
- Views: 891
Does the Coalition use the AC-29? If not...
What do they use for bombing targets and what book is it in?
Thanks.
-STS
Thanks.
-STS
- Wed May 24, 2023 12:12 pm
- Forum: Rifts®
- Topic: About silver rounds
- Replies: 16
- Views: 2763
Re: About silver rounds
Just because I am always looking for more info on ballistics and stuff, do you have any source for this?
-STS
-STS
- Sun May 21, 2023 10:13 pm
- Forum: Rifts®
- Topic: Magestock??
- Replies: 0
- Views: 1615
Magestock??
So, building the boardgame, and digging through the worldbooks and the Coalition War series, I keep reading bits about Magestock. I got the info for Tolkeen and Freehold, I am either missing or skipping the info on Magestock, the third part of the tri-city area that gets rekt by the CS. Where is the...
- Thu May 18, 2023 6:01 am
- Forum: Rifts®
- Topic: Coalition Deaths Head Transport tactics and organization
- Replies: 10
- Views: 1079
Re: Coalition Deaths Head Transport tactics and organization
As an aside, you might want to look at pages 28-29 of Free Quebec. LOL, sometimes it's nice to be reminded about the thought and research I put into that manuscript. Man, that was almost 25 years ago...... From that book: "each Air Company usually has 1D4+6 Death's Head Transports and 40-60 ot...
- Wed May 17, 2023 2:38 am
- Forum: Rifts®
- Topic: Max Bonuses to strike with just skills
- Replies: 6
- Views: 1662
Re: Max Bonuses to strike with just skills
Oh, yeah forgot about WP Sharpshooting...
Thanks.
-STS
Thanks.
-STS
- Wed May 17, 2023 2:36 am
- Forum: Rifts®
- Topic: Coalition Deaths Head Transport tactics and organization
- Replies: 10
- Views: 1079
Re: Coalition Deaths Head Transport tactics and organization
OK, so it's decided that the DHTs are a transport unit. I am going to assume that the unit being dropped off is "in charge" of the DHTs until some set time period when they break off and go home. This leads to an interesting question. For aggressive assault commanders may want that additio...
- Tue May 16, 2023 7:50 am
- Forum: Rifts®
- Topic: Max Bonuses to strike with just skills
- Replies: 6
- Views: 1662
Max Bonuses to strike with just skills
Since ranged combat bonuses are not stacked on top of HtH bonuses, the max you can really get is a +3 for an aimed shot (+1 every 3 levels) and perhaps a bonus of +1 or +2 from the weapon or optics itself, leaving most characters with about a +8 at 15th level just from weapon proficiencies. An addit...
- Tue May 16, 2023 6:14 am
- Forum: Rifts®
- Topic: Coalition Deaths Head Transport tactics and organization
- Replies: 10
- Views: 1079
Coalition Deaths Head Transport tactics and organization
Are the Death's Head's part of the unit they are transporting (so it is basically a flying APC that sticks around the area of operations and provides air support for the whole operation and then transports the troops back) similar to how the dropships in Aliens are, or are they a part of a separate ...
- Mon May 15, 2023 10:54 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
Kinda funny note, in 1997 with Coalition Navy, there was a paragraph about how bad nukes are and how the CS would never use them, even against Tolkeen. In 2000, the intel report in the first Tolkeen Siege book, the CS launches upwards of 44 nukes at Tolkeen. LOL.
-STS
-STS
- Mon May 15, 2023 10:32 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
Almost done with all the TO&E elements and Order of Battle stuff... I had no idea that the Coalition has 4 freaking Aircraft Carriers! That is so much air power on demand. Plus, the fact the CS was able to dump roughly a million troops (armed with MD weapons and equipment) and a half million ske...
- Sun May 14, 2023 10:33 am
- Forum: Rifts®
- Topic: Can you make your own Rifts planet?
- Replies: 7
- Views: 3175
Re: Can you make your own Rifts planet?
