Online Invocation Index for Rifts® Book of Magic™

Hey, we thought gamers could use this alphabetical index to quickly find and use the gazillion Invocations (Wizard/Ley Line Walker spells) presented in the Rifts® Book of Magic™, so here you are.

Alphabetical Index of Wizard Invocations for the Rifts® Book of Magic™

-A-

Agony (20) – pg. 114 
Amulet (290+) – pg. 143 
Animate/Control Dead (20) – pg. 114 
Annihilate (600) – pg. 150 
Anti-Magic Cloud (140) – pg. 138 
Apparition (20) – pg. 110 
Armorbane (100) – pg. 132 
Armor Bizarre (15) – pg. 104 
Armor of Ithan (10) – pg. 96 
Astral Hole (120) – pg. 138 
Astral Projection (10) – pg. 99 
Aura of Death (12) – pg. 104 
Aura of Doom (40) – pg. 126 
Aura of Power (4) – pg. 93

-B-

Ballistic Fire (25) – pg. 115 
Banishment (65) – pg. 132 
Barrage (15) – pg. 110 
Beat Insurmountable Odds (70) – pg. 126 
Befuddle (6) – pg. 93 
Blind (6) – pg. 99 
Blinding Flash (1) – pg. 91 
Bottomless Pit (100) – pg. 139 
Breathe Without Air (5) – pg. 96

-C-

Calling (8) – pg. 104 
Call Lightning (15) – pg. 111 
Calm Storms (200) – pg. 143 
Carpet of Adhesion (10) – pg. 99 
Chameleon (6) – pg. 93 
Charismatic Aura (10) – pg. 99 
Charm (12) – pg. 104 
Chromatic Protection (10) – pg. 100 
Circle of Flame (10) – pg. 104 
Circle of Travel (600) – pg. 152 
Cleanse (6) – pg. 93 
Climb (3) – pg. 93 
Cloak of Darkness (6) – pg. 93 
Close Rift (200+) – pg. 150 
Cloud of Smoke (2) – pg. 91 
Collapse (70-400) – pg. 147 
Commune with Spirits (25) – pg. 119 
Compulsion (20) – pg. 111 
Concealment (6) – pg. 93 
Constrain Being (20) – pg. 115 
Control/Enslave Entity (80) – pg. 132 
Create Golem (700 or 1000) – pg. 147 
Create Magic Scroll (100) – pg. 140 
Create Mummy (160) – pg. 139 
Create Steel (68) – pg. 127 
Create Water (15) – pg. 111 
Create Wood (10-20) – pg. 96 
Create Zombie (250) – pg. 144 
Crushing Fist (12) – pg. 111 
Cure Illness (15) – pg. 111 
Cure Minor Disorders (10) – pg. 100 
Curse: Phobia (40) – pg. 127 
Curse of the World Bizarre (100) – pg. 140

-D-

Death Curse (Special) – pg. 104 
Death Trance (1) – pg. 91 
Deathword (70) – pg. 132 
Deflect (10) – pg. 100 
D-Step (50) – pg. 127 
Desiccate the Supernatural (50) – pg. 127 
Detect Concealment (6) – pg. 94 
Disharmonize (150) – pg. 140 
Dimensional Portal (1000) – pg. 152 
Dimensional Teleport (800) – pg. 152 
Dispel Magic Barriers (20) – pg. 115 
Distant Voice (10) – pg. 105 
Domination (10) – pg 105 
Dragon Fire (40) – pg. 128

-E-

Electric Arc (8) – pg. 100 
Enchant Weapon (400 to 1000+) – pg. 152 
Enemy Mind (100) – pg. 133 
Energize Spell (12+) – pg. 111 
Energy Bolt (5) – pg. 96 
Energy Disruption (12) – pg. 106 
Energy Field (10) – pg. 101 
Energy Sphere (120) – pg. 140 
Ensorcel (400) – pg. 144 
Escape (8) – pg. 106 
Exorcism (30) – pg. 119 
Expel Demons (35) – pg. 120 
Extinguish Fire (4) – pg. 94 
Eyes of Thoth (8) – pg. 106 
Eyes of the Wolf (25) – pg. 120

