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Palladium Books® Weekly Update – March 3, 2011

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Palladium Books® Weekly Update – March 3, 2011

By Kevin Siembieda

My dear friends, a few things have happened in the last week or two that shook me a bit and bummed me out a little. It was nothing bad for the company, it just made me feel bad. You know, one of those moments where you wonder what's wrong with people and businesses in the world and you feel disappointed, frustrated and sad. Then I thought about you, the Palladium fans, the outpouring of support you have always given me, how you are there for us in good times and bad, and it helped buoy my spirits and restore my faith in humankind again. Thanks for being so awesome. Thanks for being there for me even when you don't realize it.

The Rifter® Super-Subscription offer was scheduled to end Monday. We had a great weekend of sales as a lot of people rushed to place their subscription order before the offer ended on Monday. A good number of people also ordered a lot of other books while they were at it, so I was absolutely thrilled with the sales. Of course, there has been a sharp decline in the days after, but that's to be expected.

FYI: You can subscribe to The Rifter® any time. And it is always a money saving proposition. The Winter Super-Offer is just our annual "push" and offers an additional "gift." So please, subscribe when that moment strikes and you realize you need a subscription to The Rifter®. And you know you need one. You need it. You know you do. You're missing out if you don't have one . . .

(Hmmm, I wonder if my power to hypnotize you into ordering a subscription is working? No! Not even a little? Shucks. What if I told you we will extend the subscription offer for just ONE MORE WEEKEND? Yeah, you can still get the subscription and the free gift this one last weekend. Offer ends Monday morning, March 7, 2011.)

Click here for all the details and order info.

A strange week for me. This past week has been a little strange for me. I've gone from high energy to feeling tired, back up to high energy, then a bit blue. I think the long hours of the past few weeks wore me out and catching a cold didn't help any. An "alleged friend" suggested that with my birthday sneaking up on me, it was old age (I turn 55 on April 2nd). He tried to make nice by saying I actually sounded more energized and positive than he's heard from me in a long while, but he is not forgiven. ;)

I spent much of the week catching up on a number of business related matters, planning for the Creators Conference, talking to people on the phone and taking care of this and that. On many fronts it has been a productive week. Though I've not put in as much time as I would like on the writing of Thundercloud Galaxy™, I have spent some time doing writing for some other projects, including the Creators Conference which is coming up fast.

UPDATE: Creators Conference. I had someone suggest to me that I should not talk about the Creators Conference since it is not open to the general public. I considered that for a moment, and I hope I'm not frustrating fans, but here's why I mention it a bit: The Conference should have a tremendous impact on Palladium Books and future projects. Therefore, it is important to fans interested about such things. I want to discuss with Palladium's core freelance writers and artists the plans I have to take Palladium to the next level and their role in it. I want to talk about our crafts of game design, writing and illustration. There will round table discussions, workshops, brainstorming and plans for the future. Not just Palladium's future, but their futures as creators as well. There should also be plenty of hugs, friendly chats, laughter and gaming. I think it will be good for all of us and great for Palladium. Note to Freelancers: I think next week is your last chance to get rooms at the discounted Palladium rate, so place your reservations now. I've talked with two people this week who have not done so yet!

UPDATE: Rifts® Dimension Book 14: Thundercloud Galaxy™. We continue to work on Rifts® Thundercloud Galaxy™. I apologize for the delay, but we are working to make this book the best it can be. Though Palladium is known for its high quality, part of my new agenda is to push the envelope even further and try to knock your socks off with each and every new book. I think we did that with Rifts® Triax™ 2, Rifts® Dimensional Outbreak™, Heroes of the Megaverse® and Armageddon Unlimited™. Now we want to do it again with Thundercloud Galaxy™, Robotech® sourcebooks, the Rifts® Vampire books, Rifts® Lemuria, Rifts® Megaverse® in Flames and all the rest.

As for offering a FREE Sneak Preview of Thundercloud Galaxy™ from DriveThruRPG.comDriveThruRPG.com at some point, we're trying to decide what part of the book we should select. We'll try to remember to do the same with most upcoming releases (may not be allowed with licensed properties, we'll have to look into it).

See Secrets of the Thundercloud Galaxy™ later in this Update.

