Search found 7128 matches
- Fri May 05, 2023 5:08 am
- Forum: Rifts®
- Topic: Character Level vs Power Level
- Replies: 7
- Views: 1066
Re: Character Level vs Power Level
Rifts while it is a "level" based system the difference between a 1st level character and a 10th or higher level character is a few skill percentages (across the board) and having a few more hit points/ mdc depending on the race. Re: Skill Points. The difference between a skill at 1st Lev...
Re: Boi-E $?
I doubt that most enhancements *have* a price in credits, or at least, not a reasonable one. at best, I would expect that those prices taalismn proposed might be for buying a piece of equipment second-hand, in cases where that is even possible, where you probably have little to no control over what ...
- Thu Jun 02, 2022 2:21 am
- Forum: Guild of Magic & Psionics
- Topic: Mind Blank Auto Defense. Various interpetations of it.
- Replies: 4
- Views: 1723
Re: Mind Blank Auto Defense. Various interpetations of it.
near-perfect passive immunity to all offensive psionics (only *near*-perfect because there's one rare type of psychic that iirc can actually do something about it) doesn't need extra things to make it better than the already-good mind block power. to me, if it is actively defending something you are...
- Tue May 24, 2022 7:00 am
- Forum: Rifts®
- Topic: How long does Mind Bond take to perform?
- Replies: 6
- Views: 1698
Re: How long does Mind Bond take to perform?
wasn't there something about how you could use Mind Bond to learn the true name of demons? Then you could just write it down and control them it isn't specified anywhere, but if you try absorbing the life experience of a demon that has lived for hundreds of human lifespans and has been obsessed wit...
- Mon May 16, 2022 1:53 pm
- Forum: Rifts®
- Topic: Which book has the best power armor and robotics?
- Replies: 22
- Views: 3457
Re: Which book has the best power armor and robotics?
well, if you want the biggest missile volley in rifts then there could in theory be any of the robotech mecha in outcast station. I suspect that at least some of the possibilities would take the crown
- Sun Apr 10, 2022 3:00 pm
- Forum: Guild of Magic & Psionics
- Topic: Shifter versus Ley Line Walker
- Replies: 8
- Views: 3055
Re: Shifter versus Ley Line Walker
I mean, it isn't quite 100% the shifter's choice. the other entity has to decide they want to make a pact with the shifter as well after all; you can't just call up Thoth and expect him to instantly agree to a pact just because *you* feel like making a pact. frankly, given that even if you're a terr...
- Wed Apr 06, 2022 4:12 pm
- Forum: Guild of Magic & Psionics
- Topic: Shifter versus Ley Line Walker
- Replies: 8
- Views: 3055
Re: Shifter versus Ley Line Walker
to be clear (assuming you're using RUE) the shifter learns 3 new spells per level. two of them are from a shorter list, but are not level-restricted; your level 2 shifter can decide to learn dimensional teleport from those spells if they want. it is only the spell that they can learn from the full l...
- Tue Mar 29, 2022 3:27 pm
- Forum: Rifts®
- Topic: Is there a description in any book for MDC cargo nets, tarps
- Replies: 10
- Views: 2594
Re: Is there a description in any book for MDC cargo nets, t
giving MDC rope an MDC based on the length seems silly. I mean, there are certainly objects where the size of the object will basically determine how sturdy it is but in the case of rope, MDC per foot should mean that if you can deal that much MDC, the rope is cut at the point it was hit, not that ...
- Sat Mar 26, 2022 3:55 pm
- Forum: Rifts®
- Topic: Is there a description in any book for MDC cargo nets, tarps
- Replies: 10
- Views: 2594
Re: Is there a description in any book for MDC cargo nets, t
giving MDC rope an MDC based on the length seems silly. I mean, there are certainly objects where the size of the object will basically determine how sturdy it is but in the case of rope, MDC per foot should mean that if you can deal that much MDC, the rope is cut at the point it was hit, not that a...
