Search found 5365 matches

by Mack
Sat Sep 11, 2021 2:06 pm
Forum: Rifts®
Topic: Mercenaries book
Replies: 12
Views: 4099

Re: Mercenaries book

Lock Warning.

There's plenty of replies all asking for the OP to clarify his question. Sniping at the OP, or each other, is not helpful.
by Mack
Fri Sep 10, 2021 9:19 pm
Forum: Rifts®
Topic: R:UE nerfs and buffs
Replies: 32
Views: 11137

Re: R:UE nerfs and buffs

Here's a minor one... In RMB, the cyborg forearm blaster could all fire aimed, burst, or wild. So the 6D6+6 MD particle beam could completely rip something apart. If a GM was to be strict, he could limit it to the 10 shots in an e-clip, but if it was hooked up to the 'borg's power supply.... (I can ...
by Mack
Thu Sep 09, 2021 2:31 pm
Forum: Rifts®
Topic: Dragons
Replies: 9
Views: 2530

Re: Dragons

My head-canon: a dragon's wings create a magical whoosh-whoosh to enable flight. So while they're not large enough from a physics point of view, they are needed from a magical point of view.
by Mack
Sun Sep 05, 2021 3:27 pm
Forum: Guild of Magic & Psionics
Topic: Ratty's Guide to Spell Magic
Replies: 74
Views: 334288

Re: Ratty's Guide to Spell Magic

FWIW, the Create Wood spell has always bugged me because it first talks about logs or planks without giving complete dimensions, and later it says the spell creating 100 lbs / level without converting it back to the logs & planks. So a bit of math later... Soft Wood: -- A plank of 1x12x72 inches...
by Mack
Sun Aug 29, 2021 7:03 pm
Forum: Rifts®
Topic: What year did Psyscape reappear?
Replies: 3
Views: 1698

Re: What year did Psyscape reappear?

The text appears to be deliberately vague, leaving it up to the GM. A few thoughts: -- Based on Erin Tarn's comments on the Yhabbayar (Psyscape p14) then it would be 6-8 months prior to 105 PA, so call it 104 PA. -- Based on p13, it vanished 'roughly 200 years ago," and that was written in 90 P...
by Mack
Sun Aug 29, 2021 1:25 pm
Forum: Rifts®
Topic: Least favorite/used book in the world book series
Replies: 78
Views: 19477

Re: Least favorite/used book in the world book series

Also, I object to the idea that somebody out west is going to be THAT much better with a pistol than somebody in the East or anywhere else. As a rule of thumb, I don't restrict OCCs to a region just because they came from a World Book. So the Sheriff/Gunslinger/Psi-Slinger OCCs (and the like) would...
by Mack
Sun Aug 22, 2021 12:21 am
Forum: Guild of Magic & Psionics
Topic: Magic - Do PPE Cost Work?
Replies: 67
Views: 34213

Re: Magic - Do PPE Cost Work?

Topic locked for necromancy (bumping a discussion that's been dead for over a year).
by Mack
Sat Aug 07, 2021 4:33 pm
Forum: Rifts®
Topic: What happens when a PC changes OCCs?
Replies: 66
Views: 12709

Re: What happens when a PC changes OCCs?

Please do not get personal.
by Mack
Sat Aug 07, 2021 8:28 am
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14829

Re: Glitter Boy Problems

Had an amusing thought regarding the GB's limited ammo supply of 100 rounds. Since the GB fires from a stationary position, you could build a massive ammo drum completely separate from the armor. Basically, the GB walks up to it, unplugs his normal ammo belt and plugs into the massive drum. It'd onl...
by Mack
Wed Aug 04, 2021 9:01 pm
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14829

Re: Glitter Boy Problems

Per the U.S. DOD the Mach 7 railgun firing a 23 lbs, 18" long round at 100 yards away sounds like a .30-06. If the sabot discards immediately after exiting the muzzle then the "flechettes", which should darts or they're not flechettes, should spread wildly as they're depicted as flat...
by Mack
Wed Aug 04, 2021 9:09 am
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14829

Re: Glitter Boy Problems

A few years ago I did some math on how many Xiticix could a GB Legion kill. The idea was to put a Legion just on the edge of Xiticix territory and let the bugs come to them. The numbers were truly staggering, especially if the Boom Guns are only used against fresh targets and leave wounded bugs to b...
by Mack
Fri Jul 30, 2021 2:46 pm
Forum: Rifts®
Topic: What are some of your House Rules that go against Canon?
Replies: 105
Views: 35835

Re: What are some of your House Rules that go against Canon?

