About Weekly Updates Palladium Books® Weekly Update – April 26, 2018

Palladium Books® Weekly Update – April 26, 2018

Facebook! Twitter!
Share this article on other Social Sites!  

By Kevin Siembieda

One game system – every genre – countless worlds – endless adventure

The Palladium Open House was last weekend and it was nothing short of great. More on it below, but before I dive into the Open House, let me mention a number of other things.

Robotech® RPG Tactics – draws to an end

The Robotech® RPG Tactics™ (RRT) Reward Exchange Program is coming to an end this month and cannot be extended.

If we are waiting for a response from you or payment for shipping your rewards, PLEASE do so NOW before it is too late and we can no longer offer you this Exchange. Please. Time is almost out. Palladium will have no remaining inventory after the end of April and it finalizes the Reward Exchange offer. Afterward, any remaining product must be sold to a professional liquidator for pennies on the dollar or destroyed. An end of an era.

An IMPORTANT NOTE for RRT Backers who wish to participate in the Reward Exchange: April 28, 2018 is the final deadline. Also note, a handful of people have recently contacted us reporting they have not gotten a response from us. When we investigate, we find we have sent them numerous messages via Kickstarter Message. In some cases, we have sent the individual 10 or more messages/inquiries via KS messenger. This is your best way to communicate with us. If you have not heard from Palladium and have not checked your Kickstarter Messages in the last week or longer, PLEASE do so pronto! If you are having issues with Kickstarter Messages, you need to let us know and provide an alternative method of communication (email address). And please do so soon. Thank you.

Rifts®, Dead Reign® and plans for other books ...

We are as hungry to see new book releases as you are. And we plan to dive right into them. Wayne and I will be working on The Rifter® #80 and other issues to come out in rapid succession. I will also be working on the Rifts® Bestiary Vol. One & Two, as well as figuring out the exact order of new releases and getting artists working on new books.

New Raw Preview Editions of books coming soon

A number of people at the Palladium Open House asked that we release more Raw Preview Editions. These are the unedited, “raw” manuscripts before rewrites and additional material is added to the book. There is with no artwork, just the untouched manuscript text. Raw Editions are usually limited to 120 or 150 advance copies and fans love them. Since so many people have been inquiring, I will see about releasing 2-4 soon.

Four New T-shirts – Available now

Every time we do an Open House we like to have some new products. This year we debuted 4 new T-shirts.

  • New Game Master T-shirt features the dynamic artwork of Kevin Long’s original Villains Unlimited cover. Why this art? A) Because G.M.s unleash the villains and challenges that await their players. B) Heroes Unlimited™ needs some loving. And C), because it is a dynamic piece of art that screams get ready for adventure.
  • 2018 Palladium Books® Open House T-shirt is fun and one of my favorites, featuring art by Ramon K. Perez. You did not have to be at the Open House in person to get this fun T-shirt. If you were there in spirit or just like the design, snap it up. Limited to 120 shirts. Available only while supplies last.
  • Heroes Unlimited™ T-shirt! You have been asking to see more for Heroes Unlimited™, we heard you and offer this striking T-shirt as just the beginning of more support for Heroes Unlimited™. It was certainly a hit at the Palladium Open House.
  • New Rifts® T-shirt! We kept this new Rifts® T-shirt simple and dynamic featuring a CS soldier firing his gun. Is he friend or foe? You decide. It fits the current Rifts® story arc with the Minion War and most any theme involving Rifts and the Coalition States. Art by comic book artist Freddie Williams III. Enjoy.
  • All T-shirts are high quality, pre-shrunk, 100% cotton Gildan T-shirts and look great. I love all four. Wore the POH, G.M. and Heroes Unlimited T-shirts during the event and I’m wearing the Rifts® shirt for inspiration as I write this.
  • Available in most sizes, Medium to 5XL, as usual.
  • $18.95 each for Medium to XL, $20.95 for XXL, and up for larger sizes.

After Open House DriveThru Sale – 20% Off ALL Palladium Books Products for 10 Days Only (April 27 - May 7, 2018) on DriveThruRPG

Want to keep the fun of the 2018 Palladium Open House rolling? We do too! That's why we are offering a great deal on all our PDFs. For 10 days only (April 27 - May 7), you can get ANY of our PDF products on DriveThruRPG for 20% off. That's all game lines, all books, all paper minis – 20% off. Enjoy and keep the spirit of the Open House going!

