Search found 518 matches

by Chronicle
Wed Jul 22, 2015 10:41 pm
Forum: The Mechanoids®
Topic: Mechanoids vs The demon fleet
Replies: 112
Views: 177724

Re: Mechanoids vs The demon fleet

After further looking it would seem the mechanoids win. After researching some things i have also come to realize that even though the mechanoids control 6 or so galaxies, no one has come up with an idea that maybe these might be dwarf galaxies which could range from 1600 to 32,000 light years in si...
by Chronicle
Thu Jul 16, 2015 12:02 pm
Forum: Rifts®
Topic: munchkin creation contest.
Replies: 41
Views: 11644

Re: munchkin creation contest.

A full sized Vampire old rules Zentradi with 2400+ Supernatural PS.
by Chronicle
Thu Jul 16, 2015 11:58 am
Forum: All Things Palladium Books®
Topic: Is forum traffic down?
Replies: 53
Views: 24036

Re: Is forum traffic down?

i have noticed a drop in post activity as well as few if any new threads as well.
by Chronicle
Wed Jun 24, 2015 10:34 pm
Forum: Splicers®
Topic: Today's Murmur 8/8/12
Replies: 26
Views: 16903

Re: Today's Murmur 8/8/12

If anything has been forgotten it has been mechanoid space. by another decade
by Chronicle
Wed Jun 24, 2015 11:42 am
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8498

Re: RIFTS Videogame?

Not a fan of pay to win type games Isnt that what the Rifts RPG is anyway? You read online about the juicy tech in WB 45 and you guy out and buy it so you can use it in your game. Same concept here. I envision more adventures and quests than PvP, but Id still have it in there. To me that would be c...
by Chronicle
Tue Jun 23, 2015 11:31 pm
Forum: Heroes Unlimited™
Topic: Whats the highest you can get your PE?
Replies: 24
Views: 13093

Re: Whats the highest you can get your PE?

Yest it happens a ll the time Yatzee!!!!!
by Chronicle
Sat Jun 20, 2015 10:32 am
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8498

Re: RIFTS Videogame?

Not a fan of pay to win type games
by Chronicle
Thu Jun 18, 2015 11:01 pm
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8498

Re: RIFTS Videogame?

R.T.S. or MMORTS would be nice.
by Chronicle
Sun May 17, 2015 8:46 pm
Forum: Rifts®
Topic: All the ways to gain skills
Replies: 37
Views: 3125

Re: All the ways to gain skills

phase world has a place where you can learn skills, just have to take your character out if play for a while
by Chronicle
Sat May 09, 2015 9:06 pm
Forum: Rifts®
Topic: Rahu-Men being a Power Armor pilot?
Replies: 49
Views: 4561

Re: Rahu-Men being a Power Armor pilot?

Shoot, get giant sized body armor and weapons and he/she would out class any power armor. Hook up a Nurani Force Field and custom Mini-missile launcher systems to snap on to shoulders or arms and boom, Super natural PS body armor decent shields and big guns and respectable missile payload. Coupled w...
by Chronicle
Thu May 07, 2015 8:58 pm
Forum: Rifts®
Topic: How Would You Try To Destroy the Xiticix?
Replies: 321
Views: 41058

Re: How Would You Try To Destroy the Xiticix?

always comes down to glitterboys. Why?

"Fire a nuke down a bug hole, you get a lot of dead bugs"

In real life we kill entire ant colonies with molten aluminium.

If there was only some way to flood their tunnels with enough MD fire to bake them dead.
by Chronicle
Wed Apr 29, 2015 12:08 pm
Forum: Heroes Unlimited™
Topic: Aliens, so why invade earth?
Replies: 88
Views: 27679

Re: Aliens, so why invade earth?

Earth Girls are Easy?
by Chronicle
Wed Apr 29, 2015 12:07 pm
Forum: Palladium Fantasy RPG®
Topic: Dealing with a spell-whore
Replies: 103
Views: 34760

Re: Dealing with a spell-whore

a player who uses the same spells like you have described tends to be more predictable, you can counter with different strategies and overcome them. A player of mine would use charged amulets with full PPE and use them to power the annihilate spell. After a while the villain picked up on his pattern...
by Chronicle
Mon Apr 20, 2015 12:34 am
Forum: Rifts®
Topic: How to kill a vampire.
Replies: 41
Views: 8118

Re: How to kill a vampire.

