Search found 126 matches

by Fubarius
Sat Mar 15, 2014 6:46 pm
Forum: After the Bomb® RPG & TMNT®
Topic: RPG Now After the Bomb
Replies: 4
Views: 5665

Re: RPG Now After the Bomb

What are the major differences between the RPG Now version of After the Bomb and the version available for sale here on the site in hard copy? Are they as different as Palladium Fantasy 1st and 2nd? Or are they very close rules-wise? Thank you. There are two versions available on RPG Now. This one....
by Fubarius
Sun Oct 06, 2013 6:19 pm
Forum: After the Bomb® RPG & TMNT®
Topic: How should I handle this?
Replies: 6
Views: 5542

Re: How should I handle this?

I did a "you start with nothing" game once, as a bit of a surprise to the players. Basically they were all assigned to a remote guard post at the end of a big war. Surprise, their side lost, and now they are on their own, with only the clothes on their backs and a few pieces of personal ge...
by Fubarius
Sun Sep 08, 2013 9:50 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Double-magic NPCs
Replies: 2
Views: 3729

Re: Double-magic NPCs

There's a bit of an unwritten rule about NPC's... ...which I will now write. NPC's are not PC's, so they don't follow the same rules. Or in other words, all NPC's cheat. Some are made intentionally weak to be easier to defeat. Others, mostly those who have names, are made stronger than any starting ...
by Fubarius
Sun Jul 24, 2011 6:52 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Crossover sourcebooks?
Replies: 1
Views: 2245

Re: Crossover sourcebooks?

What OCC's were you thinking of? A mutant Glitterboy or Ley Line Walker should be right out of the question.

But really the existing background and apprenticeships can be tweaked pretty far with out deviating fully from the system.
by Fubarius
Thu Apr 14, 2011 12:49 am
Forum: After the Bomb® RPG & TMNT®
Topic: Healing in ATB
Replies: 3
Views: 2607

Re: Healing in ATB

Brief addendum. I was slightly mistaken, last game we did was actually a Ninja's and Superspies variant. In N&SS SDC recovery is 5 points per hour of solid rest, instead of the 4-6 per day as by the AtB book. If you want a more grind friendly game try that rate of SDC recovery. I'd keep HP recov...
by Fubarius
Thu Apr 14, 2011 12:39 am
Forum: After the Bomb® RPG & TMNT®
Topic: Healing in ATB
Replies: 3
Views: 2607

Re: Healing in ATB

SDC is, well, SDC. Some minor bruising, or a metaphorical "wearing down of defenses" if you prefer. Sort of a "you parried that blow, but it took a lot out of you. A few more like that and he'll really hit you". I never worried about it until you got into HP damage. That's DAMAGE...
by Fubarius
Tue Apr 12, 2011 9:20 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Inter-species social relations and the food pyramid
Replies: 35
Views: 29556

Re: Inter-species social relations and the food pyramid

A mark as proof of sentience is a good idea. Though I've always considered that those who live their entire lives in a society of sentient and non-sentient mutants would learn to be able to tell the difference. I covered it a bit in a story I wrote... http://forums.palladium-megaverse.com/viewtopic....
by Fubarius
Wed Mar 30, 2011 8:20 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Getting started
Replies: 6
Views: 4669

Re: Getting started

Here's the base book... m It's the latest revision, informally known as After the Bomb 2 around here (I tend to abbreviate it as AtB2). It condenses most of the animal psionics into one book, so you don't have to collect all the old books for those. It greatly expands on the animal abilities from th...
by Fubarius
Tue Mar 08, 2011 11:07 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Inter-species social relations and the food pyramid
Replies: 35
Views: 29556

Re: Inter-species social relations and the food pyramid

I tend to keep things more simple than that. Mutant Tiger can't control himself and kills a mutant Sheep, he get's charged with murder of a fellow sentient by the local comunity. Treated no differently than if a Sheep murdered another Sheep for some other reason. Starvation is a non-issue since I ne...
by Fubarius
Sat Feb 05, 2011 11:35 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Inter-species social relations and the food pyramid
Replies: 35
Views: 29556

