Search found 39 matches

by dethbegins
Sat Jan 13, 2024 1:44 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 2
Views: 4864

Re: Dethbegin's Homebrew Content + Original Post

content will not be developed further at this time, i've moved on to simplified systems due to a lack of interest in my community to play the game, I enjoy the concept of splicers and will one day finalize work for a more optimized system, until then. have a good one.
by dethbegins
Sat Dec 23, 2023 10:36 am
Forum: Splicers®
Topic: *Not Being Worked On* 140 Bio-Enhancements for fun!
Replies: 0
Views: 3830

*Not Being Worked On* 140 Bio-Enhancements for fun!

Currently here's what I've come up with! New Bio-Enhancements: 1. Recreational Resin: Recreational resin was designed to aid in the needs of combatants while relieving stress and unneeded strain. Methods of application can be oral, digestible, spreadable, or absorbed through patching. Types of drugs...
by dethbegins
Sat Dec 16, 2023 6:11 am
Forum: Splicers®
Topic: TechnoJacker Pyrokinetics Ideas
Replies: 4
Views: 2514

Re: TechnoJacker Pyrokinetics Ideas

Noice! Let me know if you want anything else similar, I'm working on loads of splicers content for my homebrewed setting atm and people who play specific classes like technojacker are in short supply.
by dethbegins
Sat Dec 09, 2023 10:45 am
Forum: Splicers®
Topic: TechnoJacker Pyrokinetics Ideas
Replies: 4
Views: 2514

Re: TechnoJacker Pyrokinetics Ideas

thoughts?
by dethbegins
Thu Dec 07, 2023 4:52 am
Forum: Splicers®
Topic: TechnoJacker Pyrokinetics Ideas
Replies: 4
Views: 2514

Re: TechnoJacker Pyrokinetics Ideas

Flash Vents: Using the full strength of millions of nanites, you can vibrate the region containing gallons of water and boil the water to the point of producing high pressure scalding steam! Mostly through the process of rapidly vibrating molecular bonds apart. It's noted that the technojacker requi...
by dethbegins
Mon Nov 13, 2023 9:48 pm
Forum: Gamers Looking for Other Gamers
Topic: LF Players for Splicer x Rifts game
Replies: 2
Views: 1682

Re: LF Players for Splicer x Rifts game

Notice: I'm a beginner GM
by dethbegins
Sun Nov 05, 2023 2:56 am
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 4
Views: 2164

Re: Bio-E, Should it be Plentiful?

For my campaign its focused on rapid cloning techs to produce more than the machine itself, while declining in quality, however, with more bodies comes more production and high demands which is what my campaign is entire focused on. The need for more resources and attempting to utilize larger portio...
by dethbegins
Sun Nov 05, 2023 12:20 am
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 4
Views: 2164

Re: Bio-E, Should it be Plentiful?

The way I personally rule it is like an actual resource, but more along the lines of EXP. I have the people in my campaign carry vials of mutagen that slowly accumulate the more they extract from their encounters, from creatures of study, from plant life that contains unique bio-chemical compounds, ...
by dethbegins
Sun Nov 05, 2023 12:13 am
Forum: Splicers®
Topic: New Racial Character Class (R.C.C.) Pryon Humanos
Replies: 5
Views: 1878

Re: New Racial Character Class (R.C.C.) Pryon Humanos

The Pryon Humanos R.C.C. seems to be a unique and interesting concept for a role-playing game. The combination of biotech enhancements, Bio-Mancy spells, and the ability to influence biotechnology creates a distinctive character class. The genetic enhancements and abilities provided to the Pryons m...
by dethbegins
Sat Nov 04, 2023 3:13 am
Forum: Splicers®
Topic: New Racial Character Class (R.C.C.) Pryon Humanos
Replies: 5
Views: 1878

Re: New Racial Character Class (R.C.C.) Pryon Humanos

Right off the bat I noticed a discrepancy: Firstly, the pouches should be able to rupture once a specific part of them is targeted, I would recommend the back due to its vulnerability, or to affect the arms, legs, or chest. The original post makes no mention of 'pouches' as part of the Pryon physio...
by dethbegins
Thu Nov 02, 2023 6:05 am
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 4
Views: 2164

Bio-E, Should it be Plentiful?