UPDATE: The Rifter® #54. This is destined to be a landmark issue: The final chapter of The Hammer of the Forge! This story started with issue number ONE. Thanks for a great run James M.G. Cannon.

UPDATE: Rifts® Lemuria. Jazzy Johnny Z is busy working away on the cover, but I've yet to assign the interior artwork for it.

UPDATE: Robotech® New Generation™ Sourcebook. Apollo Okamura should be working on the cover for this book and I hope to be working away on the manuscript in a few weeks.

UPDATE: Alex Marciniszyn. There has been some turmoil and issues within the family, but overall, everybody continues to press forward.

UPDATE: Kathy Simmons. As you may know, Kathy is one of the forces behind the scenes at Palladium. She processes online and distributor orders, handles payroll and bookkeeping and does other business related work. She is also working at getting her own fledgling business (queenofghouls.com) off the ground. Well, she hadn't been feeling well for about a week, then the pain started. She and all of us (which is why we are not doctors) thought she must be passing a kidney stone. Turns out the poor girl has shingles. I've never had them, and never want to get them. My grandfather and Erick Wujcik had shingles and both of them said it was an awful and painful experience. She's going through the worst of it now and has another 10-14 days to deal with, ouch. Plus it has prevented her from working on her newest and coolest ghoul creations. Get well soon, Queen of Ghouls.

UPDATE: New Palladium Website. There has been an increased level of work with the Palladium Website these past two weeks and excitement is running high. I spoke with the main fan/freelancer who is the mover and shaker behind this project at great length and I love his ideas and enthusiasm. Of course, nothing goes easy, so now that work on it is really picking up, they've hit a few glitches and snags. Grrrr. Fear not, it is coming and you will like it.

Snow is gone but it's been cold. Lower Michigan has had one of the snowiest winters on record. As of this date, we've seen approximately two feet more than an average winter. I am soooo ready for spring weather.

– Kevin Siembieda, Publisher

2011 Releases

Available Now & Back in Print – Released in January

The Rifter® #53 – New – Available now! 
Rifts® World Book 20: Canada – Back in print – Available now 
Rifts® Dark Conversions – Back in print – Available now 
Palladium Fantasy RPG® – Back in print – Available now 
Rifts® Game Master Guide – Back in print – Available now 
Rifts® World Book 5: Triax & The NGR – Back in print – Available now 
Rifts® Bionics Sourcebook – Back in print – Available now 
Rifts® China One – Back in print – Available now 
Rifts® Megaverse® Builder – Back in print – Available now

February

Armageddon Unlimited™ – New – Available now!

March 2011 Releases

Rifts® Dimension Book™ 14: Thundercloud Galaxy™ – New – late March

April 2011 Releases

The Rifter® #54 – April 12. 
Rifts® Book of Magic (back in print)
Rifts® WB One: Vampire Kingdoms™, Expanded & Updated – end of April

May 2011 Release

Robotech® New Generation™ Sourcebook (tentative)

New Releases Coming Soon (tentative)

Rifts® Vampires Sourcebook™ (April or May) 
Rifts® World Book™: Lemuria (May; tentative) 
Rifts® Megaverse® in Flames (Minion War™ crossover; May or June) 
Rifts® Chaos Earth™: First Responders Sourcebook (as soon as we can slot it in). 
The Rifter® #55 (July) 
Dead Reign™ Sourcebook Three

In the Pipeline

Robotech® UEEF Marines and other Robotech® sourcebooks.
Rifts® sourcebooks
Rifts® Chaos Earth™ sourcebooks
Palladium Fantasy®: Mysteries of Magic™ Two & Three
Palladium Fantasy® other sourcebooks
Warpath™ Urban Jungle RPG
- And other good stuff. Lots of other good stuff!

The Rifter® Super-Subscription Offer 
Encore Weekend – Ends March 7, 2011

  • Free gift worth $12-$24.
  • Free shipping to customers in the USA.
  • Delivered to your door.
  • A Megaverse® of adventure, ideas and fun.
  • Offer extended for one weekend only.

    By now you know the drill. We've made the Super-Subscription offer available this one last weekend for those of you who might have missed out or are kicking yourselves for not subscribing before the offer ended last Monday. This is really your last chance at this subscription deal of the year.

    For all the details and to place an order click here.

