Search found 16395 matches
- Thu Apr 18, 2024 8:11 pm
- Forum: Rifts®
- Topic: Godling R.C.C. Magic Powers and others
- Replies: 19
- Views: 5966
Re: Godling R.C.C. Magic Powers and others
What does the power 10 of the Godling race cover? --Generally speaking the Godling gets all the Magic user Character Class's 'Class skills and powers.' The PPE is listed in the Godling race details/stats, and is NOT cumulative with anything but what is stated in the racial text. Initial Spell knowle...
- Thu Apr 18, 2024 7:47 pm
- Forum: G.M.s Forum
- Topic: Is the GM ALWAYS right?
- Replies: 6
- Views: 467
Re: Is the GM ALWAYS right?
For the games the GM runs... Rule one: The GM is always right. Rule two: if the GM is wrong, see rule number one. As in the GM has the final say in things about His/Her game. What I hate here is when people say their House rules are 'The Canon Rules'. especially when their house rules say something ...
- Thu Apr 18, 2024 7:14 pm
- Forum: Palladium Fantasy RPG®
- Topic: Venturing into the realms of Palladium Fantasy
- Replies: 7
- Views: 362
Re: Venturing into the realms of Palladium Fantasy
I've yet to explore the depths of the Fantasy books, leaving me clueless about its balance and intricacies. Have any of you delved into its integration with Rifts? No. PF RPG is its own game, separate from the Rifts game. Each has its own core-book. If you want to bring PF stuff/items over to Rifts...
- Sun Apr 14, 2024 8:25 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Water to Wine
- Replies: 3
- Views: 130
Re: The Spell Water to Wine
no. Wine Only.
You could distilled the wine into a spirit to use on a MC.
There might be a water to spirit spell in the Fan created magic topic.
I know there is a spell that raises the proof of a drink in that topic.
You could distilled the wine into a spirit to use on a MC.
There might be a water to spirit spell in the Fan created magic topic.
I know there is a spell that raises the proof of a drink in that topic.
- Sun Apr 14, 2024 8:23 pm
- Forum: Guild of Magic & Psionics
- Topic: the Spell Tongues
- Replies: 2
- Views: 123
Re: the Spell Tongues
yes
2c
2c
- Sun Apr 14, 2024 8:23 pm
- Forum: Guild of Magic & Psionics
- Topic: Magnetic Psionics.
- Replies: 5
- Views: 202
Re: Magnetic Psionics.
I largely agree with drewkitty here that it should be a force field of some kind (maybe only offering protection against ferrous materials). I did not say that. If you are referring to the auto-push power against projectiles, that say that. The only problem with the auto-push option is that it woul...
- Sun Apr 14, 2024 8:12 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Familiar Link
- Replies: 1
- Views: 106
Re: The Spell Familiar Link
Q1 die of old age? it is generally considered to live as long as the magic user. But as per the text nothing happens except that the magic user looses their friend. I would say they the magic user can't use the spell to attach to an other famillar for the same 1.5 years. Q2: nope Q3: nope, not the o...
- Sun Apr 14, 2024 7:48 pm
- Forum: Heroes Unlimited™
- Topic: Mutant Psychic powers question.
- Replies: 4
- Views: 368
Re: Mutant Psychic powers question.
A question about the english language....hummm... "1d4 psionic powers from each of the three minor psionic power categories." eg. 'Collect a flower from each of the three girls.' Sort like the example but; using the example again; rolling 1d4 for each girl to determine how many flowers to ...
- Sun Apr 14, 2024 12:10 am
- Forum: G.M.s Forum
- Topic: Finding NPCs
- Replies: 7
- Views: 258
Re: Finding NPCs
there are many NPC presented in the adventure books, and the rifter's adventure articles. just change their names and do tweeks on them to fit the game you're running.
There are light outlines random NPC tables in the HUGMG from mooks to mid-level badies.
There are light outlines random NPC tables in the HUGMG from mooks to mid-level badies.
- Sat Apr 13, 2024 11:40 pm
- Forum: Guild of Magic & Psionics
- Topic: Magnetic Psionics.
- Replies: 5
- Views: 202
Re: Magnetic Psionics.
I would not have them turn SDC stuff into MDC stuff just because 'its rifts' and the other two have MDC FF of sorts. They should need to form their protection from MDC magnetic metals. Yes this puts a realistic limitation them that the other two don't have because they deal with energies instead of ...
