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by Mack
Fri Sep 22, 2023 1:02 pm
Forum: Megaverse phpBB Bugs/Wish List
Topic: [RESOLOVED]Not a fan of the new board themes...
Replies: 24
Views: 6081

Re: Not a fan of the new board themes...

Ouch, that's going to take some getting used to.

I'm using Gamer Dark at the moment.
by Mack
Fri Jul 14, 2023 1:21 pm
Forum: Rifts®
Topic: WBs 33 & 34, Northern Gun, no Jet fighters?
Replies: 15
Views: 1083

Re: WBs 33 & 34, Northern Gun, no Jet fighters?

Library Ogre wrote:
Mack wrote:Keep in mind that the CS is bit touchy when it comes to enemy aircraft, so it could be a sound business decision for NG to avoid a conflict with the CS.


Easier to maintain air superiority when no one else is in the air.

Why shoot them out of the sky when you can just stop them from being built? :D
by Mack
Fri Jul 14, 2023 12:28 pm
Forum: Rifts®
Topic: WBs 33 & 34, Northern Gun, no Jet fighters?
Replies: 15
Views: 1083

Re: WBs 33 & 34, Northern Gun, no Jet fighters?

Keep in mind that the CS is bit touchy when it comes to enemy aircraft, so it could be a sound business decision for NG to avoid a conflict with the CS.
by Mack
Wed Jul 12, 2023 8:41 pm
Forum: Rifts®
Topic: How often do you guys run commando/stealth missions?
Replies: 8
Views: 885

Re: How often do you guys run commando/stealth missions?

The challenge is that normally only one or two characters are skilled/equipped for stealth missions. Mike the Mage might have some really good spells for it, but Glen the Glitterboy...
by Mack
Tue Jul 11, 2023 7:52 pm
Forum: Rifts®
Topic: Best Character Quirk I've seen in a long time
Replies: 4
Views: 806

Re: Best Character Quirk I've seen in a long time

I can only hope the player actually doing this with his phone at the table, and not just describing it.
by Mack
Sun Jun 11, 2023 11:39 am
Forum: Rifts®
Topic: Armor Stacking
Replies: 11
Views: 988

Re: Armor Stacking

If someone starts stacking armor, consider adding movement and PP penalties since the combos are like to bind or not quite fit right.
by Mack
Sun Jun 04, 2023 11:14 am
Forum: Rifts®
Topic: Republican Stealth Suit
Replies: 13
Views: 973

Re: Republican Stealth Suit

Or they could just use the Coyote as is.

SB1r, page 136:
"The Republicans also use weapons from other manufacturers, with an emphasis on Wilk's laser weapons and Northern Gun armor and vehicles."
by Mack
Sat Jun 03, 2023 8:25 am
Forum: Guild of Magic & Psionics
Topic: Are Mystics limited to only learning Invocations?
Replies: 25
Views: 3558

Re: Are Mystics limited to only learning Invocations?

darthauthor, a few times you mentioned fairness. Keep in mind that that there is no fairness in Rifts. The different OCCs are all inherently, deliberately, unbalanced.

Glitterboy Pilots get one of the most powerful canons in the game. Vagabonds get a candy bar.
by Mack
Mon May 29, 2023 6:43 pm
Forum: Rifts®
Topic: Does the Coalition use the AC-29? If not...
Replies: 6
Views: 881

Re: Does the Coalition use the AC-29? If not...

And keep in mind that Rifts is built around a player-party. It wouldn't be much fun if the GM said "a bomber showed up, roll new characters."

There's a lot of gaps in the CS TO&E.
by Mack
Tue May 23, 2023 7:53 pm
Forum: Rifts®
Topic: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
Replies: 29
Views: 3747

Re: Your Opinon: Can Psychic Abilities Be Taught in Rifts?