    SPECIAL: Secrets of the Thundercloud Galaxy

    I wrote this in one of my recent Murmurs from the Megaverse® and thought I'd drop it in here (with a few tweaks) for everyone to see.

    Thundercloud Galaxy™ is going to be epic. I was struggling with it a bit at first, but now that I have my rhythm, I'm picking up speed, getting excited and really starting to rock. The book is coming along well, and there are some very, very cool ideas, information, adventure avenues, mysteries, monsters, aliens and other cool stuff, as well as political intrigue and outright butt kicking action.

    The Thundercloud Galaxy is completely unlike the other two of the Three Galaxies. Virtually all of it is untamed wilderness sprinkled with danger and secrets. Even the civilized planets in the Thundercloud are dangerous places under Splugorth domination or liberated and controlled by the tyrannical Kreeghor of the TGE. You'll learn more about the Bushi Federation, the Dominatorsand the disturbing past of the Thundercloud that makes some people wonder if it is cursed or if the Cosmic Forge has gone haywire.

    There are something like 20 new alien races, plus monsters and a monster creation table. There are rules and tables for designing your own colony and there are ideas for every kind of space adventure you can imagine.

    I think what I like most about this Dimension Book is the feeling that there is something more behind the Thundercloud Galaxy. Perhaps something sinister or deific, or out of control. Only nobody knows what it could be. In fact, there are lots and lots of secrets, mysteries and deific influence in the Thundercloud.

    As if all that weren't enough, there are the enigmatic Exiles and the covert goings-on of the demons and Deevils.

    Oh yeah, the art by Mike Mumah in this book rocks!

    Yep, great stuff. You're going to want this book for the all the new aliens and monsters alone. Not to mention the opportunities for adventure and the chance to unravel some of the secrets in your own campaigns. So you, better start saving your money for this bad boy. It goes to the printer as soon as we can wrap it up.

    NEW! Rifts® Dimension Book 14: Thundercloud Galaxy
    – March, 2011 – in final production

    The Thundercloud Galaxy™ is a place of unparalleled adventure. It is where the Dominators once thrived and where the godlike beings were (mostly) destroyed. The people of the Thundercloud have suffered great adversity and more than one mass extinction, yet somehow the galaxy seems to have more habitable planets and diverse life forms than anywhere else in the Three Galaxies. Strange beings like the feline Shing, insectoid CheDive, and Whetu, who defy description, and monsters like the devouring Yboor are just the tip of the proverbial iceberg when it comes to life in this galaxy. It is also home to the Bushi Federation and the Splugorth Kingdom of Desslyth, and is a playground for space pirates, raiders, the mysterious Exiles and the dark forces of the Minion War.

    As the civilizations of the Anvil and Corkscrew Galaxies scramble to colonize the Thundercloud Galaxy in a mad rush to grab as much as they can, they are beginning to realize the galaxy holds more riches, beauty, horrors and secrets than anyone has ever imagined, making it a place of exploration, discovery, adventure and treachery like no other.

    Thundercloud Galaxy™ is a perfect companion to the rest of the Phase World®/Three Galaxies™ based Dimension Books as well as the Minion War™ series. Players can be pirates, raiders, brigands or hired guns, or they may be explorers, adventurers, Spacers, or any number of heroes trying to protect the colonists or the indigenous people of countless worlds and colonies. The possibilities are truly limited only by your imagination.

  • An overview of the Thundercloud Galaxy, bits of history, new insights and many avenues of adventure.
  • 16 new alien R.C.C.s, plus notes on the Dominators, Elder Races and Gene-Tech.
  • Monsters plus Monster and Animal Creation Tables.
  • Colony Creation Tables.
  • Guidelines for making Magic Weapons.
  • Some notable weapons and technology.
  • Notable organizations and secret societies.
  • The Trensik Mercenaries, Bushi Federation, Dominators and more.
  • The Exiles and other mysterious people.
  • The Splugorth Kingdom of Desslyth and other notable worlds.
  • Any type of space opera and science fiction scenario you can imagine can be played out in the Thundercloud Galaxy.
  • Written by Braden Campbell and Kevin Siembieda. Art by Michael Mumah.
  • 160 pages – $20.95 retail – Cat. No. 883. March, 2011.

