Search found 501 matches
- Sun Apr 28, 2024 5:04 pm
- Forum: Guild of Magic & Psionics
- Topic: Rituals vs Invocations
- Replies: 1
- Views: 14
Rituals vs Invocations
One of the strengths of Palladium's magic system is that any spell can be a ritual or an invocation. I was introduced to this magic system through BTS1, so it really struck a chord with me. But over time and different game lines, I've come to wonder if certain spells shouldn't *always* be rituals. N...
- Sun Apr 28, 2024 4:49 pm
- Forum: Heroes Unlimited™
- Topic: A gritty list of powers?
- Replies: 0
- Views: 14
A gritty list of powers?
I love me four-color superheroes as much as the next virtual being. But sometimes when I'm theorycrafting, I prefer something more grounded. The standard HU2 power list is not that list. I'm not certain how I'd pare it down at this point. But has anybody else done anything similar? (I know, I know. ...
- Thu Apr 25, 2024 6:18 pm
- Forum: Heroes Unlimited™
- Topic: Is there any errata on combining the three Strength Powers?
- Replies: 0
- Views: 36
Is there any errata on combining the three Strength Powers?
The Combining Powers section of HU 2E doesn't appear to have any mention of them. Is there errata or guidance in another source?
- Thu Apr 25, 2024 6:14 pm
- Forum: Heroes Unlimited™
- Topic: Mutant Psychic powers question.
- Replies: 4
- Views: 176
Re: Mutant Psychic powers question.
3d4 total was how I read it as well. Otherwise a mutant psychic is getting even more nerfed than a Latent Psychic. But I try to always check my assumptions.
- Thu Apr 25, 2024 4:02 pm
- Forum: Nightbane®
- Topic: Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?
- Replies: 2
- Views: 68
Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?
All three are noted as occasionally going rogue, being in charge of small independent missions, or being placed in charge of small areas be week Nightlords. What are your experiences using these critters in those capacities?
- Sun Apr 14, 2024 4:29 pm
- Forum: Heroes Unlimited™
- Topic: Mutant Psychic powers question.
- Replies: 4
- Views: 176
Mutant Psychic powers question.
A roll on The Category & Number of Super Abilities table on 161 says "1d4 psionic powers from each of the three minor psionic power categories." Is that 1d4 from Healing, Physical, and Sensitive combined, or is that 1d4 from Healing, 1d4 from Physical, & 1d4 from Sensitive for a to...
- Wed Apr 03, 2024 5:57 pm
- Forum: G.M.s Forum
- Topic: How do you feel about prerequisite skills?
- Replies: 5
- Views: 192
How do you feel about prerequisite skills?
Some skills require prerequisites before they can be taken. Examples from BTS1: Psychotherapy requires Psychology, Pathology requires Chemistry, Surveillance Systems requires Basic Electronics or Electrical Engineering. Examples from BTS2: Surveillance Systems requires Basic Electronics or Electrica...
- Wed Apr 03, 2024 4:51 pm
- Forum: Rifts®
- Topic: Armor-In-A-Can
- Replies: 19
- Views: 670
Re: Armor-In-A-Can
Narratively, what you're describing sounds like the following excerpt: " ...She reached up over her right shoulder, put a finger through the metal ring protruding from the top flap of her backpack, and pulled it. With a sharp PSCHT noise, a spidery metal framework popped out of the sides of the...
- Sat Mar 09, 2024 7:41 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Re: Well, that's a big darn announcement.
I got the regular hardcovers.
I believe some exclusives were available, though not everything and in limited qtys.
I believe some exclusives were available, though not everything and in limited qtys.
- Sat Mar 09, 2024 4:32 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Re: Well, that's a big darn announcement.
Based on the the last two Murmurs, BackerKit is now open for non-Kickstarter backers as preorders.
Source: I didn't back the Kickstarter, but I preordered through BackerKit.
Source: I didn't back the Kickstarter, but I preordered through BackerKit.
- Sat Mar 09, 2024 3:24 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Too late for kickstarter but...
- Replies: 1
- Views: 2451
Re: Too late for kickstarter but...
Based on the the last two Murmurs, BackerKit is now open for non-Kickstarter backers as preorders.
Source: I didn't back the Kickstarter, but I preordered through BackerKit.
Source: I didn't back the Kickstarter, but I preordered through BackerKit.