- Sat Apr 13, 2024 12:05 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Extinguish Fire
- Replies: 9
- Views: 267
Re: The Spell Extinguish Fire
The way the descriptive text reads to me, is that the effect is an instant effect that can be repeated every 15 seconds. So it would be really difficult to catch the missile in the AoE during that instant effect. Though I can see 15 sec here, 15 sec there, then 15 sec over there for the Effect durat...
- Sat Apr 13, 2024 11:47 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Concealment
- Replies: 1
- Views: 110
Re: The Spell Concealment
Q1: The spell is a perception filter that works on people's sense of sight. Q2: No, the StI does not effect the effects of the C spell on the obsevers brain/mind. Q3: once the KO drug pill is dropped in the drink it becomes a weapon.Follow spell rules from there. Q4: this sounds like a palming is a ...
- Sat Apr 13, 2024 11:32 am
- Forum: Guild of Magic & Psionics
- Topic: The Spell Cloak of Darkness
- Replies: 4
- Views: 173
Re: The Spell Cloak of Darkness
It depends on how far away the mage set the spell off the BF: outside the CoD: absolutely no effect on the BF. If inside the CoD it depends on how you conceptualize the Area of Effect of the spell: ➽If it is an Illusion spell then the I would say that the CoD would not effect the effects of the BF s...
- Fri Apr 12, 2024 6:00 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Cloak of Darkness
- Replies: 4
- Views: 173
Re: The Spell Cloak of Darkness
Q1: correct Q2: generally I would say no to both. But if it is early morning or at dusk it might. Q3: Vampires: no, the CoD spell lets visible light in....it is just that is doesn't let it out Q4: BF: no, the CoD spell lets visible light in....it is just that is doesn't let it out. Q5: the CoD spell...
- Fri Apr 12, 2024 5:38 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Ley Line Transmission
- Replies: 9
- Views: 235
Re: The Spell Ley Line Transmission
essentials....do not include communications. Danial Boon moved away from his cabin because of new comers that set up their cabin two valleys away. Yes, to people living in modern-day tech saturated society having some means of communications seams essential. but it is not. Just like having electrici...
- Wed Apr 10, 2024 9:08 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Ley Line Transmission
- Replies: 9
- Views: 235
Re: The Spell Ley Line Transmission
Q1: depends on the storyline the GM is presenting.
Q2: on a LL: no, that is a pre-req for using the spell. on a LLN: there is no text saying so. GM choice for a house rule.
Q2: on a LL: no, that is a pre-req for using the spell. on a LLN: there is no text saying so. GM choice for a house rule.
- Wed Apr 10, 2024 8:57 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell "Calling"
- Replies: 3
- Views: 162
Re: The Spell "Calling"
1. no 2.maybe. GM call. 3. it must be a person with a name that is called. ( so you couldn't 'call' 'the nameless bard' or someone who's name has been severed from them.) (Part one 1000 Geekpoints if you know where that ref. came from, part two see the invented magic topic for the spell.) 4. no 5. t...
- Wed Apr 10, 2024 8:45 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Cloud of Smoke
- Replies: 2
- Views: 165
Re: The Spell Cloud of Smoke
Characters inside a CoS are -5 to their melee actions. I would consider that all ranged fire is firing blind. If a mage casts CoS in a firing point, the those cought in the CoS would be -5 to their melee actions and I would rule they are blind as for firing at anything they could not see. Psi-hounds...
- Wed Apr 10, 2024 8:28 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Magic Net
- Replies: 2
- Views: 140
Re: The Spell Magic Net
→Fishing with? yes, subject to Intent & GM choice, see below. ⇒underwater working? It's magic. ⟹As a GM I would not allow this. ⇨No. Though it might keep fragments of the explosive device from flying. GM choice. ⇾I have a house rule that if the player shows inititive in describing the character'...
- Wed Apr 10, 2024 8:01 pm
- Forum: Rifts®
- Topic: Can a Psi-Tech learn to build Psionic gizmos like a Gizmoteer
- Replies: 3
- Views: 358
Re: Can a Psi-Tech learn to build Psionic gizmos like a Gizmoteer
If talking about the RCC in one of the SA books.... simple answer is: In the canon rules...No, Psi-Tech is not of the (psi)Gizmoteer Racial Character Class. Can the char become a (psi) Gizmoteer character class? No, it is an Stoneman RCC that has no exceptions for outsiders. or... No, there are no g...
