Rifts® Adventure Guide

Rifts® Adventure Guide

Rifts Adventure Guide

New to being a game master? Have tons of GMing experience, but running into a block? Everyone needs the Rifts® Adventure guide! Some people are even recommending it for a writing reference book. It's pages hold many applications for players and game masters both expereinced and new. 

Everything needed for creating a great one-shot game or lengthy campaign can be found in these pages.

Highlights Include:

  • Key articles and concepts presented by expereinced role players, game masters and writers: Kevin Sembeida, Erick Wujcik, Wayne Breaux Jr., and Bill Coffin.
  • 200+ adventure ideas, 47 Archetypes, random tables, and examples all await the person who reads this great resource
  • Where to find ideas and how to build them into adventures.
  • Game Master tips on structuring and running adventures.
  • Creation rules for towns, cities and mercenary companies.
  • Rules for creating secret organizations and traveling shows.
  • Archetypes for building characters and creating adventures.
  • The 'Burbs - more details than ever before.
  • Apocalyptic Earth - towns, barbarians and Dark Age myths.
  • The Rifts - different types and effects presented in random tables.
  • Game Master tips galore by Kevin Siembieda and others!
  • 192 pages.

Buy it in the Palladium Books® store

Rifts® Book of Magic

Rifts® Book of Magic

Rifts Book of Magic

Want to know more about magic in the world of Rifts Earth? The Rifts® Book of Magic has all the information you could want! World Books 1-23, Sourcebooks 1-4, and·Siege on Tolkeen 1-6 have all been collected into one big reference! 

Magic spells, tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, Symbiotes, magic items, Bio-Borgs, armor, Automatons, Iron Juggernauts, and more all await your reading pleasure! No Game Master should be without this useful reference book, especially if magic is involved!

Highlights Include:

  • The Rifts Book of Magic houses over 850 spells of great variety.
  • 370+ magic items, weapons and devices will help your players survive the next monstrosity you throw at them
  • Elemental Magic, Temporal Magic, Ley Line Magic, Cloud Magic and Necromancy all await your most devious schemes or benevolent saves
  • Tattoo Magic, Nazca Line Magic, Nature Magic, Whalesongs and Ocean Magic, and more.
  • Magic Songs, Chants, Biomancy, Magic Herbs, and Iron Juggernauts.
  • Techno-Wizard weapons and devices, Rune Weapons, Millennium Tree wands and other magic items.
  • Magic herbs, plants, components and Symbiotes.
  • Shamanistic magic, Fetishes, Talismans and more.
  • Comprehensive index of Practitioners of Magic.
  • Designer notes, comments, tips & hints for running magic characters.
  • 352 pages - Cat. No. 848 - Siembieda and others.

Buy the Rifts® Book of Magic in the Palladium Books® store

Rifts® Game Master Guide

Rifts® Game Master Guide

Rifts Game Master Guide

No Game Master should be without the Rifts® Game Master Guide! Everything you need from World Books 1-23, Sourcebooks 1-4, and·Siege on Tolkeen 1-6 has been carefully compiled into one tome! 

This book focuses each of the above Rifts® books' technology, armor, equipment, power armor, robots, and vehicles. We even threw in Psionic powers, maps, skills, indexes, experience tables and more! You can't beat this one-stop shop for all your GMing needs!

Highlights Include:

  • 503 weapons, including explosives, plus E-Clips and ammo notes.
  • 300 skills listed and described.
  • 290 pieces of equipment.
  • 104 suits of body armor.
  • 182 vehicles.
  • 86 suit of power armor.
  • 58 robots.
  • Optional combat rules and examples of play.
  • Comprehensive index of O.C.C.s, R.C.C.s, P.C.C.s, and monsters.
  • Experience tables for scores of character classes.
  • Designer notes, rules clarifications and reference notes.
  • Game Master tips and hints for running Rifts®.
  • Maps, adventure ideas, and a lexicon of terms.
  • Cover by David Dorman. Interior art by Perez, Wilson & others.
  • 352 pages - Cat. No. 845.

Buy Rifts® Game Master Guide in the Palladium Books® store

Rifts® Ultimate Edition

Rifts® RPG, Ultimate Edition

Rifts Ultimate Edition

The best selling core book is back with new imagery, characters, magic and more! As many players and Game masters have come to know, Rifts® is set in a post apocalyptic Earth where aliens, demons, magic and technology all coexist in the struggle to survive. 

Imagine the whole of Earth, centuries into the future as humanity struggles to take back the world it once knew. Some rely on their technology and have formed nations like the Coalition States and the New German Republic. Others have discovered that their abilities to weild magic can also bring them great success like the nations of Lazlo and Tolkeen. Peoples, the world over, have crawled from the dark ages and have carved out kingdoms and towns however they can, just trying to survive in a world that is overflowing with magic and monsters.

A new rift opens on the planet many times each minute, so you can imagine the horrors and blessings each rift can bestow. Yet, humans and D-Bees alike have found heroes and champions who will stand against the horrors of the world and prove that life will survive another day. Both Players and Game Masters will find tons of useful information packed in these pages that will keep games unfolding for weeks, months, and years to come. Don't miss out on using its resources for your games!

1.5 million gamers have loved and cherished Rifts® for years. Now they're showing their support with  Rifts® Ultimate Editioncompletely rewritten and updated from the original game.

Highlights Include:

  • Rifts Ultimate edition is packed with over 30 unique Character and Racial Classes everyone loves!
  • Humans aren't the only thing you can play, supernatural creatures like dragons and other mythical beasts come to life in its pages!
  • Have a taste for the technical? Check out all the awesome bionic and cybernetic gear or get juiced up with a Juicer or try a trip with a Crazy's mind implants
  • Psychic powers abound, many people have felt the awesome power of the Burster, Mind Melter and Mystics' abilities.
  • If Psycic powers aren't your thing, then you should take a look at the magic weilders Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard
  • Super-technology with Mega-Damage™ body armor, energy weapons, rail guns, power armor, and human augmentation.
  • You can also get cozy (or not) with the Coalition States. Humankind's salvation, or its own worst nightmare?
  • Character sheets.
  • Cover by Scott Johnson.
  • Color end sheets by John Zeleznik.
  • New artwork and color pages throughout.
  • Written and created by Kevin Siembieda.
  • 376 pages, including color sections.
  • Cat. No. 800HC ndash; ISBN 157457-150-8 (this replaces the original softbound edition).

Buy Rifts® Ultimate Edition in the Palladium Books® store

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