On DriveThruRPG.com – FREE Rifts® Sovietski Sneak Preview, Nightbane®, Fantasy, Heroes Unlimited, Rifts®, Splicers® and more

Recently made available: Nightbane® RPG, the core rules for this modern horror setting with elements of the monstrous, demonic and tormented superheroes (the Nightbane). Nightbane® Between the Shadows™ Sourcebook, the Dreamstream™, the Astral Plane, the sinister Spook Squad, world info, and more. Adventures on the High Seas™ (Fantasy, 2nd Edition) with 13 O.C.C.s, 20+ character sheets, 30 ships, 12 ports, cities and towns, the Island of the Cyclops, Floenry Islands, ship combat rules, and adventures. Old Ones™ (Fantasy 2nd Edition), 50 different cities, towns and forts (all mapped!), Illusionist and Monk O.C.C.s, 7 adventures (and ideas for many more), plus the Old Ones! Hell Followed™ for Dead Reign® featuring masked lunatics, 11 new zombies, 7 apocalyptic character classes, stats for 23 disasters, and more. The Rifter® #75 including a Rifts® Primer, how to create adventures, Splicers® Legion adventure Part 4, a Rifts® town in Canada, a Rifts® Savage Worlds preview, and more. The Rifter® #74, with the Rifts® town of Moorcroft, Rifts® town of Karimyo, the Ancient Master, Splicers® Legion Part 3, and more. The Rifter® #73, with the Nexus Born, Splicers®: I am Legion part 2, and more. The Rifter® #71 & 72 (Double Issue) where the Splicers® Legion adventure begins. Dragons & Gods™, 40 deities, 20 Demon Lords, 14 dragons, Elementals, priests, Rune Weapons and more; for Palladium Fantasy RPG® but suitable for Rifts® and most settings. The Palladium Fantasy RPG®, 2nd Edition, a complete role-playing game with 27 character classes, 15 player races, and much more. The Compendium of Weapons, Armour and Castles, 700 weapons, 40 types of body armor, 40 castles with floor plans, 224 pages. Rifts® Adventure Sourcebooks: Chi-Town ‘Burbs and Firetown & the Tolkeen Crisis (both with info about the ‘Burb of Firetown and Chi-Town ‘Burbs), The Black Vault™, a treasure trove of magic and Coalition secrets, and The Vanguard™, the secret organization of exiled mages who support the Coalition. Rifts® Conversion Book 3: Dark Conversions™, 120+ monsters, demons, undead, and supernatural menaces, plus Elementals, the Shifter and Witch revisited, adventure ideas and more; Rifts® Conversion Book 2: Pantheons of the Megaverse® presents 150+ deities, demigods and god-pretenders, plus many adventure ideas; Rifts® Conversion Book One, Revised, 100+ monsters, 40 races, and more; Rifts® Path of the Storm™, a proposed screenplay; Dimension Book™ 14: Thundercloud Galaxy™ with 17 alien races, monsters, minions, the Dominators, space colony creation rules, monster creation rules, 101 adventure ideas and more; Dimension Book™ 13: Fleets of the Three Galaxies™, the name says it all; Dimension Book™ 8: Naruni™ Wave 2 is a treasure trove of high-tech weapons, force fields, and more. Heroes Unlimited™ RPG, 2nd Edition enables you to create any type of hero and super being; Powers Unlimited® One, Powers Unlimited® Two, and Powers Unlimited® Three, offering more than 250 super abilities and 11 new power categories between the three; Mutant Underground™ mutant animals and more; Aliens Unlimited™ Galaxy Guide™ has super abilities for outer space, 20 aliens and new worlds; Gramercy Island™, a prison for super beings, 98 statted out prisoners, and 101 adventure ideas; Century Station™ contains 51 villains, 40 NPC heroes, and 101 adventure ideas; Villains Unlimited™ presents 80+ fully fleshed out and statted super-villains; Heroes Unlimited™ G.M.'s Guide has 10 full adventures, G.M. advice, rampage rules, and much more.

They join other recent releases of the ever popular Wormwood™, Phase World®, Phase World® Sourcebook, Skraypers™, Anvil Galaxy™, Three Galaxies™, Megaverse® Builder™, and Naruni™ Wave 2, as well as Ninjas & Superspies™, Mystic China™, Monsters and Animals and more. These are just some of the many Rifts® and Palladium titles now available on DriveThruRPG.com as PDFs, plus many FREE previews of key book titles. We are trying to make 1-2 new PDF titles available every week.