-F-

Familiar Link (55) – pg. 128 
Fear (5) – pg. 94 
Featherlight (10) – pg. 106 
Fingers of Wind (5) – pg. 96 
Fireblast (8) – pg. 101 
Firequake (160) – pg. 141 
Fire Ball (10) – pg. 111 
Fire Blossom (20) – pg. 111 
Fire Bolt (7) – pg. 101 
Fire Globe (40) – pg. 120 
Fire Gout (20) – pg. 115 
Fist of Fury (10 or 50) – pg. 101 
Float in Air (5) – pg. 96 
Fly (15) – pg. 106 
Fly as the Eagle (25) – pg. 115 
Fool's Gold (10) – pg. 101 
Forcebonds (25) – pg. 120 
Fortify Against Disease (15) – pg. 112 
Fuel Flame (5) – pg. 96 
Frequency Jamming (15) – pg. 112 
Frostblade (15) – pg. 112

-G-

Giant (80) – pg. 133 
Globe of Daylight (2) – pg. 91 
Globe of Silence (20) – pg. 115 
Greater Healing (30) – pg. 121

-H-

Hallucination (30) – pg. 121 
Havoc (70) – pg. 133 
Heavy Air (200) – pg. 144 
Heavy Breathing (5) – pg. 94 
Heal Self (20) – pg. 116 
Heal Wounds (10) – pg. 106 
Horrific Illusion (10) – pg. 106 
Horror (10) – pg. 106 
House of Glass (12) – pg. 107

-I-

Ice (15) – pg. 112 
Id Alter Ego (130) – pg. 141 
Id Barrier (600) – pg. 151 
Ignite Fire (6) – pg. 97 
Illusion Booster (15) – pg. 112 
Illusion Manipulation (25-60) – pg. 128 
Illusory Forest (45-90) – pg. 133 
Illusory Terrain (55-120) – pg. 141 
Illusory Wall (15 or 30) – pg. 112 
Impenetrable Wall of Force (600) – pg. 151 
Impervious to Energy (20) – pg. 113 
Impervious to Fire (5) – pg. 97 
Impervious to Poison (5) – pg. 97 
Implosion Neutralizer (12) – pg. 107 
Instill Knowledge (15) – pg. 108 
Invincible Armor (30) – pg. 121 
Invisibility: Simple (6) – pg. 97 
Invisibility: Superior (20) – pg. 116 
Invulnerability (25) – pg. 116 
Influence the Beast (12) – pg 107 
Ironwood (50+) – pg. 145

-L-

Lantern Light (1) – pg. 92 
Levitation (5) – pg. 94 
Ley Line Fade (20) – pg. 116 
Ley Line Ghost (80) – pg. 134 
Ley Line Phantom (40) – pg. 129 
Ley Line Restoration (800) – pg. 153 
Ley Line Shutdown (3000) – pg. 153 
Ley Line Storm Defense (180) – pg. 141 
Ley Line Tendril Bolts (26) – pg. 121 
Ley Line Time Capsule (15) – pg. 121 
Ley Line Time Flux (80) – pg. 129 
Ley Line Transmission (30) – pg. 101 
Lifeblast (15) – pg. 108 
Lifeward (40) – pg. 121 
Life Drain (25) – pg. 117 
Life Source (2 +Special) – pg. 97 
Light Healing (6) – pg. 97 
Light Target (6) – pg. 97 
Lightblade (20) – pg. 117 
Lightning Arc (30) – pg. 122 
Locate (30) – pg. 122 
Luck Curse (40) – pg. 122

