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Re: Zed Fall damage

Posted: Mon Oct 19, 2009 10:23 am
by azazel1024
I don't think it is listed. I think the assumption is they take no damage. If it is really, really, really high I could see it turning one in to an instant crawler or obscenely high totally killing one (everything is crushed). I think quicky rules would be half damage that a human takes from a similar height fall applied over the whole zed, so if it was really high there is a chance of breaking the neck/crushing the head.

Course we are talking falling off a 20 or 30 story building to probably kill a Zed.
-Matt

Re: Zed Fall damage

Posted: Mon Oct 19, 2009 2:04 pm
by azazel1024
It takes something in the range of 1500-2000ft to reach terminal velocity (real world), so really the maximum would be around 150-200d6. Of course that is ridiculous, your only falling 110-120mph at that point, and 150-200d6 is enough to put a serious whole in a tank if you landed on it. I think the 1d6 per 10ft works just fine, up to about say the 20d6 limit. Any higher then that and you are close enough to terminal velocity that it is really pointless to count more and 20d6 is more then enough to kill a mere mortal almost everytime (and rare things do happen with people surviving with no parachute falling from hundreds or thousands of feet, 1 in a million, but it happens).

So anyway, as Leon said I'd use 20d6 as the maximum and 1d6 per 10ft of height.
-Matt

Re: Zed Fall damage

Posted: Sun Oct 25, 2020 8:59 am
by Vampirewolf
I know this thread is old, but I read that if you fall a certain distance then your skull is crushed and your Body is beyond repair. I think a medic once said that you look like a Bulldozer drove over you.
So, if the skull is flattened, would that not mean brain damage and death of the Zombie?

Re: Zed Fall damage

Posted: Tue Oct 27, 2020 10:45 pm
by Fenris2020
azazel1024 wrote:It takes something in the range of 1500-2000ft to reach terminal velocity (real world), so really the maximum would be around 150-200d6. Of course that is ridiculous, your only falling 110-120mph at that point, and 150-200d6 is enough to put a serious whole in a tank if you landed on it. I think the 1d6 per 10ft works just fine, up to about say the 20d6 limit. Any higher then that and you are close enough to terminal velocity that it is really pointless to count more and 20d6 is more then enough to kill a mere mortal almost everytime (and rare things do happen with people surviving with no parachute falling from hundreds or thousands of feet, 1 in a million, but it happens).

So anyway, as Leon said I'd use 20d6 as the maximum and 1d6 per 10ft of height.
-Matt



You'd only put a hole in a tank if you got over its AR, which isn't likely.

:lol:

Re: Zed Fall damage

Posted: Sun Nov 22, 2020 5:47 pm
by Augur
Zombies take fall damage and can be totally SPLATTED by such, just like a normal human can. This is actually covered in Hell Followed IIRC...where they talk about the aberrant sloucher behavior (a new zombie type!) of zombies that will fall on you from great heights. I don't recall if they denote the damage to a zombie being any different than that which is standard.