Palladium Collectibles, Artwork, Books, Toys and More in Kevin’s Online Toy & Collectibles eBay Store

Sale on all Star Wars toys, as Alex and I continue to add Star Wars toys and a growing number of all kinds of collectibles – and we’ll be adding more Palladium Books original art and items to the store, so keep an eye out for them.

This includes one-of-a-kind original artwork, prints, Rifts® and Robotech® artwork by Kevin Long, me and others. There is also a range of limited editions, rare book titles and limited edition hardcovers, toys and more that are all being added to my online store over the next several weeks, so keep an eye out. Alex and I will keep adding items as our busy schedules allow, but we have a lot of fun collectibles available now and coming soon. Items include original art, out of print titles, redlined proofreader photocopies signed by me and the staff, signed manuscripts with editors’ corrections, some original art, hardcover books (including Rifts® Lemuria, Northern Gun™ One, Northern Gun™ Two, Megaverse® in Flames™, Beyond the Supernatural™ Gold, Rifts® Machinations of Doom™ Gold and Rifts® Ultimate Gold) and other items available. There are also hundreds of toys and action figures, all from my personal archives and collection. Take a look every weekend for new items added.

http://stores.ebay.com/kevinstoys-artandcollectibles

Brandon Aten’s Wild Skies: Liberating Strife – ending soon

Long time Palladium freelance writer Brandon Aten (Rifts® Sovietski, Triax 2, Madhaven) is hosting a Kickstarter for his first sourcebook for Wild Skies: Liberating Strife!

Liberating Strife is the first sourcebook for the Wild Skies tabletop role-playing game, successfully Kickstarted in 2016 and released in 2017. It expands the setting to include the technology, politics and cultures of North America. The focus is on the United States and the Great Trust, a massive corporate enterprise which controls almost every aspect of life there. The scientific genius of Edison and Tesla has been combined by the Trust into modern marvels like electric planes, wireless communication and directed energy weapons.

- This is a sourcebook for the Wild Skies setting. A copy of the rules, contained in Wild Skies: Europa Tempest, is required to make full use of this book.

Get all the details on Kickstarter at ...

https://www.kickstarter.com/projects/2103068465/wild-skies-liberating-strife-a-table-top-rpg-expan/description

2018 Palladium Open House Report

Note: This POH Report is written from my – Kevin Siembieda’s – point of view. I encourage other gamers and freelancers in attendance to write about their own high points and experiences, and post photos. I know everyone seemed to have a great time.

The Palladium Open House was awesome ... as usual. That has to do as much with the many wonderful gamers who attend as it does with anything we do. The Palladium crew was pretty exhausted going into the Palladium Open House from the start, especially the unshakable Kathy Simmons and myself.

The entire Palladium crew had been processing, packing and shipping Robotech® RPG Tactics™ (RRT) Reward Exchanges since February 28, 2018, almost non-stop and to the exclusion of all else. And I mean long, 10-16 hour days, seven days a week. We even shipped RRT rewards right up till the Open House, including the morning of the VIP night. I would like to think our exhaustion didn’t show too badly throughout the POH. A lot of people said I looked perfectly fine on Thursday VIP night, which I’m grateful for, but I was so tired, I had trouble remembering the names of my staff. Something freelance writer and pal, Brandon Aten enjoyed teasing me about, lol. That evening I talked with many people in attendance, signed books and after my panel talk, managed to sneak out round 10:30 PM to get seven hours of sleep.

Thankfully, Scott Gibbons, Gwen Gibbons and our many helpers, G.M.s, and freelancers were fresh, sharp and helped out immensely. James Brown, Diane Brown, Matthew Treml, Joe Bergmans and Chris Guertin’s help bordered on the Herculean and we could not have done this Open House without them. Doug Lamberson, Tina Simmons, Mike Silva, Glen Evans and Connor Brown were also a big help and a lot of other people chipped in to lend a hand throughout the event. Thank you, one and all.

Scott Gibbons arrived about five days before the Open House, and Matthew Treml from England, and the Brown family for 2-3 days prior. They all proved to be a tremendous help. I was happy to show Matthew a bit of Detroit when he accompanied me to get the four new Palladium T-shirts (described earlier in this update). And he even got to glimpse Canada from across the Detroit river, commenting that he didn’t realize Canada (Windsor) was so close to Detroit. Yep, we are neighbors across the river.

