Search found 96 matches

by dethbegins
Sun Jun 15, 2025 10:03 pm
Forum: Splicers®
Topic: House Gene-Coil's Lindel Host Armor and Pilot O.C.C.
Replies: 3
Views: 5744

Re: House Gene-Coil's Lindel Host Armor and Pilot O.C.C.


The Lindel Armor is noted as having the Herbivore, Lithovore, or Photosynthetic metabolisms, while the original Gardener Host Armor could either be Thermosynthetic or Photosynthetic - is the Lindel Armor losing the ability to be Thermosynthetic on purpose?

Initial addition, the Lindels could most ...
by dethbegins
Wed Jun 11, 2025 7:32 pm
Forum: Splicers®
Topic: New Materials of the Splicersverse.
Replies: 9
Views: 502

Re: New Materials of the Splicersverse.


"You can have a whole new world of abundance and resources....but you have to share it with THIS."


Couldn't have said it better. Though my interpretation was simply... "You can live well of the land, horrors at night keeping the children awake are nothing new. Its been long enough though for ...
by dethbegins
Wed Jun 11, 2025 4:06 am
Forum: Splicers®
Topic: New Materials of the Splicersverse.
Replies: 9
Views: 502

Re: New Materials of the Splicersverse.

goes well with the new Horrors left behind by tormentor hatchlings
by dethbegins
Tue Jun 10, 2025 8:00 pm
Forum: Splicers®
Topic: Tormentors, A new Gestation
Replies: 3
Views: 291

Re: Tormentors, A new Gestation

don't worry. these one are just the younger more genetically altered versions of the older ones. They had to get their samples from somewhere after all.

Also I've gone over a few series like guyver which originally inspired splicer, and they had a strange organ ship that would alter humans into ...
by dethbegins
Tue Jun 10, 2025 7:58 pm
Forum: Splicers®
Topic: New Materials of the Splicersverse.
Replies: 9
Views: 502

Re: New Materials of the Splicersverse.

You're welcome, I wanted a variety of biologically active plants and micro ecosystems to explain why my current players are encountering odd oasis of organic growth, plants, and various other food crops that are slowly taking over their desert region. So far they love it.
by dethbegins
Mon Jun 09, 2025 9:23 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 10
Views: 51016

Re: Dethbegin's Homebrew Content + Original Post

Produced a new page for the transformation stage of the Tormentor, and hope you all enjoy splicers!

The page is Tormentors, a new Gestation!
by dethbegins
Mon Jun 09, 2025 9:13 am
Forum: Splicers®
Topic: New Materials of the Splicersverse.
Replies: 9
Views: 502

Re: New Materials of the Splicersverse.

Editor's Note: had time to stat the various plants and resources, it's not perfect so feel free to nerf as you see fit. Have a happy day and enjoy the Splicers content.
by dethbegins
Mon Jun 09, 2025 9:10 am
Forum: Splicers®
Topic: Tormentors, A new Gestation
Replies: 3
Views: 291

Re: Tormentors, A new Gestation

Editor's Note because this listing is freaking huge as is:

The Careless Mound has a Pair of Tetraxial Doorways that seal in a similar vein to those of the Forsaken One and have a long chamber that drops down to its underbelly, as well as several smaller doors that lead to the Growing Pod Chambers ...
by dethbegins
Mon Jun 09, 2025 7:35 am
Forum: Splicers®
Topic: Tormentors, A new Gestation
Replies: 3
Views: 291

Tormentors, A new Gestation

Good morning, Folks! I've been sifting through rifters looking for some content to work on and found the tormentor... With how their life cycle is mostly unknown and it's been a while since anyone posted anything about it, I figured I would Make my own spin on it. Sorry if it's not what the original ...
by dethbegins
Sat Jun 07, 2025 7:59 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 10
Views: 51016

Re: Dethbegin's Homebrew Content + Original Post

Produced a new page for a brand new set of materials for my fellow splicers and my players to use in our sessions...

The page is called "New Materials of the Splicerverse"
by dethbegins
Sat Jun 07, 2025 7:57 am
Forum: Splicers®
Topic: New Materials of the Splicersverse.
Replies: 9
Views: 502

New Materials of the Splicersverse.

