Search found 2354 matches
- Thu Mar 26, 2015 12:36 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: I think Palladium is about to make buckets of money...
- Replies: 14
- Views: 8572
Re: I think Palladium is about to make buckets of money...
Interest inspired will lead people to buy Palladium Robotech products, or force Harmony Gold to buy back the rights to existing material at a premium.
- Wed Mar 25, 2015 11:40 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: I think Palladium is about to make buckets of money...
- Replies: 14
- Views: 8572
- Wed Mar 25, 2015 11:39 pm
- Forum: Robotech RPG Tactics™
- Topic: I think Palladium is about to make buckets of money...
- Replies: 3
- Views: 4163
- Thu Aug 07, 2014 10:36 pm
- Forum: Rifts®
- Topic: Would exposing the Vanguard be good or bad for the CS?
- Replies: 30
- Views: 1445
Re: Would exposing the Vanguard be good or bad for the CS?
Why risk it? That's what a psychic audacious enough to try and use psionics to intrude on the Emperor's privacy should ask themselves. What makes you think the Coalition use magic mercenaries? CWCp54, termed "Service Specialists", d-bees/mages/mutants can be put on the payroll to work for...
- Thu Aug 07, 2014 10:33 pm
- Forum: Rifts®
- Topic: Would exposing the Vanguard be good or bad for the CS?
- Replies: 30
- Views: 1445
Re: Would exposing the Vanguard be good or bad for the CS?
Actually, I do hate the CS, and I think the result for the CS would be good. Logistically and militarily, the benefits are fantastic. There is nothing to prevent the Emperor from declaring anyone who swears loyalty to the coalition and humanity absolved from past crimes. HUMAN mages are fine. Everyo...
- Thu May 22, 2014 11:43 am
- Forum: Rifts®
- Topic: Rifts Northern Gun Two has gone to press !
- Replies: 12
- Views: 730
Re: Rifts Northern Gun Two has gone to press !
I still haven't seen it. And I know I preordered a couple of extra ones because the crowdfund ones take longer.
- Wed May 07, 2014 7:35 pm
- Forum: Rifts®
- Topic: How many times have you had to reset your Rifts game?
- Replies: 59
- Views: 3895
Re: How many times have you had to reset your Rifts game?
I've been running Rifts for close to 20 years now. I have had NO resets. There are so many different characters doing so many different things, that it boggles my mind.
- Wed May 07, 2014 12:42 pm
- Forum: Rifts®
- Topic: Hope NG2 is better than NG1
- Replies: 53
- Views: 26770
Re: Hope NG2 is better than NG1
I don't know about the rest of you, but I found NG1 to be one of the worst books that has come out yet. It looks very pretty and has mostly good artwork, but most of the bots were either a let-down or poorly-designed, most of the OCCs are worthless, a lot of stuff is way overpriced, and there's a w...
- Wed May 07, 2014 12:37 pm
- Forum: Rifts®
- Topic: Mapping Project: Northern Gun (Version 1.1 DONE)
- Replies: 30
- Views: 8511
Re: Mapping Project: Northern Gun (100% DONE)
My god! They need to hire you and pay you for this. Because if this was a published, print product, I would buy it at double whatever the value is. The random calculating of distances, the guesswork, it's a fricking nightmare. Rifts would be three times the game if it had maps to equal the fluff. Pl...
- Sat Apr 19, 2014 10:57 pm
- Forum: Rifts®
- Topic: What has been the longest delay for a rifts book Release?
- Replies: 14
- Views: 995
Re: What has been the longest delay for a rifts book Release
UWW is fairly high on the list. I wonder who was originally supposed to write it.
- Thu Feb 06, 2014 12:05 am
- Forum: Rifts®
- Topic: Guilds of Magic in Rifts Earth
- Replies: 83
- Views: 6884
Re: Guilds of Magic in Rifts Earth
Well, Mark Hall is right. On the one hand, you have a bunch of controlling guilds who may or may not have restrictions on spellcasting. Then you have the University of Lazlo. See, that's the issue. Pay to take a class. Learn some spells. Now, the university may require you to fill out a bucket ton ...
- Wed Feb 05, 2014 9:25 am
- Forum: Rifts®
- Topic: Guilds of Magic in Rifts Earth
- Replies: 83
- Views: 6884
Re: Guilds of Magic in Rifts Earth
Well, Mark Hall is right. On the one hand, you have a bunch of controlling guilds who may or may not have restrictions on spellcasting. Then you have the University of Lazlo. See, that's the issue. Pay to take a class. Learn some spells. Now, the university may require you to fill out a bucket ton o...