I was firing on all cylinders (okay, most cylinders), powered by an adrenaline high on Friday and Saturday. I was feeling great – empowered by the positive energy from everyone there – and ran three games each day, plus a couple of panel talks. It was great seeing old friends and making many new ones. It is funny how instantly connected we all felt seeing friends and fans we had not seen in three years or longer. The POH really is like a family reunion with people you are eager to see again. As usual, many people commented on how welcomed they felt, and how friendly and grounded everyone is at Palladium; from me and the staff to our many freelancers. We are just game nerds happy to see our fellow gamers and spend time with you. I think that’s instantly obvious to anyone who attends a Palladium Open House.

Speaking of which, I was thrilled to see Matt from the UK and shocked to see my wonderful friend and writer Hendrik Härterich, from Germany. In fact, one of the nice, rare quiet moments for me, personally, was being able to go to dinner Wednesday night with Hendrik and freelance writer Dan Frederick, from Northern California. What did we talk about? Games and the art and joy of writing role-playing games, of course. Like I said, the POH is a nerdfest.

I was also surprised and delighted to see writer Josh Sinsapaugh (if I knew he was coming, I forgot), and it was also great to see writers and friends Matthew Clements, Carl Gleba, Jason Richards, Taylor White, Brandon and Sarah Aten, Mark Oberle, Greg Diaczyk and his boys (Caleb, Joshua, and Noah who also lent a hand), Glen Evans, Steve Dawes, and Matthew Balent. Artists Apollo Okamura, Amy L. Ashbaugh, Mike Mumah, Mark Dudley, Madman Mike Leonard, Ben Rodriguez, Roger Cartier, Chuck Walton and others were also present, along with the Palladium staff. I was pleased that Carmen and Christina Bellaire and Paul Deckert were able to pop in on Sunday. Sadly, my presence was in such demand I did not get much of a chance to hang out with these amazingly talented creators. In most cases it was a handshake or hug hello and goodbye, and maybe a 5-10 minute chat here and there.

The sound level was more manageable thanks to Scott’s research about “moving blankets” used to muffle sound. We hung approximately 80 of these cheap, light, gray blankets all over the pallets to muffle sound, and it worked.

Jodi, the good guy behind YouTube’s Questwise series, came down to enjoy the Palladium Open House and squeezed in a number of video interviews with Palladium creators. I imagine you will be able to catch them on Questwise in the weeks ahead. You can check out this fun RPG program at: https://youtu.be/BQITnSggwhQ

The live auction is always a lot of fun, and we had a large number of participants snagging a number of unique collectibles that included old Palladium T-shirts and jackets, RPG books, a couple of gold editions, proofreader copies, and other good stuff. Gwen Gibbons had suggested a couple of fun ideas. One was to auction off three sets of dice I had used during my POH game events. The idea being that positive G.M. energy would be infused into them. One auction winner even had me initial each die. Another idea was to auction off a dozen, unique, one-time-use Megaverse® Certificates that let a player do something special (provided the G.M. allows it). This included things like +3 on any one die roll, the ability to make one re-roll, and other good stuff. All were well received and invoked laughter, ooohs and ahhs.

Games. As far as I know, the gaming was generally outstanding, but then we have many outstanding Game Masters that includes James Brown (who came in at 7:00 AM Saturday morning to set up and run a game for 4-5 gamers who missed out on his Archie Three game; talk about dedication on everyone’s part), Carl Gleba, Peter Pidrak, Cameron Cleveland, Levi Johnstone, Brandon Aten, Greg Diaczyk, Julius Rosenstein, myself and many, many others. My thanks to each and every one of our Game Masters. Great job. The building was filled with laughter and excitement.

My seven games went off very well and everyone had a blast, myself among them. I ran two Lord De Silca Palladium Fantasy RPG games, three Fantasy games involving Wolfen being turned into vampires and a plot to enslave the world, and two Dead Reign® games involving a possible cure for the zombie plague. I will try to talk about the specifics of some of the games in another Update or perhaps Murmur from the Megaverse®, but I do want to mention that for the first time in 30+ years, a player asked what was the name of De Silca’s kingdom. I had never named it, I said. Another player suggested I name it after the player who asked. I liked that idea, so it is now and forever the Kingdom of Fundinger. There Jamie, it’s official. I also want to give a shout out to everyone who played a Warlock or the Goblin Cobbler in my fantasy games – you guys rocked. I saw a lot of outstanding role-playing and teamwork in these games.