Good morning splicers, Today I've finally had a chance to return to the forums with a new series of materials for you to utilize for your campaigns. My players have desired for a while some new materials to aid in providing a mew lived in environment and a new means of profit for their greebly ...
by dethbegins
Mon Jan 20, 2025 11:21 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 10
Views: 51016

Re: Dethbegin's Homebrew Content + Original Post

Just a small update, I've Recently found a group that really likes Splicers as a concept but prefers the Halo Mythic System. Luckily it's not a difficult conversion so I will be spending my time working on that project for the next couple months. If anything, new comes from the Conversion I will add ...
by dethbegins
Mon Jan 06, 2025 6:36 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

These are the final Enhancements for today, Enjoy the new content Splicers and have a safe and fulfilling day.

32. Ammo Recuperator:
The Ammo Recuperator is a simple enhancement that allows the user to freshly restock any small arms weapon of heavy or light categories with minimal difficulty ...
by dethbegins
Mon Jan 06, 2025 5:14 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

Good morning Splicers! Today our research department has finally been allowed time to improve our general military capabilities and has come out with some standardized enhancements and some more experimental variations. I'm pleased to announce the following enhancements for today and I hope you all ...
by dethbegins
Sun Jan 05, 2025 10:47 am
Forum: G.M.s Forum
Topic: Does anyone have a Hook, Line, & Sinker template?
Replies: 1
Views: 4469

Re: Does anyone have a Hook, Line, & Sinker template?

Hook: A possible scenario in which the players interact with a problem or odd encounter that has some following lead up. An example would be that someone had jumped off a bridge and below them was a strange orchard growing, it caught the man and now the bridge is being closed off for investigation ...
by dethbegins
Sun Jan 05, 2025 9:38 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 26
Views: 22471

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Good morning splicers, RND Has finally aided a massive push towards better and possibly less expensive armaments for our long-term development plans. I Hope all who wish to bargain for our goods and operations equipment have a splendid day with these new models and thank you for your service to the ...
by dethbegins
Fri Jan 03, 2025 9:12 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 10
Views: 51016

Re: Dethbegin's Homebrew Content + Original Post

Added The new content for N.E.X.U.S. Hope you all enjoy the new content.
by dethbegins
Fri Jan 03, 2025 9:08 am
Forum: Splicers®
Topic: Machines of N.E.X.U.S. Era of Advanced Warfare
Replies: 3
Views: 29161

Re: Machines of N.E.X.U.S. Era of Advanced Warfare

More Machines to come for Both Nexus and Legion, TLDR the war for our poor splicers world is going to become a true war once more.
by dethbegins
Fri Jan 03, 2025 9:01 am
Forum: Splicers®
Topic: Machines of N.E.X.U.S. Era of Advanced Warfare
Replies: 3
Views: 29161

Machines of N.E.X.U.S. Era of Advanced Warfare

Good morning, everyone, as you know NEXUS has many tricks up its sleeve, however, those pesky little vermin known as humanity have decided through a notorious enemy known as House Gene-Coil their numbers are beginning to swell. Even worse they have something similar to our mighty assault slayers in ...
by dethbegins
Fri Jan 03, 2025 7:04 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 26
Views: 22471

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

This is the last batch out of RND for the day, More to come and hope the resistance has a great late Happy New year!

Size: Liger Model
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Name: L.19 Enlarged Napalm Thrower
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Description: With a proper flame accelerant design the next step was adding an igniter and possibly making it as hot ...
by dethbegins
Fri Jan 03, 2025 6:38 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 26
Views: 22471

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Here is the next Batch just came out of RND and is ready for our force's adoption.

Size: Liger Model
-----
Name: L.14 Li-Ray Launch Tubes
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Description: Developed with ancient Sky-rays a form of flying manta ray from the oceans “liberated” by the machine for its purposes as a reserve candidate ...
by dethbegins
Fri Jan 03, 2025 5:43 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 26
Views: 22471

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Enjoy some new weapons for the Liger models, as they just came out of House Gene-Coils factories with some necessary adjustments made for long term war support against the machine and sadly... some fellow humans as well. Facite pacem fratres et sorores. (Make peace brothers and sisters.) Lastly ...
by dethbegins
Tue Dec 31, 2024 7:59 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

I added the Roller Splitter as well for the gene infector, hope that adds some life to your games and have a wonderful new year!
by dethbegins
Mon Dec 30, 2024 5:15 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

22. Devil's Fur:
Description: A large coat of fur that envelops the user, provides greater cold resistance and provides both the suit and the pilot a source of warmth for cold nights and improves tolerance by -25*C, additionally the coat has a unique quality, if the Host Armor is engaged the fur ...
by dethbegins
Mon Nov 18, 2024 11:14 am
Forum: Heroes Unlimited™
Topic: Power combinations
Replies: 9
Views: 19545

Re: Power combinations

I would rule that they would be able to recall the information to produce the abilities effects but reduce their overall effectiveness by half and cut its duration by half. Mimic is reliant on replicating the power when nearby, not simply from the top of one's head, but it can be useful to scrap ...
by dethbegins
Sun Oct 20, 2024 4:27 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!