Re: Inter-species social relations and the food pyramid

Re-read the AtB2 alignment descriptions. It very specifically says that those of good alignment would never hunt/eat sentient mutants for food. Diabolic Evil on the other hand, they'd prefer their prey be sentient. Another thing to remember, unless you take the dietary restriction vestigial disadvan...
by Fubarius
Sat Dec 25, 2010 12:06 am
Forum: After the Bomb® RPG & TMNT®
Topic: Do you actually READ the books?
Replies: 13
Views: 6209

Do you actually READ the books?

This isn't really an AtB question, but more of a general RPG thing. It sure seems like a lot of players get the books, skim a bit until they find the character creation section, and never get around to actually fully reading the rest of the darn book. Whenever I get a new RPG book the very first thi...
by Fubarius
Sun Dec 06, 2009 8:43 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Old School TMNT/Eastman Laird tribute.
Replies: 3
Views: 2378

Re: Old School TMNT/Eastman Laird tribute.

Ok, they're starting to post it officially...
http://4kidstv.com/turtles-forever/turt ... gn=2009-12

Part 1 and 2 seem to be up, part 3 should be up soon.

And it looks like they'll post a "Directors Cut" version on the 16th...
http://www.4kids.tv/buzz/view/world-exc ... directors-
by Fubarius
Mon Nov 30, 2009 1:01 am
Forum: After the Bomb® RPG & TMNT®
Topic: Old School TMNT/Eastman Laird tribute.
Replies: 3
Views: 2378

Re: Old School TMNT/Eastman Laird tribute.

I was hoping that 4kids.tv or hulu.com would have it available on-line by now, but no such luck. It's up on megavideo... m but the darn free bandwidth is about 3 minutes shorter than the length of the show. I think someone also posted it up on youtube, but in short segments. All in all I liked it, a...
by Fubarius
Tue Nov 10, 2009 12:54 am
Forum: After the Bomb® RPG & TMNT®
Topic: Why Is WP Caplock Slower?
Replies: 2
Views: 2464

Re: Why Is WP Caplock Slower?

As an occasional muzzleloader hunter, I could see classifying a caplock as slightly slower. There's an extra component and step to consider in the reload phase. For a flintlock you measure powder, pour in powder, get patch and ball from your ammo satchel, place patch and ball, pull ramrod, tap down ...
by Fubarius
Tue Mar 31, 2009 8:10 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Some upcoming anime that might inspire a few ideas
Replies: 4
Views: 3180

Some upcoming anime that might inspire a few ideas

Part of me thinks this is kind of cool. Another part of me wants to run away as fast as I can to hide from it.

(caution, title may be pushing a bit above PG13)
http://www.youtube.com/watch?v=SOAPKxqutv8
by Fubarius
Thu Mar 26, 2009 10:42 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Confused about Backgrounds vs Apprenticeships
Replies: 4
Views: 2271

Re: Confused about Backgrounds vs Apprenticeships

It's sort of balanced by bonuses, with the game giving a rather high value to Bio-E. Your Feral mutant get's jack squat for skills, but a nice Bio-E bonus that should allow him to get that extra psionic ability, or natural weapon that the more skilled character can't afford with out dropping to a ve...
by Fubarius
Wed Mar 11, 2009 5:28 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Question about New Apprenticeships from Rifter 41
Replies: 2
Views: 2029

Re: Question about New Apprenticeships from Rifter 41

Looks like I'll have to pick up Rifter 41 now. How many new apprenticeships are in it?
by Fubarius
Tue Mar 10, 2009 7:27 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Wild Mutations
Replies: 3
Views: 2075

Re: Wild Mutations

I like it. Colors I'd give as a freebie, except for maybe camouflage (since that already costs Bio-E for snakes, go with that cost, or maybe a bit less, always though that was too expensive to begin with). I could see a lot of the stereotypical anime cliches showing up. Mutant cats with bright pink ...
by Fubarius
Fri Jan 09, 2009 9:32 pm
Forum: After the Bomb® RPG & TMNT®
Topic: AtB Flash Fiction
Replies: 13
Views: 14396