- Sun Jan 19, 2014 10:09 pm
- Forum: Rifts®
- Topic: Coalition States - Saviors of Humanity
- Replies: 42
- Views: 10162
Re: Coalition States - Saviors of Humanity
I'm tired of the Coalition as tyranny. They would be much more interesting if tney became democratic but retained the racism.
- Mon Jan 13, 2014 1:05 am
- Forum: Rifts®
- Topic: Mystic Knights Energy Blast attack question?
- Replies: 9
- Views: 1022
Re: Mystic Knights Energy Blast attack question?
In theory, wouldn't any bonus to strike accrue? (Hand to Hand, PP, skills, etc) after all, it is a strike. I know that modern WPs specifically do NOT get PP. But this isn't a WP. Only Physical Prowess. It's not a hand to hand attack. Skills don't add either. Consider that if you're firing this off ...
- Sun Jan 12, 2014 1:10 am
- Forum: Rifts®
- Topic: Mystic Knights Energy Blast attack question?
- Replies: 9
- Views: 1022
Re: Mystic Knights Energy Blast attack question?
You get the sniper bonus if you bother to aim.
- Thu Jan 09, 2014 10:19 am
- Forum: Rifts®
- Topic: Bandito Big Bore guns: love 'em or hate 'em?
- Replies: 56
- Views: 2964
Re: Bandito Big Bore guns: love 'em or hate 'em?
I love these guns. Anything that eats actions from my opponent while costing me nothing and dealing damage is fantastic. I've said this before and I'll say it again. The goal of Rifts combat is not to kill your enemies. It's to run your opponents out of actions so that you have free actions to take.
- Thu Jan 09, 2014 1:47 am
- Forum: Rifts®
- Topic: Banned Characters?
- Replies: 126
- Views: 4680
Re: Banned Characters?
My main gripe against the Battle Magus is that he's a mage that out-guns Men At Arms. Well, KC, you forgot one important thing here. A Battle Magus may only be a mortal SDC creature. There's no such thing as a mega-damage battle magus. Become Mega-Damage from anything other than a magical spell effe...
- Tue Jan 07, 2014 12:12 am
- Forum: Rifts®
- Topic: Banned Characters?
- Replies: 126
- Views: 4680
Re: Banned Characters?
I ban things at the start and then let the players do what they like. There's about 30 or 40 banned things that I don't let players be, but other than that, I'm pretty lenient.
- Sun Dec 15, 2013 11:42 pm
- Forum: Rifts®
- Topic: Food Carts of Rifts Earth
- Replies: 70
- Views: 23913
Re: Food Carts of Rifts Earth
Heh. In my game they fought and killed a Spiny Ravager, only to discover afterwards that it was DELICIOUS. Now there's all these people out looking for Spiny Ravager meat to make into burgers, steaks, and stews. And those creatures are NOT pleasant to engage.
- Sat Dec 14, 2013 10:35 pm
- Forum: Rifts®
- Topic: Food Carts of Rifts Earth
- Replies: 70
- Views: 23913
Re: Food Carts of Rifts Earth
Submit this to Rifter! I would totally pay for this one.
- Wed Nov 27, 2013 10:14 am
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
No, I don't think so, Jeffar. Really, the issue here is "When do you roll initiative a second time?" AND "When is combat over?" This is why I allow dodges freely at the end of the round, because "Run and Dodge" is also unclear, and how far someone can move during a mele...
- Tue Nov 19, 2013 11:14 am
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
Personally I think Don could use his bo staff to block both of Leo's katana if he was doing some kinda overhead swing. This is achievable with W.P. Reverse Stroke which is essentially "W.P. Paired Weapons" for two-handed weapons. Dog, I have read the thread. In fact, I read it twice. You'...
- Thu Nov 07, 2013 1:13 am
- Forum: Rifts®
- Topic: The Next Major Event In Rifts
- Replies: 131
- Views: 21232
Re: The Next Major Event In Rifts
Actually, I hope the Coalition takes a hit during Megaverse in Flames. They need to.
The Xiticix also need to take a hit during Megaverse in Flames. Really, they are the dumbest thing in Rifts and need to go. Soon!
The Xiticix also need to take a hit during Megaverse in Flames. Really, they are the dumbest thing in Rifts and need to go. Soon!
- Tue Nov 05, 2013 9:43 am
- Forum: Rifts®
- Topic: So... about Death Curse...
- Replies: 111
- Views: 5895
Re: So... about Death Curse...
This is the real problem with the spell. "Armor of a thousand brains." It's totally evil, but you create a techno-wizard item with a quasi-space that stores a number of disembodied brains with awareness of the outside world. Damage from the armor gets shuttled into the quasi-space, destroy...
