Search found 569 matches
- Sun May 12, 2024 10:43 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Create Wood
- Replies: 5
- Views: 161
Re: The Spell Create Wood
When it came to how much wood is created, there is no consistent standard for a "plank" as they come in all shapes and sizes. A board foot is a unit of measurement for wood that is 12" x 12" x 1". Given the width of the plank is listed as 12", I usually assume the inten...
- Sun May 12, 2024 11:03 am
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 93
Re: Established trade routes from South America to North America
The simplest (though probably rare for human Rifts Earth communities) mystical solution to establishing a distribution network is through the use of an astral domain. You have fixed or movable portals that lead to it and an army of constructs designed to receive goods, inventory them, store them as ...
- Sat May 11, 2024 9:44 pm
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 93
Re: Established trade routes from South America to North America
" Yeah, I'm a 'cargo mage', a 'stevedumbledore', a 'box-rifter', a 'flinger', 'freight-wand', a 'schlepper-wizard'....I've heard them all. Just because I don't live in a nexus-castle researching the cosmic twiddles in my crystal bong, I get sneered at by the 'real wizards'. But I draw steady p...
- Sat May 11, 2024 7:45 pm
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 93
Re: Established trade routes from South America to North America
For the REALLY magically powerful or well connected they will use a "Circle of Travel" These are the kind of people who can cast teleportation spell and be on another continent. Helps to have an advance agent establish a precise destination so you know exactly where you can safely telepor...
- Sat May 11, 2024 7:37 am
- Forum: Rifts®
- Topic: Established trade routes from South America to North America
- Replies: 12
- Views: 93
Re: Established trade routes from South America to North America
Thinking about the risk to trade in the waters of the North and South Atlantic, it has always seemed to me that the ocean is a very large place and the likelihood of attack from pirates, encounters with monsters, and random events like LL storms would all depend on the tactic used to ship goods, how...
- Tue May 07, 2024 7:08 am
- Forum: Guild of Magic & Psionics
- Topic: RUE cybernetic effect on psionics & magic where?
- Replies: 4
- Views: 70
Re: RUE cybernetic effect on psionics & magic where?
For more than 3 implants, the RUE rules on pgs 47 & 76 mentioned by ShadowLogan are the latest rules on the matter. They differ in effect from the Bionics SB in that for partial conversion (3 implants to anything less than full conversion - a very broad range): - you retain all psi powers, but I...
- Sat May 04, 2024 9:23 pm
- Forum: Rifts®
- Topic: Converting Education/Skill Packages to Rifts
- Replies: 1
- Views: 63
Re: Converting Education/Skill Packages to Rifts
Having played a few OCCs built with skill packages in the Rifts setting, my rule of thumb is HU OCCs are built using HU rules. There aren't too many ordinary skills that can't be taken where the player can make a selection. A few tweaks like WP rifle > WP energy rifle and you're good to go. If you w...
- Sat May 04, 2024 9:08 pm
- Forum: Palladium Fantasy RPG®
- Topic: A new presence sense problem
- Replies: 4
- Views: 110
Re: A new presence sense problem
Going with that interpretation, it's like activating the power for a duration before entering a series of tunnels, then the power picks up on the presence automatically while the power is active. Once on, no added concentration needed - it will ping you. If still in the tunnel system when the durati...
- Sat May 04, 2024 12:57 am
- Forum: G.M.s Forum
- Topic: Character Creation
- Replies: 10
- Views: 312
Re: Character Creation
I'm turning 45 in a few weeks And an early Happy Birthday to you! Re chargen... roleplay rather than rollplay. I like to turn the "chore" of chargen around - work through the steps with each player in a narrative sense and have them run the session 0 (or even session -1) to really flesh o...
- Sat May 04, 2024 12:36 am
- Forum: Dead Reign™
- Topic: Dead Reign... without the zombies?
- Replies: 2
- Views: 99
Re: Dead Reign... without the zombies?
I have tried running a couple campaigns of that nature - depending what kind of doomsday event, you can end up playing a game similar in style to a wide range of other post-apoc games like Twilight 2K or Atomic Highway. It comes down to the creativity of the GM and the interests of the players. The ...