Re: AtB Flash Fiction

This one is a bit longer than those posted so far, and is really a Part 1 of a series I've been thinking of writing. If there's interest I'll continue it in a separate thread. John Moonhowler of the Pawnee Wolf tribe crawled carefully up to the top of the hill. The deerskin pants, long flowing black...
by Fubarius
Thu Nov 20, 2008 10:12 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Wanted: Zombies
Replies: 12
Views: 7291

Re: Wanted: Zombies

At that point, you may as well remove the option of "partial hands" and "partial biped," give everybody full speech, hands, and hips, remove the extra nipples and just make the game straight-up furry. Actually, AtB2 adds many useful things for less mutated characters. Hand to Ha...
by Fubarius
Wed Nov 19, 2008 8:42 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Wanted: Zombies
Replies: 12
Views: 7291

Re: Wanted: Zombies

Ok, I'm seriously thinking of starting a "Buy macksting a copy of AtB2" fund. Anyone want to contribute?
by Fubarius
Mon Nov 17, 2008 10:33 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Wanted: Zombies
Replies: 12
Views: 7291

Re: Wanted: Zombies

Here's a fun link...
5 Scientific Reasons a Zombie Apocalypse Could Actually Happen
(caution, adult language warning, TV MA).
by Fubarius
Sun Nov 02, 2008 12:47 am
Forum: After the Bomb® RPG & TMNT®
Topic: Keeping characters undercover in a modern day setting
Replies: 0
Views: 1672

Re: Keeping characters undercover in a modern day setting

With the original TMNT rules, we kept ending up with 3-4ft tall characters. So the standard "trench coat and hat" trick didn't work. A child's hooded rain coat seemed to do the job.
by Fubarius
Thu Oct 16, 2008 5:38 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

Did anyone else have a Beyond Thunderdome flashback? ;)

I like the train idea, gives the option of having players preventing, or pulling off, train robberies.
by Fubarius
Wed Oct 08, 2008 9:57 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

I have a few ideas for nomads, I just need to get them written down. I just need to flesh a few things out. Take your pick of the following... Tech level.... Very primitive. Walking place to place, using few tools, general distrust of technology. Low tech. Walking, possibly riding something, or bein...
by Fubarius
Tue Oct 07, 2008 10:33 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

A wacky idea, maybe not class worthy, but could be a useful NPC. Consider the fact that the modern dairy cow is nearly completely domesticated. Through selective breeding (and I we can assume future genetic tinkering in this setting), a dairy cow produces more milk than a calf can consume. In fact, ...
by Fubarius
Sat Oct 04, 2008 4:38 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

Let's look at the numbers. Do the population numbers look like every animal was mutated? Not even close. Bingo. Lets go with something easily counted (and slightly on-topic), the number of cows in the U.S.. Accorind to here... m In 2002 there were about 94.5 MILLION cows in the U.S. Something to co...
by Fubarius
Wed Oct 01, 2008 6:29 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Nomad Herds, or "exactly what is Free Cattle?"
Replies: 11
Views: 9072

Re: [fanbook] Nomad Herds, or "exactly what is Free Cattle?"

Pretty good. Though I always had the impression that the Free Cattle you'd run into around the main setting area (Cardinia) were a bit more, er, standoff'ish, than a simple peaceful investigation team. Plus you're down playing the influance of Weschek. He seems like a real trouble maker for the surr...
by Fubarius
Sat Sep 27, 2008 1:31 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

Well, AtB1 is very, very short. A page of character creation, 9 pages total of setting background, 30 pages of adventures, and 3 pages of random encounters. It's labeled as a suppliment and that's all it really is, you can't even make a character with out a copy of TMNT. Nearly all the details of th...
by Fubarius
Fri Sep 26, 2008 9:39 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