Vampires are mostly vulnerable to the symbolic when it comes to stuff like that, the wooden stake being linked to nature and blah blah. you could maybe beat one into a bloody pulp and buy some time while it regenerates but just remember your training and you will get out of this alive.
by Chronicle
Mon Apr 20, 2015 12:29 am
Forum: Palladium Fantasy RPG®
Topic: putting a circle of protection around a city.
Replies: 51
Views: 22453

Re: putting a circle of protection around a city.

Something like this is done in the anime Slayers for the city of Seyruun/Sailune m The entire city is laid out as a massive circle of protection. As a result white magic is strengthened, black magic weakened, and monsters and demons can not enter the city. you almost beat me to it Eli, but came out...
by Chronicle
Mon Apr 20, 2015 12:25 am
Forum: All Things Palladium Books®
Topic: A game that might be infringing on Palladium's trademarks
Replies: 8
Views: 4645

Re: A game that might be infringing on Palladium's trademark

They software make will win based on the stupid technicality that it is a Mobile app based game and the format is different from Standard RPGs. Isn't that the Gist of Rift MMO anyways?

Once the door is opened others will have an easier time playing that card (no pun intended)
by Chronicle
Mon Apr 20, 2015 12:20 am
Forum: Palladium Fantasy RPG®
Topic: putting a circle of protection around a city.
Replies: 51
Views: 22453

Re: putting a circle of protection around a city.

How about you plan the city as the circle itself, streets and avenues in the shape of the particular circle you desire, would be an interesting design and pretty modern looking from above come to think of it (new trend in city designs for "cities of the future")
by Chronicle
Sun Apr 19, 2015 12:26 am
Forum: Palladium Fantasy RPG®
Topic: Evil GM Tricks 101
Replies: 44
Views: 25816

Re: Evil GM Tricks 101

Ever have a pregnant woman giving birth actually morph into an adult dragon........as if she was giving birth to one?
by Chronicle
Fri Apr 17, 2015 11:40 pm
Forum: Palladium Fantasy RPG®
Topic: Evil GM Tricks 101
Replies: 44
Views: 25816

Re: Evil GM Tricks 101

I once put a TK force field around a person casting annihilate, mainly because knowing the character's pattern for massive AOE attacks and quick access to a talisman the enemy knew it was coming. That hurt, got applause from the players though.

My lesson.......mix it up a bit :P
by Chronicle
Wed Apr 15, 2015 8:18 am
Forum: Palladium Fantasy RPG®
Topic: putting a circle of protection around a city.
Replies: 51
Views: 22453

Re: putting a circle of protection around a city.

I have read a book that has a castle which is in the design of a magic circle. It had mortar reinforced which used blood as a component because in that series blood made magic circles stronger. I didn't ask where the blood came from. I highly doubt it was from willing donors. :)
by Chronicle
Wed Apr 15, 2015 8:16 am
Forum: Nightbane®
Topic: Would you buy a Nightbane short story novel?
Replies: 28
Views: 19715

Re: Would you buy a Nightbane short story novel?

I would be interested, either paperback or kindle formats.
by Chronicle
Wed Apr 15, 2015 8:11 am
Forum: G.M.s Forum
Topic: How to calmly ask a player to leave
Replies: 19
Views: 13370

Re: How to calmly ask a player to leave

"look, you need to understand. The Group is going in a different direction and we feel that this direction doesn't fit your style of opinions and expressions. I'm Sorry. I guess what we are really trying to say is......... we need some space."
by Chronicle
Sun Mar 22, 2015 5:51 am
Forum: Rifts®
Topic: Tell Me of Your Pack
Replies: 2
Views: 403

Re: Tell Me of Your Pack

My group ran a team of dog boys, it turned sour, we were basically put on a suicide mission to track down some wacko creature, report intel and paint a target. we did our job discovered That the CS was sending a nuke (tipped off by an officer who actually liked us) so we kinda foiled the CS plan whe...
by Chronicle
Sun Mar 22, 2015 5:46 am
Forum: Rifts®
Topic: Seraph v. Vampire
Replies: 29
Views: 3369

Re: Seraph v. Vampire

Vampires are especially susceptible to damage from creatures of light ( AKA Holy in other games) i would rule that it does.
by Chronicle
Fri Mar 20, 2015 8:08 pm
Forum: Rifts®
Topic: Seraph v. Vampire
Replies: 29
Views: 3369

Re: Seraph v. Vampire

With Seraphs being holy in nature it kind of extends the quandary of how to handle this particular conundrum.