A couple quotes from Psyscape, p145. The CS has learned that training and focus at an early age can help an individual develop into one of these psionic categories more quickly and with greater range of power and control. Raw talent can be fine tuned and directed towards a desired effect! Sometimes ...
by Mack
Wed May 17, 2023 5:21 pm
Forum: Rifts®
Topic: Coalition Deaths Head Transport tactics and organization
Replies: 10
Views: 1071

Re: Coalition Deaths Head Transport tactics and organization

It depends on how plentiful you consider Death Head transports to be. Does the CS have enough of them to assign to individual units? Or are they scarce enough to be managed at the strategic level? Personally I go with somewhere in the middle. Each Division or Corps has a few assigned for logistics s...
by Mack
Wed May 17, 2023 4:58 pm
Forum: Rifts®
Topic: Additional Non magic Juicers?
Replies: 8
Views: 1649

Re: Additional Non magic Juicers?

When you say "for the Coalition to use" do you mean someone the Coalition would create, or someone the Coalition would hire?

If it's the latter, then you might consider the Cold Blooded OCC found in Merc Adventures. He could pass for a Juicer.
by Mack
Sat May 13, 2023 3:16 pm
Forum: Rifts®
Topic: Yema vs Coalition Army
Replies: 6
Views: 939

Re: Yema vs Coalition Army

Thanks for the feedback everyone. I agree logically it makes sense but I can’t find any reference to the CS using silver in any books I’ve looked at. Just wasn’t sure if they employed that officially or not Heroes of Humanity, p107-111 The Death Knight power armor comes with a silver-plated vibro-s...
by Mack
Sat May 13, 2023 3:05 pm
Forum: Guild of Magic & Psionics
Topic: Homebrewed Magical Items
Replies: 7
Views: 1149

Re: Homebrewed Magical Items

One thing missing from Palladium Games is a good old wizard's staff. Don't recall where my write-up is, but I created a ritual spell (4th level or so) that would bind a wooden staff to them. The staff then has the following properties: -- MDC item and can parry/block MDC attacks. -- The staff serves...
by Mack
Tue May 02, 2023 9:56 pm
Forum: Rifts®
Topic: Kidnap a dragon???
Replies: 4
Views: 738

Re: Kidnap a dragon???

With a bit of luck (and a small favor from your GM) it can be done with just a Mind Melter and an Air/Earth Warlock. 1) Bio-Manipulation Paralysis. Yes, it's stupidly overpowered, but it works. Have the Mind Melter spam this until it hits. Couldn't hurt to pile on Blind, Deafness, & Stun while y...
by Mack
Tue Apr 25, 2023 8:00 pm
Forum: Rifts®
Topic: Burning Desire
Replies: 4
Views: 800

Re: Burning Desire

Bandit, everyone above made valid comments and you should ignore them all and enjoy the character.
by Mack
Fri Apr 21, 2023 10:52 pm
Forum: Guild of Magic & Psionics
Topic: Guide to Psionics
Replies: 8
Views: 1194

Re: Guide to Psionics

Mind Bolt is more of an assassin power than a combat power. You wait for the enemy to take his helmet off, then nail him with a called shot at +8 to Strike. Or you're sitting in a cafe casually enjoying your frappuccino when somebody three tables over suddenly has an unexplained chest cavity. It's n...
by Mack
Wed Apr 19, 2023 8:55 pm
Forum: Rifts®
Topic: Magic weak, tech is better
Replies: 53
Views: 5325

Re: Magic weak, tech is better

Curbludgeon, thanks for mentioning that. I intended to put an RUE-caveat on my post and forgot. (Mental note... need to buy Manhunters.) If we start with 36 Sensitive powers instead just the 24 listed in RUE, then it comes out to about 1 in 102 have Clairvoyance. I know I have a minor omission in my...
by Mack
Sun Apr 16, 2023 9:30 pm
Forum: Rifts®
Topic: Magic weak, tech is better
Replies: 53
Views: 5325

Re: Magic weak, tech is better

So... pointless math excursion. On Rifts Earth, about 1 in 66 people have Clairvoyance. There's a 15% chance of having Minor Psionics. Of those, one-third will have Sensitive ones, so 5%. If you randomly pick 2 Sensitive powers, there's an 8.5% chance one of them will be Clairvoyance. -- 5% ...
by Mack
Thu Apr 13, 2023 8:24 pm
Forum: Rifts®
Topic: Magic weak, tech is better
Replies: 53
Views: 5325

Re: Magic weak, tech is better

If you're talking about combat in the wilderness, then yes, psychics fall behind.

