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Palladium Books is working hard to get its schedule back on track and release the many hotly anticipated, new role-playing games and sourcebooks our fans are clamoring for. As far as we know, Palladium Books is the only role-playing company releasing two new games in 2004, and we think you will find that both were well worth the wait.
The Rifter® #27 is done, at the printers and should ship on time, July 23.
Phase World® is back in print and should also ship on July 23.
Rifts® China Two is in final production and should ship to distributors around July 30.
Splicers™, Palladium’s new science fiction game is also in the final stages of production and should ship to distributors around August 13.
Phase World® Three Galaxies™ will be back in print as of August 6.
With a little luck, Beyond the Supernatural 2™ should ship at the end of August. If not, it will ship in September.
Rifts Dimension Book 9: United Worlds of Warlock™ for the Phase World® setting will ship in September.
Reprints Galore! Rifts® Dimension Book 2: Phase World® – Three Galaxies™ for Phase World® – Palladium Fantasy RPG® – Rifts® Federation of Magic – all back in print by mid-August, with more to follow.
Rifts® Dinosaur Swamp™ is selling so well that distributor reorders started coming in only one week after the book shipped. Rifts® China 2 should do two or three times better, and the new Splicers™ RPG may honestly be Palladium’s next big hit (and is compatible with Rifts®).
Available Now
Rifts® World Book 26: Dinosaur Swamp™ – $17.95 retail – 160 pages.
July, 2004
July 23 – The Rifter® #27 – $9.95 retail – 96 pages. At the printers. This date is definite.
July 23 – Phase World® is back in print after two years. A long time fan favorite that should sell like new. Cat. No. 816 – $22.95 retail – 208 pages. This date is definite.
July 30 – Rifts® China Two: Heroes of the Celestial Court – $17.95 – 160 pages. In the final stages of production right now.
August, 2004
August 6 – For Phase World® – Rifts® Dimension Book 6: Three Galaxies™ – one of the most popular sourcebooks in the Phase World® series is back in print after being out of stock for 8 months. A fan favorite. Cat. No. 851 – $17.95 – 160 pages. This date is definite.
August 13 – Splicers™ Role-Playing Game – 192 or 224 pages with a cost of $22.95 or $24.95 depending on the final page count. There is a lot of buzz around this game. In the final stages of production.
August 13 – Palladium Fantasy Role-Playing Game® back in print after a short two month absence – Cat. No. 450. – $26.95 – 352 pages. This is definite.
End of August or Early September – Beyond the Supernatural™ RPG, 2nd Edition – $22.95 – 192 pages.
September, 2004
If Beyond the Supernatural™ RPG, 2nd Edition does not ship in August it will be a September release, so vows Kevin Siembieda – $22.95 – 192 pages.
September 15 – Rifts® Dimension Book 9: United Worlds of Warlock™ (new for Phase World®) – $17.95 – 160 pages.
And probably one or two more favorite sourcebooks back in print.
October, 2004
The Rifter® #28 – Halloween Special – $9.95 – 128 pages.
Rifts® Mercenaries Two: Merctown™ – $17.95 – 160 pages. Tentative.
Also Scheduled for 2004 Release:
Beyond the Supernatural™: Tome Grotesque – 96 or 144 pages; $13.95 or $15.95 depending on the final page count.
Beyond the Supernatural™: Arcanum Sourcebook – $17.95 – 160 pages.
Rifts® Merc Ops™ (formerly Rifts® Mercenaries 3: Weapons & Gear) – $17.95 – 160 pages.
Rifts® Chaos Earth™: NEMA™ Mission Book One (tentative) – $10.95 – 64 pages.
Dinosaur Swamp™ shipped to distributors June 22, and should have begun hitting stores by June 28. We have plenty in stock, so don’t believe it when a store tells you they aren’t available. Then again, they are selling like hot cakes, with several of Palladium’s distributors placing reorders just one and two short weeks after it shipped. Yep, everyone loves dinosaurs.
The Rifter® is a combination magazine, sourcebook, fan forum, Game Master and Players’ Guide, talent show, news source and fun for fans of all of Palladium's role-playing games.
Each issue includes questions & answers, news and coming attractions, source material for Rifts® and several of the following, Palladium Fantasy®, Heroes Unlimited™, Nightbane® or Beyond the Supernatural™, Phase World®, After the Bomb® and others. Contributing writers include Siembieda, Wujcik, Breaux, Nowak, and others.
At last, Erick Wujcik is done with the writing and the book is going into final production.
Rifts® China Two presents the heroes and renegades who oppose the Yama Kings, fight for humanity and hide among the sacred mountains and meadows of China. Dragons like you’ve never seen them before, martial arts masters, strange new types of magic, and more. This one has it all!