Buddy of mine had a modified attribute roll that I liked: When creating a character, roll 4D6 (instead of 3D6) and drop the lowest die. However, if the score was 16+ then you had to use the dropped die instead of rolling another 1D6. It raised the average attribute by about 2 points, and you were mo...
by Mack
Fri Jul 30, 2021 2:31 pm
Forum: Rifts®
Topic: What happens when a PC changes OCCs?
Replies: 66
Views: 12709

Re: What happens when a PC changes OCCs?

The Cold Blooded OCC (Merc Adventures, p20) also has some very basic rules for a preexisting character becoming that OCC.
by Mack
Sun Jul 25, 2021 11:37 pm
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14829

Re: Glitter Boy Problems

A few random comments... For much of the same reasoning Killer Cyborg provided, I prefer to keep the payload to 100/40 rounds. Were I ever to play a GB, my first priority would be adding a decent energy weapon to the left forearm. Either a particle beam or pulse laser. Something to use against small...
by Mack
Sun Jul 25, 2021 9:22 pm
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14829

Re: Glitter Boy Problems

The following is from an old post on the same discussion. Fun with math... Take the illustration of a Boom Gun round (RUE p73, or RMB p221) which gives us a size of 7 inches long by 2.41 inches wide. You can stack 1,000 items of that size in a box that's 4.08 feet long, by 2.41 feet wide, by 2.41 fe...
by Mack
Fri Jul 23, 2021 12:09 pm
Forum: Rifts®
Topic: Temporal Warriors
Replies: 38
Views: 9952

Re: Temporal Warriors

Remember: Palladium books are not closely written. These are not WotC books where adjectives are crucially important and consistently applied (i.e. a natural armor bonus, an enhancement bonus, or an enhancement to a natural armor bonus all being distinct things), but books where there's going to be...
by Mack
Mon Jul 19, 2021 12:20 pm
Forum: Rifts®
Topic: Temporal Warriors
Replies: 38
Views: 9952

Re: Temporal Warriors

As far as I can tell, in some of the newer books they did begin to list a native language in the skill section. But older classes, such as the Temporal Warrior in question, were printed well before that. So we've got a choice: 1) Temporal Warriors don't know how to speak by default, or 2) Temporal ...
by Mack
Sun Jul 18, 2021 11:20 pm
Forum: Rifts®
Topic: Temporal Warriors
Replies: 38
Views: 9952

Re: Temporal Warriors

You could just mod the class into a MOS to add onto a char. It's not expressly written, but speaking your native language is automatic. There's a few classes that list it, but most don't. An no....a language skill is not automatic...In Rifts. It Has to be expressly written as being automatic to be ...
by Mack
Sun Jul 18, 2021 9:50 pm
Forum: Rifts®
Topic: Soul Drink
Replies: 32
Views: 9038

Re: Soul Drink

16 years. Seriously. This discussion ended 16 years ago.