    NEW! Armageddon Unlimited

    for Heroes Unlimited and the Minion War – Available now

    Armageddon Unlimited™ is the ultimate good vs evil setting and adventure. The fate of the world hangs in the balance and only you can stop its destruction as demons and Deevils fight for control of the Earth and bringing about the end of life as we know it.

    Armageddon Unlimited™ is more than an epic world-saving adventure, it is also a sourcebook jam-packed with new powers, magic, weapons and Power Categories that can be incorporated into any Heroes Unlimited™ campaign. This book can be used as a standalone adventure sourcebook for Heroes Unlimited™ or as a pivotal plot in an expansive Minion War™ campaign. Get a freesneak preview of the book from DriveThruRPG.com.

  • 7 new Minor and 14 Major Super Abilities.
  • Deevil and Demon magical Chaos Weapons.
  • Enchanted Weapons of Order and a few Enchanted Objects.
  • Demon Hunter Power Category and abilities.
  • Crusader of Light Power Category and abilities.
  • Heroic Hellion Power Category – play a "reformed demon."
  • Hellion monster creation table.
  • Magically Bestowed Variant Power Categories and abilities let you wield weapons that empower good and destroy evil.
  • Doctor Vilde, the mastermind behind the Armageddon plot.
  • The secret island base of Doctor Vilde and 16 maps.
  • More than a dozen NPC villains.
  • The Church of Unity and its role in bringing about Armageddon.
  • The Chaos Generators – the key to stopping Armageddon.
  • A menagerie of evil villains, people and places.
  • The Armageddon scenario, adventure ideas and Minion War™ on Earth.
  • Written by Carl Gleba. Additional text by Kevin Siembieda.
  • Cover by John Zeleznik.
  • 160 pages – $20.95 retail – Cat. No. 527. Available now.

    NEW! The Rifter® #53 
    – Available now

    The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.

    The Rifter® #53 includes:

  • Ravages of Time, by S.E. Gibbons, is an interesting Rifts® article with tips for Game Masters and playing sprawling epic sagas like the Minion War™ and Siege on Tolkeen.
  • ARCHIE Phase Two, by Damon Sutton. This Rifts article takes a look at more machinations of our favorite mechanized menace, ARCHIE Three™.
  • On Faerie Folk, by Michael P. Yocom, offers up a menagerie of new Faerie Folk, cousins and animals for the Rifts® and Palladium Fantasy® settings.
  • Dawn of a New Era, Part One by Corey Livermore, presents an adventure in a setting for Heroes Unlimited™ in which mutants and aliens are being forced to "register" with global governments, or else.
  • The Lucky Psychic, by Steven Dawes, presents a new Beyond the Supernatural™ psychic who makes his own luck.
  • A Dark Day™ Short Story, by Jeremy Hutchins, will keep you wondering what's next.
  • The next chapter of the Hammer of the Forge™.
  • Plus news and coming attractions.
  • Heroes Unlimited™ cover by Zachary Schoenbaum.
  • More of the usual, but in addition to game material and fiction, you'll learn what Palladium has planned for 2011.
  • $11.95 retail – 96 pages – Cat. No. 153 – Available now.

    NEW! The Rifter® #54 
    – April 11, 2011

    This is going to be another landmark issue of The Rifter®. Here's what we can tell you right now.

    The Rifter® #54 includes:

  • The Final Chapter of The Hammer of the Forge™, by James M.G. Cannon. At last, the pulse pounding conclusion of this epic tale. Will it be a happy ending or a tragic one? We guess you'll have to wait and find out. Time to get a subscription?
  • Dawn of a New Era, Part Two, by Corey Livermore. The conclusion to the adventure in The Rifter® #53, which takes place in a future setting for Heroes Unlimited™ in which mutants and aliens are being forced to "register" with global governments, or else.
  • A Megaversal Menagerie, by Aaron Corley. A collection of sentient beings and strange animals from the Palladium Fantasy® world and across the Megaverse.
  • Plus news and coming attractions.
  • And much more. We'll reveal it all in the next Weekly Update.
  • $11.95 retail – 96 pages – Cat. No. 154 – Ships April 11.

    NEW! Rifts® World Book One: 
    Vampire KingdomsExpanded & Updated

    Kevin Siembieda is reorganizing, tweaking, expanding and updating one of the most popular Rifts® World Books ever published: Vampire Kingdoms™. This will include some new artwork and an expanded page count. The book will be updated and expanded in much the same way as Kevin did with Rifts® Sourcebook One a few years ago. Best of all, it will be accompanied by theRifts® Vampires Sourcebook™.