-M-

Magic Net (7) – pg. 101 
Magic Pigeon (20) – pg. 113 
Magical-Adrenal Rush (45) – pg. 122 
Magic Shield (6) – pg. 97 
Magic Warrior (60) – pg. 135 
Manipulate Objects (2+) – pg. 94 
Mask of Deceit (15) – pg. 113 
Memory Bank (12) – pg. 113 
Mend the Broken (10+) – pg. 108 
Mental Blast (15) – pg. 109 
Mental Shock (30) – pg. 117 
Metamorphosis: Animal (25) – pg. 117 
Metamorphosis: Human (40) – pg. 122 
Metamorphosis: Insect (60) – pg. 129 
Metamorphosis: Mist (250) – pg. 145 
Metamorphosis: Superior (100) – pg. 135 
Meteor (75) – pg. 135 
Mindshatter (130) – pg. 142 
Minor Curse (35) – pg. 122 
Multiple Image (7) – pg. 102 
Mute (50) – pg. 130 
Mystic Alarm (5) – pg. 95 
Mystic Fulcrum (5) – pg. 98 
Mystic Portal (60) – pg. 135

-N-

Negate Magic (30) – pg. 123 
Negate Mechanics (20) – pg. 118 
Negate Poison/Toxin (5) – pg. 98 
Null Sphere (220) – pg. 145

-O-

Oracle (30) – pg. 123 
Orb of Cold (6) – pg. 98

-P-

Paralysis: Lesser (5) – pg. 98 
Phantom Mount (45) – pg. 130 
Plane Skip (65) – pg. 135 
Power Bolt (20) – pg. 113 
Power Weapon (35) – pg. 123 
Protection Circle: Simple (45) – pg. 130 
Protection Circle: Superior (300) – pg. 148 
Purge Other (100) – pg. 136 
Purge Self (70) – pg. 130 
Purification (Food/Water) (20) – pg. 118

-R-

Reality Flux (75) – pg. 136 
Realm of Chaos (70) – pg. 130 
Reduce Self (20) – pg. 113 
Reflection (7) – pg. 102 
Remove Curse (140) – pg. 142 
Re-Open Gateway (180) – pg. 142 
Repel Animals (7) – pg. 102 
Resist Fire (6) – pg. 98 
Restoration (750) – pg. 151 
Restore Life (275) – pg. 148 
Restore Limb (80) – pg. 136 
Resurrection (650) – pg. 151 
Ricochet Strike (12) – pg. 102 
Rift to Limbo (160) – pg. 142 
Rift Teleportation (200) – pg. 142 
Rift Triangular Defense System (840) – pg. 151

-S-

Sanctum (390) – pg. 149 
Seal (7) – pg. 102 
Second Sight (20) – pg. 118 
See Aura (6) – pg. 92 
See in Magic Darkness (125) – pg. 143 
See the Invisible (4) – pg. 92 
See Wards (20) – pg.118 
Sense Evil (2) – pg. 92 
Sense Magic (4) – pg. 92 
Shadow Meld (10) – pg. 103 
Shadow Wall (400) – pg. 149 
Shatter (5) – pg. 95 
Sheltering Force (20) – pg. 114 
Shockwave (45) – pg. 123 
Sickness (50) – pg. 124 
Sleep (10) – pg. 109 
Sonic Blast (25) – pg. 119 
Sorcerous Fury (70) – pg. 124 
Soultwist (170) – pg. 145 
Speed of the Snail (50) – pg.131 
Speed Weapon (100) – pg. 136 
Spinning Blades (20) – pg. 119 
Spoil (Water/Food) (30) pg. 124 
Stone to Flesh (30) – pg. 125 
Sub-Particle Acceleration (20) – pg. 119 
Summon & Control Animals (125) – pg. 143 
Summon & Control Canines (50) – pg. 131 
Summon & Control Entity (250) – pg. 146 
Summon & Control Rain (200) – pg. 146 
Summon & Control Rodents (70) – pg. 136 
Summon & Control Sea Serpents (350) – pg. 151 
Summon & Control Storm (300) – pg. 149 
Summon Ally (600) – pg. 153 
Summon Fog (140) – pg. 143 
Summon Greater Familiar (80) – pg. 136 
Summon Lesser Being (425) – pg. 149 
Summon Ley Line Storm (500) – pg. 146 
Summon Shadow Beast (140) – pg. 137 
Super-Healing (70) – pg. 137 
Superhuman Endurance (12) – pg. 109 
Superhuman Strength (10) – pg. 109 
Superhuman Speed (10) – pg. 109 
Sustain (12) – pg. 109 
Swallowing Rift (300) – pg. 146 
Swap Places (300) – pg. 149 
Swim as a Fish (6) – pg. 103 
Swim as a Fish: Superior (12) – pg. 109 
Swords to Snakes (50) – pg. 131