- Fri May 03, 2024 3:55 pm
- Forum: Palladium Fantasy RPG®
- Topic: missing prerequisites
- Replies: 7
- Views: 133
Re: missing prerequisites
happens three time in three pages in book 3, with the Seamanship skill for the Mariner, Pirate and Sailor, all three have Seamanship as OCC Skills but none have Sewing skill, it also happens quite a bit in Rifts with a bunch of Technology based skills and Literacy (also TMNT/ATB too IIRC). Rifts? W...
- Sun Apr 28, 2024 4:02 am
- Forum: Nightbane®
- Topic: Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?
- Replies: 2
- Views: 277
Re: Has anyone used a Night Prince, Hound Master, or Doppleganger Warlord as their big bad?
Almost... one campaign started out with a Ratling that was a Nightbane who had their Becoming (a giant bipedal tiger... yeah, can't miss the irony... rats, cats, and dogs :roll:) when a unit of Hounds came through a Rift from the Astral Plane that coincided with the PC's initiation into a Ratling ma...
- Sun Apr 28, 2024 3:49 am
- Forum: Guild of Magic & Psionics
- Topic: Shadow Magic
- Replies: 6
- Views: 299
Re: Shadow Magic
You may need to brush up on your Old Time Radio... The Shadow...
- Sun Apr 28, 2024 3:47 am
- Forum: Rifts®
- Topic: TW Cybernetics
- Replies: 8
- Views: 322
Re: TW Cybernetics
... and for more exotic types of magical cybernetics, check out Cybermagic in Nightbane's ToGD (NB WB3)
- Sun Apr 28, 2024 3:45 am
- Forum: Rifts®
- Topic: Making Roads?
- Replies: 6
- Views: 230
Re: Making Roads?
My past thoughts on roads and travel: https://www.palladium-megaverse.com/forums/viewtopic.php?t=185524 A different discussion on roads: https://www.palladium-megaverse.com/forums/viewtopic.php?f=8&t=159867 I generally just use common sense to infer the state of roads based on geography, regiona...
- Tue Apr 23, 2024 6:24 pm
- Forum: Guild of Magic & Psionics
- Topic: Shadow Magic
- Replies: 6
- Views: 299
Re: Shadow Magic
Hmm... what if a mystic in BTS knew shadow magic... with some modification given the low PPE environment... and a skill program appropriate for a wealthy young man-about-town... who happens to know what evil lurks-- ok that's as far as I'll go with that.
- Tue Apr 23, 2024 5:56 pm
- Forum: Rifts®
- Topic: Triax Glitter Boys-Reinforced Pilot's Compartments?
- Replies: 5
- Views: 316
Re: Triax Glitter Boys-Reinforced Pilot's Compartments?
I don't think it was an oversight on the part of the authors. If you look at the stats such as the Fat Boy, it has a higher MDC on various parts of its body, especially the main body. The Hells Angel has addition al benefits such as flight and the ability to fire the boom gun in mid air. You can th...
- Sun Apr 21, 2024 10:40 pm
- Forum: Rifts®
- Topic: Real environmental dangers? Toxic air, poison water, alien radiation.....
- Replies: 7
- Views: 337
Re: Real environmental dangers? Toxic air, poison water, alien radiation.....
RMB characters tend to start off with Geiger counters. I always figured there was a good reason for that. Sure, there might be caches of dumped radioactive waste in a desert somewhere, contaminated water tables near ancient power plants, leaky fission warheads from the old days, radiating superpowe...
- Sat Apr 20, 2024 11:35 am
- Forum: Rifts®
- Topic: What If Tolkeen Won...
- Replies: 35
- Views: 5241
Re: What If Tolkeen Won...
In my games (also don't have Lazlo RAW, but I have the two Rifters)... In post-SoT games I've set up Lazlo as having had undercover operatives on either side during the conflict gathering intelligence and trying to influence the course of events, as well as ensuring no spill over into Lazlo territor...
- Sat Apr 20, 2024 11:13 am
- Forum: Palladium Fantasy RPG®
- Topic: Venturing into the realms of Palladium Fantasy
- Replies: 7
- Views: 360
Re: Venturing into the realms of Palladium Fantasy
Since most of my games are Rifts-based, that's the ruleset that I use for all PB games with adaptions were applicable to get a megaversal campaign. Note that this takes a lot of house rules to smooth the edges AND you need the agreement from the players to cut off any rules lawyering. IF you are goi...