  • The observations of Doc Reid.
  • Vampires: Their strengths, weaknesses and powers.
  • The Vampire Kingdoms expanded.
  • Vampire strategies and plans for conquest.
  • Vampire hunters and Techno-Wizard slayer devices (new and old).
  • Key locations including Juarez and El Paso.
  • The mystery of the Yucatan Peninsula.
  • Traveling Shows, Freak Shows and Circuses.
  • Monsters, D-Bees, and adventure ideas galore.
  • Updated and revised to 110 P.A.
  • Cover by E.M. Gist. Interior art by various artists.
  • Written by Kevin Siembieda.
  • 192 to 224 pages – $24.95 retail – Cat. No. 802-E. Early 2011.

    NEW! Rifts® Vampires Sourcebook
    All new source material

    Trouble is stirring in the Vampire Kingdoms as ambitious vampire lords, ladies and misanthropes seek to expand their power to dominate more mortal life forms.

    Written by Kevin Siembieda and a handpicked selection of other writers, this sourcebook explores the vampires of Mexico and their kingdoms in ways you never imagined. Tons of new data, adventure ideas and revelations.

  • Vampire protectors and guardians.
  • Vampire rogues, mercenaries and warlords.
  • Vampire operations away from the Kingdoms.
  • Vampire incursions along the southern borderlands.
  • New vampire hunters and human strongholds.
  • Vampire hunter "exterminators."
  • Frightful revelations, secrets, and adventure ideas.
  • And much, much more.
  • Cover by Michael C. Hayes. Interior art by various artists.
  • Written by Kevin Siembieda, Braden Campbell and Mark Dudley.
  • 128 pages – $16.95 retail – Cat. No. 884. Early 2011 release.

    NEW! Robotech® New Generation Sourcebook

    This Robotech® sourcebook will be an early 2011 release.

  • Rules for using mecha, power armor and technology from all four eras of Robotech.
  • Kit-bashed mecha and rules for jury-rigging and combining parts from different generations of mecha.
  • Freedom Fighter O.C.C.s and resistance organizations.
  • Rogues and misfits from the three Robotech Wars.
  • New weapons, vehicles, mecha and more.
  • Villains, traitors, bandits, Invid henchmen, adventure and adventure ideas galore.
  • Written by Kevin Siembieda and Irvin Jackson.
  • A "manga" size sourcebook.
  • 192-256 pages – $16.95 retail – Cat. No. 554. Final page count and price may be subject to change. Early 2011 release.

    NEW! Rifts® World Book: Lemuria

    At last, the underwater realm of Lemuria. The people and history of Lemuria, new magic, sea herbs and healing, sea monsters, and more.

  • The Lemurians, their race, history and society.
  • New O.C.C.s including the Serpent Hunter, Shriekers, Oceanic Guardsman, Aquatic Biomancer and others.
  • The Stone Guardians of Easter Island and other mysteries.
  • Biomancer Gardens and Aquatic Biomancy.
  • Bio-Armor, Bio-Weapons and Bio-Construct Symbiotes.
  • New psionic abilities.
  • Sea Serpents, monsters, adventure ideas, and more.
  • Written by Greg Diaczyk.
  • 160 pages – $20.95 retail – Cat. No. 885. Final page count and price may be subject to expansion and increase. Spring 2011.

    NEW! Rifts® Megaverse® in Flames

    The Minion War spills across Rifts Earth, where demons and infernals hope to recruit allies and use the Rifts as gateways of destruction. Their influence shakes things up across the planet, especially at locations where demons and Deevils already have a strong presence. More details to follow, but for now, 'nuff said.

  • Soulmancer and Blood Magic.
  • The Seven Deadly Plagues.
  • The Demon Plagues across the globe.
  • Battleground: Earth – as demons and infernals amass their legions.
  • Rifts Calgary – also known as Hell's Pit; the kingdom described.
  • Ciudad de Diablo, Harpies' Island and other notable Hell holes on Earth.
  • Lord Doom, Pain and other demonic leaders.
  • Horune treachery, Dimension Stormers and other villains.
  • Global chaos and the places most dramatically affected by the Demon Plagues.
  • Notable demonic generals, mercenaries, people and places.
  • Many adventure ideas.
  • Written by Carl Gleba.
  • 192 pages – $24.95 retail – Cat. No. 876. Spring 2011.