I enjoyed a wonderful time gaming, hanging out and speaking with the 200+ folks from all round the USA, Canada, and beyond. Too much fun, much too late Saturday. As a result, I was toast on Sunday, but still managed to pull together a solid Fantasy game (the group was battling Wolfen Vampires). That game went nearly two hours longer than scheduled and was very different than the two previous games I had run. The players loved it (as did I), which is all that matters. By Sunday’s closing ceremonies, however, my brain was mush, but it was a good mush. We all had a great time, with plenty of nice moments, lots of laughs, handshakes, hugs and photographs. My thanks to Michael Nauta for the awesome iron back-scratcher he forged, and every one of you who made the 2018 Open House a joy for us.

I also want to give a shout out to Jesse Zoiney – stay strong and keep smiling. Your smiling face, excellent role-playing and kindness was one of my personal highlights at the Open House. It was also wonderful seeing Jon and Colleen, James, Mark, Jesse, Destiny, Shara, Kelly and that entire crew, and ... well ... ALL of you. I hope everyone had as wonderful a time as we did. My apologies if I didn’t mention someone whom I probably should have. (Hey, Juan, Jake, Peter, James, Mark, Jesse, Kenny, John, Lynn, Andrew, Andy F., Anthony, Shannon, Justin, Markus, Zander, Laura, Ian, Dan, Andrew, Mike, Chris, Patrick, Ryan, Belle, and Michael, not to mention Elizabeth Gibbons, Nathan Ellis and Irene Hartman.)

Closing Thoughts

Life is a journey. It can be a wonderful journey, but sometimes it can be a terrible struggle no matter what we do. All too often life tosses us a curve ball that presents challenges we neither expected nor want. Things that shatter us to our core. I know. I’ve been there. More than once. It can be hard to pick ourselves up and keep going after something like that knocks us to our knees. It can be difficult to find our way back and hold onto the things that bring us joy and love and laughter. But that’s what we need to do. And if we’re lucky, it teaches us to be more humble and to truly appreciate the people and beauty in our lives all the more.

Life is really all about the people we love and finding the simple joys life has to offer, like friends, family, gaming, and whatever else puts a smile on our faces. Being there for the people we care about and helping each other through our personal and collective struggles is a gift and a privilege. One I take very seriously. I had a lot of people tell me how much my work – the work of all of us at Palladium – means to them. I want you to know the feeling is mutual.

Thank you for bringing me laughter and joy. For giving my life purpose and meaning. Every book I write, you are on my mind as I try to find new ways to thrill and inspire your imaginations. I relish bringing you endless worlds of adventure and new wonders to rekindle your imaginations and make you laugh or shriek with delight. You are a big part of my world — a big part of all of us at Palladium Books — and the reason we do what we do. The reason our books and games are still full of vitality and wonder. Whether you know it or not, you have helped us through thick and thin, the good times and the bad. That’s why we keep doing the Palladium Open House even after we say this is the last one. Because we love and appreciate you and we are happy to welcome you into our home and our lives.

Palladium will keep plugging along as best we can. The ideas for many new epic worlds and adventures are boiling, and we cannot wait to share them with you.

As for the NEXT Palladium Open House, if we do another one, we are thinking April, 2021, for Palladium’s 40th Anniversary (Joseph Bergmans being the first to suggest it). Sounds like a plan to me. We’ll keep you posted.

Please note, with so much going on, there will not be a Weekly Update next week, but we’ll be back May 10th. In the meanwhile, enjoy the new T-shirts and the DriveThruRPG sale.

To all our fans – not just the wonderful gamers we got to spend last weekend with – thank you for being awesome. We are glad you are with us for the Palladium journey.

– Kevin Siembieda, Publisher Game Designer, Artist, Gamer

Rifts Wormwood

Back in Stock: Rifts® Dimension Book One: Wormwood

Wormwood is a mysterious living planet of unknown origin and purpose. It is presumed to be some sort of colony world and supports human life, but under the strangest conditions. It might be an idyllic environment if not for the corrupting “infections” that are the Unholy and his minions – demonic and monstrous creatures who battle for domination of the planet and its inhabitants. So it is that humans and monsters, the good and the wicked are at constant war with one another. Epic adventure, horror and the supernatural. There is nothing quite like Wormwood in the Megaverse®.