- Tue Feb 15, 2022 2:15 am
- Forum: Splicers®
- Topic: Splicers After the Bomb
- Replies: 4
- Views: 4540
Re: Splicers After the Bomb
at least some kinds of animals don't trigger the nanoplague. in particular, animals that are more likely to be associated with humans are more likely to trigger a response. having said that, the machine is not mindless and the nanoplague is not some ancient lost technique that cannot be adjusted. if...
- Sat Jan 29, 2022 8:58 am
- Forum: Guild of Magic & Psionics
- Topic: Jungle Elf Ley Line Walkers
- Replies: 4
- Views: 3105
Re: Jungle Elf Ley Line Walkers
as I recall, necromancy spells can be learned by anyone who can learn regular invocations (at double the PPE cost) and vice versa. they actually aren't very incompatible at all.
- Thu Jan 20, 2022 1:36 am
- Forum: Rifts®
- Topic: Lemurians and Splicer Bio-tech
- Replies: 7
- Views: 2154
Re: Lemurians and Splicer Bio-tech
I'm not convinced the bio-e costs are "fair and balanced" in the first place, or that they are strictly speaking intended to be. just as a very basic example, consider the difference between claws and combat spurs, both enhancements from the same category on the same page of the splicers c...
- Wed Jan 19, 2022 8:12 am
- Forum: Rifts®
- Topic: Lemurians and Splicer Bio-tech
- Replies: 7
- Views: 2154
Re: Lemurians and Splicer Bio-tech
call me lazy, but unless you want to hand the ability to make the splicers stuff to a PC you don't need PPE costs in the first place. by which I mean, if it's a secret technique known only to a select few in Lemuria (and those select few don't include one of the PCs) you can just ignore the PPE cost...
- Tue Jan 18, 2022 6:31 am
- Forum: Rifts®
- Topic: Changing or having Multiple O.C.C.
- Replies: 15
- Views: 4001
Re: Chaging and Multiple O.C.C.
they can also be found in the cutting room floor section of the website. m there isn't much to it, and it doesn't really do a good job of describing what happens if you're forced into a class change, which can happen (for example if you are forcibly turned into a full conversion 'borg or something l...
- Sat Dec 25, 2021 8:38 pm
- Forum: Nightbane®
- Topic: Common spells for a Fleshsculptor
- Replies: 2
- Views: 6430
Re: Common spells for a Fleshsculptor
as I understand it, you're not just looking for spells that already only work on flesh. they're saying that fleshsculptors have versions of spells that only work on living stuff. or at least, that's how I understand it, based on the text from page 63 under "Fleshsculptor Magic" where it gi...
- Sun Dec 12, 2021 1:32 pm
- Forum: All Things Palladium Books®
- Topic: New Books when???
- Replies: 7
- Views: 3152
Re: New Books when???
a book that is "coming out next week" could be literally coming out next week... or months (possibly over a year) from now. a book that is "next in the pipeline" could get pushed back repeatedly and be *years* off. you can get all worked up about it if you want, but it won't do y...
- Sat Nov 27, 2021 4:57 am
- Forum: Rifts®
- Topic: use a TW Mystic Genorator to recharge PA or Robots?
- Replies: 21
- Views: 5710
Re: use a TW Mystic Genorator to recharge PA or Robots?
I'd buy that cost for the enchantment alone, with the generator sold separately. Otherwise, the book is just wrong. Sometimes, that happens. the whole thing sells for 600k and uses materials costing 100k. I suppose you could say that the 500k serves as the enchanting cost, and the whole thing takes...
- Sat Nov 27, 2021 1:17 am
- Forum: Rifts®
- Topic: use a TW Mystic Genorator to recharge PA or Robots?
- Replies: 21
- Views: 5710
Re: use a TW Mystic Genorator to recharge PA or Robots?
it's just such a ridiculous increase, you have to wonder why anyone makes anything smaller. Because the turbine is the size of a McDonalds. Seriously, the magic component is stupid cheap, the expensive bits are the huge coils of very mundane copper wire and some big-ass magnets. Those coils and mag...