Okay, 'Gene-Infector' conveys the body-horror aspect of Splicers quite nicely,


Working on making a series of advanced critters, thinking of making some L.E.G.I.O.N. and N.E.X.U.S. Variants that take the vermin side of things more extremely, and I was thinking of making a more advanced bestiary ...
by dethbegins
Fri Oct 18, 2024 4:11 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

21. Gene-Infector

"You know that we have enough time to work on this project sir. We have several samples of various gene thieves and I'm certain that we can use their full arsenal of genetic code to our advantage sir." Across the room a knight clad in their host armor awaits further analysis ...
by dethbegins
Mon Sep 30, 2024 2:56 pm
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 10
Views: 15816

Re: Bio-E, Should it be Plentiful?

that makes sense, glad the color change helped!
by dethbegins
Mon Sep 30, 2024 5:18 am
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 10
Views: 15816

Re: Bio-E, Should it be Plentiful?

taalismn wrote: Sun Sep 29, 2024 7:09 pm Green and yellow are not your rainbow friends when your background is pale blue.
Should be better now, let me know if it needs additional tweaking, If its to difficult to get a solid color balance, I'll just revert to black and white.
by dethbegins
Mon Sep 30, 2024 3:15 am
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 10
Views: 15816

Re: Bio-E, Should it be Plentiful?

What background makes it blue?
by dethbegins
Mon Sep 30, 2024 2:57 am
Forum: Splicers®
Topic: Civilian Bio-Enhancements and You
Replies: 3
Views: 19665

Re: Civilian Bio-Enhancements and You

Yeah, my apologize, I'll give them a quick edit for a brighter background.
by dethbegins
Sun Sep 29, 2024 5:40 am
Forum: Splicers®
Topic: Bio-E, Should it be Plentiful?
Replies: 10
Views: 15816

Re: Bio-E, Should it be Plentiful?

I went ahead and modified the way I'm working Bio Energy, and it works as follows:

Biological energy is a series of forces that influence our direct control over our biotechnology and allow our constant and progressive evolution though consistent alterations and splicing of various gene strains ...
by dethbegins
Sun Sep 29, 2024 5:13 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

Cleaned up Descriptions
by dethbegins
Sun Sep 29, 2024 5:00 am
Forum: Splicers®
Topic: Civilian Bio-Enhancements and You
Replies: 3
Views: 19665

Re: Civilian Bio-Enhancements and You

Cleaned up.
by dethbegins
Sun Sep 29, 2024 4:49 am
Forum: Splicers®
Topic: New O.C.C. Upgrade: "Augmenter"
Replies: 2
Views: 11431

Re: New O.C.C. Upgrade: "Augmenter"

Going through my old posts and doing some highlighting and cleanup, enjoy the edits and have a great day.
by dethbegins
Sun Sep 29, 2024 4:43 am
Forum: Splicers®
Topic: New Racial Character Class (R.C.C.) Pryon Humanos
Replies: 6
Views: 11879

Re: New Racial Character Class (R.C.C.) Pryon Humanos

Went ahead and cleaned up my post and highlighted the important information and descriptions. Have a great day everyone!
by dethbegins
Sun Sep 29, 2024 4:38 am
Forum: Splicers®
Topic: Civilian O.C.C. + Upgrade: Builder/Fortifier
Replies: 1
Views: 4727

Civilian O.C.C. + Upgrade: Builder/Fortifier

Builder O.C.C.

Builders are a key component within any society, the most important asset when constructing, improving, or otherwise developing any of the resistance’s assets. Builders are designated to use simplified gear, and often are given only bare minimums for protection as they are rarely ...
by dethbegins
Sun Sep 29, 2024 4:19 am
Forum: Splicers®
Topic: Dethbegin's Homebrew Content + Original Post
Replies: 10
Views: 51016

Re: Dethbegin's Homebrew Content + Original Post

Just dropped some more adjustments to Bio-mechs, giving them stats and consumption costs, added new civilian bio-gear as well as a new plot hook for those looking for a little escape from the war outside, and added new bio enhancements for the common splicer.