    NEW! Rifts® Chaos Earth Sourcebook: First Responders

    Data about the chaos and madness of the early days of the Great Cataclysm, and the brave men and women who tried to stem the tide of destruction and save lives, the First Responders.

  • Apocalypse Plagues: Strange diseases, symbiotes and mutations that transform, torment, harm and kill Earth's survivors.
  • First Responder O.C.C.s, skills and special equipment.
  • Civilian O.C.C.s, skills and orientation.
  • Notable rescue vehicles, robot drones, and technology.
  • New weapons, vehicles, mecha and more.
  • Character modification and enhancement rules.
  • Creatures from the Rifts and adventure ideas galore.
  • Written by Jason Richards & Kevin Siembieda.
  • 96 to 128 pages – $16.95 retail – Cat. No. 665. Coming in 2011.

    ****************** 
    Back in print 
    ******************

    Rifts® World Book 20: Rifts® Canada
    – Available now

    A comprehensive overview of Canada, including notable places, cities, towns, people, O.C.C.s, monsters and conflicts. Much of Canada has reverted to wilderness, but there are pockets of civilization and technology, though not all of them human.

  • The Inuit Shaman O.C.C. and abilities.
  • 12 Monsters of the North, including Sasquatch and Loup Garou.
  • 7 demonic beings including Demon Bears, Windigo and Sedna the Sea Hag.
  • 8 D-Bee R.C.C.s common to Canada, including the Cyber-Horsemen of Ixion R.C.C. (bionic Centaurs).
  • The Headhunter O.C.C. defined. Includes the Techno-Warrior, Assassin, Anti-Robot Specialist, Techno-Hound, and Momano Headhunter.
  • Tundra Ranger O.C.C.s: Ranger, Scout, Cavalry, and Trapper-Woodsman.
  • Techno-Wizard Bionics and notable gear of the Tundra Rangers.
  • The Canadian frontier mapped and described.
  • City of Old Calgary, Fadetowns and notable cities and locations; some with maps of the area.
  • Travel rules for snow, ice, and arctic conditions, plus storms, flash floods and other weather events.
  • Rules for hypothermia and exposure.
  • Written by Kevin Siembieda.
  • 192 pages – $24.95 retail – Cat. No. 835 – available now.

    Rifts® Dark Conversions
    – Available now

    The focus of Dark Conversions™ is on creatures of darkness and other monsters such as Alien Intelligences, Elementals, were-beasts, vampires, weird supernatural beings, the Nightbane and others. If you are looking for practitioners of dark magic, villains, monsters and vile horrors to pit against your heroes, this is the sourcebook for you. Many creatures also have notes on how they fit into the Rifts Earth setting and where they may be encountered.

  • 130 monsters statted out and described for your inclusion in Rifts®, Chaos Earth™, Phase World® or any Mega-Damage setting.
  • Were-Beasts, Gremlins, Gargoyles and spirits.
  • Undead legions, Demon and Deevil hordes from the world of Palladium Fantasy RPG®.
  • Conversions for the Nightbane® and the Nightlords™ and their minions.
  • Alien Intelligence creation rules and tables.
  • Elemental beings of lesser and greater stature.
  • Entities and monsters from Beyond the Supernatural™.
  • Dark Magic: Witches, Shifters, Diabolists, and Summoners.
  • Written by Kevin Siembieda and others.
  • 192 pages – $24.95 retail – Cat. No. 852 – available now.

    Palladium Fantasy Role-Playing Game®
    – Available now

    A complete role-playing game set in a unique realm of high fantasy and epic adventure that has thrilled fans for 27 years. All the fantasy elements you'd expect are there, but spun in ways that you may not expect. Magic has replaced science. The elder races of Dwarves, Elves and Titans have given way to the rise of humanity and the Wolfen Empire. While the monster races – Goblins, Orcs, Ogres and Trolls – lay claim to the Old Kingdom, from which they launch their pillaging raids. And that's just the beginning.