This is why we have rules about necro-posting.
by Mack
Sun Jul 18, 2021 9:48 pm
Forum: Rifts®
Topic: Temporal Warriors
Replies: 38
Views: 9952

Re: Temporal Warriors

It's not expressly written, but speaking your native language is automatic. There's a few classes that list it, but most don't.
by Mack
Sat Jul 10, 2021 9:07 am
Forum: Rifts®
Topic: RACS Youtube Teaser
Replies: 9
Views: 3469

Re: RACS Youtube Teaser

I'm not envious of the amount of time/energy it took to build that.
by Mack
Tue Jun 15, 2021 8:29 pm
Forum: Rifts®
Topic: Ultimate Thief
Replies: 7
Views: 3581

Re: Ultimate Thief

If I'm allowed to go a wee bit off the deep end... -- Chiang-Ku Dragon gets major psionics (to include Astral Projection for scouting/spying), outstanding metamorphosis, a few magic tattoos, and a magic OCC. -- Pick the Temporal Wizard OCC (or possibly a Shifter). Temporal Magic gives several good o...
by Mack
Tue Jun 15, 2021 5:50 pm
Forum: Rifts®
Topic: Size and Blades
Replies: 14
Views: 5869

Re: Size and Blades

This is my head-canon... I always figured any location that has a significant number of Dbees would have a cottage industry of modifying human items for their use. So if a Rahu-man is in Lazlo, he buys large vibro-sword at a weapon shop then walks across the street to a mod-vendor who will replace t...
by Mack
Sun Jun 06, 2021 9:48 pm
Forum: Guild of Magic & Psionics
Topic: Question about tattoo magic.
Replies: 7
Views: 3934

Re: Question about tattoo magic.

Mark Hall wrote:I'd lean towards Undead Slayers being more on par with a supernatural creature than a PoM, myself. They've been permanently turned into an MDC creature.

Fair point, and one I wouldn't dispute.
by Mack
Sun Jun 06, 2021 10:18 am
Forum: Guild of Magic & Psionics
Topic: Question about tattoo magic.
Replies: 7
Views: 3934

Re: Question about tattoo magic.

They'd be noticed like any other practitioner of magic.
by Mack
Sat May 15, 2021 7:31 pm
Forum: Rifts®
Topic: What book???
Replies: 30
Views: 11910

Re: What book???

Normally I don't use level 15 spells in TW devices, but for the sake of discussion... The spell Dimensional Teleport (p152 BoM) is one that's ripe for TW abuse. The gem (Onyx) isn't expensive (1000 cr / carat), and it can be cast at level 1 with no loss of effectiveness. So if you go by the TW creat...
by Mack
Fri May 07, 2021 2:45 pm
Forum: Rifts®
Topic: Robot Mechanics?
Replies: 11
Views: 7431

Re: Robot Mechanics?

Take a look at the CS Skelebot Specialist OCC (Heroes of Humanity, p111). It comes with a "Skelebot Repair Assistant," a reprogrammed 'bot to help repair other 'bots. Should be simple to do something similar with a commercially available Triax 'bot, or a custom created 'bot using the SB1 c...
by Mack
Fri Mar 26, 2021 7:02 pm
Forum: Rifts®
Topic: Magic Users and Combat...
Replies: 20
Views: 9787

Re: Magic Users and Combat...

I find these answers to be a bit lacking... Here's what gets me. Very specific times are mentioned... spell levels 1-5 (3 seconds), 6-10(6-7 seconds), 11-15(9-10 seconds). A melee round is 15 seconds. It also mentions a few paragraphs later that a magic user gaining initiative can snap off a spell ...
by Mack
Thu Mar 25, 2021 7:12 pm
Forum: Rifts®
Topic: Magic Users and Combat...
Replies: 20
Views: 9787

Re: Magic Users and Combat...

So here's a way to think about it: training in HtoH isn't just about learning to throw a punch, or how to parry. It's about learning to be comfortable in combat, not panicking, and keeping one's cool. That mental aspect is what allows a mage to quickly recite an invocation and channel his PPE. That'...
by Mack
Tue Mar 23, 2021 2:23 pm
Forum: Guild of Magic & Psionics
Topic: Beefing up the Warlock for Rift's Earth
Replies: 26
Views: 9606

Re: Beefing up the Warlock for Rift's Earth

This reminds me... I was going to make a class called the Elemental Bondsman that would be version of the Elemental Possession (from Dark Conversions). Essentially, a compatible host willingly invites an elemental to join with him, and receives most of the bonuses of the Elemental Possessed, but ret...
by Mack
Mon Mar 22, 2021 8:31 am
Forum: Guild of Magic & Psionics
Topic: Beefing up the Warlock for Rift's Earth
Replies: 26
Views: 9606