However, if you're talking about adventuring in an urban environment, where folks are not walking around armed & armored, then psychics are the bees-knees.
by Mack
Sun Apr 09, 2023 8:37 pm
Forum: Rifts®
Topic: Youngest possible
Replies: 5
Views: 941

Re: Youngest possible

Theoretically? Yes. Practically, it would be difficult. Per SoT4 p26, it requires "years" of training under a Cyber-Knight of at least 6th level. That Knight is unlikely to sit around a nice, quiet area where it's safe to train a small child. Rather, he's going to be traveling and fighting...
by Mack
Sat Apr 08, 2023 8:25 pm
Forum: Guild of Magic & Psionics
Topic: Cartography with Astral Projection
Replies: 4
Views: 1122

Re: Cartography with Astral Projection

I'd allow it. Though if they're zooming around at 500 mph (per the ability) then the map would be pretty poor quality, but they could cover a large area. Main advantage would be to psychically zoom to an area, then slowly explore it to gather the area's details. You wouldn't have much for the path t...
by Mack
Sat Apr 08, 2023 6:52 pm
Forum: Rifts®
Topic: Magic weak, tech is better
Replies: 53
Views: 5325

Re: Magic weak, tech is better

And if you want to blend the two, Techno-Wizard items can be absolutely bonkers powerful. Some spells really lend themselves to TW conversions, like Power Bolt or Lightning Arc. Both of those can crank out a ton of damage for low PPE costs. There's other spell combinations that are down right game ...
by Mack
Sat Apr 08, 2023 6:34 pm
Forum: Rifts®
Topic: New Tattoo Crossed Weapons
Replies: 3
Views: 716

Re: New Tattoo Crossed Weapons

Crossed weapons gives a set of bonuses for 5 PPE. As an enhancement, it can be added to any of the base weapon tattoos--flames, serpent, or otherwise.
by Mack
Sat Apr 08, 2023 1:14 pm
Forum: Rifts®
Topic: New Tattoo Crossed Weapons
Replies: 3
Views: 716

Re: New Tattoo Crossed Weapons

Just the bonuses.
by Mack
Sat Apr 08, 2023 8:38 am
Forum: Rifts®
Topic: Magic weak, tech is better
Replies: 53
Views: 5325

Re: Magic weak, tech is better

And if you want to blend the two, Techno-Wizard items can be absolutely bonkers powerful. Some spells really lend themselves to TW conversions, like Power Bolt or Lightning Arc. Both of those can crank out a ton of damage for low PPE costs. There's other spell combinations that are down right game b...
by Mack
Sat Apr 08, 2023 8:24 am
Forum: Rifts®
Topic: Undead Slayer Tattoo question.
Replies: 4
Views: 812

Re: Undead Slayer Tattoo question.

Yes, I feel the same about the Anti-PPE tattoo. The only time I see those two tattoos being useful is if you have to capture (not kill) a Mage or Psychic. But since a Ley Line Walker or a Mind Melter could easily have 150+, or 200+ PPE or ISP respectively, draining that resource at 2D6 per hit isn't...
by Mack
Fri Apr 07, 2023 9:35 pm
Forum: Rifts®
Topic: Undead Slayer Tattoo question.
Replies: 4
Views: 812

Re: Undead Slayer Tattoo question.

Well, that depends on what your GM throws at you. Personally, I'd find the Anti-ISP tattoo to be practically useless because you: 1) need to be facing something that relies on ISP, and 2) need to drain them almost to zero ISP. Draining them halfway won't likely change their attacks. You have to get ...
by Mack
Sat Mar 18, 2023 10:38 pm
Forum: Guild of Magic & Psionics
Topic: Metamorphosis Spell
Replies: 5
Views: 1017

Re: Metamorphosis Spell

Yep. Falls to the ground where he/she cast the spell.

Personally, I'd like to house-rule it a bit. Something like up to 10 pounds of clothes/gear goes with him. Just enough so that he's not naked, but not armored or loaded for bear either. But that's purely a house-rule thing.
by Mack
Fri Mar 17, 2023 8:32 am
Forum: Rifts®
Topic: Cyber-Knight Variants?
Replies: 26
Views: 15054

Re: Cyber-Knight Variants?