- Thu Nov 25, 2021 2:48 am
- Forum: Rifts®
- Topic: use a TW Mystic Genorator to recharge PA or Robots?
- Replies: 21
- Views: 5710
Re: use a TW Mystic Genorator to recharge PA or Robots?
the TW mystic generator that can supposedly power a small town is waaaaaay too cheap to be able to actually do that imo. again, I could see powering something like the main street "downtown" area of a bunch of small shops and businesses with streetlights there, but the "small town&quo...
- Mon Nov 22, 2021 3:21 am
- Forum: Rifts®
- Topic: use a TW Mystic Genorator to recharge PA or Robots?
- Replies: 21
- Views: 5710
Re: use a TW Mystic Genorator to recharge PA or Robots?
I would put it this way: the "small" generator costs is roughly equivalent to the electric engine conversion for an electric engine in a fairly standard vehicle. to my mind, it would be suitable for recharging the battery of a standard vehicle slightly faster than it would drain (4 hours o...
- Mon Oct 11, 2021 12:21 am
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 11138
Re: R:UE nerfs and buffs
I suppose I care a lot less about fire ball being mostly useless because I never considered it (or fire bolt, for that matter) to be terribly useful in the first place. both of them are, as far as I'm concerned, last-ditch options to be used only in case of absolute desperation, since neither of the...
- Mon Oct 04, 2021 3:29 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
I do assume always and never mean always and never. mostly because that's what they mean. it would be odd to assume that "always" means "not always" or that "never" means "not never". it isn't like there aren't words for "often", "usually",...
- Sun Oct 03, 2021 9:18 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
My mother is one of the most truthful people I have ever known. When I was a kid I was involved in a car accident while on horseback. I was knocked unconscious, had a concussion and all that fun stuff, and only was aware of the ambulance ride due to being brought out of the stupor I was in by the p...
- Sun Oct 03, 2021 12:39 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
I think it is common for people to take the descriptions of the alignments, read them as if they are concrete, and ignore that the guy who wrote them doesn't necessarily intend for anything to be that set in stone. why would people not read them as concrete when they are written as being concrete i...
- Sun Oct 03, 2021 2:36 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
I would love to know what the planning meeting for that would have been like. "We should send these army groups, one in four of the troops in these groups are basically serial killers looking for an excuse, let's give 'em one!" "Genius!" again, I don't think this was planned. I ...
- Sat Oct 02, 2021 10:32 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
frankly it is baffling how these people could even function in the army. They probably volunteer for the helpless D-Bee extermination squads. <shrug> fairly certain the CS military still expects people to be loyal to them, work in groups, and obey orders, even if we assume that for some reason the ...
- Sat Oct 02, 2021 7:03 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
iirc, when they actually give numbers at one point something like 1 in 4 coalition soldiers are miscreant or diabolic. assuming I'm remembering that correctly, that means about 1 in 4 of them view murder and torture as valid forms of recreation. also, have basically no loyalty to anyone or anything,...
- Sat Oct 02, 2021 6:10 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 28228
Re: Coalition Base Defenses
Well, we know that the CS went up against Tolkeen with a lot of people, most of whom they lost... and replaced completely in less than a year. Same goes for all of the equipment, vehicles, and so on. you forgot the part where first they replaced all the equipment, vehicles, and so on just because t...
- Sun Sep 19, 2021 6:25 pm
- Forum: Rifts®
- Topic: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rifle
- Replies: 54
- Views: 17062
Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif
not so sure about the rapid-fire use of sub-particle acceleration having no added cost in that TW device. that feels a bit sketchy to me. I mean, it should probably be possible in theory for a TW device to cast a spell multiple times in rapid succession (no added action cost), but I would expect you...