- Wed Apr 10, 2024 7:39 pm
- Forum: Rifts®
- Topic: Casting spells as a Techno-Wizard?
- Replies: 9
- Views: 435
Re: Casting spells as a Techno-Wizard?
Some people see it is any tech item that lets the TW cast a spell at full Str. while at the other end of the spectrum: others take that the descriptive text is referring to a prepared TW magic item cast a (any) spell at full str. I for one don't see that a TW could just pull out any tech item "...
- Wed Apr 10, 2024 7:30 pm
- Forum: Rifts®
- Topic: Momentum as a measure for damage
- Replies: 6
- Views: 304
Re: Momentum as a measure for damage
'momentum is measured by speed and weight in the PB game system. They are covered in HU RPG 2nd ed core-book in the vehicle combat section and in the HUGMG in the Rampage section. I don't have where they are covered in Rifts at the top of my head. The problem with these is that the damage ratings ar...
- Wed Apr 10, 2024 7:22 pm
- Forum: Rifts®
- Topic: Self Charging Energy Weapons
- Replies: 17
- Views: 1047
Re: Self Charging Energy Weapons
RSB 3 has self charging weapons. But they are made for giant sized creatures.
- Wed Apr 03, 2024 7:36 pm
- Forum: G.M.s Forum
- Topic: How do you feel about prerequisite skills?
- Replies: 5
- Views: 266
Re: How do you feel about prerequisite skills?
Yes, there are skills that should have a Pre-Requ skill(s). The preReq. Skill should really be an accurate prereq. rather than "watching some tv/movie/online stream show' and basing the PR Skill off of that. The problem is that cost real money to reasurch what skills take what PR-skill(s). As f...
- Wed Apr 03, 2024 7:19 pm
- Forum: Nightbane®
- Topic: Nightbane Cyberspace
- Replies: 4
- Views: 312
Re: Nightbane Cyberspace
Rifter 2 has text that talk about the use of NB talents and Magic to enter "cyberspace'.
- Wed Apr 03, 2024 7:16 pm
- Forum: Palladium Fantasy RPG®
- Topic: Scroll Creation
- Replies: 10
- Views: 1752
Re: Scroll Creation
I was answering the question as asked. And the question had the word 'ink' in it. *shrugs* Weather or not the mage has to write the words out manually or not is up to the GM of each individual game. ----------------- alchemists: probably have other ways to make spell scrolls that are not as PPE expe...
- Wed Apr 03, 2024 7:00 pm
- Forum: Palladium Fantasy RPG®
- Topic: Changing sword grips
- Replies: 8
- Views: 639
Re: Changing sword grips
I like the idea of using two handed use of a B-Sword to double the PS bonus best of the above ideas. For several reasons.
You could say that the PB game system is based off KS's D&D house rules.
- Wed Apr 03, 2024 6:34 pm
- Forum: Rifts®
- Topic: Armor-In-A-Can
- Replies: 19
- Views: 871
Re: Armor-In-A-Can
Is there any straightforward method to make something like power armor to transmute or shrink is some fashion to become a bracer? The only thing in the PB gamebooks I know of that acts something like this is the Greater Artifacts in the NB game. Though the armor option for greater art. is plate arm...
- Sun Mar 31, 2024 1:29 pm
- Forum: G.M.s Forum
- Topic: Does the Warlock O.C.C. get?
- Replies: 4
- Views: 728
Re: Does the Warlock O.C.C. get?
Does the Warlock O.C.C. get secondary skills after first level (example 3rd or 4th or 5th like many other O.C.C.s)? The old conversion book I looked out does not show any but every class I can remember does. You should look up the answer in the PF RPG 2nd ed core-book for the answer to this. It has...
- Sun Mar 31, 2024 1:23 pm
- Forum: Guild of Magic & Psionics
- Topic: Necromancy vs anti magic cloud
- Replies: 4
- Views: 2001
Re: Necromancy vs anti magic cloud
I would say that if that animated dead and undead created by magic would fall down destroyed.
Undead created by Deific or other supernatural beings through means other than magic would be neutralized for the duration that they were in the AMC.