So, I've been working on a lot of homebrewed content for splicers and would like to start a discussion as to how much a player should have in terms of Bio-E and how easy it should be to get more. I understand that splicers are a very resource lacking world with very little available to use for the r...
by dethbegins
Thu Nov 02, 2023 5:50 am
Forum: Splicers®
Topic: New Racial Character Class (R.C.C.) Pryon Humanos
Replies: 5
Views: 1878

Re: New Racial Character Class (R.C.C.) Pryon Humanos

If the DM using this R.C.C. in their campaign wishes to inhibit this class, here is what i would recommend. Firstly, the pouches should be able to rupture once a specific part of them is targeted, I would recommend the back due to its vulnerability, or to affect the arms, legs, or chest. Secondly, t...
by dethbegins
Thu Nov 02, 2023 5:24 am
Forum: Splicers®
Topic: New Racial Character Class (R.C.C.) Pryon Humanos
Replies: 5
Views: 1878

New Racial Character Class (R.C.C.) Pryon Humanos

Pryon Humanos R.C.C. Several years after the first Augmenter had taken nest within House Gene-Coil, a new sub-classification of humans had been born. These new humans are referred to as Pryons, or simply P.R.Y.s. Pryons have a strange bond with their augmented biotech and have been very valuable to...
by dethbegins
Thu Nov 02, 2023 3:48 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

If you manage to get the system down or rather reverse engineered and redone for Palladium try to get it done universal so it can be a truly megaversal book able to work in all settings. Granted there would have to be some cross over multipliers. Basically giving stats that would be the constant fo...
by dethbegins
Fri Oct 27, 2023 7:18 am
Forum: Gamers Looking for Other Gamers
Topic: LF Players for Splicer x Rifts game
Replies: 2
Views: 1682

Re: LF Players for Splicer x Rifts game

The Currently Banned O.C.C.s are as follows: Colonial Shepards O.C.C. Arch angles O.C.C. - I'm Not Arial Combat accustomed, but if you want, you can try it out and see if it works- Biotics O.C.C. -Why? Negotiable- Naga-Dancers O.C.C. Out-Riders O.C.C. -Negotiable- Pariahs O.C.C. Saints O.C.C. -Negot...
by dethbegins
Fri Oct 27, 2023 6:42 am
Forum: Gamers Looking for Other Gamers
Topic: LF Players for Splicer x Rifts game
Replies: 2
Views: 1682

LF Players for Splicer x Rifts game

Hey everyone, so I'm from California if that matters, and I'm looking for a group who are willing to hang out on Monday, Tuesday, and sometimes Wednesday. If that's not an issue, then toss me a line! Currently the circumstances of the campaign are as follows: Homebrew: 25% complete, working on splic...
by dethbegins
Fri Oct 27, 2023 3:24 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

I wish they'd come up with a construction system like Mekton Z+ to allow construction of basically anything from magic spells to magic swords from a rock to a nuclear missile from a shield to a force field from a suit of armor to a mecha and bio, cyber or nanite it heck you could make a magic spell...
by dethbegins
Thu Oct 26, 2023 4:36 pm
Forum: Rifts®
Topic: Multiple accions/attacks house rules
Replies: 21
Views: 3673

Re: Multiple accions/attacks house rules

glitterboy2098 wrote: Thu Oct 26, 2023 3:12 pm i'll PM you.
Toss me one as well please, would love to know more.
by dethbegins
Thu Oct 26, 2023 10:40 am
Forum: Rifts®
Topic: Multiple accions/attacks house rules
Replies: 21
Views: 3673