- Tue Oct 22, 2013 10:18 pm
- Forum: Rifts®
- Topic: Best Monsters for Monster Magic Tattoos
- Replies: 14
- Views: 2392
Re: Best Monsters for Monster Magic Tattoos
Quite frankly, just scale the range. Every 100 MDC=25 PPE. That way, you can't just whip up a Metzla without getting your butt handed to you.
- Fri Oct 18, 2013 1:57 am
- Forum: Rifts®
- Topic: New York-What happened to it?
- Replies: 30
- Views: 2689
Re: New York-What happened to it?
I love Madhaven for what it does for the game, as far as OCCs people WANT to play.
I hate Madhaven because it should have been different. But it's still a good sourcebook.
I hate Madhaven because it should have been different. But it's still a good sourcebook.
- Fri Oct 18, 2013 1:52 am
- Forum: Rifts®
- Topic: Since the RUE release
- Replies: 82
- Views: 19908
Re: Since the RUE release
WB16 Federation of Magic has also been revised. the spell section was dropped since the Book of Magic has all the spells and more info on the City of Dweomer was added to fill the space. Sucks for those of us who bought the original. I guess there's nowhere else to get the new Dweomer info besides ...
- Fri Oct 18, 2013 1:48 am
- Forum: Rifts®
- Topic: What if the Coalition States fall?
- Replies: 62
- Views: 3966
Re: What if the Coalition States fall?
Perhaps there are personal reasons between the characters you're not considering.
That's all I'm going to say. I have my own theory about why, forget the demands. Just read Federation of Magic again, VERY carefully.
That's all I'm going to say. I have my own theory about why, forget the demands. Just read Federation of Magic again, VERY carefully.
- Thu Oct 17, 2013 12:28 am
- Forum: Rifts®
- Topic: Fighting for life - Hanging from Yggdrasil - the world tree
- Replies: 17
- Views: 1815
Re: Fighting for life - Hanging from Yggdrasil - the world t
Heh. Actually, as long as you can cast "Beat Insurmountable Odds", it really doesn't matter what your Coma/Death save is.
- Thu Oct 17, 2013 12:23 am
- Forum: Rifts®
- Topic: So... about Death Curse...
- Replies: 111
- Views: 5895
Re: So... about Death Curse...
That doesn't matter. There's enough brainwashing stuff in the game to create situations where people can be trained to cast this spell and then believe that Prosek killed them, and there are people evil enough to do it. The reasoning doesn't hold at all. Okay, and if they do? I mean really a few (c...
- Sat Oct 12, 2013 11:34 pm
- Forum: Rifts®
- Topic: So... about Death Curse...
- Replies: 111
- Views: 5895
Re: So... about Death Curse...
That doesn't matter. There's enough brainwashing stuff in the game to create situations where people can be trained to cast this spell and then believe that Prosek killed them, and there are people evil enough to do it.
The reasoning doesn't hold at all.
The reasoning doesn't hold at all.
- Sat Sep 28, 2013 10:56 pm
- Forum: Rifts®
- Topic: Social Issues in RPGs:
- Replies: 110
- Views: 3856
Re: Social Issues in RPGs:
I don't know that the CS "Needs" To do that though. They've got millions of people in line to join their country/states, and that would lie, steal, cheat and kill to become citizens. They don't need 'enforced breeding to insure numbers' when they have hundreds of thousands of people waiti...
- Thu Sep 26, 2013 11:12 pm
- Forum: Rifts®
- Topic: Social Issues in RPGs:
- Replies: 110
- Views: 3856
Re: Social Issues in RPGs:
I don't know that the CS "Needs" To do that though. They've got millions of people in line to join their country/states, and that would lie, steal, cheat and kill to become citizens. They don't need 'enforced breeding to insure numbers' when they have hundreds of thousands of people waiti...
- Tue Sep 24, 2013 9:35 am
- Forum: Rifts®
- Topic: Origins of Splugorth and rare martial arts?
- Replies: 30
- Views: 3248
Re: Origins of Splugorth and rare martial arts?
And the splugorth were Kung-Fu fighting....
Blasting each other with lightning...
Lo-pan! Yes!
Sort of!
Blasting each other with lightning...
Lo-pan! Yes!
Sort of!
- Sun Sep 22, 2013 12:06 am
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
You can't simultaneous attack with ranged fire. You can only simultaneously attack in Hand to Hand. Guns follow different rules. Simultaneous Attack isn't included under ranged combat. I have a very simple, straight-forward question for you; Under the section for Hand to Hand Combat, in the paragra...
- Fri Sep 20, 2013 6:36 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
Actually, that is exactly how D+D 3.5/pathfinder works, how Champions works, and how rifts works. Unless the GM uses the power of rule zero, assume the strictest interpretation applies.
- Fri Sep 20, 2013 4:54 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
Actually, I do it the opposite way. If it doesn't say you can, you can't. In fact, as far as this game is concerned, unless I put in a house rule to the contrary, if there's any doubt at all, the answer should be "no."