More proof of the existence of non-mutant animals, as well as non-sentient, partially mutated animals can be found in the Wilderness Encounter Table, pg 186, AtB2. 16-25% "Non-Sentient Non-Mutated Animal." Basic plain everyday ordinary animal. No intelligence. No weird mutations. GM says t...
by Fubarius
Mon Sep 22, 2008 6:36 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

You can also prune information from this thread: m yeah, forgot about that one. maybe we can combine some of the proposed ideas from there? add a failing Arcology somewhere in the region oh..oh... Arcosanti arcology in the making! or maybe expand on Biosphere 2 ? or maybe both, plenty of space for ...
by Fubarius
Tue Sep 02, 2008 8:00 pm
Forum: After the Bomb® RPG & TMNT®
Topic: The EGG & You (a musing thought).....
Replies: 8
Views: 4899

Re: The EGG & You (a musing thought).....

Well, you'd have to know what genes are needed to cause such super powers. Not exactly common knowledge. It would be like taking your average mechanics tool set and converting your family car for trans-atmospheric flight.
by Fubarius
Tue Sep 02, 2008 7:13 pm
Forum: After the Bomb® RPG & TMNT®
Topic: [fanbook] Free cattle and the great american desert
Replies: 47
Views: 31480

Re: [fanbook] Free cattle and the great american desert

I like your take on it. Though your Road Hogs area is too big. The map in the RH book realy covers only a small area. I'm working on a map showing the exact size.

EDIT:

Here's the map (click on link, no image tags :()...
http://members.aol.com/fubarius/freecat ... adhogs.jpg
by Fubarius
Mon Jul 14, 2008 6:56 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Cloverfield
Replies: 11
Views: 5940

Re: Cloverfield

I rather enjoyed this one...
http://www.vgcats.com/comics/?strip_id=266
by Fubarius
Sat Jul 05, 2008 11:13 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Differences between ed 1 and current ed
Replies: 1
Views: 1727

Re: Differences between ed 1 and current ed

Off the top of my head: - The education tables are more in line with the setting, gone are the days when 1 in 4 characters had ninja training. - More options to mutate your character, with extra powers and more natural weapon varieties. - Thowbacks, Purebreeds and Chimeras, for some wild mutant fun...
by Fubarius
Thu Jun 19, 2008 10:19 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Rolling to 'spot' in TMNT
Replies: 1
Views: 2306

Re: Rolling to 'spot' in TMNT

Depends also on what you're 'spotting'. If it's someone hiding, generally it's not the players roll, it's the guy hiding doing a prowl roll. If he fails the roll, the player spots him. If its a clue or random item, it'd just use plot. If the player is supposed to find it, let him find it. Nothing mo...
by Fubarius
Wed Jun 18, 2008 8:47 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Fencine W.P. rules in TMNT
Replies: 3
Views: 2480

Re: Fencine W.P. rules in TMNT

Granted the text is vague, but I never got the impression Fencing required WP Sword as a prerequisite before it was useful. It's a teaching of "Hand to Hand Weapon," a somewhat ridiculous statement which (to me) implies a weapon proficiency. Thoughts? Well, technically Fencing is a sport....
by Fubarius
Thu May 15, 2008 11:42 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Furry?
Replies: 24
Views: 23473

Re: Furry?

Lets think of it this way; Would "Furries", who like things BECAUSE there's anthro animals in them, enjoy AtB? Sure, you bet. Would people who don't particulary care about anthro animals one way or the other find things they'd enjoy in AtB? Most deffinatly. I consider myself in this group....
by Fubarius
Tue Apr 29, 2008 7:51 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Name that book?
Replies: 5
Views: 3887

Re: Name that book?

