Mark Evans studied at Pratt Institute on a full scholarship in the very early 90s. After graduating, he has been storyboarding for commercials and illustrating for the odd book or game ever since. Mark has been lucky enough to work on some of the most exciting properties in existence today. These have included Rifts®, Star Wars, Star Trek, A Game of Thrones, World of Warcraft, Everquest, Warhammer, Warhammer 40K and the Lord of the Rings. There are even greater projects on the horizon.
Mark’s work for Palladium Books has included the Rifts® Collectible Card Game, Rifts® Madhaven, Nightbane® Survival Guide, Splicers®, and The Rifter® #38 and 43.
Mike is a creative properties developer with a focus on animation and multimedia web based delivery mediums for his work. He grew up watching the classic animation boom during the 80s which, at the core, informed his aspirations toward art as a potential future career. Animated shows like Robotech® fired his imagination and began his love for animation as a viable storytelling medium. Old school, classic anime films like the 1987 The Wings of Honneamise Royal Space Force and the 1989 The Venus Wars inspired and drove his passion for visual design and world building. The imaginative world building aesthetics in Honneamise also galvanized his fierce commitment to working toward original creations rather than parroting his inspirations or producing fan works.
As Mike’s love for art grew into a professional endeavor, he founded the indy studio Vulne Pro, which has a strong focus on conceptual design and visual world building in I.P. development. Vulne Pro has gained a following on the web and is known for their original mecha sci-fi drama Theos KE Polemos, and also other works such as the web comic EBEJEEBIES, which had a short run on Coast-to-Coast AM.com.
Mike Majestic has worked as a freelance artist since 1996. Mike came to freelancing for Palladium through a gracious invitation, by Mark Dudley, to assist Drunken Style Studios on one of the Palladium titles the studio was working on at the time, and has worked on various books ever since. Mike has also done work with these clients, among others:
Fantasticon: Artwork and support for Drunken Style Studios’ Hypertide web comic project that ran on the, now deceased, site.
Event Solutions International: Automotive event gigs for Chrysler, Jeep, and Bridgestone.
Dreamwave: Colorist for Warlands Age of Ice, issue 9, Transformers Armada, issue 6, Transformers More than Meets the Eye, issues 1-8.
DJ? Acucrack: CD cover art for the band's release Dope King.
Morrigan Press: Helped to re-launch The Terran Trade Authority for a new generation, setting up the art team and doing extensive art for the TTA RPG handbook.
Thunderbean Animation: Background layout clean-ups and color design for a short film commissioned by the University of Michigan.
Encode Media: (in collaboration with Mark Dudley and Vulne Pro writer Jeff Lilly) Extensive work in animation development from scripts, storyboard, animation pitch materials, I.P. development, etc.
Ubisoft U.K.: Character design and artwork for the Nintendo Wii title Emergency Heroes.
Big Shot Toys: Transformers and G.I. Joe toy presentation work intended for pitch meetings with Hasbro.
And, of course, extensive work with Palladium Books® (both independently and assisting fellow Michigan friends Drunken Style Studios) on Rifts®, Rifts® Chaos Earth™, Nightbane®, Robotech® (along with fellow Vulne Pro collaborator Nick Maradin), and undiscolsed pitchwork (in collaboration with Mark Dudley and Vulne Pro writer Jeff Lilly) for potential television animation outlets for a Palladium I.P.
This work, along with the continuing work Mike does on Vulne Pro's original I.P.s with his talented studio collaborators (of which Palladium freelancer Nick Maradin is included), keeps him rather busy and always fuels his love for visual design and storytelling. Mike has enjoyed his work with Palladium and expects good things for the company as they remain committed to being bold and flexible in facing this constantly challenging and changing commercial landscape.
An independent illustrator since 1987, John graduated from the Otis/Parsons Institute of Art in Los Angeles with a BFA in Illustration. Role-playing game covers have been a major part of his career since 1989. His clients include Marvel Entertainment, Playboy, Hasbro, Mattel toys, Berkeley books, Tor Books, Heavy Metal, Wizards of the Coast, the FASA Corporation, Steve Jackson Games, Topps Inc. and, of course, Palladium Books.
His first art book, entitled Lightstrike, was released in December of 2001. His second art book, Rifts® and the Megaverse® – The Art of John Zeleznik, features over 50 covers and preliminary art created for Palladium. His fantasy pin-up art has been published in calendars by Heavy Metal. John has had works in the World Fantasy Art Show, the Society of Illustrators: West show as well as the Pavilions of Wonder science fiction/fantasy show at the Canton Museum of Art. For ten years his work has been selected for Spectrum: The Best in Contemporary Fantastic Art.
He works on Illustration board with acrylic paints as well as in Photoshop to create his dynamic images. He can be contacted through his website: www.johnzeleznik.com
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