Re: Multiple accions/attacks house rules

I personally consider each attack to be something time based, if you can feasibly use 4 weapons at once in 15 seconds, you should. However, i borrow from BattleTech, where each round happens at the same time, but the damage isn't calculated until the end of the round. Helps keep everyone's actions w...
by dethbegins
Thu Oct 26, 2023 6:34 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Started a Poll for what style of mecha should be produced so that I can focus on its descriptions and various tables that may or will be required, as well as a simplified generator if requested by the community. In the meantime, I'm releasing several armaments a night to compensate for the lack of c...
by dethbegins
Thu Oct 26, 2023 6:29 am
Forum: Splicers®
Topic: New O.C.C. Upgrade: "Augmenter"
Replies: 1
Views: 1763

Re: New O.C.C. Upgrade: "Augmenter"

As stated in the Notice, please contact me with any questions, nerfs, improvements, or simply message me if you have any additions you would like to make.

Thank you all for your support.
by dethbegins
Thu Oct 26, 2023 6:28 am
Forum: Splicers®
Topic: New O.C.C. Upgrade: "Augmenter"
Replies: 1
Views: 1763

New O.C.C. Upgrade: "Augmenter"

Augmenter O.C.C. Upgrade: Wonderful creations from many systems of work, both from engineers, from the geneticists, and even from the librarians themselves were only intended for war. With ever-increasing need for weaponry within many houses across the now war-torn earth, and with the ever-increasi...
by dethbegins
Tue Oct 24, 2023 12:41 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You!

A lot of these seem formatted for the mass-combat rules posted in one of the Rifters, as some of the %-based effects don't work with individual combat rules.If you are using those (optional) mass-combat rules, it should be noted. Otherwise they're unworkable(like, -15% to defensive rolls? What if t...
by dethbegins
Mon Oct 23, 2023 10:36 am
Forum: Guild of Magic & Psionics
Topic: What is an object
Replies: 6
Views: 2358

Re: What is an object

The way I rule it players do not count as "objects" and entity that moves and is capable of interaction is considered an "active object", an active object is treated similarly to that of a NPC and are by all extensive purposes treated as one by the rules. However, if you want to ...
by dethbegins
Mon Oct 23, 2023 9:24 am
Forum: G.M.s Forum
Topic: Determing digging speed
Replies: 4
Views: 2650

Re: Determing digging speed

Splicers uses running speeds conversion and functions under mph, this excerpt is from splicers core rule book, page 108; "Digging: 20 mph (32 km) through sand or dirt, but half as fast through rock or stone. Digging does tire out its pilot, but at a fatigue rate only 50% less than normal. To di...
by dethbegins
Mon Oct 23, 2023 6:18 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You!

I'm experimenting with a few concepts for utilizing acid as a means to rapidly break down any region its used on, altering them into a form of fertile growth. I'm also thinking about making several forms of equipment with a similar concept since I noticed there are forests within splicers, and even ...
by dethbegins
Mon Oct 23, 2023 12:35 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You!

Training would be required for about 4 months before you would be allowed to pilot one in the field though, as well as training costs of about 1000 credits per month spent. During that time you would be expected to train 40 hours a week in either mecha or in simulation. Keeping in mind maintenance c...
by dethbegins
Sun Oct 22, 2023 12:11 pm
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You!

Sounds like we both have one hell of a story to tell! I'm working on adding more adventure hooks ATM, since I have some spare time. Just linked my house to a settlement building adventure, a set of threats that appear once the household produces a stable portal to rifts earth Russia, and even assist...
by dethbegins
Sun Oct 22, 2023 10:47 am
Forum: Splicers®
Topic: House Gene-Coil
Replies: 1
Views: 1633

Re: House Gene-Coil

New Adventure Hooks: Hook: Several Years have passed since the first success of the gateway project, and a new earth has been found. This version of earth is heavily torn by unknown phenomena. The first encounters were with humanoids that do not share common ancestry with mankind, while bizarre crea...
by dethbegins
Sun Oct 22, 2023 10:12 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You!