Topic Locked for necro-posting. More than a year between posts.
by Mack
Sun Mar 05, 2023 10:17 pm
Forum: Guild of Magic & Psionics
Topic: Wings of the void. Where is it?
Replies: 8
Views: 1280

Re: Wings of the void. Where is it?

Probably not what you're looking for, but there's a Magic Tattoo on p168 of Secrets of the Atlanteans: Blazing Comet (Space Flight as per spell in Fleets of the Three Galaxies). Doesn't mention the wings you refer to.
by Mack
Fri Mar 03, 2023 4:52 pm
Forum: Guild of Magic & Psionics
Topic: Use of Magic to Eat or Feed People
Replies: 39
Views: 4134

Re: Use of Magic to Eat or Feed People

For Stone to Flesh used on a rock, I'd make it come out like tofu. Edible and filling, but not satisfying like a steak. The other option for starving refugees is the good old Sustain spell. It affects two others by touch, is only 5th level, lasts for a day per caster level, and only costs 12 PPE. I ...
by Mack
Sun Feb 19, 2023 9:03 pm
Forum: Rifts®
Topic: Techno wizard ,magical question
Replies: 6
Views: 786

Re: Techno wizard ,magical question

If you're the GM, you could handwave/invent a TW device that does this and make it the McGuffin of the game. Perhaps several factions are all on the hunt for the one working prototype, and the TW who created it is on the run.
by Mack
Sun Jan 22, 2023 7:10 pm
Forum: Rifts®
Topic: CS tactics to eradicate Vampires
Replies: 15
Views: 1618

Re: CS tactics to eradicate Vampires

And after some back of the envelope math, the CS's C-200 Rail Gun (issued to Skelebots) loaded with wooden rounds would inflict 2D4x10 HP to Vampires. It would take two to three hits to reliably put down a Wild Vampire. You could easily send large groups of Skelebots on sweeps through the bad lands ...
by Mack
Fri Jan 20, 2023 5:29 pm
Forum: Rifts®
Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
Replies: 95
Views: 49052

Re: Enhancing Africa and the Four Horsemen of the Apocalypse

One way to complicate the entire adventure is to think about the horrific humanitarian crises that each Horseman can create. Think about villages & towns in panic and fleeing from the devastation, and from rumors that it's coming their way. Fleeing populations will have conflicts with one anothe...
by Mack
Thu Jan 19, 2023 11:11 pm
Forum: Rifts®
Topic: CS tactics to eradicate Vampires
Replies: 15
Views: 1618

Re: CS tactics to eradicate Vampires

This would violate CS doctrine as we know it, but they should use combined Dog Boy and Skelebots for hunting vampires. Something like 4 Dog Boys in command of a platoon of Skelebots. The Dog Boys detect and track the vampires, then vector the Skelebots in for the kill. The Skelebots' programming wou...
by Mack
Thu Jan 19, 2023 10:48 pm
Forum: Guild of Magic & Psionics
Topic: Magic and PPE detection
Replies: 8
Views: 1672

Re: Magic and PPE detection

Trying to remember if dragons have to breathe... (I recall eating is optional). If they don't, then the dragon could hide under the ship.
by Mack
Sat Jan 14, 2023 9:41 pm
Forum: Guild of Magic & Psionics
Topic: Why does Kevin Siembieda hate Healing spells and Psionics?
Replies: 32
Views: 4523

Re: Why does Kevin Siembieda hate Healing spells and Psionic

One of the better healing "spells" is actually the Death Touch tattoo. Compared to the others, the healing function is pretty efficient and effective... which kind of proves your point. When a pretty good healing ability is buried in a tattoo meant for killing, it says something about othe...
by Mack
Tue Jan 10, 2023 9:37 pm
Forum: Rifts®
Topic: Cargo? I barely know her!
Replies: 6
Views: 1404

Re: Cargo? I barely know her!