- Thu Sep 19, 2013 1:51 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
That is shockingly stupid. Why would you create an exception based rules system and then eliminate the one exception that makes it function?
- Thu Sep 19, 2013 12:19 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
it is a knee jerk reactionary response to a proposed problem that ignores the underlying design elements of the active defense. (it cheapens the dodge/auto-dodge abilities). It makes combat monsters better by actively eliminating the need for dodges in combat. Why should I bother with dodging (unle...
- Mon Sep 16, 2013 10:45 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
it is a knee jerk reactionary response to a proposed problem that ignores the underlying design elements of the active defense. (it cheapens the dodge/auto-dodge abilities). It makes combat monsters better by actively eliminating the need for dodges in combat. Why should I bother with dodging (unle...
- Sat Sep 14, 2013 11:13 pm
- Forum: Rifts®
- Topic: Social Issues in RPGs:
- Replies: 110
- Views: 3856
Re: Social Issues in RPGs:
I have the CS be tolerant of homosexuality, but they are not a fan of it. They see it as impededing population growth and there are some bigots among them who feel it's "wrong", but the laws don't really cover it specifically. I would say that there isn't a lot of political favoritism eit...
- Sat Sep 14, 2013 10:20 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
I think he's saying that if you give it away for free, why make people spend an action to dodge at all? Just give everyone auto dodge. Because it only works that way if you don't have actions left to use. Automatic Dodge still has to be useful for Juicers and those who have it, just not as useful. ...
- Sat Sep 14, 2013 2:55 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
The way that I fix the borrowed actions thing is really simple.Dodges once you're out are free.No borrowed actions, period. The law of averages does catch up with people. And in one statement dodges of any sort are trivialized. Actually, all it does extend the lifespan of weaker characters while de...
- Fri Sep 13, 2013 6:47 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
The way that I fix the borrowed actions thing is really simple.Dodges once you're out are free.No borrowed actions, period. The law of averages does catch up with people.
- Thu Sep 12, 2013 11:49 pm
- Forum: Rifts®
- Topic: Paired Weapons, Automatic Parry and Simultaneous Attack.
- Replies: 286
- Views: 61673
Re: Paired Weapons, Automatic Parry and Simultaneous Attack.
Here's how I interpret this, since we all have a bunch of different interpretations at this point. Automatic Parry. In theory, this should work like automatic dodge. You should always be able to do this unless you have more than three opponents. (This is what it says in the rulebook.) Therefore, eve...
- Sun Sep 08, 2013 10:21 am
- Forum: Rifts®
- Topic: The G.I. Joe Rule?
- Replies: 94
- Views: 3759
Re: You gotta be kiddin' me!
I object to the idea that armor can protect you from a potentially unlimited amount of damage even after it is destroyed . --flatline It does not protect them after it is destroyed it protects them until it is destroyed. Prior to "the G.I. Joe Rule" rules was regarded as one of the most l...
- Tue Sep 03, 2013 1:07 am
- Forum: Rifts®
- Topic: The G.I. Joe Rule?
- Replies: 94
- Views: 3759
Re: The G.I. Joe Rule?
I, too, roll the dice openly. This means if a player kicks the bucket, he kicks the bucket. We had a Septumbran Witch Wolf Mystic Knight who was really badass step on a homemade land mine after his armor got toasted. Well, they devised a cockamamie plan to get him off the land mine and didn't make t...
- Mon Sep 02, 2013 12:03 am
- Forum: Rifts®
- Topic: Interrupting a spell caster
- Replies: 43
- Views: 4853
Re: Interrupting a spell caster
No, it's impossible to cast spells while being grappled. Also, control and enslave entity applys ONLY to disembodied entities such as the possessing entity and tentonic entity. it has no effect whatsoever on demons or any kind of being that has a body. Pretty much this. If you are actively being gr...
- Sun Aug 04, 2013 7:57 am
- Forum: Rifts®
- Topic: Chasing People Down
- Replies: 26
- Views: 965
Re: Chasing People Down
I divide SPD by number of actions and get a number in feet. That's how many feet you can move in an action and still shoot, attack, whatever. An all out move means you don't attack that action. That's just the number of feet you move. Don't think this is so great. It isn't. It means that if you have...
- Wed Jul 31, 2013 1:11 am
- Forum: Rifts®
- Topic: OCC's and Players Going for the Gold
- Replies: 25
- Views: 1182
Re: OCC's and Players Going for the Gold
varying power levels and occ/rcc/pcc adds variety and excitement to a game. i mean if all players want to run a platoon of the same class more power to ya but,that seems boring........ all the same..........lame. Well, the problem comes in this: Players have to respect each other, and generally it'...