- Wed Apr 17, 2024 10:20 pm
- Forum: G.M.s Forum
- Topic: How do you feel about prerequisite skills?
- Replies: 5
- Views: 266
Re: How do you feel about prerequisite skills?
Yes, requirements are enforced. Substitutions, not usually allowed. That said, I don't agree with some of the prereqs in the books and would like to see them updated. Homebrew, yes, would add prereqs where appropriate. As ShadowLogan says, I apply the rule from RUE pg 299... If an OCC or RCC starts ...
- Wed Apr 17, 2024 9:52 pm
- Forum: Rifts®
- Topic: LandShips - Boats on tank treads! (yeah its crazy.....)
- Replies: 8
- Views: 283
Re: LandShips - Boats on tank treads! (yeah its crazy.....)
You may want to check out the NG-S1 Sandfish (WB34 pg 191-192) ... a boat with tank tracks. Scale it up and soup up the drive track system and you've got yourself a landship.
- Sun Apr 14, 2024 8:25 pm
- Forum: Rifts®
- Topic: What is the fuel for nuclear power supplies?
- Replies: 4
- Views: 260
Re: What is the fuel for nuclear power supplies?
In my house rules... a synthetic radioactive fuel called Handwavium. Golden Age super-science captures Handwavium's radiated energy and converts it to power for use in machines and in explosive devices.
- Sun Apr 14, 2024 12:20 pm
- Forum: Guild of Magic & Psionics
- Topic: Magnetic Psionics.
- Replies: 5
- Views: 200
Re: Magnetic Psionics.
As a source of an electromagnetic field, some forms of energy/radiation may be deflected without metal. Consider the damage that could be done by stripping someone of all the elemental iron from their body. In a slow attack, this could induce anemia. Magnetism may be used to induce electrical curren...
- Sun Apr 14, 2024 12:14 pm
- Forum: G.M.s Forum
- Topic: Finding NPCs
- Replies: 7
- Views: 258
Re: Finding NPCs
Depends on the game you are playing.
Hotrod did an amazing job for Rifts NPCs...
Hotrod did an amazing job for Rifts NPCs...
- Wed Apr 10, 2024 8:09 pm
- Forum: Rifts®
- Topic: Momentum as a measure for damage
- Replies: 6
- Views: 303
Re: Momentum as a measure for damage
The problem with Rifts is that, unlike HU which does have rules on crash/impact, MDC vehicles sometimes show mega-damage values for ramming, which makes no sense as a SDC vehicle going at the same speed would inflict only standard damage, not mega-damage. It's not like MDC vehicles are zooming aroun...
- Wed Apr 10, 2024 8:01 pm
- Forum: All Things Palladium Books®
- Topic: Subscription base model
- Replies: 8
- Views: 632
Re: Subscription base model
Look, as much as I give great props to PB for their IP, their track record of keeping to a publishing schedule is less than stellar - annuals that are less frequent than annual, books in the works for years at a time, etc. Maybe that just isn't a strength for them. So to expect them to pump out prod...
- Wed Apr 10, 2024 7:53 pm
- Forum: Rifts®
- Topic: Casting spells as a Techno-Wizard?
- Replies: 9
- Views: 435
Re: Casting spells as a Techno-Wizard?
Cloud of Smoke? Corn cob pipe...
- Wed Apr 10, 2024 7:49 pm
- Forum: Rifts®
- Topic: Eclipse in Rifts
- Replies: 10
- Views: 430
Re: Eclipse in Rifts
Thanks Grazzik, and great catch on the BoM. I read it, and **completely** fanned on that FAQ response. So, technically, a LLW with a "measly" P.E. of 10, at a nexus during an eclipse, could "soak up" almost 20,000 PPE (woah....). I honestly think mages should have a baseline mag...
- Tue Apr 09, 2024 10:29 pm
- Forum: Rifts®
- Topic: Eclipse in Rifts
- Replies: 10
- Views: 430
Re: Eclipse in Rifts
Great post. I'd add that BoM pg 21 has a Q&A re how long the PPE can be held - it's PE in minutes. With a physically buff mage, that could be a substantial amount of time. Imagine what such a PC must go through to contain 2000 PPE for 15-20 minutes - probably like a balloon about to burst. Still...