So.....tough call, but i think i would rule in favor of the 8D6. Holy fire burns a hell of a lot.
by Chronicle
Mon Oct 20, 2014 11:35 pm
Forum: All Things Palladium Books®
Topic: X-Mas Grab Bags - order now!
Replies: 7
Views: 3068

Re: X-Mas Grab Bags - order now!

Thx Alpha this should put a dent into my first phase of the new collection
by Chronicle
Mon Oct 20, 2014 4:02 pm
Forum: All Things Palladium Books®
Topic: X-Mas Grab Bags - order now!
Replies: 7
Views: 3068

Re: X-Mas Grab Bags - order now!

I have a lot to catch up. I hope to grab a few. Bursting pipes destroyed my collections
by Chronicle
Sat Oct 18, 2014 9:12 pm
Forum: Rifts®
Topic: Cyber Knights and Fencing
Replies: 222
Views: 59629

Re: Cyber Knights and Fencing

I feel that bonuses from technique related sources would give their damage bonuses as per weapon type fencing hand to hand skills For anyone holding this belief, I invite you to stand by your guns (or vibro-knives, as it were) and make a thread titled -I am a level 7 vagabond with hand to hand basi...
by Chronicle
Sat Oct 18, 2014 9:40 am
Forum: Rifts®
Topic: Some questions abou the Fencing as a skill
Replies: 9
Views: 2099

Re: Some questions abou the Fencing as a skill

I view technique as allowing for that to carry over to md which would include damage bonuses based in hand to hand based on weapon damage. So yeah 2 separate damage bonus might have to factor in. More complicated but worth a 6 -10+ additional damage
by Chronicle
Sat Oct 18, 2014 9:25 am
Forum: Rifts®
Topic: Cyber Knights and Fencing
Replies: 222
Views: 59629

Re: Cyber Knights and Fencing

I feel that bonuses from technique related sources would give their damage bonuses as per weapon type ( fencing hand to hand skills)
str bonuses should not qualify for a higher damage type due to physical limitations.
by Chronicle
Thu Jul 31, 2014 8:53 pm
Forum: All Things Palladium Books®
Topic: Kindle Worlds for Palladium-based stories?
Replies: 136
Views: 31627

Re: Kindle Worlds for Palladium-based stories?

ok, after reading the agreement it would seem that the own the setting not the story, that is interesting indeed. plus possible royalties. wish i was good at putting ideas into words.
by Chronicle
Thu Jul 31, 2014 8:47 pm
Forum: All Things Palladium Books®
Topic: Kindle Worlds for Palladium-based stories?
Replies: 136
Views: 31627

Re: Kindle Worlds for Palladium-based stories?

i think it would be nice, though a little tricky, i am sure amazon owns everything you submit to them unfortunatly. I think a better idea would be to setup a fan fiction sections that have to follow the guidelines of the forum rules (IE: no crossover with products not licensed to palladium lines of ...
by Chronicle
Tue Jul 22, 2014 8:05 am
Forum: All Things Palladium Books®
Topic: Rifts Megaverse in Flames in final production !
Replies: 9
Views: 4323

Re: Rifts Megaverse in Flames in final production !

I think the demon fleet would have been more useful against rifts earth
by Chronicle
Mon Jul 14, 2014 8:13 pm
Forum: Palladium Books® Games Q. & A.
Topic: What is the number of Races in the TGE?
Replies: 6
Views: 5322

Re: What is the number of Races in the TGE?

i would go comparable or even less then CCW given that the TGE would be less averted to planetary bombardment in it's early days i would think.
by Chronicle
Thu Jul 10, 2014 7:48 pm
Forum: All Things Palladium Books®
Topic: Rampant Speculation: The "Surprise Book"
Replies: 29
Views: 8658

Re: Rampant Speculation: The "Surprise Book"

i voted other, but mechanoids would be a blast..........but i know better :(
by Chronicle
Wed Jul 09, 2014 4:28 pm
Forum: G.M.s Forum
Topic: as a gm what characters irk you.
Replies: 51
Views: 28426

Re: as a gm what characters irk you.