  • 13 different races available to player characters, from human to Wolfen, Changeling, Elf, Dwarf, Ogre, Troll, Goblin, and many others.
  • 25 Occupational Character Classes to select from.
  • Magic unlike any you've ever seen before.
  • 300+ Wizard and Warlock spells.
  • 80+ psionic powers.
  • 40 magic items plus magic potions, powders and fumes.
  • 20 Curses and magical Faerie Foods.
  • Summoner and the circles of power and summoning at his command.
  • Diabolist and his Runes, Wards and Power Words.
  • Mind Mage, Psi-Mystic, Psi-Healer and Psi-Sensitive.
  • Poisons, herbs, potions and magic components.
  • Men at arms with punch and power.
  • Holy Swords and Rune Weapons.
  • 100,000 years of history.
  • A complete game with all the rules you need to play (additional sourcebooks, characters, abilities and settings optional).
  • 336 pages – $26.95 retail – Cat. No. 450.
  • Back in stock – available now.

    Rifts® Game Master Guide 
    – Available now

    The ultimate Rifts® reference and sourcebook, it contains all the weapons, equipment, body armor, power armor, robots, vehicles, skills and psionics from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. Plus, maps, lists and indexes of O.C.C.s, R.C.C.s, experience tables and more.

  • 503 weapons, including explosives, plus E-Clips and ammo notes.
  • 300 skills listed and described.
  • 290 pieces of equipment.
  • 104 suits of body armor.
  • 182 vehicles.
  • 86 suit of Power Armor.
  • 58 robots.
  • Optional combat rules and examples of play.
  • Comprehensive index of O.C.C.s, R.C.C.s, P.C.C.s, and Monsters.
  • Experience tables for scores of character classes.
  • Designer notes, rules clarifications and reference notes.
  • Game Master tips and hints for running Rifts®.
  • Maps, adventure ideas, and a lexicon of terms.
  • Cover by David Dorman. Interior art by Perez, Wilson & others.
  • 352 pages – $26.95 retail – Cat. No. 845.
  • Back in stock – available now.

    Rifts® Bionics Sourcebook
    – Available now

    A compendium of bionic and cybernetic systems in the Rifts North America setting, with information about partial and full conversion cyborgs, Headhunters, City Rats, the Cyber-Doc and more. A must-have resource for fans of cyborgs.

  • 220+ bionic components and features plus foreign bionics.
  • 47 Commercial Cybernetic implants and 24 Black Market bionics.
  • 7 different City Rat O.C.C.s and insight to life in the 'Burbs.
  • The Cyber-Doc O.C.C. explored in more depth.
  • The Cyber-Snatcher Villain O.C.C. dealing in "previously owned" bionics and cybernetics. Want to guess how they come by these parts?
  • The Cyborg O.C.C. revisited plus rules & info on repairing bionics.
  • TW Bionics, cybernetics to inhibit magic and more.
  • 112 pages – $16.95 retail – Cat. No. 850 – by Kevin Siembieda.
  • Back in stock – available now.

    Rifts® World Book Five: Triax and the NGR
    – Available now

    The New German Republic (NGR) is surrounded and besieged by the hostile Gargoyle Empire – an empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and world setting that is Rifts Germany and the surrounding region. More than 100,000 copies sold!

  • 35+ weapons and explosives, plus body armor and other gear.
  • 19 combat vehicles from tanks to jet aircraft.
  • 12 Triax giant robot suits and vehicles.
  • 9 other types of Triax robots and drones.
  • 8 Triax Cyborgs plus bionic components.
  • Triax power armor units including the T-550 Glitter Boy.
  • 11 NGR Military O.C.C.s.
  • The Euro-Juicer and designer drugs.
  • Gypsy O.C.C.s and their special abilities.
  • The Gargoyle Empire and its technology and war machines.
  • 21 notable weapons of the Gargoyle Empire and 4 R.C.C.s.
  • Setting and regional overview, Brodkil, Gene-Splicers and more.
  • Cover and art by Kevin Long. 13 pages of comic book story.
  • 224 pages – $24.95 retail – Cat. No. 810 – by Kevin Siembieda.
  • Back in stock – available now.

    Note: For dozens of new weapons, armor, robots, drones, power armor suits, cyborgs, vehicles and updated information about the NGR, Triax and the war, see Rifts® World Book 31: Triax™ 2 – 192 pages – $24.95 – Cat. No. 881.