  • The Good and the human are represented by the Cathedral. Its Champions of Light include warrior priests, monks, Wormspeakers (seers), Symbiotic Warriors, Knights of the Temple, Holy Terrors and the most powerful and heroic of them all, the legendary Apok.
  • The Wicked and the demonic are represented by the Unholy, Dark Priests and the demonic Dark Minions.
  • Home of Crawling Towers, Holy Terrors, Wormspeakers, Apoks the Avengers, and hordes of demonic monsters.
  • 37 unique Wormwood spells.
  • 50 symbiotic organisms; worms, claws, crawlers, stars and more.
  • Magical Blood Stones and crystals.
  • 16 Dark Minions, including Entrancers, Skelter Bats and Worm Zombies.
  • 8 Player O.C.C.s, 20 monsters, a world of adventure unlike any other.
  • 20 page comic strip by Timothy Truman and Flint Henry.
  • Created by comic book legends Timothy Truman and Flint Henry.
  • Written by Kevin Siembieda.
  • 160 pages – $17.99 – Cat. No. 809. Available now.

Weapons and Assassins

Back in Stock: Weapons and Assassins

The weapons and secrets of real world, ancient assassins. Includes guilds and societies of assassins like the Order of the Assassins, Ninja and Thugs of India, as well as details about their weapons, tools, poisons, clothing, armor, methods and more. A fan favorite written by Erick Wujcik. Back in stock.

  • The Order of the Assassins.
  • Thugs, the Assassins of India.
  • The Ninja and their weapons, equipment and methods.
  • Written by Erick Wujcik.
  • 48 pages – $9.99 – Cat. No. 403. Available now.

Rifts Sovietski

New! World Book 36: Rifts® Sovietski – Now Shipping!

Now shipping! And jam-packed with a wide array of source material. New cyborgs, new O.C.C.s, new skills, new D-Bees, new cyborgs and bionics, new weapons, new vehicles, underground bunker tables, tons of adventure ideas and a whole lot of fun.

The Sovietski faces danger from the high-tech but savage and ruthless Warlords of Russia, the expanding Brodkil invasion sponsored by Mindwerks and the Angel of Death, Werewolves in the north, Gargoyles spilling in from the west, and the coming of the Minion War.

Rifts® Sovietski™ is a treasure trove of new ideas for cyborgs, player characters, D-Bees, and the fledgling, Sovietski nation. This book brings the Russian landscape to life and ready for adventure. See how the Sovietski came into being and where it is going, learn about its soldiers, army, people and their dreams, beliefs, and politics, plus Dead Zones, Spetsnaz Intelligence force, new cyborgs, bionics, and more. When combined with the Rifts® Mindwerks™ Sourcebook, Warlords of Russia™, Mystic Russia™ and the Triax™ books, you have a setting as large as North America.

  • 9 Sovietski O.C.C.s.
  • 40+ M.O.S. Skill Packages and 4 unique D-Bees.
  • 11 unique new Cyborgs, plus new bionics and body armor.
  • Light, Heavy and Superheavy Machines (cyborgs), revisited.
  • Cyborg animals for scouting and combat – new concept.
  • Sovietski war machine – 18 new vehicles, tanks, aircraft, and more.
  • 16 unique weapons plus grenades, tank shells and special ammunition.
  • Spetsnaz Sovietski Special Forces – the new KGB.
  • Bunker creation tables and Dead Zone tables.
  • Soldier Motivation/Origins, new skills and other tables.
  • Russian D-Bees like Wolverine People and the elemental Yaganar.
  • Overview of the Sovietski, notable cities and places of interest.
  • Notable groups, enclaves, people, many adventure ideas and more.
  • Written by Brandon Aten, Matthew Orr and Kevin Siembieda.
  • 224 pages – $26.95 retail – Cat. No. 891. Available now!

Rifts® Titles to expand your Rifts® Sovietski gaming experience:

Here are some other Rifts® titles you may find useful when running a campaign in Eastern Europe.