Re: Beefing up the Warlock for Rift's Earth

One thing I've considered is allowing Warlocks to a 'spell-equivalent' of the Elemental Fusionist's abilities. Basically just add those abilities to Warlock's list of available spells.
by Mack
Sun Mar 21, 2021 12:03 pm
Forum: Guild of Magic & Psionics
Topic: Beefing up the Warlock for Rift's Earth
Replies: 26
Views: 9606

Re: Beefing up the Warlock for Rift's Earth

I would not underestimate an Air Warlock, because they have a couple tricks up their sleeve thanks to the level 5 spell Phantom. Trick #1: The Phantom has access to all Air Warlock spells from level 1 to 4. So the Warlock can still get access to any spell he skipped. Since the Phantom is invisible a...
by Mack
Fri Mar 19, 2021 6:54 pm
Forum: Rifts®
Topic: Treating Crazies.
Replies: 43
Views: 20561

Re: Treating Crazies.

Reminds of a NPC team I was toying around with... it was a small group of Crazies (4 to 6) but led by one who was obsessed with proving Crazies could be professional. He wouldn't tolerate wackiness, and part of being on the team was committing to helping each other cope/avoid outlandish behaviors. (...
by Mack
Thu Mar 18, 2021 8:46 pm
Forum: Rifts®
Topic: Minor psionics in animals
Replies: 4
Views: 6008

Re: Minor psionics in animals

Thank you. That was what I remembered.
by Mack
Thu Mar 18, 2021 5:38 pm
Forum: Rifts®
Topic: Minor psionics in animals
Replies: 4
Views: 6008

Minor psionics in animals

Somewhere in one of the early books there's a reference to animals having a few sensitive psionics. Anybody recall where to find that reference?
by Mack
Sat Mar 06, 2021 10:01 pm
Forum: Rifts®
Topic: NEW 30th Edition Hard Cover of the Origin Rifts RPG MainBook
Replies: 6
Views: 6424

Re: NEW 30th Edition Hard Cover of the Origin Rifts RPG Main

Does it have new art? If so, I'd get it. Otherwise, it would just be another copy of a book I already have. -STS Not exactly: A color gallery of every Rifts cover ever published. Color photographs of the staff, including those from the first Rifter® Swimsuit issue (scary, I know!) and other photos....
by Mack
Mon Feb 22, 2021 9:24 pm
Forum: Rifts®
Topic: The Edict of Planetary Distress
Replies: 20
Views: 10176

Re: The Edict of Planetary Distress

Topic Locked for bumping a 15-year old topic.
by Mack
Sun Feb 21, 2021 10:56 pm
Forum: Rifts®
Topic: Treating Crazies.
Replies: 43
Views: 20561

Re: Treating Crazies.

(if need be handwave a "diagnostic cycle" on his implants or something to explain what has been played so far) That leads to an interesting house rule... the character may choose to have a Cyberdoc conduct a 'tune-up,' and may re-roll his insanities. Could even tie in the Cyberdoc's skill...
by Mack
Sun Feb 21, 2021 12:27 pm
Forum: Rifts®
Topic: Treating Crazies.
Replies: 43
Views: 20561

Re: Treating Crazies.

I'd be tempted to ask the GM for a "in-game" re-reroll. Spend a session hunting for a special shaman (could be a short adventure itself) who performs a bonkers ritual on the Crazy, with the result being the GM allowing him to reroll his level 3 insanity. (I'm not a big a fan of the random ...
by Mack
Fri Feb 19, 2021 12:20 pm
Forum: Rifts®
Topic: Nuclear fallout?
Replies: 34
Views: 10509

Re: Nuclear fallout?