    Rifts® World Book 24: Rifts® China One 
    – Available now

    There is no place on Rifts Earth more exotic, magical and dangerous than China, especially since the Hell of the Yama Kings has bled into the mortal plane.

  • 33 Chinese Demons, including Yaksha the Tiger and the Naga.
  • 8 Chinese Goblins and the Naga-Spawn (semi-divine humans).
  • 5 Chinese Ghosts, plus the Terra-Cotta Warriors.
  • 24 Demonic Curses.
  • 11 provinces and the Yama Kings who rule them.
  • The eight Hells on Earth.
  • The Dragonlands, the Ghost City, Qingping Market, City of the Future, Wuchang, and many other notable places.
  • World overview, maps and adventure ideas galore.
  • 160 pages – $20.95 retail – Cat. No. 857 – by Wujcik & Siembieda.
  • Back in stock – available now.

    Note: For 18 new O.C.C.s, heroes of the Celestial Court, Geofront, secret technology, mystical powers, Demon Wrestling, Demon Quelling, Chi Weapons, martial arts and more, see Rifts® World Book 25: Rifts® China 2 – 160 pages – $20.95 – Cat. No. 858.

    Rifts® Dimension Book 7: Megaverse® Builder 
    – Available now

    Your guide to creating your own corner of the infinite Megaverse®. The big picture of how the Megaverse® works, plus rules and suggestions for creating your own dimension.

  • Dimension creation rules.
  • Dimensional storms and anomalies.
  • Dimensional monsters and travelers.
  • The dimensions of Spires, the Great Machine, and the Garbage Pit.
  • Dozens of Hook, Line and Sinker™ adventure outlines and ideas for many more.
  • The Shifter O.C.C. expanded, exotic familiars & summoning table.
  • Tolkeen Artifact Hunter O.C.C. and Scavenger O.C.C.
  • Designer notes, suggestions, tips & hints for dimension building.
  • 96 pages – $16.95 retail – Cat. No. 859 – by Carl Gleba.
  • Back in stock – available now.

    DriveThruRPG

    PDF downloads from DriveThruRPG.com

    This is a great resource for getting out of print Palladium titles and other select books. We've made 90 titles available as PDF digital downloads from DriveThruRPG.com. This is a great way to try Palladium products and get access to out of print RPG source material. Some notable titles include. 
    Splicers® RPG
    Beyond the Supernatural™ RPG, First Edition Rules. 
    Boxed Nightmares™ for BTS, First Edition Rules. 
    Nightbane® Book Four: Shadows of Light™.
    The Mechanoids® RPG and The Mechanoid Invasion® RPG Trilogy.
    Palladium Fantasy RPG®, First Edition Rules and select 1st Edition sourcebooks. 
    After the Bomb® RPG and sourcebooks
    The Rifter® issues 1-48.
    The Best of The Rifter®
    Deluxe Revised RECON® RPG and Advanced RECON® Sourcebook.
    - And more – go to DriveThruRPG.com and check 'em out.

    The Queen of Ghouls: Life-Sized Halloween Props

    Start planning for Halloween early as Palladium's very own Kathy Simmons will start to offer her 2011 selection of life-sized Halloween props (most are 6 feet or taller) that are to die for.

    Each is an all-weather, life-sized Halloween prop that can handle rain and snow, and is a one-of-a-kind work of art (no two are exactly the same). Each looks frighteningly "real." All come apart and fold down to slightly larger than a king-size pillow for easy storage. Comes with easy instructions, a plastic storage bag, and the lawn stake to stand it up in your front yard. Indoor stand sold separately.

    Types of "Ghouls" include: Zombies (all kinds!), killer clowns, wizards, witches, devils, grave ghouls, scarecrows, executioners, mad doctors, deadly nurses, vampires, werewolves, and more. Kathy's also now offering an array of hand-painted Halloween signs, signs with heads and bodies hanging from them, witch's brewing pots, Halloween centerpieces and more. Best of all, her high quality creations are much more affordable and imaginative than most competitors or mass produced items in a store, making them affordable Halloween fun.

    If you think the photos online look good, you should see them in person. A typical "ghoul," as she calls her creations, costs $129-$259. You can see some of her work at her Queen of Ghouls™ Ebay store – queenofghouls.com.



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