That’s what at least 30 fans proclaimed after playing Splicers™ with the creator at Origins. These gamers told me Splicers™ was a twisted and fun combination of The Mechanoids® and Rifts® in a new, gritty, cutting-edge setting. They insisted it would be our next big hit and vowed to buy a copy as soon as it hit the shelves. I must confess I haven’t seen excitement for a new game like this since Rifts®, and I concur – Splicers™ is something special.
Splicers™ is jam-packed with wonderful and bizarre concepts, characters and villains. The heroes are simultaneously brave and horrific, often sacrificing a piece of their own humanity to save the human race. The setting is both familiar and bizarre. The overlaying theme: an epic battle between man and machine that is full of twists, turns, irony and surprises.
If you don’t take a look at this game when it comes out, you’ll be missing out on a twisted journey into a whole new world of adventure that will knock your socks off. We wouldn’t be surprised if the first printing sold out in a matter of weeks. Really.
Splicers™ is a new, hard-edged and gritty science fiction role-playing game set on a high-tech world where diabolical robots and machines rule, and human beings are vermin to be hunted and exterminated. The human struggle is complicated by a nanobot plague that instantly turns metal objects touched by human flesh into killing machines. Consequently, humans have been forced to turn to organic technology to battle the world-dominating machines as they fight to reclaim their planet.
After being out of print for two years, this long-time fan favorite is back! This one has everything and the kitchen sink. A must for anyone playing in the Phase World® setting.
The fans have been begging us to reprint Carl Gleba’s space epic since the first print run sold out in less than a year. Well here it is, a guide to the Three Galaxies. Dozens of solar systems and individual planets, notable alien races, people and monsters, as well as space anomalies, spaceships and more.
Discover the Hunter System, where giant semi-intelligent serpents and other monsters are stalked for sport. Explore worlds hidden inside nebulas, and defy the murderous Necrols. Their living weapons and organic starships.
One more corner of the Three Galaxies is explored, presenting key worlds, people, places, hubs, gods and cults of the UWW, as well as a variety of new spacecraft, weapons, equipment and magic.
Beyond the Supernatural Two™ builds on the bones of the classic BTS game to create a modern world of horror and magic unlike any before it.
The supernatural is real. Psychic abilities and the paranormal are real. Magic is real. Yet science and authority figures dismiss them as hysteria, hoaxes and madness. However, special individuals gifted with special abilities or cursed with firsthand encounters find themselves inexorably linked to the paranormal and forced to deal with the consequences.
Some of our heroes are gung-ho psychics and sorcerers who see themselves as humankind’s hidden protectors. Others are drawn into the realm of shadows through quirks of fate, or fueled by feelings of revenge. Still others are reluctant heroes and even victims, but all have been touched, in some way, by forces beyond human comprehension – Beyond the Supernatural.
BTS-2 is really coming together and will surprise some people with its depth of character, background and new direction.
Beyond the Supernatural™: Tome Grotesque – 96 or 144 pages; $13.95 or $15.95 depending on the final page count.
Beyond the Supernatural™: Arcanum Sourcebook – $17.95 – 160 pages.
Among others. Some of these will see a 2004 release, others 2005.
Palladium and Nokia will be joining forces at Gen Con Indy to hype and promote the Rifts® RPG for the N-Gage and Palladium role-playing game lines in general. A plasma screen TV will show the E3 computer animated trailer and a brief interview with some of the key creative people behind the N-Gage video game. Speaking of “key people,” Nokia Producer Shane Neville, Creative Director Trent Ward, and PR manager Wini Wong, will all be at the booth. Color Nokia flyers, giveaways, interview area and a giant, seven or eight foot tall standee of a Glitter Boy will round out the display.
Palladium Books will be bringing Kevin Siembieda, Erick Wujcik, Steve Sheiring, Wayne Smith, and Ramon Perez, along with other Palladium creators and staff, to chat with fans, sign books, and have fun. Of course, Palladium’s entire line of role-playing games and recent releases will be on display and offered for sale.
We hope to see you there.
Copyright 2004 Palladium Books.
This Press Release may be used and portions reprinted with Palladium's permission for the purpose of news and promotion. Megaverse®, Palladium Books®, Rifts®, The Rifter®, Phase World®, Coalition Wars®, RECON®, The Mechanoids®, The Mechanoid Invasion®, Nightbane®, The Palladium Fantasy Role-Playing Game®, and After the Bomb® are registered trademarks owned and licensed by Kevin Siembieda. Chaos Earth, Merctown, Dinosaur Swamp, NEMA, Mechanoid® Space, BTS-2, Beyond the Supernatural, United Worlds of Warlock, Land of the Damned, Heroes Unlimited, HU2, Aliens Unlimited, Powers Unlimited, and other titles and names are trademarks owned by Kevin Siembieda and Palladium Books Inc.