  • Rifts® Warlords of Russia – Overview of Russia, the Warlords and their legions of cyborg warriors, the Sovietski, 20 O.C.C.s, 20 cyborgs, Russian weapons, vehicles, and more. 224 pages.
  • Rifts® Mystic Russia – 18 Archaic Russian Demons, 10 monsters, Night Witch, Hidden Witch, Mystic Kuznya, Fire Sorcerer, 9 Gypsy O.C.C.s, Russian magic, 6 vehicles, and more. 176 pages.
  • Rifts® Sourcebook 3: Mindwerks – The techno-horrors of the Angels of Death and Vengeance, 27 monsters and D-Bees of Eastern Europe, Mindwerks™ weapons, robots, MOM Implants, Brodkil, Gene-Splicers, the Kingdom of Tarnow, the Black Forest, maps and more. 112 pages.
  • Rifts® Triax & NGR – The New German Republic vs the Gargoyle Empire, 16 O.C.C.s, 20 vehicles, 15 robots, 9 cyborgs, plus power armor, body armor, weapons, overview of Europe, maps and more. 224 pages.
  • Rifts® Triax™ 2 – More about the NGR, the Gargoyle and Brodkil Empires, and the rest of the NGR war machine: Triax robots, power armor, vehicles, aircraft, and weapons galore. 192 pages.
  • Rifts® Bionics Sourcebook – A compendium of bionics and cybernetics, and info about partial cyborgs, Cyber-Humanoids, combat cyborgs, the Black Market and more. 160+ cybernetic systems and 120+ bionic items – weapons, sensors, optics, implants, plus 6 City Rat O.C.C.s, Cyber-Snatcher, Cyber-Doc, Techno-Wizard Bionics, repair rules, and more.
  • Rifts® Game Master Guide – If you are looking for more weapons and gear, this sourcebook contains every Rifts® robot, power armor, vehicle, weapon, experience table, map, and more that appeared in World Books 1-23 and Sourcebooks 1-4, plus O.C.C. and R.C.C. index, rules clarifications, and more. 352 pages.
  • Rifts® Book of Magic – 900+ magic spells, plus Techno-Wizard devices, Magic Tattoos, Nazca Lines, Whale Songs, Herbs, Symbiotes, Bio-Wizard Weapons, Rune Weapons, magic items and more! 352 pages.
  • Rifts® Adventure Guide – 150+ adventure ideas, Random Rifts, making towns, cities, merc companies, and traveling shows, gaming tips and much more. 192 pages.

New! Rifts® Bestiary: North America, Vol. One

A series of books that collects all the notable monsters, dinosaurs and creepy crawlers and creatures of Rifts® North America (US, Canada and Mexico) into two juicy volumes with a number of new creatures. Each volume includes maps and new creatures, large and small, to help or plague player characters. Between them, these two volumes compile all the beasts of Rifts North America (unintelligent monsters, predators, notable animals and intelligent beings that are monstrous or animal-like in appearance or behavior) from all current World Books and Sourcebooks. In addition, Kevin Siembieda, Chuck Walton and Greg Diaczyk are adding some new monsters to make life in the wilderness interesting. Presented in alphabetical order, with maps showing their range and location, in two big books.

Winter releases, both volumes are being worked on simultaneously, right now, so that Volume Two will quickly follow Volume One within 4-6 weeks. Other volumes, like a Bestiary of Spirits and the Supernatural, are likely to follow.

Future volumes will include spirits, ghosts and entities, another on dragons, other volumes on creatures in other parts of Rifts Earth, and so on.

  • Monsters and animals of Rifts North America organized in two big, easy to use sourcebooks. Predators, exotic riding animals, beasts of burden, alien horrors, giant insects and more.
  • Some new creatures, but most are existing creatures.
  • Updated information where applicable.
  • Updated and uniform stat blocks.
  • A map for every creature showing where it is found.
  • Fully illustrated.
  • Art by Chuck Walton, Siembieda and many others.
  • 192-224 pages – $26.99 retail – Cat. No. 896. In production.

New! Rifts® Bestiary: North America, Vol. Two

More monsters and exotic animals of Rifts® North America as part of an ongoing series of Rifts® Bestiary sourcebooks. The first two Rifts® Bestiaries are being created simultaneously. Between them, these two volumes compile all the beasts of Rifts North America (unintelligent monsters, predators, notable animals and intelligent beings that are monstrous or animal-like in appearance or behavior) from all current World Books and Sourcebooks, plus some new monsters by Siembieda and Walton. Presented in alphabetical order, with maps showing their range and location, in two big books.

  • Monsters and animals of Rifts North America organized in two big, easy to use sourcebooks. Predators, exotic riding animals, beasts of burden, alien horrors, giant insects and more.
  • Some new creatures, but most are existing creatures.
  • Updated information where applicable.
  • Updated and uniform stat blocks.
  • A map for every creature showing where it is found.
  • Fully illustrated.
  • Art by Chuck Walton, Siembieda and many others.
  • 192-224 pages – $26.99 retail – Cat. No. 897. In production.

The Rifter #79

New! The Rifter® #79 – Available now

The Rifter® #79 is all about pushing the envelope, trying new things and alternative methods, rules and approaches to create epic adventure! Role-playing games are all about expressions of your imagination. Of making ideas, characters and stories come to life. RPGs are flexible. Malleable. Alive and changing. There is no one way to look at things because there are infinite possibilities. This issue of The Rifter® explores some of those new possibilities.