Lastly, I just added an old 2-year-old ...
by dethbegins
Sun Sep 29, 2024 4:11 am
Forum: Splicers®
Topic: Colony development and costs for House and settlement building
Replies: 1
Views: 5137

Re: Colony development and costs for House and settlement building

I'm not planning on working on these until I can get another group interested in playing together, however, for those looking to make some modified versions of this or are just in need of a simple settlement building system, this should help tremendously.
by dethbegins
Sun Sep 29, 2024 3:53 am
Forum: Splicers®
Topic: Colony development and costs for House and settlement building
Replies: 1
Views: 5137

Colony development and costs for House and settlement building

This section was copy pasted from a 2-year-old document that I made for a direct splicers campaign around house Gene-Coil, so it's going to be a bit rough around the edges.

So! Since I’m aware that I’m more than likely the only one using this document, I want to organize this section to exemplify ...
by dethbegins
Sun Sep 29, 2024 3:43 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 7
Views: 11783

Re: Dethbegins Civilian Bio-Gear

Additional Notes for the grow rack: The grow rack can be expanded indefinitely by simply paying its base cost in Bio-E, doubling its production per day for every expansion thereafter.
by dethbegins
Sat Sep 28, 2024 4:27 am
Forum: Splicers®
Topic: *Slower Progress* 140 Bio-Enhancements for fun!
Replies: 12
Views: 29913

Re: *Slower Progress* 140 Bio-Enhancements for fun!

18: Studious Mind:
With an endless number of biotics and other various individuals and even mounts requiring an improvement to their general intelligence, this modification was made to improve the general intelligence, skills, and compliance of our augmented MDC lifeforms.
-Increases I.Q. and M.E ...
by dethbegins
Sat Sep 28, 2024 4:04 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 7
Views: 11783

Re: Dethbegins Civilian Bio-Gear

New adventure concept for a small time encounter:

The Orb Weaver Menace!

-Hook: There were several reports of a new pet being administered throughout various settlements and households within the area, it appears to be a large spider like organism that's noted as having a friendly appearance and ...
by dethbegins
Sat Sep 28, 2024 3:50 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 7
Views: 11783

Re: Dethbegins Civilian Bio-Gear

Orb Weaver: A modified spider strain that has been trained to function like a companion, its designed for menial tasks like repairing and weaving new silk threads for the household they belong to, an additional benefit to them is that their internal psychology has been modified to be friendly to ...
by dethbegins
Sat Sep 28, 2024 12:27 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 7
Views: 11783

Re: Dethbegins Civilian Bio-Gear

These were styled for long plays with my group, they didn't get used as their for one of my civilian classes that use a homebrewed settlement builder. I honestly felt though that tools should get some flavor to as their a main part of any crafts work and give some added flair to a characters ...
by dethbegins
Fri Sep 27, 2024 5:15 am
Forum: Splicers®
Topic: Dethbegins Civilian Bio-Gear
Replies: 7
Views: 11783

Re: Dethbegins Civilian Bio-Gear

MDC Tools:
Various tools used for construction, fortification, or simple tasks like digging are common and heavily desired by the populations of various houses. Some of these tools are made from wood like materials while others the hardened plastics commonly used in war efforts. These tools last ...
by dethbegins
Fri Sep 27, 2024 4:20 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 26
Views: 22471

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Each mech has a necessary need to eat.

-Ligers' each need to consume 14 hours of daylight or artificial light, can me thermosynthetic, or must consume 200lbs of rock and various minerals per day.
--------
-Terras' each need to consume up to 500lb of rock and various minerals per day ...
by dethbegins
Fri Sep 27, 2024 4:01 am
Forum: Splicers®
Topic: Organic Mecha and You! 196 Armaments and the 7 sized Mecha
Replies: 26
Views: 22471

Re: Organic Mecha and You! 196 Armaments and the 7 sized Mecha

Type: Commandant
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Description: With the nulls produced and advanced developments continuing on the latter half of what the resistance is calling the end of the war, we here at house Gene-coil have produced a new mech design referred to as the commandant, with our numbers still lacking and ...
by dethbegins
Thu Sep 26, 2024 11:58 pm
Forum: Splicers®
Topic: Trade goods and Tables
Replies: 2
Views: 20481

Re: Trade goods and Tables

darthauthor wrote: Thu Sep 26, 2024 7:20 pm An impressive amount of work you have done here.

I thank you for it.
No problem, had a blast making these for a settlement building scenario for my players, they loved being able to maintain assets while gaining access to a key trade route.

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