Penetration Values and Super Powers

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Re: Penetration Values and Super Powers

Unread post by TechnoGothic »

Hu2 GMG page 10. Superpowers usage.
HU2 GMG Weapon section has addition PV material. I believe PV goes to 9 in Hu-GMG too.
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
leonmallett
Dungeon Crawler
Posts: 219
Joined: Wed May 30, 2007 4:43 am
Location: Middle of the UK

Re: Penetration Values and Super Powers

Unread post by leonmallett »

Rhomphaia wrote:A house rule of mine covers this very nicely. Armor Rating is now simply a damage reduction value. It is modified by 1/100th the SDC of the item (to help reflect that things like tanks are really hard to damage without heavy hitting attacks). It has worked very well actually and is a nice, simple rule.


How do you handle Natural A.R. in that context?
HU2 fan.
Post Reply

Return to “Heroes Unlimited™”