- Sun Feb 25, 2024 6:20 pm
- Forum: Guild of Magic & Psionics
- Topic: Bio-Systems and Psionics
- Replies: 8
- Views: 2154
Re: Bio-Systems and Psionics
Some further discussion with page numbers and quotes from last year:
https://palladium-megaverse.com/forums/ ... 117415617a
https://palladium-megaverse.com/forums/ ... 117415617a
- Mon Feb 12, 2024 12:23 pm
- Forum: Heroes Unlimited™
- Topic: Super speed damage for aliens/experiments?
- Replies: 6
- Views: 4251
Re: Super speed damage for aliens/experiments?
Huh. If your base Spd is high enough, Alter Metabolism triples your speed, which can get you into the Spd range needed for super speed damage.
I like Alter Metabolism more and more.
I like Alter Metabolism more and more.
- Fri Jan 19, 2024 4:00 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Transdimensional Turtles and time travel coils
- Replies: 10
- Views: 5812
- Thu Jan 18, 2024 12:58 pm
- Forum: Rifts®
- Topic: West of the Rockies
- Replies: 11
- Views: 1959
Re: West of the Rockies
one thing that is worth bringing up, since it wasn't mentioned so far in the thread. crossing the rockies themselves are near impossible. the mountain range experianced some heavy D-shifting or something during the cataclysm, and the geography has become an order of magnitude more rugged and all th...
- Thu Jan 18, 2024 12:54 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Re: Well, that's a big darn announcement.
I think you can order anything that will be available in a store, like the regular edition of the book and maybe the mutagen dice, can be pre-ordered. But anything that was a KS exclusive like the variant covers or minis that would be no. At least that is how I read it. Have you seen anything sayin...
- Wed Jan 17, 2024 9:33 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Transdimensional Turtles and time travel coils
- Replies: 10
- Views: 5812
- Wed Jan 17, 2024 6:39 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Transdimensional Turtles and time travel coils
- Replies: 10
- Views: 5812
Transdimensional Turtles and time travel coils
Is the "coil" description of time travel in Transdimensional Turtles something from the comics that got incorporated into the RPG? Or is it original to the RPG?
I think it's an elegant solution to time travel, and I like the eras described.
I think it's an elegant solution to time travel, and I like the eras described.
- Wed Jan 17, 2024 6:38 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Re: Well, that's a big darn announcement.
I don't suppose this Kickstarter will be using Backerkit and allowing late backers, is it? From what I understand No, you had to pledge at least $1 in the KS to get access to the Backerkit. We appear to be mistaken! From the 12 Jan Murmurs: "If you did not back the Kickstarter If you did not b...
- Sat Jan 13, 2024 3:06 pm
- Forum: Heroes Unlimited™
- Topic: Super speed damage for aliens/experiments?
- Replies: 6
- Views: 4251
Super speed damage for aliens/experiments?
Superhuman Speed Abilities in Combat, p72-73, Heroes Unlimited, Revised 2E, states "Characters with Extraordinary or Sonic Speed super abilities, cyborgs, or robots (the latter two must have Spd. attributes of at least 88/60 mph to use these rules), get the impressive damage bonus of +4 damage ...
- Sun Dec 17, 2023 3:47 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Re: Well, that's a big darn announcement.
I don't suppose this Kickstarter will be using Backerkit and allowing late backers, is it? From what I understand No, you had to pledge at least $1 in the KS to get access to the Backerkit. I figured as much, but I didn't even have that for discretionary income at the time. Christmas bonus came thr...
- Sun Dec 17, 2023 3:44 pm
- Forum: Beyond the Supernatural™
- Topic: A spooky Circus/ or Carnival
- Replies: 1
- Views: 4703
Re: A spooky Circus/ or Carnival
I am unaware of any.
But the circus creation rules in Rifts Vampire Kingdoms could be used to created a circus of ADVENTURE!
But the circus creation rules in Rifts Vampire Kingdoms could be used to created a circus of ADVENTURE!
- Fri Dec 15, 2023 11:53 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Re: Well, that's a big darn announcement.
I don't suppose this Kickstarter will be using Backerkit and allowing late backers, is it?
- Thu Nov 02, 2023 5:30 pm
- Forum: Rifts®
- Topic: SA1: Definition of TW-Cell and E-Cell?
- Replies: 7
- Views: 3182
Re: SA1: Definition of TW-Cell and E-Cell?