-T-

Talisman (500) – pg. 150 
Tame Beast (60) – pg. 131 
Targeted Deflection (15) – pg. 114 
Teleport: Lesser (15) – pg. 114 
Teleport: Superior (600) – pg. 153 
Time Hole (210) – pg. 146 
Time Slip (20) – pg. 114 
Telekinesis (8) – pg. 98 
Thunderclap (4) – pg. 93 
Throwing Stones (5) – pg. 95 
Tongues (12) – pg. 114 
Trance (10) – pg. 103 
Transferal (50) – pg. 131 
Transformation (2000) – pg. 153 
Turn Dead (6) – pg. 95

-V-

Void (700) – pg. 154

-W-

Wall of Defense (55) – pg. 132 
Wall of Not (70) – pg. 137 
Wall of Wind (40) – pg. 125 
Wall of the Weird (180) – pg. 147 
Wards (90) – pg. 138 
Warped Space (90) – pg. 138 
Watchguard (10) – pg. 103 
Water to Wine (40) – pg. 132 
Wave of Frost (6) – pg. 98 
Weight of Duty (10) – pg. 103 
Wind Rush (20) – pg. 119 
Winged Flight (35) – pg. 125 
Wisps of Confusion (40) – pg. 126 
Words of Truth (15) – pg. 114 
World Bizarre (40) – pg. 126

Spells of Legend

Barrier of Thoth (3,000) – pg. 154 
Blight of Ages (600) – pg. 154 
Blood and Thunder (770) – pg. 155 
Crimson Wall of Lictalon (6,000) – pg. 155 
Doppleganger (Superior) (1,000) – pg. 156 
Hivemind (350) – pg. 156 
Ley Line Resurrection (2000) – pg. 156 
Metropolis (1,600 or Special) – pg. 157 
Mystic Quake (420) – pg. 157 
Sanctuary (3,500) – pg. 157 
The Slowness (1,300) – pg. 158 
Steel Rain (360) – pg. 158 
Vicious Circle (350) – pg. 158 
Warrior Horde (1,100) – pg. 159

Mini-Magic Index for the Book of Magic

African Witch starts on page 32. 
Cloud Magic starts on page 44. 
Conjuring Magic starts on page 52. 
Dolphin Magic starts on page 54. 
Elemental/Warlock Magic starts on page 56. 
Air Spells start on page 57. 
Earth Spells start on page 67. 
Fire Spells start on page 74. 
Water Spells start on page 82. 
Herb Magic starts on page 279. 
Indian/Native American Magic (Shamanistic) starts on page 209. 
Inuit Magic (Shamanistic) starts on page 217. 
Magic Items start on page 255. 
Millennium Tree Magic starts on page 288. 
Nature Magic (Russian) starts on page 168. 
Necromancy Spells start on page 184. 
Ocean Magic starts on page 200. 
Russian Bone Magic starts on page 186. 
Russian Nature Magic starts on page 168. 
Russian Spoiling Magic starts on page 218. 
Shamanistic Magic starts on page 209. 
Spoiling Magic (Russian) starts on page 218. 
Tattoo Magic (Atlantean) starts on page 229. 
Temporal Magic starts on page 243.

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