Dang...I was just thinking of something along these lines. I was also thinking of building doppelgänger bio-mocha modeled after some of the Splugorth Metzla minions initially. Sounds like a plan, im tying in my House "Gene-Coil" into the rifts megaverse, i wanted to splice things together...
by dethbegins
Sun Oct 22, 2023 9:37 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Re: Organic Mecha and You!

Please feel free to add any requests or additions while I'm working on these mecha, as each weapon seems to take me roughly 30 minutes to think up and add stats to. Also my posts are regularly updated at least 5 out of the 7 days of the week, so feel free to message me directly if you want anything ...
by dethbegins
Sun Oct 22, 2023 7:25 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 17
Views: 2595

Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Current Project: Increase options available for larger machines by making them organic, adding versatility, and making new tables and rules for the game as a whole. Currently added: Modifiers for every main purpose type, tables for mecha creation, templates for mass production. Currently developing:...
by dethbegins
Sat Oct 21, 2023 7:27 am
Forum: Splicers®
Topic: Trade goods and Tables
Replies: 0
Views: 2997

Trade goods and Tables

After searching through the books, rifters, and some of the forum's content, I couldn't find anything about trading and the processes used to make various materials, so I made a rough chain table, along with trade values for simplifying productions. It's intended for producing a player ran house eve...
by dethbegins
Sat Oct 21, 2023 5:13 am
Forum: Splicers®
Topic: Civilian Bio-Enhancements and You
Replies: 0
Views: 3069

Civilian Bio-Enhancements and You

After Several Passes, these enhancements were produced. The rule for civilian implants is simply for every point of bio-E used, its 10 credits to buy outright, however, a military enhancement costs 10x the amount, a reminder will be listed as a note further in this post. Civilian Bio-Enhancements No...
by dethbegins
Fri Oct 20, 2023 9:12 am
Forum: Splicers®
Topic: House Gene-Coil
Replies: 1
Views: 1633

House Gene-Coil

House Gene-Coil: House Gene-coil is one of the few cells of resistance housed in ancient Russia. Due to the nature of the extreme cold within the area, House Gene-Coil is one of the few houses to maintain control in the area and has developed several small settlements that continue to produce materi...
by dethbegins
Fri Oct 20, 2023 5:50 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 1
Views: 1566

Re: Dethbegins Civilian Bio-Gear

Here are a few more that are not biological in nature, figured I would separate them for easier identification. Song Box: Utilizing plastics, bone, wood, and other non-organic materials, these Song Boxes can produce any known melody. Often used to produce calm and relaxing atmospheres within a haven...
by dethbegins
Fri Oct 20, 2023 4:57 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 1
Views: 1566

Dethbegins Civilian Bio-Gear

After several days' worth of work, here is what I've produced so far. Enjoy and I hope any of you adding this to your games enjoy their proactive use.  Cryo-Grid: A Cryo-Grid is a self-cooling grid that relies on passive circulation through an organic thin mesh to chain react several compounds produ...
by dethbegins
Fri Oct 20, 2023 4:26 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 2
Views: 4864

Re: Splicers official or unofficial character sheets for gardener/dreadguard?

After several days without any response, I have decided to design my own sheets. In future posts I will be adding my personal ideas for many different forms of equipment, and possible civilian designs to be used in a future campaign I'm working on. ***Updating Post*** Below are links to several post...
by dethbegins
Fri Oct 13, 2023 8:08 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 2
Views: 4864

Dethbegin's Homebrew Content + Original Post

Howdy! I'm kind of new to splicers as an RPG and wanted to either convert it or host a small set of sessions for it! I was interested in finding a character sheet for the game, however, even after several days of searching, I haven't found one that's compatible with the current system. Does anyone h...

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