- Mon Apr 08, 2024 11:29 pm
- Forum: Nightbane®
- Topic: Cybermages need a rework
- Replies: 3
- Views: 455
Re: Cybermages need a rework
Every time I look at the cybermage, this gymnastics of the mind just to figure stuff out is a real turn off. At least the TW mechanic in Rifts is somewhat reasonable (I have my own issues with it tho), but when I see something like this or the size scaling for Astral Domains, I think stuff like this...
- Mon Apr 08, 2024 10:30 pm
- Forum: G.M.s Forum
- Topic: Assist with Atlantean culture questions
- Replies: 2
- Views: 195
Re: Assist with Atlantean culture questions
As with any other people, individual Atlanteans would run the gamut from "yes" to "no" with every "maybe" in between. Look to alignments for guidance on whether or not they would do something in a given circumstance. You may also want to roll a attribute check against I...
- Mon Apr 08, 2024 5:07 pm
- Forum: Rifts®
- Topic: the self replicating skelebot?
- Replies: 13
- Views: 504
Re: the self replicating skelebot?
or a failed attempt by the CS at Lonestar (what a freakshow they got running) to create pilot mind transference or copying. Then again, all the real ghosts on rifts earth had to come from somewhere, right? Why can't a PC become a vengeful spirit if the moon is high and the P.P.E. rises...... Cyberw...
- Sun Apr 07, 2024 2:43 pm
- Forum: Rifts®
- Topic: the self replicating skelebot?
- Replies: 13
- Views: 504
Re: the self replicating skelebot?
... an adventure for the players to create or build a salvage business to provide income for themselves... Keep in mind a few things... There are functional skelebots left in graveyards to deter looters Anyone coming into the area may been seen as a threat for automatic elimination by functional or...
- Sat Apr 06, 2024 11:12 pm
- Forum: Nightbane®
- Topic: Nightbane Cyberspace
- Replies: 4
- Views: 312
Re: Nightbane Cyberspace
Just a thought... Perhaps more people turn to VR in unprecedented numbers to escape the grim reality of their world, only to unwittingly open themselves up to greater likelihood of manipulation, even possession. So-called "Freedom VR" could be a false flag operation by Nightlord agents to ...
- Sat Apr 06, 2024 10:43 pm
- Forum: Heroes Unlimited™
- Topic: Portals and Gateways combo question
- Replies: 2
- Views: 281
Re: Portals and Gateways combo question
So I remembered that there was a Portal power in Armageddon Unlimited (page 19 & 20) and it looks like it's somewhere between the two. It does lack the Portal Attack sub ability from the Powers Unlimited 3 version but I figured it would work as a template. ... Anyway, that's what I came up with...
- Tue Apr 02, 2024 12:58 pm
- Forum: Rifts®
- Topic: Armor-In-A-Can
- Replies: 19
- Views: 865
Re: Armor-In-A-Can
Unless you come up with some method of "mass shifting", retracting everything into a single housing has the draw back that the mass is now all concentrated into a tighter area. Really good point - not something one thinks of in comic-based physics... 3. Techno-Wizard has options that coul...
- Sun Mar 31, 2024 9:03 pm
- Forum: Rifts®
- Topic: Psi-Sword Tattoo
- Replies: 8
- Views: 681
Re: Psi-Sword Tattoo
I would say that you get the effect of the psi-power, but still requires PPE, not ISP, to activate. This is the case with Beautiful Dancer / Hypnotic Suggestion. It has got me thinking that since making magic tattoos is one of those mystical arts highly limited to talented beings of incredible power...
- Sun Mar 31, 2024 8:47 pm
- Forum: All Things Palladium Books®
- Topic: Selective Spells
- Replies: 8
- Views: 479
Re: Selective Spells
As house rule of mine when GMing is that if the player has the gumption to state their char's intent, I might go with that intent. Thought with something that has a physical effect AoE like an exploding fireball or meteor I agree with NS. Though if it is something like chain-lightning the intent mi...
- Sun Mar 31, 2024 8:39 pm
- Forum: Rifts®
- Topic: Armor-In-A-Can
- Replies: 19
- Views: 865
Re: Armor-In-A-Can
Is there any straightforward method to make something like power armor to transmute or shrink is some fashion to become a bracer? Two ways come to mind off the top of my head - A TW rig using Reduce Self (but modified only to target the armor), the temporal spell D-Shift 2D to turn the PA into a de...