I would honestly not assume that last part, as they've made it clear as glass that TW-clips cannot be charged by anyone other that specialists trained in their secrets, which they to not let everyone have. letting non-casters use them might be more of a matter for the weapon than the cell though, i...
- Wed Nov 01, 2023 10:30 pm
- Forum: Rifts®
- Topic: SA1: Definition of TW-Cell and E-Cell?
- Replies: 7
- Views: 3182
Re: SA1: Definition of TW-Cell and E-Cell?
Book of Magic, p312-313, revised these weapons' power source! They are now listed as the TW-P.P.E.-Clip for the Flamer Pistol and P.P.E.-Clip for the other three. I think we can safely assume the TW-P.P.E.-Clip/ TW-/P.P.E.-Clip/TW-Cell/E-Cell mentioned are all the same thing. Which is kinda cool: A ...
- Thu Oct 19, 2023 2:48 pm
- Forum: Guild of Magic & Psionics
- Topic: Rifts SA1: Voodoo priest variant
- Replies: 5
- Views: 1423
Re: Rifts SA1: Voodoo priest variant
Use of South American plants in Mystic Herbology would make an excellent Rifter article!
- Wed Oct 18, 2023 9:20 pm
- Forum: Guild of Magic & Psionics
- Topic: Rifts SA1: Voodoo priest variant
- Replies: 5
- Views: 1423
Re: Rifts SA1: Voodoo priest variant
If it would happen to be workable....it would have to be done with South American plants. Good call out - keeping the setting-centric context of the OCC would be important In a Rifts campaign, that's an excellent suggestion. Though a properly Rifted Voodoo priest will have all the rationalization h...
- Tue Oct 17, 2023 11:09 pm
- Forum: Guild of Magic & Psionics
- Topic: Rifts SA1: Voodoo priest variant
- Replies: 5
- Views: 1423
Rifts SA1: Voodoo priest variant
South America 1 has the Voodoo Priest OCC. It also has a variant that allows it use of African Priest OCC rituals in return for a reduction of sone spellcasting. Would another variant with the same spellcasting limitation granting the Mystic Herbology be playable? Limit it to the herbs, teas, and po...
- Fri Oct 13, 2023 5:55 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Well, that's a big darn announcement.
- Replies: 20
- Views: 6220
Well, that's a big darn announcement.
https://palladiumbooks.us21.list-manage ... 4f841698f1
Just received an email about this from Palladium Books.
I wonder how much of the previously canceled TMNT&OS 2E from back in the day will make the transition?
Just received an email about this from Palladium Books.
I wonder how much of the previously canceled TMNT&OS 2E from back in the day will make the transition?
- Fri Oct 13, 2023 5:50 pm
- Forum: Guild of Magic & Psionics
- Topic: Has anyone compared the PF Wizard to the HU Wizard?
- Replies: 1
- Views: 1269
Has anyone compared the PF Wizard to the HU Wizard?
Obviously, either is more powerful that other spellcasters from BtS, NS, DR, or N&SS. But how do they compare to each other? The HU Wizard gets more and higher-level spells to start, some pseudo-psionic powers, and the ability to get a familiar. It also gets an easier set methods to learn more s...
- Tue Oct 10, 2023 1:55 pm
- Forum: Guild of Magic & Psionics
- Topic: The astrological implications of October 2023.
- Replies: 0
- Views: 2735
The astrological implications of October 2023.
NOTE: I posted this over in the BtS forum, but I figured I'd share it here, as it has wider applicability. October is the month of spooky, and this October has more than it's fair share of occurrences available to the scheming arcanist looking for a power boost. Nexus points all over the world are g...
- Wed Oct 04, 2023 6:12 pm
- Forum: Beyond the Supernatural™
- Topic: The astrological implications of October 2023.
- Replies: 1
- Views: 3373
The astrological implications of October 2023.
October is the month of spooky, and this October has more than it's fair share of occurrences available to the scheming arcanist looking for a power boost. Nexus points all over the world are going to see a lot of activity. First and foremost, we have All Hallows' Eve/All Saints' Day. This one-two c...
- Wed Oct 04, 2023 4:43 pm
- Forum: Beyond the Supernatural™
- Topic: Never played BTS how's the feel?
- Replies: 6
- Views: 10654
Re: Never played BTS how's the feel?