So, the short answer is that you can make your own Rifts World. Hmmmm, thanks.
-STS
-STS
- Mon May 08, 2023 1:23 am
- Forum: Rifts®
- Topic: "On a ley line"
- Replies: 3
- Views: 2791
Re: "On a ley line"
Thanks! I appreciate it.
-STS
-STS
- Sun May 07, 2023 10:04 pm
- Forum: Rifts®
- Topic: Can you make your own Rifts planet?
- Replies: 7
- Views: 3175
Can you make your own Rifts planet?
So, lets say that I am an evil extra-dimensional monster... and I want to make my "own" Rifts planet without having to deal with all the headache of conquering Earth. Could I find a nice planet with ley lines (assuming those are not unique), well populated with sentients (about 10 billion+...
- Sun May 07, 2023 8:18 pm
- Forum: Rifts®
- Topic: "On a ley line"
- Replies: 3
- Views: 2791
"On a ley line"
So, I know it is probably in the main book or the UE, but what is the distance from a ley line to be counted as "on a ley line?" Is it like a road and you have to be literally ON IT, like the ley line walker art, or is there some distance away that it still counts like 500 feet or somethin...
- Sat May 06, 2023 3:58 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
So, after I get Coalition Wars done, pretty sure Triax, Vampire Kingdoms and Atlantis would be the next three to knock out.
-STS
-STS
- Thu May 04, 2023 3:56 pm
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
A way to get it play tested would be to take it to a gaming convention and get volunteers. Thought about it, but I'm also doing Tabletop Simulator for anyone who has it. I am already past the "do this, do that" me explain everything phase and need people do to the blind playtesting phase ...
- Thu May 04, 2023 1:33 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
Going to use Red for the Coalition as they are the aggressors, and Blue for Tolkeen as they are defenders. Guess no one has icons or a decent topo map... shame. Well, guess that's what I'll be doing for a bit. The rules are already made and I already have a lot of the basic scenario points I'll need...
- Wed May 03, 2023 2:45 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
So, I guess the first step is creating a map, then make unit counters. I already have the format for counters (because I already have game rules that are going to be adapted for this project) just need to figure out the symbol I am going to use for "powered armor" if I want to use NATO sym...
- Wed May 03, 2023 2:29 am
- Forum: Rifts®
- Topic: Character Level vs Power Level
- Replies: 7
- Views: 1053
Re: Character Level vs Power Level
Rifts does not believe in "game balance." Many of the characters are very front loaded in terms of abilities and skills so they basically just keep getting better at what they do, instead of learning and gaining entirely new abilities (like in D&D). I like that Palladium stays away fro...
- Tue May 02, 2023 4:16 pm
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
I am going to do a linked campaign starting with Chalk's Folly, the CS offensive, the Sorcerers Revenge (in 2 parts, first with the Demonix, then the Dragon Lords), the demobilization of Tolkeen, Holmes' campaign through the xiticix, Free Quebec's change of heart, the renewed campaign against Tolkee...
- Tue May 02, 2023 1:23 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
Ok, so I've decided to use my wargaming system to see if I can replicate the Coalition Wars (vs Tolkeen) as a decently entertaining wargame. If I think it is decent enough, anyone want to playtest it prior to sending it to PB/KS? Alternately, since it would be a mod of an existing system for anothe...
- Mon May 01, 2023 11:28 pm
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
NMI wrote:I am willing to playtest.
Do you have TTS or willing to put components together like a print and play? Alternately, I can send you a full playtest package in a poster tube.
-STS
- Mon May 01, 2023 8:40 am
- Forum: Rifts®
- Topic: A Rifts boardgame
- Replies: 17
- Views: 1619
Re: A Rifts boardgame
Ok, so I've decided to use my wargaming system to see if I can replicate the Coalition Wars (vs Tolkeen) as a decently entertaining wargame. If I think it is decent enough, anyone want to playtest it prior to sending it to PB/KS? Alternately, since it would be a mod of an existing system for another...