- Sat Mar 30, 2024 9:29 pm
- Forum: G.M.s Forum
- Topic: Atlantean Survival Pack
- Replies: 4
- Views: 232
Re: Atlantean Survival Pack
2. Marks of Heritage (Or whatever) are standard for all Atlanteans (at least that is what I recall). So a flaming sword is something they already have and as far as I know can't change it or take it off; only add to it. I don't know about you but a flaming sword sounds like it would be good to star...
- Sat Mar 30, 2024 8:34 am
- Forum: G.M.s Forum
- Topic: Atlantean Survival Pack
- Replies: 4
- Views: 232
Re: Atlantean Survival Pack
Gear is a personal thing that aligns with two aspects of gameplay: The practical aspect of gear - availability, cost, functionality, encumbrance, etc. How the choice of gear is an extension of the PC - PC view of tech vs magic, PC's societal norms/biases, Rule of Cool, etc. When looking to acquire a...
- Fri Mar 29, 2024 8:08 am
- Forum: Guild of Magic & Psionics
- Topic: The Spells Ignite Fire and Fuel Flame
- Replies: 2
- Views: 194
Re: The Spells Ignite Fire and Fuel Flame
If you use Ignite Fire to start the fire, anyone in the area of effect (3ft) has 30 seconds to put it out without any damage. If you double the size of the fire (AoE 6ft) with Fuel Flame, I would simply reduce that time by half - 15 seconds. Once the fire gets going after that time, damage is as lis...
- Fri Mar 29, 2024 7:31 am
- Forum: All Things Palladium Books®
- Topic: Selective Spells
- Replies: 8
- Views: 479
Re: Selective Spells
I assume we're talking AoE spells. It depends which PB game you are playing and your group's play style. Nightbane has a highly dynamic/customizable way of handling magic (see TtGD) that could allow mages to cast AoE spells which target specific people in the area. There's a cost to customizing spel...
- Fri Mar 29, 2024 7:15 am
- Forum: Palladium Fantasy RPG®
- Topic: Vampires in Repose
- Replies: 9
- Views: 492
Re: Vampires in Repose
Reading through Western Empire and Land of the Damned 2, I see nothing that would prohibit this. A good idea, I could envision: The party exploring a deep cave near a village that has a deep carpet of fog that seems to roil around their feet as they explore deeper into the cave system... Old Jerry t...
- Thu Mar 28, 2024 10:19 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Breathe Without Air
- Replies: 12
- Views: 442
Re: The Spell Breathe Without Air
Well, if the spell is cast on a spellcaster that needs to vocalize their magic, it may save their life but I'd argue that a side effect is that, similar to the ability to smell, without the ability to inhale/exhale, the person enchanted by this spell would not be able to cast magic for the duration....
- Tue Mar 26, 2024 10:34 pm
- Forum: Dead Reign™
- Topic: House Ruling for Playability
- Replies: 2
- Views: 841
Re: House Ruling for Playability
All great suggestions! Other ideas I've used include: Unless you are playing through the horror of the zombie crisis, start the game 3-5 years after day 1... people generally have basic coping skills if they live that long, which mitigates some of the metagaming by players and perhaps allows them to...
- Tue Mar 26, 2024 9:47 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Breathe Without Air
- Replies: 12
- Views: 442
Re: The Spell Breathe Without Air
I have allowed the spell "Breathe Without Air" to substitute for CPR AND a tracheotomy (medical term for a hole in the throat to breathe through) One guys was buried alive and this spell saved him. Yes, the spell would be a valid substitute for these where the issue is breathing air. To s...
- Sun Mar 24, 2024 9:13 pm
- Forum: Rifts®
- Topic: the death head mobile home
- Replies: 8
- Views: 1781
- Mon Mar 18, 2024 10:11 pm
- Forum: Rifts®
- Topic: What If Tolkeen Won...
- Replies: 35
- Views: 5241
Re: What If Tolkeen Won...
I never understood where people get that Erin Tarn is in any sort of romantic relationship with Prosek, let alone married to him. Agreed. It's a bit too soap opera-ish for my taste. I'd agree that it could be a salacious rumor planted to distract or pique the interest of the masses, no different fr...