Undead created by Deific or other supernatural beings through means other than magic would be neutralized for the duration that they were in the AMC.
- Sun Mar 31, 2024 1:15 pm
- Forum: Palladium Fantasy RPG®
- Topic: Dragon hatchling and magic occs
- Replies: 5
- Views: 1075
Re: Dragon hatchling and magic occs
The problem is that sometimes PB lists Races as RCCs w/o giving them a character class skills listing. Dragons on the other hand have are a fully developed Racial Character Class that the Dragon Hatchling has to have. So there is not problem with Dragon hatchlings not having skills the way the probl...
- Sun Mar 31, 2024 1:04 pm
- Forum: Palladium Fantasy RPG®
- Topic: Casting wards
- Replies: 20
- Views: 1112
Re: Casting wards
One of my players wants the option to cast wards like a spell and not have to go through the requirements a diabolist would. However, I do have a house rule if that it is another Palladium product and if you RP for it then it becomes possible to quest for. Player mentioned they believed they had se...
- Sun Mar 31, 2024 12:54 pm
- Forum: Palladium Fantasy RPG®
- Topic: Balancing HU Super Abilities for Palladium Fantasy games
- Replies: 2
- Views: 285
Re: Balancing HU Super Abilities for Palladium Fantasy games
Idea correction "was to use them in a fantasy setting… such as Palladium Fantasy." The problem with the above text is that PF is a game unto itself not the setting of a larger game. Replacing the words 'such as' with 'like that of' would make things right. As for replacing the Education ro...
- Sun Mar 31, 2024 12:40 pm
- Forum: Palladium Fantasy RPG®
- Topic: Scroll Creation
- Replies: 10
- Views: 1752
Re: Scroll Creation
Well, this came up in game tonight and I can't find any definitive answer in the books. What materials does it take to create a magic scroll? Is it just any ink and any paper? Does it have to be parchment? Does it need to be blood, or specific blood, or mercury, or squid ink? Can you create a scrol...
- Sun Mar 31, 2024 12:27 pm
- Forum: Rifts®
- Topic: Psi-Sword Tattoo
- Replies: 8
- Views: 688
Re: Psi-Sword Tattoo
My knee jerk response was 'no'. But after thinking while reading the other responses.... But I might allow it as replacement to a clan's the magic weapon mark of heritage. For variation value. It would be limited to that single clan and be limited to a single form but would read as psychic and would...
- Sun Mar 31, 2024 12:19 pm
- Forum: All Things Palladium Books®
- Topic: Selective Spells
- Replies: 8
- Views: 479
Re: Selective Spells
As house rule of mine when GMing is that if the player has the gumption to state their char's intent, I might go with that intent. Thought with something that has a physical effect AoE like an exploding fireball or meteor I agree with NS. Though if it is something like chain-lightning the intent mig...
- Tue Feb 13, 2024 1:31 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Can spells be taught to another by an intuitive caster?
- Replies: 39
- Views: 39160
Re: Can spells be taught to another by an intuitive caster?
"" by LokiBoi » 12 Feb 2024 15:36 Palladium 2nd edition page 65 states that with the Pray of Intervention, you can create scrolls. Those scrolls could then be converted using the wizard's conversion of spell scrolls ability on page 105. However, there is only a 9% chance per level (this re...
- Tue Feb 13, 2024 1:15 pm
- Forum: Heroes Unlimited™
- Topic: Favorite Class outside of the main books?
- Replies: 22
- Views: 6689
Re: Favorite Class outside of the main books?
"the Atorian page 109." Here is something you didn't say before, and you didn't say which Book you were talking about. "Rifts Note:" For those who are not getting it.... these are notes are for when playing in the Rifts game. They are NOT!!! for when playing the HU game. This is ...
- Tue Feb 13, 2024 12:46 pm
- Forum: Palladium Fantasy RPG®
- Topic: Star Trek Bomb
- Replies: 17
- Views: 1973
Re: Star Trek Bomb
I think that the disturbance issue is a non-issue if the creator of the wards was doing the t-porting. the text seams to me that it's aimed at other people disturbing the item.