TMNT Adventures deffinatly had the death trap adventure in it (as well as some other good adventures). However, there is a chance you're remembering flipping through one of the Grimtooth's Traps books. It's not a TMNT suppliment, but a series of universal suppliments. It's filled front to back with ...
by Fubarius
Sun Apr 27, 2008 9:55 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Tell us about your house rules for TMNT & AtB
Replies: 2
Views: 10884

Re: Tell us about your house rules for TMNT & AtB

Scholastic skills are superior to secondary skills in their breadth and quality of knowledge. Secondary skills are intended to be picked up by self-teaching and trial and error, while scholastic skills are intended to be learned through study and represent a formal education. Being trained for a mo...
by Fubarius
Fri Apr 25, 2008 7:54 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Help! Pricing Insects! Anybody know beef, leather and dairy?
Replies: 1
Views: 3118

Re: Help! Pricing Insects! Anybody know beef, leather and dairy?

In modern animal processing very little is ever wasted. Meat, hides, fat, hooves, bones, all have a monetary value and are saved. There's even a product called "mechanically separated meat" which is exactly what it sounds like, where a machine removes all the little bits and pieces of meat...
by Fubarius
Thu Apr 24, 2008 9:52 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Animal Ethics and Politcs, or Who Ate Bugs Bunny!
Replies: 16
Views: 10214

Re: Animal Ethics and Politcs, or Who Ate Bugs Bunny!

If AtB2 has clear references to nonsentient animals in random encounter rolls, that's really, really important. From the wilderness encounter table from AtB2: 16-25% Non-Sentient Non-mutated Animal (or for your average carnivor, dinner ) 26-30% Non-Sentient Psionic Animal (imagine a skunk that you ...
by Fubarius
Thu Apr 24, 2008 8:56 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Animal Ethics and Politcs, or Who Ate Bugs Bunny!
Replies: 16
Views: 10214

Re: Animal Ethics and Politcs, or Who Ate Bugs Bunny!

So here is an ethical question. If your character has Horsemanship (of any kind), and your bought mount is intelligent (or semi-intelligent) would there have to be alignment penalties or restrictions for keeping the mount. After all it is a form of enslavement if Mr. Ed want his freedom, but you ju...
by Fubarius
Thu Apr 24, 2008 8:43 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Animal Ethics and Politcs, or Who Ate Bugs Bunny!
Replies: 16
Views: 10214

Re: Animal Ethics and Politcs, or Who Ate Bugs Bunny!

The lack of horsemanship always bugged me a bit too. Of course it could just be the mutant Horses complaining about the subjugation of their non-mutant brothers. In ATB2 there's sporatic referances to non-mutant animals (animal control and animal speech psionics, teamster apprenticeship, trapping sk...
by Fubarius
Thu Apr 24, 2008 8:07 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Backgrounds
Replies: 5
Views: 13597

Re: Backgrounds

I like them, though I'd like some clarification on "cowboy" skills for those of us without easy access to the Rifts Game Masters Guide (or as my roommate calls his, the "Big Book of Rifts'ness"). What are the odd of us getting a Backgrounds and Apprenticeships sticky? I have a fe...
by Fubarius
Mon Apr 21, 2008 5:16 pm
Forum: After the Bomb® RPG & TMNT®
Topic: New Mutant Animals and other topics
Replies: 1
Views: 2731

Re: New Mutant Animals and other topics

Give them a bonus to save vs. pain to start. I'd have the automatic save for a few more bio-e, maybe 10 or 15. Maybe let them function down to like -20 HP.
by Fubarius
Thu Apr 17, 2008 1:53 am
Forum: After the Bomb® RPG & TMNT®
Topic: Some Useful Links
Replies: 4
Views: 2655

Re: Some Useful Links

I was looking for a site/program like that a while ago when tinkering with a new North American map. I was right on some of my ideas about Florida.
by Fubarius
Sun Apr 13, 2008 10:49 pm
Forum: After the Bomb® RPG & TMNT®
Topic: New Empire Combat Robotics.
Replies: 4
Views: 3571

Re: New Empire Combat Robotics.

Time to throw some SL14 Mutant Mastiffs with crushing strength (if you're using ATB2) into the New Kennel ranks. Easily done in ATB2, and in the older systems, the GM is allowed to cheat when making NPC's ;)

Go to advanced search