It can run the gamut from cosmic horror (see CoC/DG) to paranormal investigation (see Scooby Doo) to monster hunting (see Ghostbusters) to existential dread (see Dresden Files) to full on splatterpunk (see D&D when the PCs are in the groove and mesh well).
- Wed Oct 04, 2023 12:14 pm
- Forum: Rifts®
- Topic: Can bio-systems have other cybernetics installed in them?
- Replies: 10
- Views: 1344
Re: Can bio-systems have other cybernetics installed in them
by the rules, the bio-system limb does not, but any other implant does. Cite? I'm unaware of a statement either way. RUE pg 188, under "technological effects ion magic" where it gets a full paragraph calling biosystems out as an exception to the usual effects cybernetic/bionic implants ha...
- Fri Sep 22, 2023 12:20 pm
- Forum: Rifts®
- Topic: Any official Rifts material for Hawaii?
- Replies: 12
- Views: 2237
Re: Any official Rifts material for Hawaii?
Considering the risen sea-levels world-wide, I'd assume most of the Pacific islands are either gone or very much smaller than they were. That said, I'd rather they weren't high-tech paradises. While rising sea levels would mess things up, increased volcanic activity might stay ahead of said levels ...
- Mon Sep 18, 2023 1:32 pm
- Forum: Rifts®
- Topic: Is there any index of the various Coalition squads?
- Replies: 0
- Views: 1714
Is there any index of the various Coalition squads?
One of the fun things about the Coalition books is the frequent listing of various squads for various missions. It never fails to spark my imagination. Has anyone indexed all of these listing someplace? It would help not to have to page through a pile of books (or PDFs!) when memory fails.
- Sat Sep 09, 2023 5:58 pm
- Forum: Rifts®
- Topic: Can bio-systems have other cybernetics installed in them?
- Replies: 10
- Views: 1344
Re: Can bio-systems have other cybernetics installed in them
glitterboy2098 wrote:by the rules, the bio-system limb does not, but any other implant does.
Cite?
I'm unaware of a statement either way.
- Sat Sep 09, 2023 4:14 pm
- Forum: Rifts®
- Topic: Can bio-systems have other cybernetics installed in them?
- Replies: 10
- Views: 1344
Re: Can bio-systems have other cybernetics installed in them
Would the penalties for magic and psionics still apply? As bio-systems, and as additional modifications to them would be implants IN an existing implant, *I* would not count those specific implants against the magical/psionic limit. I mean, forex you've got a bionic arm. If you add a palm blaster, ...
- Fri Sep 08, 2023 3:56 pm
- Forum: Rifts®
- Topic: Can bio-systems have other cybernetics installed in them?
- Replies: 10
- Views: 1344
Re: Can bio-systems have other cybernetics installed in them
I agree with the above posters, there really isn't any reason they couldn't be installed since AFAIK nothing indicates you need a Bionic/Cybernetic limb in the first place (Bio-Systems, IMHO, straddle the line between outright cybernetic/bionics and cloning a replacement limb). They're a mix of art...
- Fri Sep 08, 2023 3:55 pm
- Forum: Rifts®
- Topic: Would a NeuroStim implant work on a detoxed Juicer?
- Replies: 5
- Views: 568
Re: Would a NeuroStim implant work on a detoxed Juicer?
I don't have the book so I can say one way or another about if the implant would work on a detoxed Juicer, but there is a question that might also be worth considering even if it was available: Would a detoxed Juicer even go for the implant? Text in RUE (and present in similar form as far back as R...
- Thu Sep 07, 2023 6:29 pm
- Forum: Rifts®
- Topic: Would a NeuroStim implant work on a detoxed Juicer?
- Replies: 5
- Views: 568
Would a NeuroStim implant work on a detoxed Juicer?
NeuroStim implants (Coalition Manhunters) won't work on Juicers or Crazies. Those augmentation process destroy the psionic potential the NeuroStim activates. But the Juicer process doesn't destroy natural psionics. If successfully detoxified, would a NeuroStim implant work on the former Juicer?
- Thu Sep 07, 2023 4:18 pm
- Forum: Rifts®
- Topic: Can bio-systems have other cybernetics installed in them?
- Replies: 10
- Views: 1344
Can bio-systems have other cybernetics installed in them?
Can bio-systems have other cybernetics installed in them?