- Tue Feb 13, 2024 12:44 pm
- Forum: Rifts®
- Topic: Palladium RIFTS game posting
- Replies: 2
- Views: 1579
Re: Palladium RIFTS game posting
this ad should be somewhere else
- Mon Feb 12, 2024 11:22 am
- Forum: Guild of Magic & Psionics
- Topic: Psychic within the AoE of a Group Mind block
- Replies: 0
- Views: 2155
Psychic within the AoE of a Group Mind block
Using the RUE text for both Mind block and Group Mind block without editing the text to fit your preconceptions of the two powers, as the basis of your answers. Note: the RUE MB more blatantly says that it only effect the char using the power can't sense psychic emanations, can't use psi powers, &am...
- Mon Feb 12, 2024 10:53 am
- Forum: Heroes Unlimited™
- Topic: What I am doing with armor...
- Replies: 12
- Views: 6835
Re: What I am doing with armor...
I will take that the word 'something' that you mean 'armor'. While not in HU2 the Cloth armor in PF2 core book 270 has an AR of 5. It is one step under Quilted armor (in both HU2 core book and PF 2 core book). The same basic comment when talking about AR 5 armor. It's just the char would have a 1 in...
- Sun Feb 11, 2024 5:23 pm
- Forum: Palladium Fantasy RPG®
- Topic: Star Trek Bomb
- Replies: 17
- Views: 1973
Re: Star Trek Bomb
The above ideas are why in Rifts you can't T-port into vehicles or buildings. Can't have mages using their smarts to defeat my pet neo-nazis.
- Sun Feb 11, 2024 5:18 pm
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 8901
Re: Techno Wizard Casting Through a Machine Question
There will be exceptional TWs who actually merge tech and magic successfully. As per most of the examples, there are a lot of mediocre ones who can't or lazy ones who wont. TW SD revolvers which can still use the ammunition they were 1st made for wouldn't have the " they don't work as tech"...
- Sun Feb 11, 2024 2:42 pm
- Forum: Guild of Magic & Psionics
- Topic: Levitation
- Replies: 2
- Views: 1694
Re: Levitation
no
3mc
3mc
- Sun Feb 11, 2024 2:41 pm
- Forum: Guild of Magic & Psionics
- Topic: Telekinetic Punch
- Replies: 6
- Views: 1862
Re: Telekinetic Punch
When a psychic uses this power, is it a surprise attack? (No parry or dodge, defender losses initiative) Would it work if you attacked from behind the bars of a prison cell? IF you use this power to strike someone from behind can it knock them out? Can the character (NPC, player, villan) use this t...
- Sun Feb 11, 2024 2:35 pm
- Forum: Guild of Magic & Psionics
- Topic: Telekinetic Push
- Replies: 3
- Views: 1787
Re: Telekinetic Push
Yes, if the hand-grenade gets within its AOE. It would act more of a deflection field for thrown objects. So who's strike roll would count would be the thrower's strike roll. I would think a 19 and above would send it back at the thrower. otherwise it would be pushed to the side somewhere. I think t...
- Sun Feb 11, 2024 1:55 pm
- Forum: Heroes Unlimited™
- Topic: Favorite Class outside of the main books?
- Replies: 22
- Views: 6689
Re: Favorite Class outside of the main books?
I wouldn't say that there aren't any OCCs in Heroes and Aliens Unlimited. They may not be listed but they're available depending on the game. Many Aliens in Aliens Unlimited have available OCCs listed under the Rifts Notes. There's even some Aliens with Hacker OCCs in a Rifter. Also Rifts Conversio...
- Sun Feb 11, 2024 1:29 pm
- Forum: Palladium Fantasy RPG®
- Topic: Shield Clarification
- Replies: 17
- Views: 2006
Re: Shield Clarification
I'm a bit confused here. I'm making a Merc. warrior with a small wood & leather shield and a Dwarven short sword (I chose the +3 damage) and have a strength of 18 (So, a +2 bonus) Dwarven Short Sword DMG - 1D6+5 The confusion comes from the shield damage. Pg 60 says under the Shield W.P. "...
- Sun Feb 11, 2024 1:16 pm
- Forum: Rifts®
- Topic: Techno Wizard Casting Through a Machine Question
- Replies: 64
- Views: 8901
Re: Techno Wizard Casting Through a Machine Question
I would differ in saying that Tech has to be a 'Made Object', not just something that was laying about on the ground. Within the argument that tech items can be used as a focus for TWs, I would agree that the tech item has to be functional. This would disqualify TW magic items from being used as a f...