Take a look at Free Quebec. There's a hover truck used to reload Glitterboys that may be up your alley.
by Mack
Thu Jan 05, 2023 10:54 pm
Forum: Guild of Magic & Psionics
Topic: if I can wear Body Armor inside Power Armor....
Replies: 7
Views: 1384

Re: if I can wear Body Armor inside Power Armor....

Odd. I didn't start this topic. It appears the original post was deleted.

EDIT - It appears Candy deleted his/her account, and the post vanished.
by Mack
Mon Dec 19, 2022 5:56 pm
Forum: Rifts®
Topic: Building the Cyberknight Organization
Replies: 3
Views: 850

Re: Building the Cyberknight Organization

Have you read SoT4: Cyber-Knights?
by Mack
Mon Dec 19, 2022 9:15 am
Forum: Guild of Magic & Psionics
Topic: TW magic items detection
Replies: 8
Views: 2635

Re: TW magic items detection

Another thought... if any of the characters can power a TW item, then briefly holding one should give them the feeling that they could pump ISP/PPE into it. They could quickly rifle through the items by hand. Since they're in a hurry, maybe give them a percentage chance (75% ?) of detecting a TW ite...
by Mack
Sun Dec 18, 2022 12:20 pm
Forum: Guild of Magic & Psionics
Topic: TW magic items detection
Replies: 8
Views: 2635

Re: TW magic items detection

I'll echo what the previous posters already said... -- If the TW item has PPE stored in it, then I'd allow Sense Magic (etc) to detect it. -- If not, then it's down to how the TW item looks. Odd engraving, extra wiring, doo-dads, etc. Now, all that is for TW items. If you're including other magic it...
by Mack
Sun Dec 18, 2022 12:08 pm
Forum: Guild of Magic & Psionics
Topic: if I can wear Body Armor inside Power Armor....
Replies: 7
Views: 1384

Re: if I can wear Body Armor inside Power Armor....

I don't recall any rule preventing it.
by Mack
Wed Dec 07, 2022 11:47 pm
Forum: Guild of Magic & Psionics
Topic: Monster Tattoo Characteristics
Replies: 4
Views: 1109

Re: Monster Tattoo Characteristics

I don't think there is a canon answer. From the NPCs I recall, none of them list the details of their monster/animal tattoos (not down to the attributes). As an aside, consider having the artist's depiction reflect what stats you choose. Is it a very strong lion? Then the drawing is a bit larger tha...
by Mack
Sat Dec 03, 2022 2:02 pm
Forum: Guild of Magic & Psionics
Topic: Gaining New Psionics Across the mega verse
Replies: 10
Views: 2401

Re: Gaining New Psionics Across the mega verse

A good discussion point would be Rift's Mind Melter traveling to Palladium Fantasy where the physical psionic Teleport Object exists. It's a minor power, but it doesn't exist in Rifts. If the MM leveled up while in PF, would he/she be able to snag that psionic?
by Mack
Fri Dec 02, 2022 11:03 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9465

Re: How do most people determine attributes?

I got bored and decided to roll, the old fashioned way, 10 characters using straight 3d6. Not as good as 10,000 computer rolls, but good enough to indicate my generally mediocre stats. Here's the cross section: ...#1..#2..#3..#4..#5..#6..#7..#8..#9..#10 IQ: 08, 14, 13, 13, 10, 13, 17, 15, 11, 06 ME...
by Mack
Sun Nov 27, 2022 9:37 pm
Forum: Rifts®
Topic: How do most people determine attributes?
Replies: 104
Views: 9465

Re: How do most people determine attributes?

To elaborate on my previous post, I recall at least one GM in our group that allowed us to roll 5d6 for each attribute, taking the top three dice, but also rerolling 1s and 2s, so the average PC attribute under him was 9-18, with an average of... what, 13.5? Warning! Pointless tangent ahead. That a...
by Mack
Sat Nov 19, 2022 9:17 am
Forum: Guild of Magic & Psionics
Topic: Arcane Golemancer OCC
Replies: 17
Views: 3531

Re: Arcane Golemancer OCC

Yea, I may still do it if I find the time to work on it. I had some other concepts to incorporate, but translating the concepts into PB mechanics will require some effort.

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