- Thu Sep 16, 2021 3:51 pm
- Forum: All Things Palladium Books®
- Topic: Questions wanted for upcoming Kevin Siembieda interview
- Replies: 16
- Views: 7490
Re: Questions wanted for upcoming Kevin Siembieda interview
is there any intention of filling the 'giant robot combat' hole in the megaverse that is being currently pursued? What giant robot combat hole? the one left by Robotech, I didn't want to mention it by name if it got selected, but I think there needs to be a good mecha game still in the megaverse. s...
- Thu Sep 16, 2021 3:12 am
- Forum: Rifts®
- Topic: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rifle
- Replies: 54
- Views: 17062
Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif
once you're talking about strapping a rather expensive piece of equipment like a nuclear power supply to something, I don't think it makes *too* much sense to worry about what your capacitors are going to be. there is already a device that is capable of holding sufficient charge to fire an ATL-7... ...
- Wed Sep 08, 2021 6:17 am
- Forum: Rifts®
- Topic: Melee called shots *Rifts Newbie
- Replies: 5
- Views: 2070
Re: Melee called shots *Rifts Newbie
old vampire kingdoms book let you called shot a stake to the heart, stands to reason that vampires are not the only thing in existence where that applies.
- Sat Sep 04, 2021 4:46 pm
- Forum: Rifts®
- Topic: Transferred Intelligence -- Psi-Tech
- Replies: 15
- Views: 4589
Re: Transferred Intelligence -- Psi-Tech
there are MDC naturally-regenerating powerful psychics in the setting. I find it hard to believe that an MDC psychic who does not regenerate MDC naturally but instead has to be repaired in an expensive and time-consuming procedure requiring special facilities, has robotic instead of supernatural str...
- Tue Aug 31, 2021 3:09 am
- Forum: Rifts®
- Topic: Least favorite/used book in the world book series
- Replies: 78
- Views: 19477
Re: Least favorite/used book in the world book series
@killer cyborg for what it's worth, I think the european juicer is actually a lot worse than the regular one. I mean, obviously it's better for the juicer in the long run in the sense that they're not doomed to an early grave, but iirc they don't get the automatic dodge so... why are they taking har...
- Sun Aug 29, 2021 8:44 pm
- Forum: Rifts®
- Topic: Corporations - anybody an idea?
- Replies: 13
- Views: 5607
Re: Corporations - anybody an idea?
Best I can do would be to rank them from highest to lowest, which IMO would be: Naruni Enterprises Northern Gun Bandito arms Wilks Golden Age Weapons Company Chipwell Wellington Industries Iron Heart Armaments, INC (these guys are defunct now, aren't they?) And I'm not familiar with MageFire Weapon...
- Sat Aug 28, 2021 4:03 pm
- Forum: Rifts®
- Topic: Called shots on MDC creatures
- Replies: 10
- Views: 2895
Re: Called shots on MDC creatures
So if there is no canon rule, how would you house rule a gargoyle taking a 1D6x10 MD laser to the eye? Instant kill, double or triple damage? Something else? I'd probably have them be in an exceptional amount of pain and be blinded in that eye (and would also have that happen from a weaker blast). ...
- Thu Aug 26, 2021 7:29 pm
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 11138
Re: R:UE nerfs and buffs
just remembered one... mind melters used to recover ISP faster when meditating. in RUE, that was either deliberately removed or accidentally left out (it's hard to say which). personally, I give it back to them, but that's not in the books. on the plus side, I think the bit about psychics being able...
Re: Missiles
I figured it was more like unguided missiles aren't 100% unguided, it's just that designing and manufacturing an actual decent quality guided missile is really hard in rifts for whatever reason. so it isn't really guided vs unguided, it's more like "has a very basic guidance system" vs &qu...
Re: Missiles
I suppose it is possible for PCs to win the economics war against NPCs, but I wouldn't count on it with a typical GM because most GMs don't play their NPCs like they're going to want to save those resources for later. in the case of a CS grunt, that's probably not *too* unreasonable... if they blow ...