Obviously not anything mechanical looking or vastly deforming. But something like razor fingernails or a palm needle/drug injector (main book, 1E; I'm AFB right now, so the term may not be correct.)
Obviously not anything mechanical looking or vastly deforming. But something like razor fingernails or a palm needle/drug injector (main book, 1E; I'm AFB right now, so the term may not be correct.)
- Thu Aug 24, 2023 5:17 pm
- Forum: Guild of Magic & Psionics
- Topic: Which grouping of Psionic Powers do you prefer?
- Replies: 2
- Views: 768
Which grouping of Psionic Powers do you prefer?
A lot of Palladium's games share powers in the Healing/Physical/Sensitive and sometimes Super/Master categories. Sometimes the category of a power varies from game to game. We'll ignore the outlier categories from Rifts and BTS2 for now. (Mind Bleeder, Hydro-Psionics, Fire-walker/Pyrokinetic, Machin...
- Thu Aug 24, 2023 4:05 pm
- Forum: Rifts®
- Topic: Any official Rifts material for Hawaii?
- Replies: 12
- Views: 2237
Re: Any official Rifts material for Hawaii?
Considering the risen sea-levels world-wide, I'd assume most of the Pacific islands are either gone or very much smaller than they were. That said, I'd rather they weren't high-tech paradises. While rising sea levels would mess things up, increased volcanic activity might stay ahead of said levels ...
- Sat Jul 22, 2023 2:18 pm
- Forum: Guild of Magic & Psionics
- Topic: BtS2: Beyond Arcanum suggestions.
- Replies: 5
- Views: 914
Re: BtS2: Beyond Arcanum suggestions.
Re OCCs, there doesn't need to be a reprint of stat blocks, but the psychic Astral Lords from NB would be a good inclusion to BTS, even as just overpowered NPCs. Then references to include astral mages would make sense. With so many psychics with the potential ability to astrally project, this is a...
- Sat Jul 22, 2023 1:57 pm
- Forum: Guild of Magic & Psionics
- Topic: BtS2: Beyond Arcanum suggestions.
- Replies: 5
- Views: 914
Re: BtS2: Beyond Arcanum suggestions.
As for the suggested CCs as templates..... Sorcerer (TtGD): The BTS game already has a mage Character Class. Mystic (TtGD): as a PCC as it should be because half the powers this CC has are Psychic and the magic is gained via their psychic abilities, yes. Sorcerer and Arcanist are different enough t...
- Fri Jul 21, 2023 1:37 pm
- Forum: Guild of Magic & Psionics
- Topic: BtS2: Beyond Arcanum suggestions.
- Replies: 5
- Views: 914
BtS2: Beyond Arcanum suggestions.
I'm posting here, rather than the BtS forum because of the cross-line nature of the suggestions. Magic in BtS2 is going to be different, just like psionics is, and it is going to differ from the rest of the Megaverse. Approval or disproval of that design choice is irrelevant to this discussion. (Sou...
- Tue Jun 20, 2023 12:04 am
- Forum: Palladium Fantasy RPG®
- Topic: Magic Skills and Proficiencies
- Replies: 22
- Views: 6142
Re: Magic Skills and Proficiencies
I would say, let'em spend as many skills as they want. The better the PC is at magic, the worst the PC is at everything. Choices have consequences Problem is that you only need a few skills to survive, and even less if you are in a group. My (anecdotal) experience over several decades and groups ru...
- Mon Jun 19, 2023 6:39 pm
- Forum: Palladium Fantasy RPG®
- Topic: Magic Skills and Proficiencies
- Replies: 22
- Views: 6142
Re: Magic Skills and Proficiencies
So, hey, let's play with the idea of these things being some way to spend skills to get better at magic stuff.. What type of skills were you consider? OCC Related/Other/Elective or Secondary? Or either? I think one question for me is how much should a dedicated caster be able to allocate skills tow...
- Thu Jun 08, 2023 2:27 pm
- Forum: Palladium Fantasy RPG®
- Topic: Magic Skills and Proficiencies
- Replies: 22
- Views: 6142
Re: Magic Skills and Proficiencies
<SNIP!> Some Basic Ideas: I'm assuming this batch of proficiencies has the Prerequisite: Must be of a spellcasting O.C.C. Nope. See discussion re: Hand to Hand Expert. Heck, the first sentence of Step Two of learning magic is "Theoretically, anybody can learn magic; however, it is an extremely...