Rifter® #79 Highlights:

  • Gaming Through History – any game setting. Do not sell history short. There are epic events, battles and mysteries throughout history that would make amazing RPG campaigns. Create adventures that are, in effect, parts of our unknown history. Hendrik Härterich shows you how with a wonderful set of guidelines, rules and ideas for using characters from just about any modern RPG to create settings and adventures from Earth’s past. Suitable for use with any Palladium RPG.
  • Rifts® – The Kingdom of New Oslo™ by David Collins. Explore the European Northlands and face the would-be god of Hell Hounds and Fenry. A monster that calls itself Fenrik. Oslo overview, notable people and places, vehicles, gear, and adventure ideas.
  • Heroes Unlimited™ – The Stage Magician, Revisited, by Matt Reed. An exciting look at a unique crime-fighter.
  • Rifts® and any game setting – Different ways to run a campaign, by Julius Rosenstein. Game Master tips, suggestions and alternative rules.
  • Rifts® short story about redemption and Justice, by Mark Oberle.
  • News, coming attractions, product descriptions and more.
  • 96 pages – $13.95 retail – Cat. No. 179. Available now.

UPDATE: Rifts® Living Nowhere – A Rifts® Sourcebook set in the Pecos Empire

This title has been rescheduled due to rewrites and is probably a spring release. It presents four interrelated towns off the beaten path in the Pecos Empire. Each with its own unique character and problems. All fun locations to visit and find adventure and trouble. Something dark and deadly is brewing in the middle of Nowhere, where experimental Techno-Wizard devices and weapons offer prosperity, but could be the doom of everyone living there. Big ideas. Building upon material that appeared in The Rifter®, expanded.

  • Four towns described.
  • New Techno-Wizard weapons and devices.
  • Experimental Techno-Wizard items that call upon entropy and death.
  • Dark magic, madness, and deadly secrets spawn dangerous adventures.
  • Many adventure ideas, Non-Player Characters, and fun.
  • Written by Brett Caron. Additional text and ideas by Kevin Siembieda.
  • 96 pages – $17.99 retail – Cat. No. 895. In production.

In the Face of Death

COMING! In the Face of Death – A Dead Reign® Sourcebook

This sourcebook is all about inner-city survival. Survivor colonies finding a way to live and prosper in the big city. Conventional wisdom says that living in the big population centers is impossible. These survivors prove otherwise.

  • Inner-city survival. Old and new O.C.C.s.
  • Skyscraper communities and life on the rooftops.
  • Cults – the new power in the city.
  • Gangs, street runners, the new underground, and more.
  • Take your zombie campaign to new heights!
  • Cover by E.M. Gist. Interior art by Nick Bradshaw.
  • Written by Kevin Siembieda. Adaptable to other Palladium settings.
  • Size and price not yet determined, but probably $17.99 – 96 pages – Cat. No. 237. In production.

UPDATE: Convention Calendar

Anime North – May 25-27, 2018 – Toronto, Canada

Charles Walton, Greg Diaczyk, Apollo Okamura, and I (Kevin Siembieda) will be present at the Palladium Books booth to chat and sign books. And maybe a few other Palladium writers and artists.

2018 Gen Con – August 2-5, 2018 – Indianapolis, Indiana

As noted earlier, we need Game Masters to submit their Palladium Gaming Event descriptions over the next few weeks. As with years past, please coordinate with NMI and the Megaversal Ambassadors to be part of the Palladium Books gaming block at Gen Con and to get listed in the onsite Gen Con Program Book (very important). Thank you.

The usual Palladium crew will be present at the Palladium booth to chat and sign books.

Copyright 2018 Palladium Books Inc. All rights reserved.

Rifts®, The Rifter®, RECON®, Splicers®, Powers Unlimited®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars®, Chaos Earth®, Dead Reign®, and After the Bomb® are Registered Trademarks of Palladium Books Inc. RPG Tactics™, Beyond the Supernatural, Coalition States, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.

This press release may be reprinted, reposted, linked and shared for the sole purpose of advertising, promotion and sales solicitation.



Digg! Delicious.com! Google! Live! Technorati! StumbleUpon! MySpace! AddThis Social Bookmark Button LinkedIn! Joomla Free PHP
Add this page to your favorite Social Bookmarking websites