This is only tangentially related, but on p32 of the Merc Adventures sourcebook is the Tin-Soldier OCC (a HAZMAT Specialist). It doesn't have any rules, but does have the "Bio-Hazard Special Training" skill.
by Mack
Sat Feb 13, 2021 10:47 am
Forum: Rifts®
Topic: Vampires in Spaaaaace
Replies: 38
Views: 13490

Re: Vampires in Spaaaaace

Another silly thought: Suppose a person was born on and lived their entire life on a spaceship. A vampire comes aboard and turns the person into a vampire. What do you line their sleeping coffin with if they've never even seen soil?
by Mack
Mon Feb 01, 2021 10:48 pm
Forum: Rifts®
Topic: Called Shot 1-Action House Rule
Replies: 21
Views: 14275

Re: Called Shot 1-Action House Rule

The 60ft rule shows up on page 39 of the RGMG (Sept 2001 printing) under Kev's Optional: Quick & Dirty Rules for modern combat. It's word-for-word the same as narcissus' quote.
by Mack
Sat Jan 30, 2021 3:14 pm
Forum: Rifts®
Topic: New Rifts Novel Released! The Duty's Edge Thread
Replies: 13
Views: 5736

Re: New Rifts Novel Released! The Duty's Edge Thread

So, I gotta ask... you didn't accidentally do a 'find-and-replace' of "shadow" and "Cyber-Knight" did you? :P

(Best of luck on the new book! :ok: )
by Mack
Fri Jan 29, 2021 1:52 pm
Forum: Rifts®
Topic: Unlocking doors without lock picking
Replies: 30
Views: 12523

Re: Unlocking doors without lock picking

When I first started GMing Rifts back in HS this was a problem for me too. It was hard to plan a good story around unpredictable players and Rifts isn't like a modern setting game where there are police issues to be concerned with that can keep players in line but you can usually put in a few conse...
by Mack
Sat Jan 23, 2021 8:15 pm
Forum: Rifts®
Topic: WORST OCC for new players?
Replies: 63
Views: 26467

Re: WORST OCC for new players?

Gotta agree with Zer0 Kay... make 'em a TW and insist they follow all the TW creation rules. Shoot, just making the player decipher the creation rules is punishment enough.
by Mack
Sat Jan 23, 2021 8:10 pm
Forum: Rifts®
Topic: Techno-Wizards... any tips? HELP PLEASE!
Replies: 22
Views: 13457

Re: Techno-Wizards... any tips? HELP PLEASE!

As written, the TW (and the TW creation rules) make for a character that better suited to be "Q" than "James Bond." The requirements to build TW items (a workshop, tools, parts, gems, time, skills...) don't jive with a normal adventure party. My recommended solution is to make th...
by Mack
Thu Jan 21, 2021 12:45 am
Forum: Rifts®
Topic: Converting PFRPG casters, no PPE boost?
Replies: 14
Views: 5770

Re: Converting PFRPG casters, no PPE boost?

Lock warning.

Any more posts sniping at one another will result in Official Warnings issued and the topic locked.

If someone crosses the line, report it so a Moderator can address it. Do not respond in kind.
by Mack
Thu Jan 21, 2021 12:38 am
Forum: Rifts®
Topic: Parachute question
Replies: 8
Views: 3665

Re: Parachute question

In Merc Ops page 117, it talks about standard and freefall parachutes, saying that a "basic chute" requires specialized training to pack properly, is that covered under the Parachuting skill? Also, I admit that I don't know much about parachuting, but I question the fact that "static...
by Mack
Tue Jan 12, 2021 12:36 am
Forum: Rifts®
Topic: Credits! What are they and how do they work?
Replies: 28
Views: 10735

Re: Credits! What are they and how do they work?

Universal credits are something that's better if you don't think about them. They make as much sense as bottlecaps. Just remember that they're supposed to be in the background, not the foreground, of the story you're telling within this RPG.
by Mack
Mon Jan 11, 2021 10:54 pm
Forum: Rifts®
Topic: WORST OCC for new players?
Replies: 63
Views: 26467

Re: WORST OCC for new players?

Hmmm... another tortuous character: A detoxed Juicer who's now a vampire's thrall.

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