I limit my players based on the campaign and have them make a couple of character selections.
by Chronicle
Sun Jun 29, 2014 1:34 pm
Forum: Rifts®
Topic: Favorite race and occ combo's and why...
Replies: 167
Views: 30037

Re: Favorite race and occ combo's and why...

My cousin's apok made me angry, so much so as a GM i made an attempt to kill him,(not my usual style i know, and since then i havn't "tried to kill" characters) in the end that didn't happen and this is what we got. Human Apok Warrior of Valhalla and last but not least...........Staked to ...
by Chronicle
Thu Jun 26, 2014 8:58 pm
Forum: Rifts® Movie
Topic: WORST cast for a Rifts movie?
Replies: 5
Views: 12501

Re: WORST cast for a Rifts movie?

Took a good read and I agree.
by Chronicle
Mon Jun 23, 2014 2:18 pm
Forum: Rifts®
Topic: Palladium books' RIFTS' Miniatures'
Replies: 0
Views: 325

Re: Palladium books' RIFTS' Miniatures'

Personally I would love to see mor rifts miniatures. Modern lookin mages. All of that would be great.

Our group defined a nice rule system for miniatures and having them fit the settings would be even better
by Chronicle
Mon Jun 23, 2014 1:44 pm
Forum: Splicers®
Topic: Bringing in PCs from other games
Replies: 13
Views: 10097

Re: Bringing in PCs from other games

How would aps metal be treated by the nanoplague. Would the players will override the nano plague?

In the event these mutants had super powers.
by Chronicle
Sun Jun 22, 2014 8:04 pm
Forum: Rifts®
Topic: Magic damage and defense.
Replies: 43
Views: 4084

Re: Magic damage and defense.

Rifts mages tend to focus more as support (armor of ithan is amazing for a low level spell) at lower levels, it isn't till you reach higher levels that it becomes more of a direct combat type. and rifts mages can use guns and tech to supplement until they get higher.
by Chronicle
Thu Jun 19, 2014 11:28 am
Forum: G.M.s Forum
Topic: My game just went into a coma
Replies: 20
Views: 11277

Re: My game just went into a coma

You got players being disruptive and disrespectful to gm and other players the he/she should get cut from the team
by Chronicle
Thu Jun 19, 2014 11:00 am
Forum: Dead Reign™
Topic: Location, Location, Location!
Replies: 23
Views: 15839

Re: Location, Location, Location!

Playing where you know is best. Most places are known to the players and it helps planning move along faster.
by Chronicle
Thu Jun 19, 2014 10:58 am
Forum: All Things Palladium Books®
Topic: long distance role playing
Replies: 9
Views: 2970

Re: long distance role playing

We used skype before. But honestly chat works best for long distance. As long as there is a dice roller built in
by Chronicle
Wed Jun 18, 2014 7:31 pm
Forum: All Things Palladium Books®
Topic: Whats wrong with these forums?
Replies: 45
Views: 19995

Re: Whats wrong with these forums?

I have been around on some forums myself (mostly MMO forums) you should see some of the nastiness out there, while some players seem hostile towards others we generally hold on tight because we are all we have. With some exceptions of course. If you are ever looking for people being mean or rude or ...
by Chronicle
Wed Jun 18, 2014 7:29 pm
Forum: Palladium Fantasy RPG®
Topic: creating permanant copies of objects: can it be done
Replies: 31
Views: 7229

Re: creating permanant copies of objects: can it be done

say652 wrote:What about using temporal magic to bring said item from the future to the past. Ie. Two of the same rune sword.




Then the player should know that eventually he would lose the sword that gets taken. Ahhhh temporal mechanics suck.
by Chronicle
Wed Jun 18, 2014 7:26 pm
Forum: Rifts®
Topic: megahero psi stalker
Replies: 19
Views: 1773

Re: megahero psi stalker

Wow that is a pretty neat idea i might take advantage of in my next rifts/heroes game.
by Chronicle
Wed Jun 18, 2014 7:21 pm
Forum: Heroes Unlimited™
Topic: Duc rounds vs invulnerable characters
Replies: 47
Views: 13090

Re: Duc rounds vs invulnerable characters

A Magically enchanted set of DU rounds though might be a different story.
by Chronicle
Tue Jun 17, 2014 11:54 am
Forum: G.M.s Forum
Topic: Running rifts in an SDC setting
Replies: 7
Views: 5545

Re: Running rifts in an SDC setting

i prefer a damae reduction style system for MDC armors, bots and creatures

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