- Mon Aug 16, 2021 12:57 am
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 11138
Re: R:UE nerfs and buffs
@killer cyborg: RUE also included the change for spellcasters to throw around 1 (low-level) spell per melee action, so they actually didn't fall behind on ROF. but, now it forces spell casters to take a hand to hand skill (if they didn't start with one) to get a viable number of actions to make use...
- Sun Aug 15, 2021 2:24 am
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 11138
Re: R:UE nerfs and buffs
@killer cyborg: RUE also included the change for spellcasters to throw around 1 (low-level) spell per melee action, so they actually didn't fall behind on ROF.
- Thu Aug 12, 2021 5:50 am
- Forum: Rifts®
- Topic: Operator vehicles
- Replies: 33
- Views: 8017
Re: Operator vehicles
Warshield73 wrote:What hover semi?
this mirrors my thoughts.
so far as I can tell, not a single company in rifts has ever thought about making a hover utility van. if there is one, I'm curious to hear where it is =S
- Tue Aug 10, 2021 5:06 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 14831
Re: Glitter Boy Problems
I can't help but feel that at some point it's easier to just put boom guns on a giant box full of ammo =P
(of course, since when has that ever stopped this game from doing things?)
(of course, since when has that ever stopped this game from doing things?)
- Mon Aug 09, 2021 3:39 pm
- Forum: Rifts®
- Topic: No MDC regeneration
- Replies: 14
- Views: 4090
Re: No MDC regeneration
RCB1r, page 56. Monster M.D.C. TM Conversions, 2nd paragraph under that heading. 2d6 MDC are healed per day unless the creature has a specified rate for bio-regeneration or similar. Ah, the definitive answer! An important piece of information needed to play/GM mega-damage creatures hidden away in a...
- Sat Aug 07, 2021 4:14 pm
- Forum: Rifts®
- Topic: No MDC regeneration
- Replies: 14
- Views: 4090
Re: No MDC regeneration
RCB1r, page 56. Monster M.D.C.[sup]TM[/sup] Conversions, 2nd paragraph under that heading.
2d6 MDC are healed per day unless the creature has a specified rate for bio-regeneration or similar.
2d6 MDC are healed per day unless the creature has a specified rate for bio-regeneration or similar.
- Thu Aug 05, 2021 2:20 pm
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 14831
Re: Glitter Boy Problems
@Shark_Force Yeah the 35% chance is before modifiers (I also forgot our house rule is that the 4/7 requirement is before bonuses), but the modifiers are situational based on individual mecha, pilot skills, pilot level, target movement and even range. of the +6 I counted, 2 comes from the boom gun (...
- Thu Aug 05, 2021 2:12 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 14831
Re: Glitter Boy Problems
I can always tell when someone's never actually been around a weapons' system of any type... The point is, given the dimensions of the armor, the rounds, and looking at the belt and drum... No, it actually can't hold 1000 rounds (and 400 in the spare). I agree the USA-G10's ammo drum and belt are C...
- Thu Aug 05, 2021 2:10 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 14831
Re: Glitter Boy Problems
bah. double post.
- Mon Aug 02, 2021 5:17 pm
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 14831
Re: Glitter Boy Problems
I mean, I don't think there's a lot of situations where after firing 1,000 rounds *per glitterboy* in a squad where you're going to have targets left such that rapidly reloading is a major concern. after the amount of damage that the glitterboy has done before needing that reload, and you still have...
- Sat Jul 31, 2021 9:14 pm
- Forum: Guild of Magic & Psionics
- Topic: Warlocks with dual Elemental Force
- Replies: 7
- Views: 2853
Re: Warlocks with dual Elemental Force
there's nothing against it, nor do I see any particular need for there to be anything against it. nothing that I am aware of indicates that fire elementals hate water elementals or anything like that. certainly in all the discussion of how warlocks and elementals all consider each other brothers (or...